Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





All Videos by Masahiro Sakurai on Creating Games



PublishedVideo TitleDurationViewsCategoryGame
2025-02-15M: Grab Bag 6 (Category Compilation) #29~#310:0011,778
2025-02-13M: Grab Bag 5 (Category Compilation) #25~#280:004,979
2025-02-10M: Grab Bag 4 (Category Compilation) #18~#240:004,833Super Smash Bros. Brawl
2025-02-06C: Planning & Game Design 4 (Category Compilation) #27~#300:005,292
2025-02-04B: Game Essence 4 (Category Compilation) #24~#290:004,299
2025-02-02N: Game Concepts 3 (Category Compilation) #10~#120:005,890Super Smash Bros. Ultimate
2025-01-31M: Grab Bag 3 (Category Compilation) #15~#170:003,673
2025-01-29L: Marketing 2 (Category Compilation) #08~#090:004,297
2025-01-28F: Graphics 3 (Category Compilation) #14~#200:005,856
2025-01-23C: Planning & Game Design 3 (Category Compilation) #19~#260:006,062
2025-01-21A: Work Ethic 3 (Category Compilation) #21~#230:006,515
2025-01-14B: Game Essence 3 (Category Compilation) #16~#230:005,940
2025-01-10N: Game Concepts 2 (Category Compilation) #06~#090:006,026N
2024-12-20M: Grab Bag 2 (Category Compilation) #10~#140:006,347
2024-12-13K: Programming & Tech 2 (Category Compilation) #06~#090:005,772Super Smash Bros. Brawl
2024-12-06J: UI 2 (Category Compilation) #09~#150:004,184
2024-12-03I: Audio 2 (Category Compilation) #08~#140:004,270
2024-12-01H: Effects 2 (Category Compilation) #07~#110:004,598
2024-11-26G: Animation 2 (Category Compilation) #10~#180:005,362
2024-11-24F: Graphics 2 (Category Compilation) #07~#130:005,330
2024-11-19E: Team Management 2 (Category Compilation) #08~#150:004,881
2024-11-16D: Design Specifics 2 (Category Compilation) #09~#180:004,809
2024-11-12C: Planning & Game Design 2 (Category Compilation) #10~#180:006,375
2024-11-08B: Game Essence 2 (Category Compilation) #07~#150:005,701
2024-11-05A: Work Ethic 2 (Category Compilation) #11~#200:008,443
2024-11-01L: Marketing 1 (Category Compilation) #01~#070:007,968
2024-10-29N: Game Concepts 1 (Category Compilation) #01~#050:0014,094N
2024-10-22M: Grab Bag 1 (Category Compilation) #01~#090:0016,033
2024-10-19K: Programming & Tech 1 (Category Compilation) #01~#050:0013,462
2024-10-19J: UI 1 (Category Compilation) #01~#080:008,708
2024-10-15Up is Down, and Down is Up [Work Ethic]0:0063,718
2024-10-11Mr. Iwata [Grab Bag]0:00214,878
2024-10-08A Director’s Job is to Trim [Team Management]0:0029,012
2024-10-04No Masterpiece Has Bad Audio [Audio]0:0052,852
2024-10-01Give Yourself a Handicap When Balancing Your Game [Game Essence]0:0035,896
2024-09-27What Happens When You Shift the Center of Gravity? [Design Specifics]0:0025,362
2024-09-24I: Audio 1 (Category Compilation) #01~#070:005,342
2024-09-24HUDs [UI]0:0024,239
2024-09-20Odds and Ends of Supervising: Sora Edition [Graphics]0:0064,677
2024-09-17CRT Displays [Grab Bag]0:0042,825
2024-09-15H: Effects 1 (Category Compilation) #01~#060:006,956
2024-09-13Rotation on Two Axes [Animation]0:0026,140
2024-09-10Be Mindful of the Time Players are Giving You [Planning & Game Design]0:0037,753
2024-09-06Never Get Into Fights [Work Ethic]0:0036,614
2024-09-03Elementary School Play Testers [Team Management]0:0027,774
2024-08-30G: Animation 1 (Category Compilation) #01~#090:006,118
2024-08-30Amplify Both Strengths and Weaknesses [Game Essence]0:0024,140
