101. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 29 | | Dragon Quest XI
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102. | What's new in the October 2023 GDK | 35 | |
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103. | Refreshed: The Xbox Accessibility Guidelines | 29 | |
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104. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 29 | |
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105. | Optimizing Vehicles with Simplygon | 28 | |
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106. | A roundtable with Undead Labs | SAVEGAME bonus content | 28 | |
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107. | Meet Mandy - Game Stack Ambassador | 28 | | AlphaLink
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108. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 28 | Discussion | Psychonauts 2
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109. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 28 | |
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110. | What's New in the March 2024 GDK | 28 | |
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111. | Accessibility Wins: How Champs are Pushing Studios Forward | 27 | |
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112. | PIX on Windows Overview | 30 | |
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113. | Multiplayer matchmaking with Microsoft Azure | 27 | |
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114. | Xbox Creators Welcome | 30 | |
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115. | Intelligent Bot Automation for Testing | 26 | |
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116. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 25 | |
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117. | Maximizing Success on your ID@Xbox Journey | 24 | |
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118. | A roundtable with Rare | SAVEGAME bonus content | 24 | |
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119. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 24 | |
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120. | Publishing and Flighting with Partner Center and the Xbox Insider Program | 24 | |
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121. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 23 | |
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122. | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 25 | |
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123. | Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking | 23 | |
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124. | Harness the Power of Azure Cloud Builds from Development to Deployment | 22 | |
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125. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 22 | |
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126. | Cognitive Services for game development by Microsoft Azure | 22 | |
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127. | Speech Services Synthetic Voice for Game Centric Usage | 22 | |
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128. | [ASL]Introducing the Developer Acceleration Program | 22 | |
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129. | Explore PlayFab Game Manager with McKenzie Elliott | 21 | |
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130. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 21 | |
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131. | Tools for Remote Xbox Console Development | 20 | |
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132. | Enhance Your Productivity with Visual Studio 2022 | 19 | |
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133. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 19 | |
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134. | Analytics for game development with Microsoft Azure | 19 | |
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135. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 18 | |
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136. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 18 | |
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137. | Introduction to Accessibility and Inclusive Design in Gaming | 27 | |
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138. | Make Remote Game Development Easy with the Azure Game Development VM | 18 | |
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139. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 18 | |
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140. | Powering games with data and analytics using Azure PlayFab Data Platform | 18 | |
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141. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 18 | |
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142. | Thread Dependency for PIX | 21 | |
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143. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 16 | |
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144. | Mermaid Party with Rare | SAVEGAME bonus content | 16 | |
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145. | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 15 | |
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146. | Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 15 | |
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147. | Scaling global game servers with Azure PlayFab Multiplayer Servers | 15 | |
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148. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 15 | |
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149. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 15 | |
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150. | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 15 | | Halo Infinite
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151. | How to develop leaderboards with Microsoft Azure | 15 | |
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152. | Case Study: How Minecraft Ported Realms to Azure | 15 | |
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153. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 15 | | Let's Build a Zoo
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154. | Flighting, Feedback, and Forza Horizon 5 | 14 | | Forza Horizon 5
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155. | Analyzing CPU Samples in PIX Timing Captures | 16 | |
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156. | Adding performance instrumentation for PIX APIs | 14 | |
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157. | Help Get Your Game Discovered With Gaming Metadata | 14 | |
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158. | Solving CPU Performance Issues Using the Latest PIX Features | 14 | |
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159. | Game Production as Craft: How Producers Drive Development at Xbox Game Studios | 13 | |
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160. | Discover PlayFab Insights with Monika Janas | 13 | |
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161. | Leveling-Up Developer Productivity with Visual Studio 2022 | 13 | |
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162. | Delivery with Azure PlayFab | 13 | |
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163. | A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part | 12 | |
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164. | [ASL] Inclusive Leadership at Xbox Game Studios | 12 | |
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165. | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 12 | |
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166. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 12 | |
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167. | Priority sound with The Coalition | SAVEGAME bonus content | 12 | |
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168. | Accessible design culture at The Coalition | SAVEGAME bonus content | 12 | |
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169. | Virtual machine startup script in PlayFab Multiplayer Servers | 13 | |
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170. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 11 | |
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171. | Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 11 | |
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172. | Supercharge Your Creator Community with PlayFab UGC | 11 | |
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173. | Learn About PlayFab Data Explorer with Monika Janas | 11 | |
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174. | Guidance for Building Your Services-enabled Game with The Latest GDK | 10 | |
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175. | Microsoft4Startups, ID@Azure Gaming Sizzle | 10 | |
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176. | Creating Cross-Platform Mixed Reality Experiences | 10 | |
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177. | Introducing XGS Publishing’s New Cloud Gaming Organization | 10 | |
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178. | [ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 10 | |
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179. | Discover 3D content optimization with Simplygon | 9 | |
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180. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 9 | |
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181. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 9 | |
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182. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 9 | |
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183. | Case Study: How Minecraft Ported Realms to Azure | 9 | |
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184. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 8 | |
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185. | Improving remote work with game production in the cloud with Azure | 8 | |
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186. | Handling Refunds, Game Pass, and Subscriptions with Your Services | 8 | |
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187. | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 8 | | Naraka: Bladepoint
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188. | Meet Brent - Game Stack Ambassador | 8 | |
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189. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 8 | |
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190. | New Face of Gaming | 8 | |
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191. | Unleash the Power of PlayFab UGC with Wes Jefferson Ong | 8 | |
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192. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 8 | |
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193. | The Metrics View in PIX Timing Captures | 9 | |
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194. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 41 | |
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195. | The Importance of Responsible AI in the Game Industry | 9 | |
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196. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 7 | |
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197. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 7 | |
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198. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 7 | |
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199. | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 7 | | Let's Build a Zoo
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200. | Art of LiveOps Season 3 Teaser | 7 | Show |
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