1. | Never Get Into Fights [Work Ethic] | 4,095 | |
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2. | M: Grab Bag 2 (Category Compilation) #10~#14 | 478 | |
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3. | Being Kind to Beginners [Planning & Game Design] | 4,044 | |
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4. | C: Planning & Game Design 4 (Category Compilation) #27~#30 | 444 | |
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5. | M: Grab Bag 5 (Category Compilation) #25~#28 | 405 | |
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6. | M: Grab Bag 1 (Category Compilation) #01~#09 | 1,014 | |
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7. | K: Programming & Tech 1 (Category Compilation) #01~#05 | 901 | |
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8. | A Director’s Job is to Trim [Team Management] | 2,922 | |
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9. | HUDs [UI] | 2,786 | |
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10. | D: Design Specifics 2 (Category Compilation) #09~#18 | 454 | |
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11. | B: Game Essence 3 (Category Compilation) #16~#23 | 442 | |
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12. | F: Graphics 2 (Category Compilation) #07~#13 | 474 | |
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13. | Up is Down, and Down is Up [Work Ethic] | 7,776 | |
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14. | I: Audio 1 (Category Compilation) #01~#07 | 529 | |
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15. | Rotation on Two Axes [Animation] | 3,199 | |
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16. | A: Work Ethic 2 (Category Compilation) #11~#20 | 621 | |
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17. | Famicom and NES Audio [Audio] | 3,695 | | Silver Surfer
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18. | Give Yourself a Handicap When Balancing Your Game [Game Essence] | 3,566 | |
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19. | C: Planning & Game Design 3 (Category Compilation) #19~#26 | 476 | |
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20. | K: Programming & Tech 2 (Category Compilation) #06~#09 | 458 | | Super Smash Bros. Brawl
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21. | Establishing Characters Through Their Design [Graphics] | 2,991 | |
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22. | C: Planning & Game Design 2 (Category Compilation) #10~#18 | 492 | |
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23. | G: Animation 2 (Category Compilation) #10~#18 | 475 | |
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24. | Speedy Screen Transitions [Design Specifics] | 2,482 | |
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25. | N: Game Concepts 1 (Category Compilation) #01~#05 | 1,006 | | N
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26. | N: Game Concepts 3 (Category Compilation) #10~#12 | 459 | | Super Smash Bros. Ultimate
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27. | M: Grab Bag 4 (Category Compilation) #18~#24 | 419 | | Super Smash Bros. Brawl
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28. | L: Marketing 1 (Category Compilation) #01~#07 | 704 | |
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29. | Smash Bros. DOJO!! [Marketing] | 4,052 | | Super Smash Bros. Brawl
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30. | M: Grab Bag 3 (Category Compilation) #15~#17 | 364 | |
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31. | A: Work Ethic 3 (Category Compilation) #21~#23 | 568 | |
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32. | N: Game Concepts 2 (Category Compilation) #06~#09 | 478 | | N
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33. | M: Grab Bag 6 (Category Compilation) #29~#31 | 818 | |
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34. | What Happens When You Shift the Center of Gravity? [Design Specifics] | 2,947 | |
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35. | I: Audio 2 (Category Compilation) #08~#14 | 410 | |
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36. | The Limitations of Particle Effects [Effects] | 3,055 | |
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37. | Amplify Both Strengths and Weaknesses [Game Essence] | 2,873 | |
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38. | H: Effects 2 (Category Compilation) #07~#11 | 452 | |
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39. | E: Team Management 2 (Category Compilation) #08~#15 | 436 | |
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40. | CRT Displays [Grab Bag] | 5,155 | |
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41. | Odds and Ends of Supervising: Sora Edition [Graphics] | 6,091 | |
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42. | G: Animation 1 (Category Compilation) #01~#09 | 614 | |
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43. | Turning Anything Into a Competitive Game [Grab Bag] | 2,670 | |
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44. | B: Game Essence 2 (Category Compilation) #07~#15 | 470 | |
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45. | F: Graphics 3 (Category Compilation) #14~#20 | 458 | |
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46. | J: UI 1 (Category Compilation) #01~#08 | 698 | |
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47. | B: Game Essence 4 (Category Compilation) #24~#29 | 424 | |
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48. | Mr. Iwata [Grab Bag] | 30,605 | |
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49. | Elementary School Play Testers [Team Management] | 3,392 | |
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50. | No Masterpiece Has Bad Audio [Audio] | 5,460 | |
