1. | Stop for Big Moments! [Design Specifics] | 55,139 | | Super Smash Bros. Ultimate
|
2. | Down with Lag! [Grab Bag] | 34,361 | | Super Smash Bros. Ultimate
|
3. | Assigning Animations [Animation] | 27,893 | | Super Smash Bros. Ultimate
|
4. | Squeeze and Release [Game Essence] | 23,431 | | Super Smash Bros. Ultimate
|
5. | Just Let Them Play! [Planning & Game Design] | 20,923 | | Super Smash Bros. Ultimate
|
6. | Just Do It Already! [Work Ethic] | 19,508 | | Super Smash Bros. Ultimate
|
7. | Don't Anchor Your Center Point [Design Specifics] | 15,910 | | Super Smash Bros. Ultimate
|
8. | Name Files Logically [Programming & Tech] | 15,885 | | Super Smash Bros. Ultimate
|
9. | Giving "Weight" to Buttons [Design Specifics] | 15,495 | | Super Smash Bros. Ultimate
|
10. | That Was Then, This Is Now [Grab Bag] | 15,166 | | Super Smash Bros. Ultimate
|
11. | Super Smash Bros. Ultimate [Game Concepts] | 17,000 | | Super Smash Bros. Ultimate
|
12. | Make the Tempo Match the Game [Audio] | 12,240 | | Super Smash Bros. Ultimate
|
13. | Let Players Cheat the System [Game Essence] | 11,877 | | Super Smash Bros. Ultimate
|
14. | Do We Really Need Enemies? [Game Essence] | 10,388 | | Super Smash Bros. Ultimate
|
15. | Breaking Down Attack Animations [Animation] | 10,207 | | Super Smash Bros. Ultimate
|
16. | Writing Game Proposals [Work Ethic] | 10,202 | | Super Smash Bros. Ultimate
|
17. | Text Size [UI] | 10,159 | | Super Smash Bros. Ultimate
|
18. | Eight Hit Stop Techniques [Design Specifics] | 9,918 | | Super Smash Bros. Ultimate
|
19. | Fighter Reveal Videos [Marketing] | 10,000 | | Super Smash Bros. Ultimate
|
20. | Making Your Game Easy to Tune [Programming & Tech] | 9,103 | | Super Smash Bros. Ultimate
|
21. | Jobs in Game Development [Team Management] | 8,942 | | Super Smash Bros. Ultimate
|
22. | Let Your Characters Shine [Effects] | 8,793 | | Super Smash Bros. Ultimate
|
23. | A Small Window Into the World [Planning & Game Design] | 8,605 | | Super Smash Bros. Ultimate
|
24. | Distinguishing Between Major and Minor Elements [Graphics] | 8,384 | | Super Smash Bros. Ultimate
|
25. | Sharing Info Within a Team [Team Management] | 8,380 | | Super Smash Bros. Ultimate
|
26. | The Potential of One Button [Planning & Game Design] | 8,014 | | Super Smash Bros. Ultimate
|
27. | Attack Poses [Animation] | 8,002 | | Super Smash Bros. Ultimate
|
28. | Canceled Games [Grab Bag] | 7,823 | | Super Smash Bros. Ultimate
|
29. | Game Music and Ambient Sounds [Audio] | 7,751 | | Super Smash Bros. Ultimate
|
30. | Listen in Various Environments [Audio] | 7,660 | | Super Smash Bros. Ultimate
|
31. | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 7,484 | | Super Smash Bros. Ultimate
|
32. | Say No to Slow! [Design Specifics] | 7,374 | | Super Smash Bros. Ultimate
|
33. | Making Lead-ins Instant and Impactful [Animation] | 7,147 | | Super Smash Bros. Ultimate
|
34. | Flash, Blast, and Smoke [Effects] | 6,704 | | Super Smash Bros. Ultimate
|
35. | Do Competitive Games Have to Be Complex? [Game Essence] | 6,676 | | Super Smash Bros. Ultimate
|
36. | Prep Your Proposals Hot and Fast [Work Ethic] | 6,359 | | Super Smash Bros. Ultimate
|
37. | Bug Testing Never Ends [Team Management] | 6,145 | | Super Smash Bros. Ultimate
|
38. | An Up-Close Look at Smash Bros. Stages [Graphics] | 6,068 | | Super Smash Bros. Ultimate
|
39. | Marketing is Multiplicative [Marketing] | 6,046 | | Super Smash Bros. Ultimate
|
40. | Directors Need to Be Unique [Work Ethic] | 6,041 | | Super Smash Bros. Ultimate
|
41. | Units of Speed [Design Specifics] | 5,968 | | Super Smash Bros. Ultimate
|
42. | Masahiro Sakurai on Creating Games Introduction Video | 5,959 | | Super Smash Bros. Ultimate
|
43. | Visual Effects in Slow Motion [Effects] | 5,609 | | Super Smash Bros. Ultimate
|
44. | Dying Comes as a Relief? [Game Essence] | 5,371 | | Super Smash Bros. Ultimate
|
45. | Voice Recording [Audio] | 5,327 | | Super Smash Bros. Ultimate
|
46. | Posing Suggestions [Animation] | 5,143 | | Super Smash Bros. Ultimate
|
47. | Praise the Player! [Planning & Game Design] | 5,126 | | Super Smash Bros. Ultimate
|
48. | Making Tutorials Feel Natural [Planning & Game Design] | 5,073 | Tutorial | Super Smash Bros. Ultimate
|
49. | Behavior at Ledges [Design Specifics] | 4,985 | | Super Smash Bros. Ultimate
|
50. | Don't Be Unresponsive [Planning & Game Design] | 4,723 | | Super Smash Bros. Ultimate
|
51. | Screen Shake [Effects] | 4,716 | | Super Smash Bros. Ultimate
|
52. | Arranging Music [Audio] | 4,635 | | Super Smash Bros. Ultimate
|
53. | Damage Animations [Animation] | 4,595 | | Super Smash Bros. Ultimate
|
54. | Facial Animations [Animation] | 5,100 | | Super Smash Bros. Ultimate
|
55. | Mountain Climbing Is More Than Just Climbing [Game Essence] | 4,320 | | Super Smash Bros. Ultimate
|
56. | Broad Input, Broad Output [Work Ethic] | 4,301 | | Super Smash Bros. Ultimate
|
57. | Color-Coding Your Game [UI] | 4,008 | | Super Smash Bros. Ultimate
|
58. | Make Retries Quick [Game Essence] | 3,837 | | Super Smash Bros. Ultimate
|
59. | Hit Marks [Effects] | 3,765 | | Super Smash Bros. Ultimate
|
60. | Daily Report Suggestions [Team Management] | 3,647 | | Super Smash Bros. Ultimate
|
61. | Unifying Visual Style [Graphics] | 3,610 | | Super Smash Bros. Ultimate
|
62. | Official Websites [Marketing] | 3,469 | | Super Smash Bros. Ultimate
|
63. | Strong Attack, Light Reverb [Audio] | 3,400 | | Super Smash Bros. Ultimate
|
64. | Competition and Abundance [Work Ethic] | 3,400 | | Super Smash Bros. Ultimate
|
65. | N: Game Concepts 3 (Category Compilation) #10~#12 | 459 | | Super Smash Bros. Ultimate
|