101. | Career and entrepreneurship in the Gaming industry | Womenize! 2018 | 120 | |
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102. | Learning to Communicate - Lance James (Versus Evil) | QUO VADIS 2019 | 120 | | Quo Vadis
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103. | The Art of Giving | Womenize! Games and Tech Cologne edition 2018 | 119 | |
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104. | Trailer zur 2. Fachkonferenz der Digitalen Spielekultur | 118 | |
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105. | Career Day 2021: "The story behind the popular game Out of the Park Baseball"│gamesweekberlin PRO X | 114 | | Out of the Park Baseball
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106. | Eddie Lou (Sandman Studios) - Why China wants more content | VR NOW Con & Awards 2018 | 113 | |
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107. | 60 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 2019 | 111 | | 60 Parsecs!
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108. | Leadership, Motivation and Organization | Womenize! Games and Tech Cologne edition 2018 | 110 | |
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109. | Eric Shamlin (Firebringer) - Crafting the Future of Storytelling | VR NOW Con & Awards 2018 | 110 | |
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110. | Interview with CAROLIN WENDT, CD Project RED - Womenize! Inspiring Stories | 108 | |
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111. | How “Casual Game” and “Hardcore Game” are Outdated Terms | Womenize! Games and Tech 2019 | 107 | |
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112. | gamesweekberlin PRO X: Pre-Gaming of Opening Breakfast 2020: m3lly playing RecRoom | 106 | |
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113. | Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019 | 104 | | Quo Vadis
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114. | Sean Stewart (Magic Leap) - All the World’s a Stage | VR NOW Con & Awards 2018 | 104 | |
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115. | Matt Collado (Littlstar) - Beyond the Obvious: The Next Generation of VR Storytelling | 103 | |
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116. | How to leverage monetization options in Messenger Games | QUO VADIS 2019 | 99 | | Quo Vadis
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117. | Hollywood and VR | VR NOW Con & Awards 2017 | 98 | |
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118. | Are game developers gods? A discussion with Richard Bartle, Jesper Juul and Sebastian Möring | 98 | |
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119. | Interview with Tarja Porkka-Konturri │ Womenize! - Inspiring Stories | 94 | |
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120. | Jehanne Rousseau - Creating Believable Words at PRO X 2020 | 93 | |
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121. | PRO X: DEV TALK with Jörg Reisig, Anomaly Games | 92 | | The Fermi Paradox
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122. | Speed Limit by GameChuck presentation at Dev Booster 2020 | 91 | | Speed Limit
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123. | Digital Events: Thinking loud with Michael Liebe | 90 | |
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124. | Eddie Lou (Sandbox VR) - Immersive Storytelling in China | 89 | |
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125. | Paul Bouchard (Diversion cinema) - Vive la distribution | VR NOW Con & Awards 2018 | 88 | |
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126. | Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019 | 88 | |
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127. | gamesweekberlin PRO X 2020 teaser | 87 | |
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128. | Founding my own company?! What now? | Womenize! Games and Tech Cologne edition 2018 | 84 | |
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129. | How I got to id + Fireside Chat on Level Design, Creativity and Management | Intel® Buzz Workshop | 84 | |
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130. | Cinematic VR & 360 video: Producing Semi Interactive Experiences for International Markets | 84 | |
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131. | Family against career - France against Germany | Womenize! Games and Tech Cologne edition 2018 | 83 | |
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132. | Dev Booster 2022: Recap Trailer | 82 | Preview |
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133. | Game Cinema at #gamesweekberlin 2017 | Impressions | 82 | | The Bigs
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134. | Gate Walkers pitch at Dev Booster 2020 | 81 | | Gatewalkers
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135. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Berlin 2018 | 81 | |
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136. | VRBB Sessions - The best XR from Berlin and Brandenburg | VR NOW Con & Awards 2018 | 80 | | VR Another World
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137. | Get Your Dream Job at German Mobile Game Studio InnoGames | 80 | | Forge of Empires
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138. | The Dev Booster Final of gamesweekdigital. Was live on Twitch June 26, 2020 | 74 | |
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139. | QUO VADIS 2015 - My perspective on the future of emotional, mature gaming - Marek Ziemak | 74 | | Quo Vadis
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140. | A 360 Degree View of Content Performance | VR NOW Con & Awards 2017 | 72 | | Google Earth VR
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141. | Why soft skills matter - especially in the games industry. Roundtable at WOMENIZE! Games & Tech | 71 | |
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142. | This War of Mine: Entwickler Wojciech Setlak über die Idee hinter dem Indie-Game | 69 | | This War of Mine
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143. | Storytelling or storyliving? How to produce channel appropriate 360 video content | 69 | |
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144. | Rundfunklizenzen für Twitch und Youtube? PART II: Sinn und Unsinn von Rundfunklizenzen fürs Internet | 69 | |
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145. | New experiences for high quality television formats | VR NOW Con & Awards 2017 | 68 | |
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146. | gamesweekberlin PRO X Opening Breakfast 2020: Rami Ismail | 67 | |
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147. | Opening Summit of #gamesweekberlin 2017 | 67 | |
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148. | Games funded by Medienboard Berlin Brandenburg | 65 | |
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149. | gamesweekberlin PRO X Opening Breakfast 2021: Odile Limpach on Developers x Publishers | 64 | |
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150. | Sandra and Isabella from German game developer InnoGames are looking for people to hire | 64 | | For the People
