2015-06-04 | UE4: How to Rename Your Project in Unreal Engine 4 [Tutorial] | 4:18 | 34,917 | Tutorial | Unreal
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2015-06-02 | UE4: How to Change/Move Unreal Engine 4 Project Folder to New Location Directory | 3:06 | 76,128 | Tutorial | Unreal
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2015-05-29 | UE4: Create Projects From File Examples, Samples & Marketplace Content [Tutorial] | 4:20 | 47,606 | Tutorial |
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2015-05-28 | UE4: How to Create, Start, Open Your First New Project & Launch Unreal Editor [Tutorial] | 5:49 | 62,176 | Tutorial | Unreal
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2015-05-26 | UE4: How to Download and Install Unreal Engine 4 [Tutorial] | 3:10 | 134,226 | Tutorial |
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2015-02-19 | UDK Tutorial: How to Create Landscape Heightmaps with Photoshop Clouds Filter | 11:55 | 31,693 | Tutorial |
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2015-02-17 | UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial | 9:08 | 2,354 | Tutorial |
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2015-01-29 | UE4: Use This Skeletal Mesh Reference to Judge Scale and Proportion Tutorial | 7:21 | 10,594 | Tutorial | Unreal
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2015-01-27 | UE4: Guide to Player Scale and World/Architecture Dimensions Tutorial | 8:12 | 70,214 | Tutorial | Unreal
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2014-12-05 | UDK: Landscape Challenge - Create/Form a Landscape in Less Than 30 Minutes | 13:55 | 5,358 | |
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2014-11-28 | UDK: 22 Steps to Getting Started w/UDK [UPDATED] w/Free Tutorial PDF Guide Download | 29:02 | 11,274 | Guide |
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2014-07-17 | UDK: Material Practical Examples - How to Use Diffuse as a Specular Map | 5:29 | 3,132 | Guide | THE EDITOR
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2014-07-17 | UDK: Material Practical Examples - Adding Color to a Diffuse | 3:13 | 981 | | THE EDITOR
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2014-07-16 | UDK: Material Practical Examples - Increase Normal Map Depth | 2:15 | 2,821 | | THE EDITOR
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2014-07-16 | UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates) | 1:23 | 6,253 | | THE EDITOR
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2014-07-15 | UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture | 6:51 | 1,456 | | THE EDITOR
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2014-07-15 | UDK: Material Practical Examples - Specular Highlight Size (Specular Power) | 1:57 | 869 | | THE EDITOR
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2014-07-14 | UDK: Material Practical Examples - How to Desaturate a Diffuse | 1:39 | 740 | Guide | THE EDITOR
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2014-07-14 | UDK: Material Practical Examples - How to Brighten/Darken a Texture | 3:22 | 6,898 | Guide | THE EDITOR
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2014-06-26 | UDK: How to Create Your First Material | 5:47 | 6,079 | Tutorial |
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2014-06-20 | UDK: How to Import Custom Textures [Tutorial #24] | 9:43 | 6,992 | Tutorial |
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2014-06-17 | UDK: Material Editor Beginner Basics [Tutorial #23] | 5:37 | 2,666 | Tutorial | THE EDITOR
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2014-06-13 | UDK: Difference Between Textures and Materials [Tutorial #22] | 3:07 | 11,184 | Tutorial |
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2014-02-10 | CS:GO From Top Down Layout to BSP Block-In Workflow [Tutorial #15] | 18:04 | 27,122 | Tutorial | Counter-Strike 2
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2013-12-17 | CS:GO 6 Principles of Choke Point Level Design [Tutorial #14] | 14:29 | 39,189 | Tutorial | Counter-Strike 2
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2013-12-10 | CS:GO Complete In-Depth Guide to Designing Multiplayer Gameplay Map Layouts [Tutorial #13] | 23:13 | 75,128 | Tutorial | Counter-Strike 2
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2013-06-12 | Software for Game Environment Artist | 10:00 | 106,331 | |
