1. | Stop for Big Moments! [Design Specifics] | 431,631 | | Super Smash Bros. Ultimate
|
2. | Down with Lag! [Grab Bag] | 287,005 | | Super Smash Bros. Ultimate
|
3. | Assigning Animations [Animation] | 231,937 | | Super Smash Bros. Ultimate
|
4. | Squeeze and Release [Game Essence] | 183,925 | | Super Smash Bros. Ultimate
|
5. | Super Smash Bros. Ultimate [Game Concepts] | 167,009 | | Super Smash Bros. Ultimate
|
6. | Just Let Them Play! [Planning & Game Design] | 166,138 | | Super Smash Bros. Ultimate
|
7. | Don't Anchor Your Center Point [Design Specifics] | 137,271 | | Super Smash Bros. Ultimate
|
8. | Giving "Weight" to Buttons [Design Specifics] | 127,842 | | Super Smash Bros. Ultimate
|
9. | Just Do It Already! [Work Ethic] | 127,539 | | Super Smash Bros. Ultimate
|
10. | Name Files Logically [Programming & Tech] | 126,633 | | Super Smash Bros. Ultimate
|
11. | That Was Then, This Is Now [Grab Bag] | 117,430 | | Super Smash Bros. Ultimate
|
12. | Let Players Cheat the System [Game Essence] | 116,943 | | Super Smash Bros. Ultimate
|
13. | Fighter Reveal Videos [Marketing] | 103,996 | | Super Smash Bros. Ultimate
|
14. | Make the Tempo Match the Game [Audio] | 101,562 | | Super Smash Bros. Ultimate
|
15. | Text Size [UI] | 92,175 | | Super Smash Bros. Ultimate
|
16. | Breaking Down Attack Animations [Animation] | 89,177 | | Super Smash Bros. Ultimate
|
17. | Writing Game Proposals [Work Ethic] | 86,956 | | Super Smash Bros. Ultimate
|
18. | Do We Really Need Enemies? [Game Essence] | 85,688 | | Super Smash Bros. Ultimate
|
19. | Eight Hit Stop Techniques [Design Specifics] | 82,384 | | Super Smash Bros. Ultimate
|
20. | Canceled Games [Grab Bag] | 79,950 | | Super Smash Bros. Ultimate
|
21. | Making Your Game Easy to Tune [Programming & Tech] | 79,511 | | Super Smash Bros. Ultimate
|
22. | Jobs in Game Development [Team Management] | 78,008 | | Super Smash Bros. Ultimate
|
23. | Attack Poses [Animation] | 73,607 | | Super Smash Bros. Ultimate
|
24. | A Small Window Into the World [Planning & Game Design] | 73,425 | | Super Smash Bros. Ultimate
|
25. | The Potential of One Button [Planning & Game Design] | 73,246 | | Super Smash Bros. Ultimate
|
26. | Distinguishing Between Major and Minor Elements [Graphics] | 71,448 | | Super Smash Bros. Ultimate
|
27. | Sharing Info Within a Team [Team Management] | 70,992 | | Super Smash Bros. Ultimate
|
28. | Let Your Characters Shine [Effects] | 69,478 | | Super Smash Bros. Ultimate
|
29. | An Up-Close Look at Smash Bros. Stages [Graphics] | 69,104 | | Super Smash Bros. Ultimate
|
30. | Say No to Slow! [Design Specifics] | 67,814 | | Super Smash Bros. Ultimate
|
31. | Do Competitive Games Have to Be Complex? [Game Essence] | 66,845 | | Super Smash Bros. Ultimate
|
32. | Game Music and Ambient Sounds [Audio] | 64,805 | | Super Smash Bros. Ultimate
|
33. | Making Lead-ins Instant and Impactful [Animation] | 63,324 | | Super Smash Bros. Ultimate
|
34. | Listen in Various Environments [Audio] | 61,239 | | Super Smash Bros. Ultimate
|
35. | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 60,399 | | Super Smash Bros. Ultimate
|
36. | Bug Testing Never Ends [Team Management] | 57,306 | | Super Smash Bros. Ultimate
|
37. | Flash, Blast, and Smoke [Effects] | 56,714 | | Super Smash Bros. Ultimate
|
38. | Units of Speed [Design Specifics] | 55,632 | | Super Smash Bros. Ultimate
|
39. | Marketing is Multiplicative [Marketing] | 55,014 | | Super Smash Bros. Ultimate
|
40. | Directors Need to Be Unique [Work Ethic] | 54,991 | | Super Smash Bros. Ultimate
|
41. | Prep Your Proposals Hot and Fast [Work Ethic] | 54,031 | | Super Smash Bros. Ultimate
|
42. | Facial Animations [Animation] | 51,977 | | Super Smash Bros. Ultimate
|
43. | Visual Effects in Slow Motion [Effects] | 51,653 | | Super Smash Bros. Ultimate
|
44. | Dying Comes as a Relief? [Game Essence] | 50,385 | | Super Smash Bros. Ultimate
|
45. | Voice Recording [Audio] | 49,708 | | Super Smash Bros. Ultimate
|
46. | Behavior at Ledges [Design Specifics] | 46,069 | | Super Smash Bros. Ultimate
|
47. | Making Tutorials Feel Natural [Planning & Game Design] | 45,922 | Tutorial | Super Smash Bros. Ultimate
|
48. | Masahiro Sakurai on Creating Games Introduction Video | 44,255 | | Super Smash Bros. Ultimate
|
49. | Screen Shake [Effects] | 43,694 | | Super Smash Bros. Ultimate
|
50. | Don't Be Unresponsive [Planning & Game Design] | 42,403 | | Super Smash Bros. Ultimate
|
51. | Praise the Player! [Planning & Game Design] | 41,924 | | Super Smash Bros. Ultimate
|
52. | Arranging Music [Audio] | 40,783 | | Super Smash Bros. Ultimate
|
53. | Color-Coding Your Game [UI] | 40,133 | | Super Smash Bros. Ultimate
|
54. | Damage Animations [Animation] | 39,888 | | Super Smash Bros. Ultimate
|
55. | Posing Suggestions [Animation] | 39,379 | | Super Smash Bros. Ultimate
|
56. | Mountain Climbing Is More Than Just Climbing [Game Essence] | 39,143 | | Super Smash Bros. Ultimate
|
57. | Broad Input, Broad Output [Work Ethic] | 35,147 | | Super Smash Bros. Ultimate
|
58. | Make Retries Quick [Game Essence] | 34,431 | | Super Smash Bros. Ultimate
|
59. | Unifying Visual Style [Graphics] | 33,938 | | Super Smash Bros. Ultimate
|
60. | Strong Attack, Light Reverb [Audio] | 33,647 | | Super Smash Bros. Ultimate
|
61. | Hit Marks [Effects] | 33,439 | | Super Smash Bros. Ultimate
|
62. | Daily Report Suggestions [Team Management] | 33,308 | | Super Smash Bros. Ultimate
|
63. | Official Websites [Marketing] | 31,357 | | Super Smash Bros. Ultimate
|
64. | Competition and Abundance [Work Ethic] | 28,480 | | Super Smash Bros. Ultimate
|
65. | N: Game Concepts 3 (Category Compilation) #10~#12 | 6,576 | | Super Smash Bros. Ultimate
|