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151. | Managing Indie Arena Booth | Womenize! Games and Tech Cologne edition 2018 | 63 | |
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152. | Grid Fight pitch at DevBooster 2020 | 62 | | Grid Force - Mask Of The Goddess
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153. | Jonathan Flesher (Baobab Studios) - Breaking the Rules in VR | VR NOW Con & Awards 2018 | 61 | |
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154. | Pitching The “New Silk Road” | VR NOW Con & Awards 2017 | 60 | |
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155. | QUO VADIS 2015 - A game that has something to tell - Kacper Kwiatkowski (This War of Mine) | 57 | | This War of Mine
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156. | Rebecca Liu (VRCORE) - VR Industry in China, Content Creators Perspective | VR NOW Con & Awards 2018 | 56 | |
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157. | PVE and PVP - Finding the right balance | QUO VADIS 2019 | 56 | |
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158. | Orwell: Lead Artist Mel Taylor über das Indie Game | 2. Fachkonferenz Digitale Spielekultur | 55 | |
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159. | Games for Social Impact: Inspire, Empower & Create a New Horizon | Womenize! 2018 | 54 | |
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160. | gamesweekberlin PRO X Opening Breakfast: Andrea Peters (media:net), Thorsten S. Wiedemann (A MAZE.) | 54 | |
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161. | Sollen Spiele nur Spaß machen? | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 53 | |
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162. | The Little Grey That Matters | VR NOW Con & Awards 2017 | 53 | |
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163. | GAMES GERMANY Special: Pontus playing German Games at gamesweekberlin PRO X Day 1 | 53 | |
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164. | Career Day 2021: "Private Division who? Private Division why? And… where?!"│gamesweekberlin PRO X | 52 | |
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165. | Panel: Bringing out the "Buzz" in Intel Buzz Workshop | Intel® Buzz Workshop Berlin 2018 | 51 | |
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166. | Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 2018 | 50 | |
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167. | Career Day 2021: "How to be a Developer" by Barbara von Hunnius│gamesweekberlin PRO X | 49 | Guide |
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168. | Developing AR/VR applications in China | VR NOW Con & Awards 2017 | 48 | |
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169. | Goosebumps and Jump Scares – Do’s and Don’t of VR Horror Storytelling | VR NOW Con & Awards 2017 | 47 | |
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170. | Jury Interview: Renee Gittins & Christopher Wulf - Dev Booster 2021 (Part 4/13) │ gamesweekberlin | 47 | |
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171. | Spielfabrique Enter Africa Co-Production Market Trailer | 46 | |
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172. | Intel Buzz Workshop Poznan 2017 | 46 | |
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173. | 10 Shocking Truths VR Creators Don’t Want You to Know! | VR NOW Con & Awards 2017 | 45 | |
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174. | Live Pitch: BATTLECRUISERS - Dev Booster 2021 (Part 12/13) │ gamesweekberlin | 45 | | Battlecruisers
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175. | EFM VR NOW Summit 2020 hosted by VRBB | 44 | |
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176. | This is the Jury! - Dev Booster 2021 (Part 1/13) │ gamesweekberlin | 43 | |
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177. | DevBooster Top 8 Games | 43 | | First Class Trouble
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178. | PAPA PLAYS: RED DEAD REDEMPTION 2 😱 | 43 | Let's Play | Red Dead Redemption 2
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179. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Poznań 2017 | 42 | |
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180. | Why shouldn't you miss gamesweekberlin this year? - Interview with Michael Liebe (Pt. 2) | 42 | |
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181. | Oli Lane (VR Concept) - The VR Concept: how we bootstrapped a profitable VR arcade chain | 41 | |
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182. | How to Pitch Perfect | Intel® Buzz Workshop Berlin 2018 | 41 | |
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183. | The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 2019 | 40 | | Quo Vadis
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184. | What's your vision for the future of gamesweekberlin? - Interview with Michael Liebe (Pt. 3) | 40 | |
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185. | PAPA PLAYS: ZOMBIE PUPPIES WITH LANA, THE CREATOR! 😍 | 40 | Let's Play |
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186. | Red Solstice 2 pitch at Dev Booster 2020 | 39 | | Red Solstice 2: Survivors
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187. | Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moers│gamesweekberlin PRO X | 38 | |
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188. | Career Day 2021: "The Diversity of the Games Industry" with Kathrin Radtke│gamesweekberlin PRO X | 38 | Discussion |
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189. | QUO VADIS 2015 - Best of Quo Vadis Show powered by Google | 37 | | Quo Vadis
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190. | Games als Spiegel der Gesellschaft | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 36 | |
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191. | Dawnblade pitch at Dev Booster 2020 | 35 | |
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192. | Cave Digger pitch at gamesweekdigital: DevBooster June 26, 2020 (spoiler: the music is da wow!) | 34 | |
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193. | Award Show VR NOW Con 2017 | 34 | |
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194. | Paul Bouchard (WIDE VR) - WIDE VR: From feature films to VR Sales | 34 | |
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195. | Unbound: Worlds Apart Prologue pitch at Dev Booster final 2020 | 34 | | Unbound: Worlds Apart
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196. | Serpentic at gamesweekberlin LOUD X | 34 | |
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197. | Career Day 2021: "How do I get into the Berlin Games Industry?" │gamesweekberlin PRO X | 33 | |
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198. | Interview: AFRICAN GAMES CO-PRODUCTION MARKET - Dev Booster 2021 (Part 7/13) │ gamesweekberlin | 33 | |
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199. | Enhancing Movement Interaction Design for VR Games through Machine Learning / gamesweekberlin 2020 | 33 | |
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200. | Same, same, but different - Table Top and Video Game Design at gamesweekberlin PRO X | 33 | |
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