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2013-03-29 | CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust - Tutorial 2/2 [Tutorial #12] | 8:43 | 20,799 | Tutorial | Counter-Strike 2
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2013-03-28 | CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map - Tutorial 1/2 [Tutorial #11] | 5:53 | 51,620 | Tutorial | Counter-Strike 2
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2013-03-26 | CS:GO SDK Insert Hostages & Create Hostage Rescue Zones Tutorial [Tutorial #10] | 9:56 | 10,905 | Tutorial | Counter-Strike 2
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2013-03-20 | CS:GO SDK Creating Buy Zones and Inserting Player Starts Tutorial [Tutorial #09] | 7:57 | 35,826 | Tutorial | Counter-Strike 2
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2013-02-15 | CS:GO SDK How to Compile and Run Your First Map In Game - Beginner Series 8/8 [Tutorial #08] | 8:34 | 91,066 | Tutorial | Counter-Strike 2
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2013-02-14 | CS:GO SDK Texturing: Applying Textures and Optimizing Early - Beginner Series 7/8 [Tutorial #07] | 10:15 | 43,817 | Tutorial | Counter-Strike 2
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2013-02-13 | CS:GO SDK Adding Lights: How to Light a Room (Lighting Basics) - Beginner Series 6/8 [Tutorial #06] | 10:59 | 89,047 | Tutorial | Counter-Strike 2
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2013-02-11 | CS:GO SDK Adding Prop Models: Using Models In Your Map - Beginner Series 5/8 [Tutorial #05] | 14:37 | 82,117 | Tutorial | Counter-Strike 2
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2013-02-11 | Modeling Interior using Maya Part 3.6 /3 - Damage Control: Tightening Up | 3:49 | 2,934 | |
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2013-02-11 | Modeling Interior using Maya Part 3.7 /3 - Modeling the Leg Rest and Lamp | 25:22 | 6,098 | |
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2013-02-11 | Modeling Interior using Maya Part 3.8 /3 - Finishing Up | 4:36 | 4,238 | |
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2013-02-07 | CS:GO SDK How to Create Your First Room: BSP Brush Geometry - Beginner Series 4/8 [Tutorial #04] | 23:41 | 69,073 | Tutorial | Counter-Strike 2
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2013-02-05 | CS:GO SDK Player & Architecture Scale, Dimension, Proportion - Beginner Series 3/8 [Tutorial #03] | 14:45 | 42,760 | Tutorial | Counter-Strike 2
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2013-02-05 | CS:GO SDK Navigation and Interface Basics in 15 minutes - Beginner Series 2/8 [Tutorial #02] | 13:51 | 41,071 | Tutorial | Counter-Strike 2
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2013-02-05 | CS:GO SDK Download, Install, Launch Level Editor - Beginner Series 1/8 [Tutorial #01] | 3:25 | 86,407 | Tutorial | Counter-Strike 2
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2012-06-04 | UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21] | 8:56 | 14,205 | Tutorial |
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2012-05-29 | UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams Part 3/4 [Tutorial #20] | 13:06 | 38,744 | Tutorial |
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2012-05-24 | UDK: Lightmap UV Layout Techniques & How to Create Second UV Channel in Maya Part 2/4 [Tutorial #19] | 16:18 | 43,666 | Tutorial |
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2012-05-21 | UDK: Lightmap Basics - Introduction to Lightmapping with UDK Part 1/4 [Tutorial #18] | 13:37 | 41,268 | Tutorial |
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2012-04-05 | Modeling Interior using Maya Part 3.5 /3 - Modeling Couch, Paint Effects Palm Tree | 25:08 | 8,534 | |
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2012-04-05 | Modeling Interior using Maya Part 3.3 /3 - Modeling Second Chair | 19:56 | 4,507 | |
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2012-04-05 | Modeling Interior using Maya Part 3.1 /3 - Modeling First Chair | 31:43 | 8,987 | |
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2012-04-05 | Modeling Interior using Maya Part 2.8 /3 - Ceiling | 19:39 | 8,074 | |
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2012-04-05 | Modeling Interior using Maya Part 2.2 /3 - Modeling Windows | 13:45 | 10,549 | |
