201. | Improving remote work with game production in the cloud with Azure | 0:00 | |
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202. | Inclusive and Empathetic Production Practices for Tell Me Why | 0:00 | | Tell Me Why
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203. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0:00 | |
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204. | How to develop leaderboards with Microsoft Azure | 0:00 | |
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205. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0:00 | |
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206. | Meet Mandy - Game Stack Ambassador | 0:00 | | AlphaLink
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207. | Intelligent Bot Automation for Testing | 0:00 | |
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208. | Delivery with Azure PlayFab | 0:00 | |
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209. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0:00 | |
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210. | [ASL] Optimizing Vehicles with Simplygon | 0:00 | |
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211. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0:00 | |
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212. | A roundtable with Compulsion Games | SAVEGAME bonus content | 0:00 | |
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213. | Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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214. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0:00 | |
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215. | Accelerating DirectX Innovation | 0:00 | |
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216. | Celebrating 3 years of partnership with Azure PlayFab | 0:00 | |
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217. | Extending PlayFab with Azure Services with Johannes Ebner | 0:00 | |
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218. | Building Touch Layouts for Project xCloud | 0:00 | |
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219. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0:00 | |
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220. | Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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221. | Empowering game creators in everything we do | 0:00 | |
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222. | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 0:00 | |
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223. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 0:00 | |
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224. | Microsoft Flight Simulator Changes the Landscape | 0:00 | | Microsoft Flight Simulator
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225. | Tier 2 Variable Rate Shading in Gears | 0:00 | | Gears 5
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226. | [ASL] Discover 3D content optimization with Simplygon | 0:00 | |
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227. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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228. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0:00 | |
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229. | Multiplayer matchmaking with Microsoft Azure | 0:00 | |
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230. | Game Stack Live Utopie Selective | 0:00 | |
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231. | Variable Rate Shading Update Xbox Series Consoles | 0:00 | |
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232. | [ASL] Reach More Players with Xbox Cloud Gaming | 0:00 | |
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233. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0:00 | |
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234. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 0:00 | |
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235. | A roundtable with Rare | SAVEGAME bonus content | 0:00 | |
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236. | Training In-Game Agents with Reinforcement Learning | 0:00 | |
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237. | A roundtable with Undead Labs | SAVEGAME bonus content | 0:00 | |
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238. | Case Study: How Minecraft Ported Realms to Azure | 0:00 | |
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239. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 0:00 | |
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240. | DirectStorage for Windows | 0:00 | |
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241. | Speech Services Synthetic Voice for Game Centric Usage | 0:00 | |
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242. | Havok - More Stable Physics for "Free" | 0:00 | |
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243. | HLSL Shader Model 6.6 | 0:00 | |
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244. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0:00 | |
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245. | Cognitive Services for game development by Microsoft Azure | 0:00 | |
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246. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0:00 | |
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247. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | |
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248. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0:00 | |
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249. | Introduction to ID@Azure | 0:00 | |
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250. | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 0:00 | |
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251. | Game Stack Live August 2020 | 0:00 | |
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252. | Optimizing Vehicles with Simplygon | 0:00 | |
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253. | Make Remote Game Development Easy with the Azure Game Development VM | 0:00 | |
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254. | Maximizing Success on your ID@Xbox Journey | 0:00 | |
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255. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0:00 | |
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256. | The Fundamentals of Azure PlayFab | 0:00 | |
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257. | Game Stack Live Red Means Recording | 0:00 | |
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258. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0:00 | |
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259. | Analytics for game development with Microsoft Azure | 0:00 | |
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260. | A roundtable with The Coalition | SAVEGAME bonus content | 0:00 | |
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261. | Discover 3D content optimization with Simplygon | 0:00 | |
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262. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0:00 | |
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263. | Microsoft Game Development GDC 2022 | 0:00 | |
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264. | Getting Started with Azure PlayFab | 0:00 | |
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265. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0:00 | |
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266. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0:00 | |
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267. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | |
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268. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0:00 | |
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269. | Compulsion Games: Worldbuilding re-imagined | 0:00 | |
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270. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0:00 | |
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271. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0:00 | |
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272. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | |
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273. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0:00 | |
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274. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0:00 | | Minecraft Dungeons
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275. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0:00 | |
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276. | Creating Cross-Platform Mixed Reality Experiences | 0:00 | |
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