Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Most Liked Super Smash Bros. Ultimate Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
1.Stop for Big Moments! [Design Specifics]55,139Super Smash Bros. Ultimate
2.Down with Lag! [Grab Bag]34,361Super Smash Bros. Ultimate
3.Assigning Animations [Animation]27,893Super Smash Bros. Ultimate
4.Squeeze and Release [Game Essence]23,431Super Smash Bros. Ultimate
5.Just Let Them Play! [Planning & Game Design]20,923Super Smash Bros. Ultimate
6.Just Do It Already! [Work Ethic]19,508Super Smash Bros. Ultimate
7.Don't Anchor Your Center Point [Design Specifics]15,910Super Smash Bros. Ultimate
8.Name Files Logically [Programming & Tech]15,885Super Smash Bros. Ultimate
9.Giving "Weight" to Buttons [Design Specifics]15,495Super Smash Bros. Ultimate
10.That Was Then, This Is Now [Grab Bag]15,166Super Smash Bros. Ultimate
11.Super Smash Bros. Ultimate [Game Concepts]17,000Super Smash Bros. Ultimate
12.Make the Tempo Match the Game [Audio]12,240Super Smash Bros. Ultimate
13.Let Players Cheat the System [Game Essence]11,877Super Smash Bros. Ultimate
14.Do We Really Need Enemies? [Game Essence]10,388Super Smash Bros. Ultimate
15.Breaking Down Attack Animations [Animation]10,207Super Smash Bros. Ultimate
16.Writing Game Proposals [Work Ethic]10,202Super Smash Bros. Ultimate
17.Text Size [UI]10,159Super Smash Bros. Ultimate
18.Eight Hit Stop Techniques [Design Specifics]9,918Super Smash Bros. Ultimate
19.Fighter Reveal Videos [Marketing]10,000Super Smash Bros. Ultimate
20.Making Your Game Easy to Tune [Programming & Tech]9,103Super Smash Bros. Ultimate
21.Jobs in Game Development [Team Management]8,942Super Smash Bros. Ultimate
22.Let Your Characters Shine [Effects]8,793Super Smash Bros. Ultimate
23.A Small Window Into the World [Planning & Game Design]8,605Super Smash Bros. Ultimate
24.Distinguishing Between Major and Minor Elements [Graphics]8,384Super Smash Bros. Ultimate
25.Sharing Info Within a Team [Team Management]8,380Super Smash Bros. Ultimate
26.The Potential of One Button [Planning & Game Design]8,014Super Smash Bros. Ultimate
27.Attack Poses [Animation]8,002Super Smash Bros. Ultimate
28.Canceled Games [Grab Bag]7,823Super Smash Bros. Ultimate
29.Game Music and Ambient Sounds [Audio]7,751Super Smash Bros. Ultimate
30.Listen in Various Environments [Audio]7,660Super Smash Bros. Ultimate
31.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]7,484Super Smash Bros. Ultimate
32.Say No to Slow! [Design Specifics]7,374Super Smash Bros. Ultimate
33.Making Lead-ins Instant and Impactful [Animation]7,147Super Smash Bros. Ultimate
34.Flash, Blast, and Smoke [Effects]6,704Super Smash Bros. Ultimate
35.Do Competitive Games Have to Be Complex? [Game Essence]6,676Super Smash Bros. Ultimate
36.Prep Your Proposals Hot and Fast [Work Ethic]6,359Super Smash Bros. Ultimate
37.Bug Testing Never Ends [Team Management]6,145Super Smash Bros. Ultimate
38.An Up-Close Look at Smash Bros. Stages [Graphics]6,068Super Smash Bros. Ultimate
39.Marketing is Multiplicative [Marketing]6,046Super Smash Bros. Ultimate
40.Directors Need to Be Unique [Work Ethic]6,041Super Smash Bros. Ultimate
41.Units of Speed [Design Specifics]5,968Super Smash Bros. Ultimate
42.Masahiro Sakurai on Creating Games Introduction Video5,959Super Smash Bros. Ultimate
43.Visual Effects in Slow Motion [Effects]5,609Super Smash Bros. Ultimate
44.Dying Comes as a Relief? [Game Essence]5,371Super Smash Bros. Ultimate
45.Voice Recording [Audio]5,327Super Smash Bros. Ultimate
46.Posing Suggestions [Animation]5,143Super Smash Bros. Ultimate
47.Praise the Player! [Planning & Game Design]5,126Super Smash Bros. Ultimate
48.Making Tutorials Feel Natural [Planning & Game Design]5,073TutorialSuper Smash Bros. Ultimate
49.Behavior at Ledges [Design Specifics]4,985Super Smash Bros. Ultimate
50.Don't Be Unresponsive [Planning & Game Design]4,723Super Smash Bros. Ultimate
51.Screen Shake [Effects]4,716Super Smash Bros. Ultimate
52.Arranging Music [Audio]4,635Super Smash Bros. Ultimate
53.Damage Animations [Animation]4,595Super Smash Bros. Ultimate
54.Facial Animations [Animation]5,100Super Smash Bros. Ultimate
55.Mountain Climbing Is More Than Just Climbing [Game Essence]4,320Super Smash Bros. Ultimate
56.Broad Input, Broad Output [Work Ethic]4,301Super Smash Bros. Ultimate
57.Color-Coding Your Game [UI]4,008Super Smash Bros. Ultimate
58.Make Retries Quick [Game Essence]3,837Super Smash Bros. Ultimate
59.Hit Marks [Effects]3,765Super Smash Bros. Ultimate
60.Daily Report Suggestions [Team Management]3,647Super Smash Bros. Ultimate
61.Unifying Visual Style [Graphics]3,610Super Smash Bros. Ultimate
62.Official Websites [Marketing]3,469Super Smash Bros. Ultimate
63.Strong Attack, Light Reverb [Audio]3,400Super Smash Bros. Ultimate
64.Competition and Abundance [Work Ethic]3,400Super Smash Bros. Ultimate
65.N: Game Concepts 3 (Category Compilation) #10~#12459Super Smash Bros. Ultimate