101. | PIX on Windows Overview | 4:42 | |
|
102. | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 4:37 | | Naraka: Bladepoint
|
103. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 4:36 | | Microsoft Flight Simulator
|
104. | The June Game Development Kit (GDK) is Available Now | 4:34 | |
|
105. | What's New in the June 2024 GDK | 4:22 | |
|
106. | What's New in the June 2023 GDK | 4:13 | |
|
107. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 3:35 | |
|
108. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 3:20 | |
|
109. | Meet Lana - Game Dev Ambassador | 2:58 | |
|
110. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 2:12 | | Dragon Quest XI
|
111. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 2:08 | |
|
112. | Explore PlayFab Game Manager with McKenzie Elliott | 1:51 | |
|
113. | Unleash the Power of PlayFab UGC with Wes Jefferson Ong | 1:51 | |
|
114. | Learn About PlayFab Data Explorer with Monika Janas | 1:42 | |
|
115. | Discover PlayFab Insights with Monika Janas | 1:34 | |
|
116. | Xbox: Creators Welcome | 1:31 | |
|
117. | Xbox Creators Welcome | 1:31 | |
|
118. | Microsoft GDC 2023 Highlights | 1:29 | |
|
119. | Microsoft GDC 2022 Highlights | 1:27 | |
|
120. | Microsoft4Startups, ID@Azure Gaming Sizzle | 1:26 | |
|
121. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 1:16 | |
|
122. | New to Game Development? Start Here - Microsoft Game Dev | 1:05 | |
|
123. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 0:43 | |
|
124. | Art of LiveOps Season 3 Teaser | 0:37 | Show |
|
125. | Welcome to the ID@Azure Program | 0:00 | |
|
126. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0:00 | |
|
127. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0:00 | |
|
128. | Meet Brent - Game Stack Ambassador | 0:00 | |
|
129. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 0:00 | |
|
130. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 0:00 | |
|
131. | Sea of Thieves built on Microsoft Azure PlayFab | 0:00 | | Sea of Thieves
|
132. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0:00 | |
|
133. | Optimizing Vehicles with Simplygon | 0:00 | |
|
134. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0:00 | | Minecraft
|
135. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
|
136. | A burst of creativity with Double Fine | SAVEGAME bonus content | 0:00 | |
|
137. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 0:00 | |
|
138. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
|
139. | The Fundamentals of Azure PlayFab | 0:00 | |
|
140. | What's New with High Dynamic Range in DirectX Games | 0:00 | |
|
141. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 0:00 | |
|
142. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0:00 | |
|
143. | Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
|
144. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0:00 | | Minecraft Dungeons
|
145. | Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | |
|
146. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0:00 | |
|
147. | Hadean: Aether Engine Technical Overview and Demo | 0:00 | |
|
148. | Microsoft Flight Simulator Changes the Landscape | 0:00 | | Microsoft Flight Simulator
|
149. | Bug hunting with Obsidian | SAVEGAME bonus content | 0:00 | |
|
150. | Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0:00 | |
|
151. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0:00 | |
|
152. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 0:00 | | Quake III Arena
|
153. | [ASL] New Face of Gaming | 0:00 | |
|
154. | Multiplayer matchmaking with Microsoft Azure | 0:00 | |
|
155. | Game Stack Live – Day 1 | 0:00 | |
|
156. | Game Stack Live 2021 Keynote | 0:00 | |
|
157. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 0:00 | |
|
158. | HLSL Shader Model 6.6 | 0:00 | |
|
159. | [ASL] Maximizing Success on your ID@Xbox Journey | 0:00 | |
|
160. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 0:00 | |
|
161. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
|
162. | [ASL] Tools for Remote Xbox Console Development | 0:00 | |
|
163. | Tools for Remote Xbox Console Development | 0:00 | |
|
164. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0:00 | |
|
165. | Supercharge Your Creator Community with PlayFab UGC | 0:00 | |
|
166. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
|
167. | Empowering game creators in everything we do | 0:00 | |
|
168. | Reach More Players with Xbox Cloud Gaming | 0:00 | |
|
169. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 0:00 | |
|
170. | Game Stack Live – Day 2 | 0:00 | |
|
171. | Creating Safe and Healthy Gaming Communities with Two Hat | 0:00 | |
|
172. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0:00 | |
|
173. | [ASL] Empowering game creators in everything we do | 0:00 | |
|
174. | [ASL] Discover 3D content optimization with Simplygon | 0:00 | |
|
175. | [ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0:00 | |
|
176. | Improving remote work with game production in the cloud with Azure | 0:00 | |
|
177. | How to develop leaderboards with Microsoft Azure | 0:00 | |
|
178. | Solving CPU Performance Issues Using the Latest PIX Features | 0:00 | |
|
179. | Variable Rate Shading Update Xbox Series Consoles | 0:00 | |
|
180. | Mermaid Party with Rare | SAVEGAME bonus content | 0:00 | |
|
181. | Meet Mandy - Game Stack Ambassador | 0:00 | | AlphaLink
|
182. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0:00 | |
|
183. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0:00 | |
|
184. | Training In-Game Agents with Reinforcement Learning | 0:00 | |
|
185. | Create Dynamic, Accessible Content with Azure Neural Voice | 0:00 | |
|
186. | Keep players coming back for more with Azure PlayFab | 0:00 | |
|
187. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0:00 | |
|
188. | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 0:00 | |
|
189. | Speech Services Synthetic Voice for Game Centric Usage | 0:00 | |
|
190. | Building Games in the Cloud with Azure | 0:00 | |
|
191. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 0:00 | |
|
192. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0:00 | |
|
193. | Refreshed: The Xbox Accessibility Guidelines | 0:00 | |
|
194. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
|
195. | Powering games with data and analytics using Azure PlayFab Data Platform | 0:00 | |
|
196. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
|
197. | Analytics for game development with Microsoft Azure | 0:00 | |
|
198. | A roundtable with Obsidian | SAVEGAME bonus content | 0:00 | |
|
199. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0:00 | |
|
200. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0:00 | |
|