201. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0:00 | |
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202. | Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | |
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203. | Building Games in the Cloud with Azure | 0:00 | |
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204. | Bug hunting with Obsidian | SAVEGAME bonus content | 0:00 | |
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205. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
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206. | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 0:00 | |
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207. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0:00 | |
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208. | Powering games with data and analytics using Azure PlayFab Data Platform | 0:00 | |
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209. | Game Stack Live – Day 1 | 0:00 | |
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210. | Case Study: How Minecraft Ported Realms to Azure | 0:00 | |
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211. | Refreshed: The Xbox Accessibility Guidelines | 0:00 | |
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212. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 0:00 | |
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213. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0:00 | |
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214. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
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215. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0:00 | |
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216. | A roundtable with Obsidian | SAVEGAME bonus content | 0:00 | |
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217. | Tools for Remote Xbox Console Development | 0:00 | |
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218. | [ASL] Improving remote work with game production in the cloud with Azure | 0:00 | |
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219. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0:00 | |
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220. | HLSL Shader Model 6.6 | 0:00 | |
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221. | Accessible design culture at The Coalition | SAVEGAME bonus content | 0:00 | |
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222. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 0:00 | |
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223. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0:00 | |
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224. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
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225. | Xbox Series X: Hardware Innovations | 0:00 | |
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226. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0:00 | |
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227. | [ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0:00 | |
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228. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0:00 | |
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229. | [ASL] Introduction to ID@Azure | 0:00 | |
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230. | Analytics for game development with Microsoft Azure | 0:00 | |
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231. | Case Study: How Minecraft Ported Realms to Azure | 0:00 | |
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232. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0:00 | |
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233. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | |
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234. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0:00 | |
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235. | Microsoft Flight Simulator Changes the Landscape | 0:00 | | Microsoft Flight Simulator
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236. | Optimizing Vehicles with Simplygon | 0:00 | |
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237. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0:00 | | Microsoft Flight Simulator
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238. | Game Stack Live August 2020 | 0:00 | |
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239. | Multiplayer matchmaking with Microsoft Azure | 0:00 | |
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240. | The Fundamentals of Azure PlayFab | 0:00 | |
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241. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0:00 | |
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242. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0:00 | |
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243. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 0:00 | |
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244. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0:00 | |
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245. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | |
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246. | Discover 3D content optimization with Simplygon | 0:00 | |
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247. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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248. | Compulsion Games: Worldbuilding re-imagined | 0:00 | |
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249. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0:00 | |
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250. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0:00 | |
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251. | Getting Started with Azure PlayFab | 0:00 | |
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252. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0:00 | |
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253. | Accessibility Wins: How Champs are Pushing Studios Forward | 0:00 | |
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254. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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255. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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256. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0:00 | |
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257. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0:00 | |
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258. | Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0:00 | |
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259. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0:00 | |
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260. | Priority sound with The Coalition | SAVEGAME bonus content | 0:00 | |
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261. | Game Stack Live 2021 Keynote | 0:00 | |
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262. | Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
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263. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0:00 | |
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264. | [ASL] Tools for Remote Xbox Console Development | 0:00 | |
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265. | Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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266. | [ASL] Optimizing Vehicles with Simplygon | 0:00 | |
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267. | Reach More Players with Xbox Cloud Gaming | 0:00 | |
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268. | Tier 2 Variable Rate Shading in Gears | 0:00 | | Gears 5
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269. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0:00 | |
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270. | Accelerating DirectX Innovation | 0:00 | |
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271. | Game Stack Live Utopie Selective | 0:00 | |
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272. | Celebrating 3 years of partnership with Azure PlayFab | 0:00 | |
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273. | A roundtable with Rare | SAVEGAME bonus content | 0:00 | |
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274. | DirectStorage for Windows | 0:00 | |
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275. | Cognitive Services for game development by Microsoft Azure | 0:00 | |
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276. | Introduction to ID@Azure | 0:00 | |
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