2025-02-15 | M: Grab Bag 6 (Category Compilation) #29~#31 | 0:00 | 11,778 | |
|
2025-02-13 | M: Grab Bag 5 (Category Compilation) #25~#28 | 0:00 | 4,979 | |
|
2025-02-10 | M: Grab Bag 4 (Category Compilation) #18~#24 | 0:00 | 4,833 | | Super Smash Bros. Brawl
|
2025-02-06 | C: Planning & Game Design 4 (Category Compilation) #27~#30 | 0:00 | 5,292 | |
|
2025-02-04 | B: Game Essence 4 (Category Compilation) #24~#29 | 0:00 | 4,299 | |
|
2025-02-02 | N: Game Concepts 3 (Category Compilation) #10~#12 | 0:00 | 5,890 | | Super Smash Bros. Ultimate
|
2025-01-31 | M: Grab Bag 3 (Category Compilation) #15~#17 | 0:00 | 3,673 | |
|
2025-01-29 | L: Marketing 2 (Category Compilation) #08~#09 | 0:00 | 4,297 | |
|
2025-01-28 | F: Graphics 3 (Category Compilation) #14~#20 | 0:00 | 5,856 | |
|
2025-01-23 | C: Planning & Game Design 3 (Category Compilation) #19~#26 | 0:00 | 6,062 | |
|
2025-01-21 | A: Work Ethic 3 (Category Compilation) #21~#23 | 0:00 | 6,515 | |
|
2025-01-14 | B: Game Essence 3 (Category Compilation) #16~#23 | 0:00 | 5,940 | |
|
2025-01-10 | N: Game Concepts 2 (Category Compilation) #06~#09 | 0:00 | 6,026 | | N
|
2024-12-20 | M: Grab Bag 2 (Category Compilation) #10~#14 | 0:00 | 6,347 | |
|
2024-12-13 | K: Programming & Tech 2 (Category Compilation) #06~#09 | 0:00 | 5,772 | | Super Smash Bros. Brawl
|
2024-12-06 | J: UI 2 (Category Compilation) #09~#15 | 0:00 | 4,184 | |
|
2024-12-03 | I: Audio 2 (Category Compilation) #08~#14 | 0:00 | 4,270 | |
|
2024-12-01 | H: Effects 2 (Category Compilation) #07~#11 | 0:00 | 4,598 | |
|
2024-11-26 | G: Animation 2 (Category Compilation) #10~#18 | 0:00 | 5,362 | |
|
2024-11-24 | F: Graphics 2 (Category Compilation) #07~#13 | 0:00 | 5,330 | |
|
2024-11-19 | E: Team Management 2 (Category Compilation) #08~#15 | 0:00 | 4,881 | |
|
2024-11-16 | D: Design Specifics 2 (Category Compilation) #09~#18 | 0:00 | 4,809 | |
|
2024-11-12 | C: Planning & Game Design 2 (Category Compilation) #10~#18 | 0:00 | 6,375 | |
|
2024-11-08 | B: Game Essence 2 (Category Compilation) #07~#15 | 0:00 | 5,701 | |
|
2024-11-05 | A: Work Ethic 2 (Category Compilation) #11~#20 | 0:00 | 8,443 | |
|
2024-11-01 | L: Marketing 1 (Category Compilation) #01~#07 | 0:00 | 7,968 | |
|
2024-10-29 | N: Game Concepts 1 (Category Compilation) #01~#05 | 0:00 | 14,094 | | N
|
2024-10-22 | M: Grab Bag 1 (Category Compilation) #01~#09 | 0:00 | 16,033 | |
|
2024-10-19 | K: Programming & Tech 1 (Category Compilation) #01~#05 | 0:00 | 13,462 | |
|
2024-10-19 | J: UI 1 (Category Compilation) #01~#08 | 0:00 | 8,708 | |
|
2024-10-15 | Up is Down, and Down is Up [Work Ethic] | 0:00 | 63,718 | |
|
2024-10-11 | Mr. Iwata [Grab Bag] | 0:00 | 214,878 | |
|
2024-10-08 | A Director’s Job is to Trim [Team Management] | 0:00 | 29,012 | |
|
2024-10-04 | No Masterpiece Has Bad Audio [Audio] | 0:00 | 52,852 | |
|
2024-10-01 | Give Yourself a Handicap When Balancing Your Game [Game Essence] | 0:00 | 35,896 | |
|
2024-09-27 | What Happens When You Shift the Center of Gravity? [Design Specifics] | 0:00 | 25,362 | |
|
2024-09-24 | I: Audio 1 (Category Compilation) #01~#07 | 0:00 | 5,342 | |
|
2024-09-24 | HUDs [UI] | 0:00 | 24,239 | |
|
2024-09-20 | Odds and Ends of Supervising: Sora Edition [Graphics] | 0:00 | 64,677 | |
|
2024-09-17 | CRT Displays [Grab Bag] | 0:00 | 42,825 | |
|
2024-09-15 | H: Effects 1 (Category Compilation) #01~#06 | 0:00 | 6,956 | |
|
2024-09-13 | Rotation on Two Axes [Animation] | 0:00 | 26,140 | |
|
2024-09-10 | Be Mindful of the Time Players are Giving You [Planning & Game Design] | 0:00 | 37,753 | |
|
2024-09-06 | Never Get Into Fights [Work Ethic] | 0:00 | 36,614 | |
|
2024-09-03 | Elementary School Play Testers [Team Management] | 0:00 | 27,774 | |
|
2024-08-30 | G: Animation 1 (Category Compilation) #01~#09 | 0:00 | 6,118 | |
|
2024-08-30 | Amplify Both Strengths and Weaknesses [Game Essence] | 0:00 | 24,140 | |
|
2024-08-27 | Speedy Screen Transitions [Design Specifics] | 0:00 | 20,023 | |
|
2024-08-23 | Smash Bros. DOJO!! [Marketing] | 0:00 | 35,320 | | Super Smash Bros. Brawl
