201. | Reach More Players with Xbox Cloud Gaming | 0:00 | |
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202. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0:00 | |
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203. | Supercharge Your Creator Community with PlayFab UGC | 0:00 | |
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204. | Sea of Thieves built on Microsoft Azure PlayFab | 0:00 | | Sea of Thieves
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205. | Game Stack Live 2021 Keynote | 0:00 | |
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206. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0:00 | |
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207. | Creating Safe and Healthy Gaming Communities with Two Hat | 0:00 | |
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208. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0:00 | |
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209. | Compulsion Games: Worldbuilding re-imagined | 0:00 | |
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210. | Meet Mandy - Game Stack Ambassador | 0:00 | | AlphaLink
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211. | Celebrating 3 years of partnership with Azure PlayFab | 0:00 | |
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212. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0:00 | |
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213. | [ASL] Reach More Players with Xbox Cloud Gaming | 0:00 | |
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214. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 0:00 | |
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215. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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216. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
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217. | Havok - More Stable Physics for "Free" | 0:00 | |
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218. | Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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219. | A roundtable with Undead Labs | SAVEGAME bonus content | 0:00 | |
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220. | Bug hunting with Obsidian | SAVEGAME bonus content | 0:00 | |
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221. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0:00 | |
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222. | Game Stack Live – Day 1 | 0:00 | |
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223. | [ASL] Introduction to ID@Azure | 0:00 | |
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224. | Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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225. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | |
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226. | Delivery with Azure PlayFab | 0:00 | |
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227. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
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228. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0:00 | |
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229. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | |
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230. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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231. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0:00 | | Microsoft Flight Simulator
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232. | Discover 3D content optimization with Simplygon | 0:00 | |
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233. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0:00 | |
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234. | Getting Started with Azure PlayFab | 0:00 | |
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235. | Introduction to ID@Azure | 0:00 | |
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236. | Powering games with data and analytics using Azure PlayFab Data Platform | 0:00 | |
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237. | Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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238. | Create Dynamic, Accessible Content with Azure Neural Voice | 0:00 | |
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239. | Game Stack Live Utopie Selective | 0:00 | |
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240. | Building Games in the Cloud with Azure | 0:00 | |
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241. | DirectStorage for Windows | 0:00 | |
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242. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0:00 | |
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243. | Tier 2 Variable Rate Shading in Gears | 0:00 | | Gears 5
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244. | [ASL] Optimizing Vehicles with Simplygon | 0:00 | |
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245. | Cognitive Services for game development by Microsoft Azure | 0:00 | |
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246. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0:00 | |
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247. | A roundtable with Rare | SAVEGAME bonus content | 0:00 | |
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248. | Accelerating DirectX Innovation | 0:00 | |
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249. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0:00 | |
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250. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0:00 | |
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251. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
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252. | Priority sound with The Coalition | SAVEGAME bonus content | 0:00 | |
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253. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0:00 | | Minecraft Dungeons
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254. | Microsoft Game Development GDC 2022 | 0:00 | |
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255. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0:00 | |
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256. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0:00 | |
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257. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0:00 | |
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258. | A roundtable with The Coalition | SAVEGAME bonus content | 0:00 | |
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259. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0:00 | |
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260. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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261. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 0:00 | | Quake III Arena
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262. | [ASL] Discover 3D content optimization with Simplygon | 0:00 | |
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263. | What's New with High Dynamic Range in DirectX Games | 0:00 | |
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264. | Empowering game creators in everything we do | 0:00 | |
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265. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0:00 | | Minecraft
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266. | Variable Rate Shading Update Xbox Series Consoles | 0:00 | |
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267. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0:00 | |
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268. | Speech Services Synthetic Voice for Game Centric Usage | 0:00 | |
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269. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0:00 | |
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270. | Training In-Game Agents with Reinforcement Learning | 0:00 | |
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271. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0:00 | |
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272. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
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273. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0:00 | |
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274. | Case Study: How Minecraft Ported Realms to Azure | 0:00 | |
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275. | How to develop leaderboards with Microsoft Azure | 0:00 | |
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276. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0:00 | |
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277. | Xbox Game Camp New Orleans 2021 | 0:00 | |
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278. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 0:00 | |
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279. | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 0:00 | |
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280. | A look into Xbox Game Camp | 0:00 | |
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281. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 0:00 | |
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282. | Roberta Williams Interview: Chapter 4 | 0:00 | |
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283. | Introduction to Community Sift | 0:00 | |
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284. | What's new in the October 2024 GDK | 0:00 | |
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285. | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 0:00 | |
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286. | What's new in the April 2025 GDK | 0:00 | |
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287. | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 0:00 | |
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288. | Alumni Voices | What Xbox Game Camp Means to Me | 0:00 | |
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289. | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 0:00 | |
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290. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 0:00 | |
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291. | Roberta Williams Interview: Chapter 3 | 0:00 | |
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292. | Opening a Billion Doors with Xbox (Presented by Microsoft) | 0:00 | |
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293. | Creating your account in Partner Center | 0:00 | |
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294. | What's New in Microsoft Game Development: Part 2 | 0:00 | |
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295. | Xbox Game Camp Korea | Going International | 0:00 | |
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296. | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 0:00 | |
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297. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 0:00 | |
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298. | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 0:00 | |
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299. | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 0:00 | |
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300. | Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft) | 0:00 | |
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