201. | How advancing computing power shapes the way games are made | Intel® Buzz Workshop Berlin 2018 | 32 | |
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202. | Attention, Retention! How Games Can Manage Their Long Term Success / gamesweekberlin PRO X 2020 | 32 | |
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203. | Creative money - how to finance your next game / gamesweekberlin PRO X 2020 | 31 | Guide |
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204. | DUEL VR Ingame Mood Shot | 31 | |
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205. | VR Networks in China | VR NOW Con & Awards 2017 | 31 | |
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206. | Career Day 2021: "Community Management: Growth, Haters, and Young Members" │gamesweekberlin PRO X | 31 | |
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207. | 23. Februar 2020 | 30 | |
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208. | QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google) | 30 | |
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209. | Live Pitch: AGAINST THE STORM - Dev Booster 2021 (Part 3/13) │ gamesweekberlin | 30 | | Against the Storm
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210. | QUO VADIS 2015 - ID@XBOX New opprotunities - Agostino Simonetta (Microsoft) | 28 | |
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211. | Career Day 2021: "The Struggle To Get Your Foot In The Door" by Luca Lombardo│gamesweekberlin PRO X | 28 | |
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212. | Career Day 2021: "Recruiting Remote Employees" by games:net │gamesweekberlin PRO X | 27 | |
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213. | Panel on Endless Storytelling at gamesweekberlin PRO X 2020 | 27 | |
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214. | Career Day 2021: Devin Discovers... Interview with Streamer Devin Kemp │ gamesweekberlin PRO X | 27 | |
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215. | Maximizing the feeling of Comfort in VR by Minimizing Fatigue / gamesweekberlin PRO X 2020 | 27 | |
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216. | Crowdfunding Toolkit: What do you need to Kickstart a Game? | Intel® Buzz Workshop Poznań 2017 | 26 | |
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217. | Where are we with Unreal Engine 4? | Intel® Buzz Workshop Poznań 2017 | 24 | |
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218. | PAPA PLAYS: TOILETS CAN SHOOT 🙄 | 24 | Let's Play | Aperture Desk Job
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219. | Let's Play Session - Go Fight Fantastic gamesweekberlin PRO X Day 2 | 23 | | Go Fight Fantastic
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220. | Let's Play Session: Sayri: The Beginning gamesweekberlin PRO X | 23 | |
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221. | Live Pitch: THE CRACKPET SHOW - Dev Booster 2021 (Part 2/13) │ gamesweekberlin | 22 | Show | The Crackpet Show
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222. | MY VERY OWN SOUND - From Artist to Producer and Back | Womenize! 2018 | 22 | |
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223. | How to fit a full game into a 1 year production cycle | Intel® Buzz Workshop Berlin 2018 | 22 | | The Inner World - The Last Wind Monk
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224. | Representing The Pain of Others | VR NOW Con & Awards 2017 | 22 | |
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225. | Niche: Einblick in die Entwicklung | Powertalk 2. Fachkonferenz Digitale Spielekultur | 21 | |
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226. | Europe: A breeding ground for immersive media content that pushes boundaries | VR NOW Con & Awards | 20 | |
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227. | Welcome gamesweekberlin PRO X 2020 Day 2 | 19 | |
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228. | Können Computerspiele die Welt verändern? | Powertalk 2. Fachkonferenz Digitale Spiele | 19 | |
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229. | Need Over News im Nintendo Fireside Chat mit Indiestrolche | 18 | |
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230. | Too many Projects - Game Cinematic Art & Storytelling Direction | Intel® Buzz Workshop Poznań 2017 | 18 | |
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231. | QUO VADIS 2015 - Fireside Chat about Dead Island 2 - with Vlad Micu and Jörg Friedrich | 18 | | Dead Island 2
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232. | First Class Trouble pitch at DevBooster of gamesweekdigital, June 26, 2020 | 17 | | First Class Trouble
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233. | Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X | 17 | | Kraken Academy!!
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234. | QUO VADIS 2015 - Funding Options for Games Studios | 17 | |
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235. | THE WINNERS: Best Indie Games of Dev Booster 2021 (Part 13/13) │ gamesweekberlin | 17 | |
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236. | QUO VADIS 2015 - We shall not cease from exploration – Remedy and firsts - Matias Myllyrinne | 16 | |
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237. | Games made in North Rhine Westfalia Trailershow | 15 | |
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238. | Live Pitch: EXOGATE INITIATIVE - Dev Booster 2021 (Part 8/13) │ gamesweekberlin | 15 | | Exogate Initiative
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239. | Xsolla Showreel May20 | 15 | |
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240. | Live Pitch: FROM SPACE - Dev Booster 2021 (Part 11/13) │ gamesweekberlin | 15 | | The Elder Scrolls Online
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241. | QUO VADIS 2015 - Games Industry panel with Advisor, Sledgehammer Games, Google, Wooga & VentureBeat | 14 | |
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242. | Jury Interview: Jason Della Rocca & Chris Wulf - Dev Booster 2021 (Part 10/13) │ gamesweekberlin | 13 | |
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243. | Career Day 2021: Devin Kemp plays "Dead by Daylight" │gamesweekberlin PRO X | 13 | Let's Play | Dead by Daylight
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244. | Career Day 2021: "COM2US Europe – Mobile, eSports, Blockchain and Barbecue" │gamesweekberlin PRO X | 13 | |
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245. | Games in Latin America: Market, Trends, Tips and Tricks | Intel® Buzz Workshop Poznań 2017 | 12 | |
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246. | Let's Play Session: RISE OF HUMANITY - gamesweekberlin PRO X | 12 | | Rise of Humanity
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247. | Panel on Games Become Books Become Films: Games as Entertainment Properties gamesweekberlin PRO X | 12 | |
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248. | Live Pitch: HELP YOURSELF - Dev Booster 2021 (Part 5/13) │ gamesweekberlin | 11 | Let's Play |
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249. | Behind the Scenes gamesweekberlin LOUD X | 10 | |
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250. | QUO VADIS 2015 - First lessons learnt on the design and business of VR | 10 | |
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251. | QUO VADIS 2015 - Productionpanel: From Zero to 300 | 9 | |
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252. | Live Pitch: WESTWOOD SHADOWS - Dev Booster 2021 (Part 9/13) │ gamesweekberlin | 8 | | Westwood Shadows
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253. | QUO VADIS 2015 - How to evolve Players into Fans - Paul Cutsinger (Amazon) | 8 | |
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254. | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 5 | |
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255. | Live Pitch: TANDEM: A TALE OF SHADOWS - Dev Booster 2021 (Part 6/13) │ gamesweekberlin | 5 | | Tandem: A Tale of Shadows
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