Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Super Smash Bros. Ultimate Videos With The Most Comments by Masahiro Sakurai on Creating Games


Video TitleCommentsCategoryGame
1.Stop for Big Moments! [Design Specifics]2,692Super Smash Bros. Ultimate
2.Down with Lag! [Grab Bag]1,764Super Smash Bros. Ultimate
3.Just Let Them Play! [Planning & Game Design]1,303Super Smash Bros. Ultimate
4.That Was Then, This Is Now [Grab Bag]1,101Super Smash Bros. Ultimate
5.Super Smash Bros. Ultimate [Game Concepts]1,000Super Smash Bros. Ultimate
6.Let Players Cheat the System [Game Essence]886Super Smash Bros. Ultimate
7.Assigning Animations [Animation]772Super Smash Bros. Ultimate
8.Just Do It Already! [Work Ethic]758Super Smash Bros. Ultimate
9.Squeeze and Release [Game Essence]755Super Smash Bros. Ultimate
10.Name Files Logically [Programming & Tech]594Super Smash Bros. Ultimate
11.Game Music and Ambient Sounds [Audio]585Super Smash Bros. Ultimate
12.Fighter Reveal Videos [Marketing]538Super Smash Bros. Ultimate
13.Canceled Games [Grab Bag]528Super Smash Bros. Ultimate
14.Say No to Slow! [Design Specifics]478Super Smash Bros. Ultimate
15.The Potential of One Button [Planning & Game Design]450Super Smash Bros. Ultimate
16.Don't Anchor Your Center Point [Design Specifics]430Super Smash Bros. Ultimate
17.Do We Really Need Enemies? [Game Essence]428Super Smash Bros. Ultimate
18.Text Size [UI]417Super Smash Bros. Ultimate
19.Make the Tempo Match the Game [Audio]411Super Smash Bros. Ultimate
20.Giving "Weight" to Buttons [Design Specifics]391Super Smash Bros. Ultimate
21.An Up-Close Look at Smash Bros. Stages [Graphics]389Super Smash Bros. Ultimate
22.Bug Testing Never Ends [Team Management]383Super Smash Bros. Ultimate
23.Making Your Game Easy to Tune [Programming & Tech]381Super Smash Bros. Ultimate
24.Make Retries Quick [Game Essence]368Super Smash Bros. Ultimate
25.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]367Super Smash Bros. Ultimate
26.Do Competitive Games Have to Be Complex? [Game Essence]341Super Smash Bros. Ultimate
27.Breaking Down Attack Animations [Animation]319Super Smash Bros. Ultimate
28.Jobs in Game Development [Team Management]317Super Smash Bros. Ultimate
29.Dying Comes as a Relief? [Game Essence]295Super Smash Bros. Ultimate
30.Voice Recording [Audio]288Super Smash Bros. Ultimate
31.Making Tutorials Feel Natural [Planning & Game Design]286TutorialSuper Smash Bros. Ultimate
32.A Small Window Into the World [Planning & Game Design]285Super Smash Bros. Ultimate
33.Distinguishing Between Major and Minor Elements [Graphics]277Super Smash Bros. Ultimate
34.Writing Game Proposals [Work Ethic]275Super Smash Bros. Ultimate
35.Visual Effects in Slow Motion [Effects]274Super Smash Bros. Ultimate
36.Eight Hit Stop Techniques [Design Specifics]273Super Smash Bros. Ultimate
37.Praise the Player! [Planning & Game Design]266Super Smash Bros. Ultimate
38.Attack Poses [Animation]258Super Smash Bros. Ultimate
39.Don't Be Unresponsive [Planning & Game Design]256Super Smash Bros. Ultimate
40.Arranging Music [Audio]250Super Smash Bros. Ultimate
41.Directors Need to Be Unique [Work Ethic]245Super Smash Bros. Ultimate
42.Facial Animations [Animation]243Super Smash Bros. Ultimate
43.Listen in Various Environments [Audio]237Super Smash Bros. Ultimate
44.Masahiro Sakurai on Creating Games Introduction Video233Super Smash Bros. Ultimate
45.Let Your Characters Shine [Effects]226Super Smash Bros. Ultimate
46.Marketing is Multiplicative [Marketing]218Super Smash Bros. Ultimate
47.Behavior at Ledges [Design Specifics]208Super Smash Bros. Ultimate
48.Units of Speed [Design Specifics]192Super Smash Bros. Ultimate
49.Official Websites [Marketing]188Super Smash Bros. Ultimate
50.Mountain Climbing Is More Than Just Climbing [Game Essence]187Super Smash Bros. Ultimate
51.Sharing Info Within a Team [Team Management]185Super Smash Bros. Ultimate
52.Damage Animations [Animation]184Super Smash Bros. Ultimate
53.Flash, Blast, and Smoke [Effects]179Super Smash Bros. Ultimate
54.Screen Shake [Effects]167Super Smash Bros. Ultimate
55.Posing Suggestions [Animation]140Super Smash Bros. Ultimate
56.Broad Input, Broad Output [Work Ethic]137Super Smash Bros. Ultimate
57.Color-Coding Your Game [UI]136Super Smash Bros. Ultimate
58.Prep Your Proposals Hot and Fast [Work Ethic]126Super Smash Bros. Ultimate
59.Hit Marks [Effects]125Super Smash Bros. Ultimate
60.Competition and Abundance [Work Ethic]122Super Smash Bros. Ultimate
61.Daily Report Suggestions [Team Management]119Super Smash Bros. Ultimate
62.Making Lead-ins Instant and Impactful [Animation]107Super Smash Bros. Ultimate
63.Unifying Visual Style [Graphics]100Super Smash Bros. Ultimate
64.Strong Attack, Light Reverb [Audio]94Super Smash Bros. Ultimate
65.N: Game Concepts 3 (Category Compilation) #10~#120Super Smash Bros. Ultimate