Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Most Controversial Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
1.Never Get Into Fights [Work Ethic]4,095
2.M: Grab Bag 2 (Category Compilation) #10~#14478
3.Being Kind to Beginners [Planning & Game Design]4,044
4.C: Planning & Game Design 4 (Category Compilation) #27~#30444
5.M: Grab Bag 5 (Category Compilation) #25~#28405
6.M: Grab Bag 1 (Category Compilation) #01~#091,014
7.K: Programming & Tech 1 (Category Compilation) #01~#05901
8.A Director’s Job is to Trim [Team Management]2,922
9.HUDs [UI]2,786
10.D: Design Specifics 2 (Category Compilation) #09~#18454
11.B: Game Essence 3 (Category Compilation) #16~#23442
12.F: Graphics 2 (Category Compilation) #07~#13474
13.Up is Down, and Down is Up [Work Ethic]7,776
14.I: Audio 1 (Category Compilation) #01~#07529
15.Rotation on Two Axes [Animation]3,199
16.A: Work Ethic 2 (Category Compilation) #11~#20621
17.Famicom and NES Audio [Audio]3,695Silver Surfer
18.Give Yourself a Handicap When Balancing Your Game [Game Essence]3,566
19.C: Planning & Game Design 3 (Category Compilation) #19~#26476
20.K: Programming & Tech 2 (Category Compilation) #06~#09458Super Smash Bros. Brawl
21.Establishing Characters Through Their Design [Graphics]2,991
22.C: Planning & Game Design 2 (Category Compilation) #10~#18492
23.G: Animation 2 (Category Compilation) #10~#18475
24.Speedy Screen Transitions [Design Specifics]2,482
25.N: Game Concepts 1 (Category Compilation) #01~#051,006N
26.N: Game Concepts 3 (Category Compilation) #10~#12459Super Smash Bros. Ultimate
27.M: Grab Bag 4 (Category Compilation) #18~#24419Super Smash Bros. Brawl
28.L: Marketing 1 (Category Compilation) #01~#07704
29.Smash Bros. DOJO!! [Marketing]4,052Super Smash Bros. Brawl
30.M: Grab Bag 3 (Category Compilation) #15~#17364
31.A: Work Ethic 3 (Category Compilation) #21~#23568
32.N: Game Concepts 2 (Category Compilation) #06~#09478N
33.M: Grab Bag 6 (Category Compilation) #29~#31818
34.What Happens When You Shift the Center of Gravity? [Design Specifics]2,947
35.I: Audio 2 (Category Compilation) #08~#14410
36.The Limitations of Particle Effects [Effects]3,055
37.Amplify Both Strengths and Weaknesses [Game Essence]2,873
38.H: Effects 2 (Category Compilation) #07~#11452
39.E: Team Management 2 (Category Compilation) #08~#15436
40.CRT Displays [Grab Bag]5,155
41.Odds and Ends of Supervising: Sora Edition [Graphics]6,091
42.G: Animation 1 (Category Compilation) #01~#09614
43.Turning Anything Into a Competitive Game [Grab Bag]2,670
44.B: Game Essence 2 (Category Compilation) #07~#15470
45.F: Graphics 3 (Category Compilation) #14~#20458
46.J: UI 1 (Category Compilation) #01~#08698
47.B: Game Essence 4 (Category Compilation) #24~#29424
48.Mr. Iwata [Grab Bag]30,605
49.Elementary School Play Testers [Team Management]3,392
50.No Masterpiece Has Bad Audio [Audio]5,460
51.H: Effects 1 (Category Compilation) #01~#06678
52.J: UI 2 (Category Compilation) #09~#15402
53.Making Things Clear, Even Without Words [UI]3,008
54.Be Mindful of the Time Players are Giving You [Planning & Game Design]4,104
55.L: Marketing 2 (Category Compilation) #08~#09419
56.E: Team Management 1 (Category Compilation) #01~#07530
57.F: Graphics 1 (Category Compilation) #01~#06691
58.D: Design Specifics 1 (Category Compilation) #01~#08753
59.B: Game Essence 1 (Category Compilation) #01~#06768
60.C: Planning & Game Design 1 (Category Compilation) #01~#091,000
61.A: Work Ethic 1 (Category Compilation) #01~#101,500
62.How Good Were the Player’s Actions? [Game Essence]2,197
63.Making Effects the Right Size [Effects]3,100
64.Presenting Scores [Planning & Design]2,500
65.Game Essence in Strategy Games [Game Essence]2,400
66.Balancing Ambient Sounds [Audio]2,600
67.Gameplay as Part of a Live Performance [Grab Bag]2,600
68.Flashing Effects [Effects]2,700
69.Bug Testing Systems [Team Management]2,800
70.Final Output [Graphics]2,700
71.The Pros and Cons of Leaderboards [Game Essence]2,800
72.Online Updates [Design Specifics]2,800
73.Play Testing Keeps Going [Team Management]2,700
74.Adding Help Text to Menus [UI]2,800
75.In-Game Cutscenes [Planning & Game Design]2,830
76.Advancing Text [UI]2,800
77.Computer-Controlled Players [Planning & Game Design]2,900
78.Handicap Systems [Design Specifics]2,800
79.Destroying One Wall [Graphics]2,800
80.Teaching Players How to Play [Design Specifics]3,100
81.Debug Mode [Programming & Tech]3,200
82.Playing Games in Front of Other People [Marketing]3,100
83.Start with the Climax [Planning & Game Design]3,123
84.Always Keep Attack Collision in Mind [Animation]3,100
85.Customization Lets Your Imagination Play [Planning & Game Design]3,200
86.Animation Blending [Animation]3,200
87.Making the Imaginary Feel Real [Graphics]3,100
88.Crafting “Similar” Games [Planning & Game Design]3,300
89.Making Games as Part of a Company [Team Management]3,100
90.Transparency Features [Programming & Tech]3,100
91.Game Essence in Action Games [Game Essence]3,200Super Mario Bros.
92.Competition and Abundance [Work Ethic]3,400Super Smash Bros. Ultimate
93.Mandatory Strategies and Strategic Balance [Game Essence]3,100
94.Targeting and Market Research [Marketing]5,000
95.Button Settings [UI]3,200
96.Better Than Not Being Able to Beat the Game [Game Essence]3,400
97.Strong Attack, Light Reverb [Audio]3,400Super Smash Bros. Ultimate
98.Using Parameters to Establish Characters [Planning & Game Design]3,400
99.It’s Easier If They Already Know [Planning & Game Design]3,300
100.Making Things Look Miniature [Graphics]3,500