101. | PIX on Windows Overview | 4:42 | |
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102. | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 4:37 | | Naraka: Bladepoint
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103. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 4:36 | | Microsoft Flight Simulator
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104. | The June Game Development Kit (GDK) is Available Now | 4:34 | |
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105. | What's New in the June 2024 GDK | 4:22 | |
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106. | What's New in the June 2023 GDK | 4:13 | |
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107. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 3:35 | |
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108. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 3:20 | |
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109. | Meet Lana - Game Dev Ambassador | 2:58 | |
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110. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 2:12 | | Dragon Quest XI
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111. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 2:08 | |
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112. | Unleash the Power of PlayFab UGC with Wes Jefferson Ong | 1:51 | |
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113. | Explore PlayFab Game Manager with McKenzie Elliott | 1:51 | |
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114. | Learn About PlayFab Data Explorer with Monika Janas | 1:42 | |
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115. | Discover PlayFab Insights with Monika Janas | 1:34 | |
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116. | Xbox Creators Welcome | 1:31 | |
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117. | Xbox: Creators Welcome | 1:31 | |
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118. | Microsoft GDC 2023 Highlights | 1:29 | |
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119. | Microsoft GDC 2022 Highlights | 1:27 | |
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120. | Microsoft4Startups, ID@Azure Gaming Sizzle | 1:26 | |
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121. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 1:16 | |
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122. | New to Game Development? Start Here - Microsoft Game Dev | 1:05 | |
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123. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 0:43 | |
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124. | Art of LiveOps Season 3 Teaser | 0:37 | Show |
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125. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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126. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 0:00 | |
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127. | Discover 3D content optimization with Simplygon | 0:00 | |
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128. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0:00 | |
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129. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 0:00 | |
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130. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 0:00 | |
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131. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0:00 | |
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132. | Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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133. | Getting Started with Azure PlayFab | 0:00 | |
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134. | Delivery with Azure PlayFab | 0:00 | |
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135. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
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136. | A burst of creativity with Double Fine | SAVEGAME bonus content | 0:00 | |
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137. | The next great idea with Double Fine | SAVEGAME bonus content | 0:00 | |
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138. | Bug hunting with Obsidian | SAVEGAME bonus content | 0:00 | |
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139. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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140. | Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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141. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 0:00 | |
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142. | Empowering game creators in everything we do | 0:00 | |
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143. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0:00 | |
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144. | Game Stack Live – Day 1 | 0:00 | |
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145. | Meet Brent - Game Stack Ambassador | 0:00 | |
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146. | [ASL] Empowering game creators in everything we do | 0:00 | |
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147. | Hadean: Aether Engine Technical Overview and Demo | 0:00 | |
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148. | [ASL] Discover 3D content optimization with Simplygon | 0:00 | |
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149. | [ASL] Improving remote work with game production in the cloud with Azure | 0:00 | |
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150. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
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151. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0:00 | | Minecraft
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152. | Solving CPU Performance Issues Using the Latest PIX Features | 0:00 | |
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153. | [ASL] New Face of Gaming | 0:00 | |
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154. | Variable Rate Shading Update Xbox Series Consoles | 0:00 | |
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155. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0:00 | |
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156. | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 0:00 | |
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157. | What's New with High Dynamic Range in DirectX Games | 0:00 | |
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158. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0:00 | |
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159. | [ASL] Maximizing Success on your ID@Xbox Journey | 0:00 | |
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160. | Training In-Game Agents with Reinforcement Learning | 0:00 | |
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161. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0:00 | |
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162. | Refreshed: The Xbox Accessibility Guidelines | 0:00 | |
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163. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0:00 | |
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164. | A roundtable with The Coalition | SAVEGAME bonus content | 0:00 | |
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165. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
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166. | Speech Services Synthetic Voice for Game Centric Usage | 0:00 | |
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167. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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168. | A roundtable with Obsidian | SAVEGAME bonus content | 0:00 | |
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169. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 0:00 | | Quake III Arena
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170. | Microsoft Game Development GDC 2022 | 0:00 | |
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171. | Case Study: How Minecraft Ported Realms to Azure | 0:00 | |
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172. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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173. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0:00 | |
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174. | Accessible design culture at The Coalition | SAVEGAME bonus content | 0:00 | |
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175. | HLSL Shader Model 6.6 | 0:00 | |
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176. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0:00 | |
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177. | Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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178. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0:00 | |
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179. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0:00 | |
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180. | [ASL] Reach More Players with Xbox Cloud Gaming | 0:00 | |
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181. | Microsoft Flight Simulator Changes the Landscape | 0:00 | | Microsoft Flight Simulator
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182. | Tier 2 Variable Rate Shading in Gears | 0:00 | | Gears 5
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183. | Look Mum No Computer | 0:00 | |
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184. | Welcome to the ID@Azure Program | 0:00 | |
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185. | A roundtable with Undead Labs | SAVEGAME bonus content | 0:00 | |
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186. | Multiplayer matchmaking with Microsoft Azure | 0:00 | |
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187. | Game Stack Live Utopie Selective | 0:00 | |
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188. | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 0:00 | |
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189. | Sea of Thieves built on Microsoft Azure PlayFab | 0:00 | | Sea of Thieves
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190. | Havok - More Stable Physics for "Free" | 0:00 | |
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191. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 0:00 | |
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192. | A roundtable with Rare | SAVEGAME bonus content | 0:00 | |
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193. | Publishing and Flighting with Partner Center and the Xbox Insider Program | 0:00 | |
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194. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0:00 | |
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195. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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196. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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197. | DirectStorage for Windows | 0:00 | |
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198. | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | |
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199. | Game Stack Live – Day 2 | 0:00 | |
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200. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0:00 | |
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