|
2024-08-20 | The Limitations of Particle Effects [Effects] | 0:00 | 24,154 | |
|
2024-08-16 | Establishing Characters Through Their Design [Graphics] | 0:00 | 26,975 | |
|
2024-08-13 | Being Kind to Beginners [Planning & Game Design] | 0:00 | 33,739 | |
|
2024-08-10 | Turning Anything Into a Competitive Game [Grab Bag] | 0:00 | 23,800 | |
|
2024-08-06 | Making Things Clear, Even Without Words [UI] | 0:00 | 24,122 | |
|
2024-08-02 | Famicom and NES Audio [Audio] | 0:00 | 32,592 | | Silver Surfer
|
2024-07-30 | How Good Were the Player’s Actions? [Game Essence] | 2:40 | 20,804 | |
|
2024-07-26 | When Ideas Won't Come [Work Ethic] | 2:44 | 35,418 | |
|
2024-07-23 | The Limitations of Skeletons [Animation] | 3:12 | 32,992 | |
|
2024-07-19 | Start with the Climax [Planning & Game Design] | 2:48 | 28,721 | |
|
2024-07-16 | Directors and Producers [Team Management] | 4:04 | 32,462 | |
|
2024-07-13 | F: Graphics 1 (Category Compilation) #01~#06 | 33:36 | 7,862 | |
|
2024-07-12 | In-Game Cutscenes [Planning & Game Design] | 3:01 | 28,036 | |
|
2024-07-09 | Manga-like Visuals [Graphics] | 3:04 | 39,151 | |
|
2024-07-05 | Online Updates [Design Specifics] | 3:57 | 25,093 | |
|
2024-07-02 | Game Essence in Strategy Games [Game Essence] | 2:54 | 22,329 | |
|
2024-06-28 | Adding Help Text to Menus [UI] | 2:31 | 23,526 | |
|
2024-06-25 | Echo Chambers [Work Ethic] | 3:08 | 29,536 | |
|
2024-06-21 | Gameplay as Part of a Live Performance [Grab Bag] | 7:13 | 23,358 | |
|
2024-06-18 | Targeting and Market Research [Marketing] | 4:22 | 39,294 | |
|
2024-06-14 | Always Keep Attack Collision in Mind [Animation] | 2:41 | 30,230 | |
|
2024-06-11 | Destroying One Wall [Graphics] | 4:24 | 27,357 | |
|
2024-06-07 | Flashing Effects [Effects] | 4:12 | 21,986 | |
|
2024-06-04 | Using Other Songs for Audio Reference [Audio] | 2:57 | 33,299 | |
|
2024-06-01 | Computer-Controlled Players [Planning & Game Design] | 5:05 | 28,121 | |
|
2024-05-28 | E: Team Management 1 (Category Compilation) #01~#07 | 29:15 | 5,139 | |
|
2024-05-28 | Play Testing Keeps Going [Team Management] | 3:31 | 25,849 | |
|
2024-05-24 | Mandatory Strategies and Strategic Balance [Game Essence] | 2:08 | 30,071 | |
|
2024-05-21 | Average and Mediocre Are the Same Thing [Design Specifics] | 3:35 | 49,157 | |
|
2024-05-17 | Transparency Features [Programming & Tech] | 2:19 | 29,107 | |
|
2024-05-14 | Storage Tips [Grab Bag] | 9:36 | 133,813 | |
|
2024-05-11 | Final Output [Graphics] | 2:30 | 27,387 | |
|
2024-05-07 | A World with Less Color [Planning & Game Design] | 2:54 | 29,352 | |
|
2024-05-06 | D: Design Specifics 1 (Category Compilation) #01~#08 | 28:37 | 8,016 | |
|
2024-05-03 | Better Than Not Being Able to Beat the Game [Game Essence] | 2:46 | 35,036 | |
|
2024-04-30 | Say It, and It Might Come True [Work Ethic] | 2:47 | 31,096 | |
|
2024-04-26 | Advancing Text [UI] | 2:58 | 28,319 | |
|
2024-04-23 | Portraying Fingers [Animation] | 2:10 | 32,506 | |
|
2024-04-19 | 1986: The Year of Legend [Grab Bag] | 4:55 | 38,102 | |
|
2024-04-16 | Bug Testing Systems [Team Management] | 4:20 | 23,677 | |
|
2024-04-12 | Playing Games in Front of Other People [Marketing] | 2:38 | 27,855 | |
|
2024-04-09 | Using Parameters to Establish Characters [Planning & Game Design] | 3:36 | 32,125 | |
|
2024-04-05 | Making the Imaginary Feel Real [Graphics] | 2:31 | 28,372 | |
|
2024-04-02 | Balancing Ambient Sounds [Audio] | 2:00 | 21,541 | |
|
2024-03-29 | Making "Work" Games Fun [Game Essence] | 3:35 | 33,558 | |
|
2024-03-26 | Handicap Systems [Design Specifics] | 3:38 | 25,770 | |
|
2024-03-23 | B: Game Essence 1 (Category Compilation) #01~#06 | 29:49 | 8,668 | |
|
2024-03-22 | Making Effects the Right Size [Effects] | 2:04 | 27,581 | |
|
2024-03-19 | Presenting Scores [Planning & Design] | 4:02 | 23,437 | |
|
2024-03-15 | A World Without Footprints [Grab Bag] | 2:43 | 36,620 | |
|
2024-03-12 | Competition and Abundance [Work Ethic] | 3:22 | 28,480 | | Super Smash Bros. Ultimate
|