Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Most Viewed Super Smash Bros. Ultimate Videos by Masahiro Sakurai on Creating Games


Video TitleViewsCategoryGame
1.Stop for Big Moments! [Design Specifics]431,631Super Smash Bros. Ultimate
2.Down with Lag! [Grab Bag]287,005Super Smash Bros. Ultimate
3.Assigning Animations [Animation]231,937Super Smash Bros. Ultimate
4.Squeeze and Release [Game Essence]183,925Super Smash Bros. Ultimate
5.Super Smash Bros. Ultimate [Game Concepts]167,009Super Smash Bros. Ultimate
6.Just Let Them Play! [Planning & Game Design]166,138Super Smash Bros. Ultimate
7.Don't Anchor Your Center Point [Design Specifics]137,271Super Smash Bros. Ultimate
8.Giving "Weight" to Buttons [Design Specifics]127,842Super Smash Bros. Ultimate
9.Just Do It Already! [Work Ethic]127,539Super Smash Bros. Ultimate
10.Name Files Logically [Programming & Tech]126,633Super Smash Bros. Ultimate
11.That Was Then, This Is Now [Grab Bag]117,430Super Smash Bros. Ultimate
12.Let Players Cheat the System [Game Essence]116,943Super Smash Bros. Ultimate
13.Fighter Reveal Videos [Marketing]103,996Super Smash Bros. Ultimate
14.Make the Tempo Match the Game [Audio]101,562Super Smash Bros. Ultimate
15.Text Size [UI]92,175Super Smash Bros. Ultimate
16.Breaking Down Attack Animations [Animation]89,177Super Smash Bros. Ultimate
17.Writing Game Proposals [Work Ethic]86,956Super Smash Bros. Ultimate
18.Do We Really Need Enemies? [Game Essence]85,688Super Smash Bros. Ultimate
19.Eight Hit Stop Techniques [Design Specifics]82,384Super Smash Bros. Ultimate
20.Canceled Games [Grab Bag]79,950Super Smash Bros. Ultimate
21.Making Your Game Easy to Tune [Programming & Tech]79,511Super Smash Bros. Ultimate
22.Jobs in Game Development [Team Management]78,008Super Smash Bros. Ultimate
23.Attack Poses [Animation]73,607Super Smash Bros. Ultimate
24.A Small Window Into the World [Planning & Game Design]73,425Super Smash Bros. Ultimate
25.The Potential of One Button [Planning & Game Design]73,246Super Smash Bros. Ultimate
26.Distinguishing Between Major and Minor Elements [Graphics]71,448Super Smash Bros. Ultimate
27.Sharing Info Within a Team [Team Management]70,992Super Smash Bros. Ultimate
28.Let Your Characters Shine [Effects]69,478Super Smash Bros. Ultimate
29.An Up-Close Look at Smash Bros. Stages [Graphics]69,104Super Smash Bros. Ultimate
30.Say No to Slow! [Design Specifics]67,814Super Smash Bros. Ultimate
31.Do Competitive Games Have to Be Complex? [Game Essence]66,845Super Smash Bros. Ultimate
32.Game Music and Ambient Sounds [Audio]64,805Super Smash Bros. Ultimate
33.Making Lead-ins Instant and Impactful [Animation]63,324Super Smash Bros. Ultimate
34.Listen in Various Environments [Audio]61,239Super Smash Bros. Ultimate
35.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]60,399Super Smash Bros. Ultimate
36.Bug Testing Never Ends [Team Management]57,306Super Smash Bros. Ultimate
37.Flash, Blast, and Smoke [Effects]56,714Super Smash Bros. Ultimate
38.Units of Speed [Design Specifics]55,632Super Smash Bros. Ultimate
39.Marketing is Multiplicative [Marketing]55,014Super Smash Bros. Ultimate
40.Directors Need to Be Unique [Work Ethic]54,991Super Smash Bros. Ultimate
41.Prep Your Proposals Hot and Fast [Work Ethic]54,031Super Smash Bros. Ultimate
42.Facial Animations [Animation]51,977Super Smash Bros. Ultimate
43.Visual Effects in Slow Motion [Effects]51,653Super Smash Bros. Ultimate
44.Dying Comes as a Relief? [Game Essence]50,385Super Smash Bros. Ultimate
45.Voice Recording [Audio]49,708Super Smash Bros. Ultimate
46.Behavior at Ledges [Design Specifics]46,069Super Smash Bros. Ultimate
47.Making Tutorials Feel Natural [Planning & Game Design]45,922TutorialSuper Smash Bros. Ultimate
48.Masahiro Sakurai on Creating Games Introduction Video44,255Super Smash Bros. Ultimate
49.Screen Shake [Effects]43,694Super Smash Bros. Ultimate
50.Don't Be Unresponsive [Planning & Game Design]42,403Super Smash Bros. Ultimate
51.Praise the Player! [Planning & Game Design]41,924Super Smash Bros. Ultimate
52.Arranging Music [Audio]40,783Super Smash Bros. Ultimate
53.Color-Coding Your Game [UI]40,133Super Smash Bros. Ultimate
54.Damage Animations [Animation]39,888Super Smash Bros. Ultimate
55.Posing Suggestions [Animation]39,379Super Smash Bros. Ultimate
56.Mountain Climbing Is More Than Just Climbing [Game Essence]39,143Super Smash Bros. Ultimate
57.Broad Input, Broad Output [Work Ethic]35,147Super Smash Bros. Ultimate
58.Make Retries Quick [Game Essence]34,431Super Smash Bros. Ultimate
59.Unifying Visual Style [Graphics]33,938Super Smash Bros. Ultimate
60.Strong Attack, Light Reverb [Audio]33,647Super Smash Bros. Ultimate
61.Hit Marks [Effects]33,439Super Smash Bros. Ultimate
62.Daily Report Suggestions [Team Management]33,308Super Smash Bros. Ultimate
63.Official Websites [Marketing]31,357Super Smash Bros. Ultimate
64.Competition and Abundance [Work Ethic]28,480Super Smash Bros. Ultimate
65.N: Game Concepts 3 (Category Compilation) #10~#126,576Super Smash Bros. Ultimate