2024-08-27Speedy Screen Transitions [Design Specifics]0:0020,023
2024-08-23Smash Bros. DOJO!! [Marketing]0:0035,320Super Smash Bros. Brawl
2024-08-20The Limitations of Particle Effects [Effects]0:0024,154
2024-08-16Establishing Characters Through Their Design [Graphics]0:0026,975
2024-08-13Being Kind to Beginners [Planning & Game Design]0:0033,739
2024-08-10Turning Anything Into a Competitive Game [Grab Bag]0:0023,800
2024-08-06Making Things Clear, Even Without Words [UI]0:0024,122
2024-08-02Famicom and NES Audio [Audio]0:0032,592Silver Surfer
2024-07-30How Good Were the Player’s Actions? [Game Essence]2:4020,804
2024-07-26When Ideas Won't Come [Work Ethic]2:4435,418
2024-07-23The Limitations of Skeletons [Animation]3:1232,992
2024-07-19Start with the Climax [Planning & Game Design]2:4828,721
2024-07-16Directors and Producers [Team Management]4:0432,462
2024-07-13F: Graphics 1 (Category Compilation) #01~#0633:367,862
2024-07-12In-Game Cutscenes [Planning & Game Design]3:0128,036
2024-07-09Manga-like Visuals [Graphics]3:0439,151
2024-07-05Online Updates [Design Specifics]3:5725,093
2024-07-02Game Essence in Strategy Games [Game Essence]2:5422,329
2024-06-28Adding Help Text to Menus [UI]2:3123,526
2024-06-25Echo Chambers [Work Ethic]3:0829,536
2024-06-21Gameplay as Part of a Live Performance [Grab Bag]7:1323,358
2024-06-18Targeting and Market Research [Marketing]4:2239,294
2024-06-14Always Keep Attack Collision in Mind [Animation]2:4130,230
2024-06-11Destroying One Wall [Graphics]4:2427,357
2024-06-07Flashing Effects [Effects]4:1221,986
2024-06-04Using Other Songs for Audio Reference [Audio]2:5733,299
2024-06-01Computer-Controlled Players [Planning & Game Design]5:0528,121
2024-05-28E: Team Management 1 (Category Compilation) #01~#0729:155,139
2024-05-28Play Testing Keeps Going [Team Management]3:3125,849
2024-05-24Mandatory Strategies and Strategic Balance [Game Essence]2:0830,071
2024-05-21Average and Mediocre Are the Same Thing [Design Specifics]3:3549,157
2024-05-17Transparency Features [Programming & Tech]2:1929,107
2024-05-14Storage Tips [Grab Bag]9:36133,813
2024-05-11Final Output [Graphics]2:3027,387
2024-05-07A World with Less Color [Planning & Game Design]2:5429,352
2024-05-06D: Design Specifics 1 (Category Compilation) #01~#0828:378,016
2024-05-03Better Than Not Being Able to Beat the Game [Game Essence]2:4635,036
2024-04-30Say It, and It Might Come True [Work Ethic]2:4731,096
2024-04-26Advancing Text [UI]2:5828,319
2024-04-23Portraying Fingers [Animation]2:1032,506
2024-04-191986: The Year of Legend [Grab Bag]4:5538,102
2024-04-16Bug Testing Systems [Team Management]4:2023,677
2024-04-12Playing Games in Front of Other People [Marketing]2:3827,855
2024-04-09Using Parameters to Establish Characters [Planning & Game Design]3:3632,125
2024-04-05Making the Imaginary Feel Real [Graphics]2:3128,372
2024-04-02Balancing Ambient Sounds [Audio]2:0021,541
2024-03-29Making "Work" Games Fun [Game Essence]3:3533,558
2024-03-26Handicap Systems [Design Specifics]3:3825,770
2024-03-23B: Game Essence 1 (Category Compilation) #01~#0629:498,668
2024-03-22Making Effects the Right Size [Effects]2:0427,581
2024-03-19Presenting Scores [Planning & Design]4:0223,437
2024-03-15A World Without Footprints [Grab Bag]2:4336,620
2024-03-12Competition and Abundance [Work Ethic]3:2228,480Super Smash Bros. Ultimate