101. | REVEAL: Megascans + UE4 Live Link | 94 | |
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102. | What's new in Megascans? Ep. 10 | 94 | |
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103. | Leveraging Decals with Mixer | 93 | |
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104. | DDO Painter: Hard surface texturing with Neil McKnight | 92 | |
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105. | Experience Megascans Trees: European Hornbeam in Unreal Engine 5 | 91 | |
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106. | Mixer 2021: Feature Snapshot | 90 | |
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107. | Quixel Mixer: Material Blending Workflow | 89 | |
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108. | What's new in Megascans and Bridge? Ep. 9 | 88 | |
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109. | Behind the Scans: Lahore Fort, Pakistan | 87 | |
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110. | DDO Painter for UE4: Master Materials | 86 | |
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111. | Behind the Scans: The Isles of Japan | 85 | |
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112. | nDo2 Quickie - Photo-normals | 85 | |
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113. | Create Halo's Blood Gulch Bunker in UE4 | 84 | |
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114. | DDO Painter for UE4 with Tor Frick | 84 | |
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115. | How to create scenes using Megascans with Octane and Cinema 4D | 81 | Tutorial |
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116. | Create a Museum in Corona Render | 81 | |
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117. | Quixel SUITE 2.0 - OUT NOW | 80 | |
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118. | What's new in Megascans and Bridge? Ep. 7 | 79 | |
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119. | Part 3. Thatched Roofs: Medieval Game Environment in UE4 | 78 | | Medieval Games
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120. | DDO Basics with Leslie van den Broeck | 77 | |
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121. | nDo2 workflows #1: Creating hard-surface designs | 76 | |
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122. | Baking and Importing Custom Assets in Marmoset Toolbag | 76 | |
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123. | dDo Legacy Beta is OUT! | 74 | |
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124. | Thank you for being part of our journey | 74 | |
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125. | Part 5. Set Dressing: Medieval Game Environment in UE4 | 74 | | Unreal
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126. | INTRODUCING: Vlog, Quixel Mixer & More | 73 | Vlog |
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127. | DDO Painter for Arnold with Hugo Jackson | 69 | |
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128. | Part 4. Foliage: Medieval Game Environment in UE4 | 69 | | Unreal
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129. | DDO Painter for Beginners: Creating a Stone Surface | 69 | |
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130. | What's new in Megascans and Bridge? Ep. 5 | 69 | |
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131. | DDO Painter for Unity 5: The Blacksmith | 67 | |
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132. | What's new in Megascans and Bridge? Ep. 6 | 64 | |
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133. | Complete nDo2 Breakdown - The AK | 64 | |
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134. | Stylized Planks with Mixer: Procedural Preview | 63 | Preview |
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135. | Learn Mixer With Juan Paulo Mardónez - Livestream | 63 | |
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136. | Quick Texturing of 3D Concepts | 63 | |
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137. | Megascans Studio + UE4: Creating Ice and Snow | 63 | |
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138. | Quixel Mixer: Creating Corrugated Metal in Mixer | 61 | |
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139. | Scan Cleanup and Tiling with Quixel Mixer | 61 | |
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140. | dDo Legacy Quickie - Basic workflow | 60 | |
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141. | DDO Painter for Characters with Blair Armitage | 60 | |
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142. | NDO Painter: Detailing Basics | 60 | |
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143. | Introduction to ArchViz with Megascans | 58 | |
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144. | World Creation Basics in UE4 with Megascans | 57 | |
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145. | Quixel SUITE 2.0 Mesh Preparation (Maya and 3ds Max) | 56 | |
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146. | Swedish Mechs - A Simon Stålenhag Tribute | 55 | |
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147. | Introduction to Quixel Bridge 2019 | 54 | |
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148. | Retexturing Megascans surfaces in Mixer | 54 | |
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149. | NDO Painter: Advanced Detailing with Orlando Jones | 54 | |
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150. | Create Halo's Blood Gulch in UE4 - Livestream | 53 | |
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151. | Mixer 2020 - Introducing 3D Texturing: Extended Livestream | 53 | |
