201. | Supercharge Your Creator Community with PlayFab UGC | 0:00 | |
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202. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0:00 | |
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203. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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204. | Getting Started with Azure PlayFab | 0:00 | |
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205. | Publishing and Flighting with Partner Center and the Xbox Insider Program | 0:00 | |
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206. | Creating Safe and Healthy Gaming Communities with Two Hat | 0:00 | |
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207. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0:00 | |
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208. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0:00 | |
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209. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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210. | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | |
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211. | Improving remote work with game production in the cloud with Azure | 0:00 | |
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212. | Delivery with Azure PlayFab | 0:00 | |
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213. | [ASL] Improving remote work with game production in the cloud with Azure | 0:00 | |
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214. | Make Remote Game Development Easy with the Azure Game Development VM | 0:00 | |
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215. | Game Stack Live Magic Sword Legend of the Keeper | 0:00 | |
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216. | Meet Mandy - Game Stack Ambassador | 0:00 | | AlphaLink
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217. | Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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218. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0:00 | |
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219. | Game Stack Live Red Means Recording | 0:00 | |
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220. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0:00 | |
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221. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0:00 | |
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222. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0:00 | |
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223. | [ASL] Reach More Players with Xbox Cloud Gaming | 0:00 | |
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224. | [ASL] Empowering game creators in everything we do | 0:00 | |
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225. | Celebrating 3 years of partnership with Azure PlayFab | 0:00 | |
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226. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
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227. | Compulsion Games: Worldbuilding re-imagined | 0:00 | |
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228. | A roundtable with Undead Labs | SAVEGAME bonus content | 0:00 | |
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229. | Microsoft Flight Simulator Changes the Landscape | 0:00 | | Microsoft Flight Simulator
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230. | Solving CPU Performance Issues Using the Latest PIX Features | 0:00 | |
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231. | [ASL] Introduction to ID@Azure | 0:00 | |
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232. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0:00 | |
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233. | Havok - More Stable Physics for "Free" | 0:00 | |
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234. | Multiplayer matchmaking with Microsoft Azure | 0:00 | |
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235. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0:00 | |
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236. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | |
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237. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0:00 | |
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238. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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239. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 0:00 | |
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240. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0:00 | | Microsoft Flight Simulator
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241. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0:00 | |
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242. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0:00 | |
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243. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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244. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0:00 | |
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245. | Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
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246. | Game Stack Live – Day 2 | 0:00 | |
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247. | Welcome to the ID@Azure Program | 0:00 | |
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248. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | |
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249. | Building Touch Layouts for Project xCloud | 0:00 | |
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250. | Empowering game creators in everything we do | 0:00 | |
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251. | Sea of Thieves built on Microsoft Azure PlayFab | 0:00 | | Sea of Thieves
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252. | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 0:00 | |
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253. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 0:00 | |
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254. | [ASL] Discover 3D content optimization with Simplygon | 0:00 | |
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255. | HLSL Shader Model 6.6 | 0:00 | |
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256. | Maximizing Success on your ID@Xbox Journey | 0:00 | |
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257. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0:00 | |
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258. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0:00 | |
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259. | Variable Rate Shading Update Xbox Series Consoles | 0:00 | |
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260. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0:00 | |
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261. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0:00 | |
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262. | Training In-Game Agents with Reinforcement Learning | 0:00 | |
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263. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0:00 | |
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264. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
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265. | Speech Services Synthetic Voice for Game Centric Usage | 0:00 | |
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266. | Accessibility Wins: How Champs are Pushing Studios Forward | 0:00 | |
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267. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0:00 | | Minecraft Dungeons
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268. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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269. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
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270. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0:00 | |
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271. | Case Study: How Minecraft Ported Realms to Azure | 0:00 | |
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272. | Priority sound with The Coalition | SAVEGAME bonus content | 0:00 | |
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273. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0:00 | |
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274. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0:00 | |
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275. | [ASL] Optimizing Vehicles with Simplygon | 0:00 | |
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276. | Accelerating DirectX Innovation | 0:00 | |
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