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2012-04-05 | Modeling Interior using Maya Part 2.1 /3 - Project Set Up and Building Walls | 15:28 | 17,923 | |
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2012-02-12 | UDK: How to Set Up Capture the Flag (vCTF) Gametype [Tutorial #17] | 8:00 | 13,495 | Tutorial | Capture the Flag
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2012-02-11 | UDK: How to Set Up Deathmatch (DM) & TeamDeathmatch (TDM) Gametype [Tutorial #16] | 4:35 | 22,330 | Tutorial |
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2012-02-08 | UDK: How to Add Player Starts, PathNodes, Weapons, Items, Vehicles & JumpPads [Tutorial #15] | 12:54 | 64,235 | Tutorial |
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2011-12-07 | Preproduction Blueprint: How to Plan Your Game Environments and Level Designs Tutorial | 11:54 | 85,128 | Tutorial | Blueprint
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2011-11-10 | CryEngine 3 SDK: How to Move Sections of Terrain (Move Area tool) - Tutorial 12 | 4:57 | 17,263 | Tutorial |
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2011-11-10 | CryEngine 3 SDK: How to Keep Your Map to Scale - Tutorial 11 | 4:07 | 24,017 | Tutorial | Unreal
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2011-10-31 | CryEngine 3 SDK: How to Create/Add Rivers - Tutorial 10 | 11:17 | 42,247 | Tutorial | Unreal
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2011-10-31 | CryEngine 3 SDK: How to Create/Add Roads and Add a Vehicle - Tutorial 09 | 8:50 | 58,668 | Tutorial |
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2011-10-26 | CryEngine 3 SDK: How to Add Vegetation/Foliage/Trees/Grass - Tutorial 08 | 14:43 | 71,057 | Tutorial | Unreal
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2011-10-25 | CryEngine 3 SDK: Ways to Place Objects/Models Into Your Map - Tutorial 07 | 13:37 | 58,330 | Tutorial | Unreal
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2011-10-24 | CryEngine 3 SDK: How to Paint Terrain Texture Layer - Tutorial 06 | 14:48 | 115,464 | Tutorial | Unreal
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2011-10-20 | CryEngine 3 SDK: How to Create Realistic Terrain with Import/Export Custom Heightmap - Tutorial 05 | 8:22 | 67,302 | Tutorial |
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2011-10-19 | CryEngine 3 SDK: How to Manually Paint, Edit, Modify Terrain - Tutorial 04 | 9:36 | 43,826 | Tutorial | Unreal
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2011-10-18 | CryEngine 3 SDK: Creating and Generating Terrain (Your First Map) - Tutorial 03 | 12:49 | 90,704 | Tutorial |
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2011-10-17 | CryEngine 3 SDK: Navigation, Interface, Viewports - Tutorial 02 | 13:36 | 75,547 | Tutorial |
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2011-10-17 | CryEngine 3 SDK: How to Download, Install, Launch - Tutorial 01 | 5:05 | 247,138 | Tutorial | The Elder Scrolls V: Skyrim
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2011-09-09 | UDK: How to Add a Custom Map Template [Tutorial #14] | 10:36 | 5,782 | Tutorial |
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2011-09-07 | UDK: New Map Templates Deconstruction [Tutorial #13] | 11:20 | 18,394 | Tutorial |
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2011-08-22 | How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party | 25:54 | 8,170 | Tutorial | Left 4 Dead
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2011-08-18 | EPIC In-Game Trance Music Video Created with Source Engine and L4D2 (Featuring ATB & Dash Berlin) | 3:59 | 15,173 | | Left 4 Dead 2
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2011-04-28 | UDK: How to Add Lights - Dominant Directional Light & Point Lights [Tutorial #12] | 12:24 | 30,394 | Tutorial |
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2011-04-28 | Maya: How to Fix 'Object Scale Not Found' Error | 1:50 | 9,571 | Guide |
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2011-04-26 | UDK: How to Add a Skybox [Tutorial #11] | 5:03 | 42,832 | Tutorial |
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2011-04-20 | UDK: Applying Materials/Textures Beginner Workflow - Simple Room/Env Creation [Tutorial #10] | 17:02 | 44,592 | Tutorial |
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2011-04-14 | UDK: Static Mesh Workflow Beginner Part 2/2 [Tutorial #09] | 6:43 | 17,882 | Tutorial |
