Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Super Smash Bros. Ultimate Videos With The Longest Duration by Masahiro Sakurai on Creating Games


Video TitleDurationCategoryGame
1.An Up-Close Look at Smash Bros. Stages [Graphics]17:36Super Smash Bros. Ultimate
2.Super Smash Bros. Ultimate [Game Concepts]12:23Super Smash Bros. Ultimate
3.Visual Effects in Slow Motion [Effects]11:34Super Smash Bros. Ultimate
4.Jobs in Game Development [Team Management]7:05Super Smash Bros. Ultimate
5.Fighter Reveal Videos [Marketing]6:38Super Smash Bros. Ultimate
6.Eight Hit Stop Techniques [Design Specifics]5:32Super Smash Bros. Ultimate
7.Down with Lag! [Grab Bag]5:16Super Smash Bros. Ultimate
8.Official Websites [Marketing]4:54Super Smash Bros. Ultimate
9.Name Files Logically [Programming & Tech]4:52Super Smash Bros. Ultimate
10.Voice Recording [Audio]4:50Super Smash Bros. Ultimate
11.Hit Marks [Effects]4:50Super Smash Bros. Ultimate
12.Assigning Animations [Animation]4:39Super Smash Bros. Ultimate
13.Bug Testing Never Ends [Team Management]4:27Super Smash Bros. Ultimate
14.Arranging Music [Audio]4:24Super Smash Bros. Ultimate
15.Daily Report Suggestions [Team Management]4:23Super Smash Bros. Ultimate
16.Stop for Big Moments! [Design Specifics]4:19Super Smash Bros. Ultimate
17.Damage Animations [Animation]4:11Super Smash Bros. Ultimate
18.Do Competitive Games Have to Be Complex? [Game Essence]4:02Super Smash Bros. Ultimate
19.Making Your Game Easy to Tune [Programming & Tech]4:00Super Smash Bros. Ultimate
20.Screen Shake [Effects]3:40Super Smash Bros. Ultimate
21.Breaking Down Attack Animations [Animation]3:35Super Smash Bros. Ultimate
22.That Was Then, This Is Now [Grab Bag]3:29Super Smash Bros. Ultimate
23.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]3:28Super Smash Bros. Ultimate
24.Marketing is Multiplicative [Marketing]3:27Super Smash Bros. Ultimate
25.Flash, Blast, and Smoke [Effects]3:26Super Smash Bros. Ultimate
26.Competition and Abundance [Work Ethic]3:22Super Smash Bros. Ultimate
27.Sharing Info Within a Team [Team Management]3:20Super Smash Bros. Ultimate
28.Do We Really Need Enemies? [Game Essence]3:18Super Smash Bros. Ultimate
29.Canceled Games [Grab Bag]3:15Super Smash Bros. Ultimate
30.A Small Window Into the World [Planning & Game Design]3:10Super Smash Bros. Ultimate
31.Posing Suggestions [Animation]3:09Super Smash Bros. Ultimate
32.Say No to Slow! [Design Specifics]3:07Super Smash Bros. Ultimate
33.Game Music and Ambient Sounds [Audio]3:04Super Smash Bros. Ultimate
34.Units of Speed [Design Specifics]3:04Super Smash Bros. Ultimate
35.Attack Poses [Animation]3:01Super Smash Bros. Ultimate
36.Text Size [UI]3:00Super Smash Bros. Ultimate
37.Strong Attack, Light Reverb [Audio]3:00Super Smash Bros. Ultimate
38.Making Tutorials Feel Natural [Planning & Game Design]2:58TutorialSuper Smash Bros. Ultimate
39.Make Retries Quick [Game Essence]2:56Super Smash Bros. Ultimate
40.Don't Anchor Your Center Point [Design Specifics]2:51Super Smash Bros. Ultimate
41.Let Players Cheat the System [Game Essence]2:49Super Smash Bros. Ultimate
42.Distinguishing Between Major and Minor Elements [Graphics]2:46Super Smash Bros. Ultimate
43.Just Let Them Play! [Planning & Game Design]2:45Super Smash Bros. Ultimate
44.Unifying Visual Style [Graphics]2:45Super Smash Bros. Ultimate
45.Listen in Various Environments [Audio]2:43Super Smash Bros. Ultimate
46.Writing Game Proposals [Work Ethic]2:43Super Smash Bros. Ultimate
47.Squeeze and Release [Game Essence]2:40Super Smash Bros. Ultimate
48.Mountain Climbing Is More Than Just Climbing [Game Essence]2:39Super Smash Bros. Ultimate
49.Don't Be Unresponsive [Planning & Game Design]2:37Super Smash Bros. Ultimate
50.Prep Your Proposals Hot and Fast [Work Ethic]2:37Super Smash Bros. Ultimate
51.Make the Tempo Match the Game [Audio]2:36Super Smash Bros. Ultimate
52.Praise the Player! [Planning & Game Design]2:35Super Smash Bros. Ultimate
53.Behavior at Ledges [Design Specifics]2:30Super Smash Bros. Ultimate
54.Directors Need to Be Unique [Work Ethic]2:30Super Smash Bros. Ultimate
55.Dying Comes as a Relief? [Game Essence]2:28Super Smash Bros. Ultimate
56.Color-Coding Your Game [UI]2:27Super Smash Bros. Ultimate
57.Making Lead-ins Instant and Impactful [Animation]2:27Super Smash Bros. Ultimate
58.The Potential of One Button [Planning & Game Design]2:24Super Smash Bros. Ultimate
59.Giving "Weight" to Buttons [Design Specifics]2:24Super Smash Bros. Ultimate
60.Broad Input, Broad Output [Work Ethic]2:22Super Smash Bros. Ultimate
61.Facial Animations [Animation]2:21Super Smash Bros. Ultimate
62.Let Your Characters Shine [Effects]2:11Super Smash Bros. Ultimate
63.Just Do It Already! [Work Ethic]2:01Super Smash Bros. Ultimate
64.Masahiro Sakurai on Creating Games Introduction Video0:35Super Smash Bros. Ultimate
65.N: Game Concepts 3 (Category Compilation) #10~#120:00Super Smash Bros. Ultimate