201. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 7 | |
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202. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 41 | |
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203. | Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities | 7 | |
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204. | Sustainability and How Game Creators Can Play Their Part | 6 | |
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205. | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 6 | |
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206. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 6 | |
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207. | Welcome to the ID@Azure Program | 6 | |
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208. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 5 | |
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209. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 5 | |
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210. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 5 | |
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211. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 5 | |
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212. | Creating Safe and Healthy Gaming Communities with Two Hat | 5 | |
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213. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 5 | |
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214. | Diverse Business Models Fueling Growth Across the Game Industry | 10 | |
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215. | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 4 | |
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216. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 4 | |
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217. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 4 | |
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218. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 4 | |
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219. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 4 | |
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220. | [ASL] Customizing touch controls for Xbox Cloud Gaming | 4 | |
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221. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 5 | |
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222. | [ASL] Empowering game creators in everything we do | 4 | |
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223. | Finding memory leaks by using PIX Timing Captures | 10 | |
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224. | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 3 | |
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225. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 3 | |
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226. | Growing marketplace engagement with Azure PlayFab UGC | 3 | |
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227. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 3 | |
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228. | Developing and Retaining Diverse Talent | 3 | |
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229. | [ASL] Introduction to ID@Azure | 3 | |
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230. | Simplygon: Can HLOD save your game? Asset optimization for massive open world games | 37 | |
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231. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 3 | |
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232. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 3 | |
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233. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 7 | |
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234. | [ASL] Optimizing Vehicles with Simplygon | 2 | |
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235. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 2 | |
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236. | [ASL] Maximizing Success on your ID@Xbox Journey | 2 | |
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237. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 2 | |
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238. | All things Azure & OpenAI for Game Development | 17 | |
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239. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 2 | |
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240. | [ASL] Tools for Remote Xbox Console Development | 2 | |
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241. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 2 | |
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242. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 2 | |
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243. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 2 | |
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244. | Future Proof Your Game with Game Creator Creator Services | 3 | |
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245. | Optimizing Vehicles with Simplygon | 2 | |
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246. | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 2 | |
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247. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 2 | |
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248. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 2 | |
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249. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 2 | |
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250. | Keeping Online Communities Healthy | 2 | |
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251. | [ASL] Reach More Players with Xbox Cloud Gaming | 1 | |
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252. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 1 | |
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253. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 1 | |
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254. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 1 | |
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255. | Minecraft Players at the Center of the Universe of Big Data | 4 | |
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256. | [ASL] New Face of Gaming | 1 | |
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257. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 1 | |
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258. | [ASL] Improving remote work with game production in the cloud with Azure | 1 | |
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259. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 1 | |
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260. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 1 | |
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261. | [ASL] Developing and Retaining Diverse Talent | 1 | |
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262. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 1 | |
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263. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 1 | |
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264. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 1 | |
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265. | Growing a Healthy Culture through Management Excellence at Xbox | 1 | |
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266. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 1 | |
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267. | [ASL] Discover 3D content optimization with Simplygon | 1 | |
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268. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 1 | |
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269. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 1 | |
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270. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 1 | |
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271. | [ASL] Optimizing Vehicles with Simplygon | 1 | |
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272. | Optimizing Game Development Workflows with Visual Studio and AI | 2 | |
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273. | Game Stack Live – Day 1 | 0 | |
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274. | Game Stack Live – Day 2 | 0 | |
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275. | Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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276. | [ASL] Sustainability and How Game Creators Can Play Their Part | 0 | |
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277. | Xbox Game Camp New Orleans 2021 | 7 | |
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278. | Xbox Game Camp Asia | Game Highlights | 17 | |
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279. | Roberta Williams Interview: Chapter 2 | 12 | |
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280. | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 6 | |
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281. | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 5 | |
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282. | Xbox Game Camp Atlanta | Igniting Game Creators | 11 | |
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283. | Alumni Voices | What Xbox Game Camp Means to Me | 32 | |
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284. | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 14 | |
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285. | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 3 | |
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286. | Creating your account in Partner Center | 8 | |
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287. | This is you developing with Xbox | 66 | |
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288. | A look into Xbox Game Camp | 26 | |
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289. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 8 | |
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290. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 9 | |
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291. | Register for the ID@Xbox program | 2 | |
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292. | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 1 | |
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293. | Introduction to Community Sift | 12 | |
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294. | What's new in the April 2025 GDK | 10 | |
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295. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 17 | |
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296. | UX/UI and Game Design Panel with Xbox Game Camp | Xbox Game Camp Ukraine 2024 | 13 | |
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297. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 27 | |
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298. | What's new in the October 2024 GDK | 15 | |
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299. | Roberta Williams Interview: Chapter 3 | 3 | |
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300. | DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) | 95 | |
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