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2011-04-14 | UDK: Using Static Meshes Beginner Part 1/2 [Tutorial #08] | 7:19 | 22,805 | Tutorial |
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2011-04-01 | UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07] | 5:39 | 25,425 | Tutorial |
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2011-04-01 | UDK: BSP Workflow Tutorial - Simple Room/Env Creation Part 2/3 [Tutorial #06] | 11:53 | 30,797 | Tutorial |
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2011-04-01 | UDK: BSP Brushes Block In Tutorial - Simple Room/Env Creation Part 1/3 [Tutorial #05] | 8:54 | 50,756 | Tutorial |
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2011-03-26 | WoLD Storytelling Level Design Challenge - Final Work | 2:55 | 3,493 | |
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2011-02-03 | How to Create Roads 8/8: Block Off Curved Sloped Roads Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 14:24 | 10,446 | Tutorial | Left 4 Dead 2
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2011-01-29 | How to Create Roads 7/8: Blocking Roads Off with Terrain Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 12:16 | 22,819 | Tutorial | Left 4 Dead 2
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2011-01-29 | How to Create Roads 6/8: Block Roads Off with Brushes/Props Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 8:03 | 10,888 | Tutorial | Left 4 Dead 2
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2011-01-21 | How to Create Roads 5/8: Curved Sloped Roads Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 20:59 | 21,354 | Tutorial | Left 4 Dead 2
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2011-01-11 | How to Create Roads 3/8: Wide & Tight 90 Degree Curved Turns Tutorial - [CS:GO, L4D2, L4D1, TF2] | 15:57 | 35,295 | Tutorial | Left 4 Dead 2
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2011-01-11 | How to Create Roads 4/8: 180 Degree Turns Tutorial Using - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 7:25 | 7,830 | Tutorial | Left 4 Dead 2
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2011-01-11 | How to Create Roads 2/8: 3-4 Way Intersections Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 11:08 | 8,529 | Tutorial | Counter-Strike 2
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2011-01-11 | How to Create Roads 1/8: Basics, Intersections & Realism - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 15:45 | 25,247 | Tutorial | Counter-Strike 2
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2010-12-21 | UDK/Maya: How to Set Up Your Grid in Maya to Match UDK Tutorial | 8:23 | 32,795 | Tutorial |
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2010-11-17 | Hammer Source Player Scale/World Architecture Basics Tutorial - Source SDK & Authoring Tools | 8:28 | 19,338 | Tutorial | Counter-Strike: Source
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2010-11-17 | How to Apply Real World Scale from Photos Tutorial in Hammer Source SDK & Authoring Tools | 6:16 | 13,354 | Tutorial |
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2010-11-13 | Hammer Source Map Construction Breakdown Tutorial in Source SDK & Authoring Tools | 9:07 | 48,601 | Tutorial | Counter-Strike: Source
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2010-10-23 | Hammer Source Interface Crash Course Tutorial in 15 Min for Source SDK & Authoring Tools | 15:58 | 6,001 | Tutorial | Counter-Strike 2
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2010-10-23 | 6 Common File Types in Source SDK & Authoring Tools Tutorial | 7:23 | 2,718 | Tutorial |
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2010-10-15 | How to Get SourceSDK and L4D Authoring Tools Tutorial | 4:54 | 14,364 | Tutorial | Left 4 Dead
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2010-10-13 | L4D1/2: 13 Level Design Tips from The Sacrifice Tutorial | 10:21 | 18,600 | Tutorial | Left 4 Dead
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2010-10-04 | UE3 vs UDK vs UT3 Tutorial | 5:36 | 21,693 | Tutorial | Unreal Tournament 3
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2010-09-29 | Maya Beginner Basics 10/10: How to Set Up New Project [Tutorial #10] | 1:58 | 55,413 | Tutorial |
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