Microsoft Game Dev

Microsoft Game Dev

Views:
3,823,536
Subscribers:
12,900
Videos:
305
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube channel which has more than 12.9 thousand subscribers. His content totals roughly 3.82 million views views across 305 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 200 Most Liked Videos by Microsoft Game Dev


Video TitleRatingCategoryGame
101.Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming29Dragon Quest XI
102.What's new in the October 2023 GDK35
103.Refreshed: The Xbox Accessibility Guidelines29
104.Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang29
105.Optimizing Vehicles with Simplygon28
106.A roundtable with Undead Labs | SAVEGAME bonus content28
107.Meet Mandy - Game Stack Ambassador28AlphaLink
108.A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming28DiscussionPsychonauts 2
109.A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten28
110.What's New in the March 2024 GDK28
111.Accessibility Wins: How Champs are Pushing Studios Forward27
112.PIX on Windows Overview30
113.Multiplayer matchmaking with Microsoft Azure27
114.Xbox Creators Welcome30
115.Intelligent Bot Automation for Testing26
116.Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI25
117.Maximizing Success on your ID@Xbox Journey24
118.A roundtable with Rare | SAVEGAME bonus content24
119.Leading with Empathy to Become the Best Publishing Partner in the Industry24
120.Publishing and Flighting with Partner Center and the Xbox Insider Program24
121.Using PlayFab Party to Integrate Networking and Voice into Your Game23
122.How Xbox, 343i, Epic and Ubisoft are Reducing Energy25
123.Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking23
124.Harness the Power of Azure Cloud Builds from Development to Deployment22
125.How to Build a Time Machine: Compensating for Latency in Streaming Games22
126.Cognitive Services for game development by Microsoft Azure22
127.Speech Services Synthetic Voice for Game Centric Usage22
128.[ASL]Introducing the Developer Acceleration Program22
129.Explore PlayFab Game Manager with McKenzie Elliott21
130.Microsoft 3D Spatial Sound: Middleware Platform Support and Integration21
131.Tools for Remote Xbox Console Development20
132.Enhance Your Productivity with Visual Studio 202219
133.Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale19
134.Analytics for game development with Microsoft Azure19
135.[ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms18
136.Frozen ferret rocket launchers with inXile | SAVEGAME bonus content18
137.Introduction to Accessibility and Inclusive Design in Gaming27
138.Make Remote Game Development Easy with the Azure Game Development VM18
139.3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon18
140.Powering games with data and analytics using Azure PlayFab Data Platform18
141.Hyper Hippo gains deep gamer insights with Azure PlayFab Insights18
142.Thread Dependency for PIX21
143.Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features16
144.Mermaid Party with Rare | SAVEGAME bonus content16
145.Making quest logs more memorable with Obsidian | SAVEGAME bonus content15
146.Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services15
147.Scaling global game servers with Azure PlayFab Multiplayer Servers15
148.Introducting ID@Azure: Your Journey in the Cloud Starts Today15
149.Environmental storytelling with Undead Labs | SAVEGAME bonus content15
150.Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too15Halo Infinite
151.How to develop leaderboards with Microsoft Azure15
152.Case Study: How Minecraft Ported Realms to Azure15
153.Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo15Let's Build a Zoo
154.Flighting, Feedback, and Forza Horizon 514Forza Horizon 5
155.Analyzing CPU Samples in PIX Timing Captures16
156.Adding performance​ instrumentation for PIX APIs14
157.Help Get Your Game Discovered With Gaming Metadata14
158.Solving CPU Performance Issues Using the Latest PIX Features14
159.Game Production as Craft: How Producers Drive Development at Xbox Game Studios13
160.Discover PlayFab Insights with Monika Janas13
161.Leveling-Up Developer Productivity with Visual Studio 202213
162.Delivery with Azure PlayFab13
163.A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part12
164.[ASL] Inclusive Leadership at Xbox Game Studios12
165.Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights12
166.From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub12
167.Priority sound with The Coalition | SAVEGAME bonus content12
168.Accessible design culture at The Coalition | SAVEGAME bonus content12
169.Virtual machine startup script in PlayFab Multiplayer Servers13
170.Dive into PlayFab Party - Network and Chat with Caroline Cai11
171.Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure11
172.Supercharge Your Creator Community with PlayFab UGC11
173.Learn About PlayFab Data Explorer with Monika Janas11
174.Guidance for Building Your Services-enabled Game with The Latest GDK10
175.Microsoft4Startups, ID@Azure Gaming Sizzle10
176.Creating Cross-Platform Mixed Reality Experiences10
177.Introducing XGS Publishing’s New Cloud Gaming Organization10
178.[ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources10
179.Discover 3D content optimization with Simplygon9
180.[ASL] Introducing XGS Publishing’s New Cloud Gaming Organization9
181.Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources9
182.[ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 129
183.Case Study: How Minecraft Ported Realms to Azure9
184.Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services8
185.Improving remote work with game production in the cloud with Azure8
186.Handling Refunds, Game Pass, and Subscriptions with Your Services8
187.NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass8Naraka: Bladepoint
188.Meet Brent - Game Stack Ambassador8
189.Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments8
190.New Face of Gaming8
191.Unleash the Power of PlayFab UGC with Wes Jefferson Ong8
192.Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service8
193.The Metrics View in PIX Timing Captures9
194.DirectX State of the Union Ft. Work Graphs and Introducing DirectSR41
195.The Importance of Responsible AI in the Game Industry9
196.[ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services7
197.Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v27
198.Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio7
199.[ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo7Let's Build a Zoo
200.Art of LiveOps Season 3 Teaser7Show