2018-11-12 | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 59:46 | 94 | Preview |
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2018-11-05 | [11-12] Marius Ivanovas - Running Global Mobile Game Acquisition on Twitter at Scale - Dev.Play 2018 | 23:27 | 62 | |
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2018-11-05 | [11-13] Mihai Gheza - Machinations: The New Way of Designing Game Economies - Dev.Play 2018 | 24:36 | 1,275 | |
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2018-11-05 | [11-01] Opening Speech with Catalin Butnariu & Petru Bogdan Cojocaru - Dev.Play 2018 | 20:02 | 83 | |
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2018-11-05 | [11-03] Keynote Session, by Rami Ismail - Dev.Play 2018 | 41:20 | 260 | |
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2018-11-05 | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 25:36 | 211 | |
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2018-11-05 | [11-05] Juha Matikainen - A Game Developer's Guide to VC Investment - Dev.Play 2018 | 25:11 | 34 | Guide |
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2018-11-05 | [11-06] Ted Verani - Users Acquired... Now What? - Dev.Play 2018 | 25:59 | 144 | |
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2018-11-05 | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 23:17 | 25 | |
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2018-11-05 | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 25:50 | 192 | |
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2018-11-05 | [11-09] Bartosz Lewandowski - Ultimate Survival Guide to Outsourcing Your Work - Dev.Play 2018 | 24:37 | 30 | Guide |
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2018-11-05 | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 25:33 | 574 | |
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2018-11-05 | [12-01] Joseph Azzam - The Future is Unreal - Dev.Play 2018 | 26:42 | 204 | |
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2018-11-05 | [12-02] Aleksander Kauch - AI in Video Games - Dev.Play 2018 | 27:04 | 80 | |
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2018-11-05 | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 29:29 | 194 | |
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2018-11-05 | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 26:15 | 32 | |
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2018-11-05 | [12-05] Liz Mercuri - Enhancing Your Artist Workflows With Unity - Dev.Play 2018 | 32:43 | 47 | |
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2018-11-05 | [12-06] Fabian Schonholz - Data In Live Ops - Dev.Play 2018 | 16:02 | 62 | |
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2018-11-05 | [12-07] Franziska Zeiner - The Personal Is Political - Dev.Play 2018 | 29:12 | 64 | |
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2018-11-05 | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 23:07 | 105 | |
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2018-11-05 | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 33:09 | 155 | |
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2018-11-05 | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 16:03 | 153 | |
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2018-11-05 | [21-06] Nicole Senger Maas - Striking a Creative Balance | 23:50 | 42 | |
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2018-11-05 | [21-07] Alina Banuleasa - The State of UX In Game Development | 29:26 | 245 | |
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2018-11-05 | [21-08] Dev.Play Awards Gala | 38:38 | 33 | |
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2018-11-05 | [21-02] Victor Dosev - Design of Historical Games | 34:40 | 64 | |
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2018-11-05 | [23-02] Workshop: Negotiating & Structuring Deals with Publishers (developed by BRD) | 56:31 | 74 | |
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2018-11-05 | [23-03] Workshop: Delivering High Quality Weapon Models for Tom Clancy's Ghost Recon Wildlands | 1:03:59 | 602 | | Ghost Recon Wildlands
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2018-11-05 | [13-01] Student Workshop - 8 Things I Wish I Knew as a young Game Developer | 55:02 | 51 | |
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2018-11-05 | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 53:58 | 109 | |
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2018-11-05 | [22-02] Liviu Boar - Choosing Your Genre: The Ups and Downs of Sticking To Your Dream | 20:36 | 1,640 | |
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2018-11-05 | [22-03] Nick Berbece - Move, or Die... | 30:12 | 189 | |
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2018-11-05 | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 23:43 | 78 | | Modern Combat 5: Blackout
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2018-11-05 | [22-05] Radu Ziemba & Daniel Flamaropol - How Hitting Golfers In The Head Solved Our Problems | 22:27 | 88 | |
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2018-11-05 | [22-01] Panel: Current Trends in Game Publishing & Financing | 1:04:34 | 20 | |
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2018-11-05 | Dev Play 2018 - After Movie (official) | 2:01 | 358 | |
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2018-11-05 | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 25:35 | 471 | |
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2017-11-17 | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 16:48 | 23 | |
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2017-11-17 | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 27:14 | 161 | |
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2017-11-17 | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 21:23 | 60 | |
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2017-11-17 | Daniel Flamaropol - Indie Game Architecture: Mindset, Design And Common Mistakes - Dev.Play 2017 | 24:50 | 141 | |
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2017-11-17 | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 23:47 | 83 | |
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2017-11-17 | Fireside Chat with Jeferson Valadares & Dan Teodorescu - Dev.Play 2017 | 23:09 | 54 | |
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2017-11-17 | Alex Nucu - Four Things I’ve Learned From Video Games - Dev.Play 2017 | 29:42 | 87 | |
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2017-11-07 | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 25:43 | 55 | |
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2017-11-07 | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 20:25 | 204 | |