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51. | H: Effects 1 (Category Compilation) #01~#06 | 678 | |
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52. | J: UI 2 (Category Compilation) #09~#15 | 402 | |
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53. | Making Things Clear, Even Without Words [UI] | 3,008 | |
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54. | Be Mindful of the Time Players are Giving You [Planning & Game Design] | 4,104 | |
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55. | L: Marketing 2 (Category Compilation) #08~#09 | 419 | |
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56. | E: Team Management 1 (Category Compilation) #01~#07 | 530 | |
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57. | F: Graphics 1 (Category Compilation) #01~#06 | 691 | |
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58. | D: Design Specifics 1 (Category Compilation) #01~#08 | 753 | |
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59. | B: Game Essence 1 (Category Compilation) #01~#06 | 768 | |
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60. | C: Planning & Game Design 1 (Category Compilation) #01~#09 | 1,000 | |
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61. | A: Work Ethic 1 (Category Compilation) #01~#10 | 1,500 | |
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62. | How Good Were the Player’s Actions? [Game Essence] | 2,197 | |
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63. | Making Effects the Right Size [Effects] | 3,100 | |
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64. | Presenting Scores [Planning & Design] | 2,500 | |
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65. | Game Essence in Strategy Games [Game Essence] | 2,400 | |
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66. | Balancing Ambient Sounds [Audio] | 2,600 | |
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67. | Gameplay as Part of a Live Performance [Grab Bag] | 2,600 | |
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68. | Flashing Effects [Effects] | 2,700 | |
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69. | Bug Testing Systems [Team Management] | 2,800 | |
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70. | Final Output [Graphics] | 2,700 | |
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71. | The Pros and Cons of Leaderboards [Game Essence] | 2,800 | |
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72. | Online Updates [Design Specifics] | 2,800 | |
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73. | Play Testing Keeps Going [Team Management] | 2,700 | |
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74. | Adding Help Text to Menus [UI] | 2,800 | |
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75. | In-Game Cutscenes [Planning & Game Design] | 2,830 | |
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76. | Advancing Text [UI] | 2,800 | |
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77. | Computer-Controlled Players [Planning & Game Design] | 2,900 | |
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78. | Handicap Systems [Design Specifics] | 2,800 | |
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79. | Destroying One Wall [Graphics] | 2,800 | |
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80. | Teaching Players How to Play [Design Specifics] | 3,100 | |
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81. | Debug Mode [Programming & Tech] | 3,200 | |
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82. | Playing Games in Front of Other People [Marketing] | 3,100 | |
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83. | Start with the Climax [Planning & Game Design] | 3,123 | |
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84. | Always Keep Attack Collision in Mind [Animation] | 3,100 | |
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85. | Customization Lets Your Imagination Play [Planning & Game Design] | 3,200 | |
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86. | Animation Blending [Animation] | 3,200 | |
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87. | Making the Imaginary Feel Real [Graphics] | 3,100 | |
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88. | Crafting “Similar” Games [Planning & Game Design] | 3,300 | |
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89. | Making Games as Part of a Company [Team Management] | 3,100 | |
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90. | Transparency Features [Programming & Tech] | 3,100 | |
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91. | Game Essence in Action Games [Game Essence] | 3,200 | | Super Mario Bros.
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92. | Competition and Abundance [Work Ethic] | 3,400 | | Super Smash Bros. Ultimate
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93. | Mandatory Strategies and Strategic Balance [Game Essence] | 3,100 | |
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94. | Targeting and Market Research [Marketing] | 5,000 | |
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95. | Button Settings [UI] | 3,200 | |
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96. | Better Than Not Being Able to Beat the Game [Game Essence] | 3,400 | |
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97. | Strong Attack, Light Reverb [Audio] | 3,400 | | Super Smash Bros. Ultimate
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98. | Using Parameters to Establish Characters [Planning & Game Design] | 3,400 | |
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99. | It’s Easier If They Already Know [Planning & Game Design] | 3,300 | |
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100. | Making Things Look Miniature [Graphics] | 3,500 | |
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