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152. | DDO Painter Material Primer | 52 | |
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153. | Animating in Sequencer: Creating ‘Ninety Days’ in Unreal Engine 5 | 52 | |
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154. | Blending Megascans Assets in UE4 | 51 | |
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155. | Handpainted Masking in Quixel Mixer | 51 | |
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156. | Installing the 3ds Max Live Link | Quixel Bridge 2019 | 51 | |
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157. | Creating Smart Materials with Wiktor Öhman | 50 | |
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158. | Create Realistic Moss with Megascans in Redshift | 49 | |
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159. | Behind the Scans: Xeric Shrublands | 47 | |
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160. | Installing the Cinema 4D Live Link | Quixel Bridge 2019 | 47 | |
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161. | Overview: Medieval Game Environment in UE4 | 47 | |
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162. | dDo Legacy Teaser | 46 | |
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163. | Tutorial: Export Masks from Quixel Mixer | 45 | Tutorial |
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164. | Megascans + Bridge + Houdini: an in-depth look | 44 | |
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165. | Expert Techniques for Creating Renders with Megascans | 44 | |
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166. | Urban Alley in UE4 - Extended Breakdown | 44 | | Cyberpunk 2077
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167. | Creating a Terrain Path in UE4 - Livestream | 43 | |
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168. | DDO Painter for Arnold with Romain Chauliac | 43 | |
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169. | Fantasy Town - Quixel Mixer | 42 | |
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170. | Creating Patterns in Mixer - Christopher Evans | 42 | |
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171. | DDO Painter for Blender with Matt Heimlich (Beginner level, pt. 1) | 42 | |
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172. | Mixer Fundamentals: Mask Stack Introduction | 42 | |
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173. | Mixer Tips & Tricks: Vol. 1 | 42 | |
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174. | Mixer Fundamentals 1: Position Gradient | 41 | |
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175. | Overview: Creating ‘Ninety Days’ in Unreal Engine 5 | 41 | |
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176. | nDo2: Release Trailer | 41 | |
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177. | Behind the Scans: Bożków Palace, Poland | 40 | |
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178. | Megascans & Unity - Live Link [Deprecated Workflow] | 40 | |
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179. | Mixer Fundamentals 2: Curvature | 40 | |
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180. | Bridge 2020 - Extended Overview | 39 | |
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181. | 2022 End of Year Community Highlights | 39 | |
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182. | The making of the Megascanner | 38 | |
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183. | Post-Apocalyptic Road in UE4 - Extended Breakdown | 38 | |
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184. | Create an Epic Sci-Fi Landscape in CryEngine | 36 | |
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185. | Cyberpunk Street in UE4 - Extended Breakdown | 36 | | Cyberpunk 2077
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186. | Wrecked Apartment (NDO & DDO) | 36 | |
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187. | Behind the Scans: Åre, Sweden | 35 | |
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188. | Installing the Maya Live Link | Quixel Bridge 2019 | 35 | |
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189. | Mixer 2019: Introducing procedural workflows | 33 | |
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190. | Making of American Gods with Megascans | 32 | |
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191. | Megascans for Real-time and UE4 with David Lesperance | 32 | |
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192. | Runtime Virtual Textures: Medieval Game Environment extended tutorial | 31 | Tutorial |
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193. | Mixer Fundamentals 4: Gradient Remap | 31 | |
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194. | DDO Painter: Advanced Stylized Materials with Olly Skillman-Wilson | 31 | |
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195. | Megascans Ecosystem - Extended Overview | 30 | |
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196. | Forest Road in UE4 - Live Breakdown | 30 | |
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197. | Megascans Bridge Workflow Primer | 30 | |
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198. | Quixel SUITE 2.1.4 - SpaceX Inspired Environment | 30 | |
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199. | Mixer Fundamentals 6: Map | 29 | |
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200. | Mixer 2019.2 Overview and New Contest! | 29 | |
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