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2017-11-07 | Bozhidar (Bave) Grozdanov - Design Tools And Best Practices - Dev.Play 2017 | 25:36 | 53 | |
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2017-11-07 | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 22:21 | 282 | |
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2017-11-07 | Keynote: A Fireside Chat with Alexis Bonte & Jorgen Larsson - Dev.Play 2017 | 40:41 | 89 | |
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2017-11-07 | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 1:01:09 | 227 | |
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2017-11-07 | Panel: Lessons From The Other Side - Dev.Play 2017 | 52:58 | 171 | |
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2017-11-07 | Yoeri Staal - An Eye for AI - Dev.Play 2017 | 12:02 | 83 | |
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2017-11-07 | Radu Matei - Gaming, Containers and the Cloud - Dev.Play 2017 | 26:20 | 58 | |
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2017-10-30 | Stan Just - What Can We Learn From Polish Gamedev Success Stories? - Dev.Play 2017 | 24:21 | 49 | | Success Story
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2017-10-30 | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 40:15 | 241 | |
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2017-10-30 | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 20:07 | 60 | |
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2017-10-30 | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 20:20 | 256 | |
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2017-10-30 | Cristian Diaconescu - There And Back Again, An Indie Story - Dev.Play 2017 | 28:47 | 56 | |
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2017-10-30 | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 25:03 | 227 | |
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2017-10-30 | Dan Teodorescu - Idle Hands, Active Brains - Dev.Play 2017 | 30:07 | 69 | |
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2017-10-30 | Keynote: Travis Boatman - Navigating the Golden Age of Gaming - Dev.Play 2017 | 39:53 | 200 | |
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2017-10-30 | Dev.Play 2017 - After-movie (official) | 2:32 | 498 | |
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2017-10-22 | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 25:59 | 83 | |
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2017-10-15 | Mike Laidlaw - Building the Dragon Age Franchise - Dev.Play 2017 | 21:15 | 356 | | Dragon Age: Origins
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2017-10-14 | Fernando Vasconez - Fundraising 101 - Dev.Play 2017 | 11:41 | 19 | |
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2017-10-14 | Patryk Greszczuk - Even Storyless Games Have Some Stories To Tell - Dev.Play 2017 | 24:59 | 35 | |
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2017-01-09 | Indie Pitch Contest - Dev.Play Conference 2016 | 1:00:03 | 104 | |
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2016-12-23 | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 44:15 | 275 | Guide |
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2016-12-23 | George Lemnaru - Cofounders, Employees, Investors. Who Should Get Shares In Your Startup? | 21:18 | 100 | |
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2016-12-23 | Dan Teodorescu - A Personal Development Plan For Producers | 49:57 | 82 | |
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2016-12-23 | Gabriel Stancu - Where Good Ideas Come From | 31:58 | 226 | |
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2016-12-23 | Daniel Flamaropol - Augmented Reality - Turnkey Solutions or In-House Development | 15:27 | 114 | |
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2016-12-23 | Liviu Boar - Kickstarting an Adventure | 27:54 | 137 | |
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2016-12-23 | Radu Rovin & Valentin Simion - 7 Games Design Mistakes We Made So That You Don't Have To | 16:02 | 60 | |
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2016-12-23 | Panel: Running A Game Business In Romania | 46:23 | 223 | |
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2016-12-23 | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 44:15 | 413 | |
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2016-12-23 | Panel: How Relevant are VR & AR For Video Games? | 1:05:33 | 57 | |
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2016-12-23 | Josh Naylor - VR Is The Future, Unity Is Ready | 56:20 | 49 | |
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2016-12-23 | Mario Vasquez - Quality Practices To Deliver Great Gaming Experiences | 22:36 | 21 | |
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2016-12-23 | Dawid Kurowski - Creating Effective Video Trailers In Reference To Marketing Strategy | 28:45 | 24 | Preview |
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2016-12-23 | Maria Negruta & Alexandra Dragulin - Monetization During Game Evolution | 27:46 | 192 | |
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2016-12-23 | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 57:36 | 274 | |
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2016-12-23 | Scott Humphries - March of Mobile: The Evolution of Mobile Games And What Lies Ahead | 54:37 | 58 | |
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2016-12-23 | Fernando Vasconez - ToonsTV - How Video Retained Users And Increased Revenue | 11:31 | 234 | |
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2016-12-23 | Catalin Butnariu - Opening Speech | 6:21 | 198 | |
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2016-12-23 | Dave Pimm - Designing For Narrative Emotions | 51:06 | 463 | |
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2016-12-23 | Daniel Cipu - The Evolution Of Gameplay Programming | 23:15 | 203 | |
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2016-12-23 | Alexandru Chica - Large Scale Security | 30:18 | 73 | |
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2016-12-23 | Panel: Education For Game Development | 44:12 | 149 | |
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2016-12-23 | Panel: In The Heart Of E-Sports | 48:59 | 22 | |
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2016-12-23 | Jaime Gine - 10 Things You Need To Know To Be Successful In Asia | 32:58 | 64 | |
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2016-12-23 | Mihai Sfrijan - Why Success Is Scarier Than Failure And 7 Other Head-Scratchers | 32:54 | 146 | |
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