Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Videos With The Longest Duration by Masahiro Sakurai on Creating Games


Video TitleDurationCategoryGame
1.F: Graphics 1 (Category Compilation) #01~#0633:36
2.B: Game Essence 1 (Category Compilation) #01~#0629:49
3.A: Work Ethic 1 (Category Compilation) #01~#1029:28
4.C: Planning & Game Design 1 (Category Compilation) #01~#0929:16
5.E: Team Management 1 (Category Compilation) #01~#0729:15
6.D: Design Specifics 1 (Category Compilation) #01~#0828:37
7.♪ PRESS START [Grab Bag]18:42
8.An Up-Close Look at Smash Bros. Stages [Graphics]17:36Super Smash Bros. Ultimate
9.Development Secrets of the Original Kirby [Grab Bag]17:23Kirby's Dream Land
10.Kid Icarus: Uprising [Game Concepts]12:59Kid Icarus: Uprising
11.Super Smash Bros. Ultimate [Game Concepts]12:23Super Smash Bros. Ultimate
12.Family BASIC [Programming & Tech]12:10Family BASIC
13.Odds and Ends of Supervising [Graphics]11:52
14.Visual Effects in Slow Motion [Effects]11:34Super Smash Bros. Ultimate
15.Modern Quality of Life Features [UI]11:21The Last of Us Part I
16.Super Smash Bros. for 3DS / Wii U [Game Concepts]11:00Super Smash Bros. for Wii U
17.Risk and Reward [Game Essence]10:00Super Mario Bros.
18.Storage Tips [Grab Bag]9:36
19.Sodatete! Kouchuu Ouja Mushiking [Game Concepts]9:18
20.Meteos [Game Concepts]8:33Meteos
21.Super Smash Bros. [Game Concepts]8:31Super Smash Bros.
22.Kirby Super Star [Game Concepts]7:39Kirby Super Star
23.Super Smash Bros. Brawl [Game Concepts]7:33Super Smash Bros. Brawl
24.Gameplay as Part of a Live Performance [Grab Bag]7:13
25.Jobs in Game Development [Team Management]7:05Super Smash Bros. Ultimate
26.Fun Beyond Game Essence [Game Essence]6:49
27.The Original Piece is Always Right [Audio]6:45Psycho Soldier
28.Fighter Reveal Videos [Marketing]6:38Super Smash Bros. Ultimate
29.The Team Behind Super Smash Bros. Brawl [Grab Bag]6:36Super Smash Bros. Brawl
30.Kirby Air Ride [Game Concepts]6:33Kirby Air Ride
31.Kirby's Adventure [Game Concepts]5:56Kirby's Adventure
32.The Family Computer (and the NES) [Grab Bag]5:49Super Mario Bros.
33.Games During My Childhood [Grab Bag]5:35
34.Eight Hit Stop Techniques [Design Specifics]5:32Super Smash Bros. Ultimate
35.Kirby's Dream Land [Game Concepts]5:17Kirby's Dream Land
36.Down with Lag! [Grab Bag]5:16Super Smash Bros. Ultimate
37.Computer-Controlled Players [Planning & Game Design]5:05
38.Put Parameters in Brackets [Programming & Tech]5:03
39.The Shoryuken Command [Game Essence]4:56
40.1986: The Year of Legend [Grab Bag]4:55
41.Official Websites [Marketing]4:54Super Smash Bros. Ultimate
42.Jump Physics [Design Specifics]4:53Super Mario Bros.
43.Name Files Logically [Programming & Tech]4:52Super Smash Bros. Ultimate
44.The Fiend's Cauldron [Game Essence]4:51Kid Icarus: Uprising
45.Hit Marks [Effects]4:50Super Smash Bros. Ultimate
46.Voice Recording [Audio]4:50Super Smash Bros. Ultimate
47.Strike a Balance with Sound Effects [Audio]4:48Super Smash Bros. for Wii U
48.Assigning Animations [Animation]4:39Super Smash Bros. Ultimate
49.A Fight Between Live Action and Animation [Graphics]4:31Bomb Rush Cyberfunk
50.Bug Testing Never Ends [Team Management]4:27Super Smash Bros. Ultimate
51.Destroying One Wall [Graphics]4:24
52.Arranging Music [Audio]4:24Super Smash Bros. Ultimate
53.Game & Watch Designs [Grab Bag]4:23
54.Daily Report Suggestions [Team Management]4:23Super Smash Bros. Ultimate
55.Targeting and Market Research [Marketing]4:22
56.How I Stuck With My Column [Work Ethic]4:22
57.Is Your Game Appealing Enough to Start Over? [Game Essence]4:21Dark Souls
58.Bug Testing Systems [Team Management]4:20
59.Sora's Work-From-Home Strategies [Grab Bag]4:20
60.Stop for Big Moments! [Design Specifics]4:19Super Smash Bros. Ultimate
61.Super Smash Bros. Melee [Game Concepts]4:18Super Smash Bros. Melee
62.Follow-Throughs Make the Impact [Animation]4:18Wii Fit
63.Flashing Effects [Effects]4:12
64.Damage Animations [Animation]4:11Super Smash Bros. Ultimate
65.Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]4:09
66.Branching Tastes [Work Ethic]4:07
67.Game Development Isn't a Game [Work Ethic]4:06
68.Unexpected Results [Design Specifics]4:04
69.Directors and Producers [Team Management]4:04
70.Do Competitive Games Have to Be Complex? [Game Essence]4:02Super Smash Bros. Ultimate
71.Presenting Scores [Planning & Design]4:02
72.Frame Rates [Planning & Game Design]4:00Super Smash Bros. for Wii U
73.Making Your Game Easy to Tune [Programming & Tech]4:00Super Smash Bros. Ultimate
74.Making Sequels [Planning & Game Design]4:00
75.Blade Trails [Effects]3:59
76.Online Updates [Design Specifics]3:57
77.Making a Living Making Games [Planning & Game Design]3:54
78.Randomness Spices Games Up [Design Specifics]3:53
79.Get the Sense of Scale Right [Graphics]3:52Final Fantasy XV
80.Faithfulness Comes First in Licensed Games [Game Essence]3:49
81.What is “Play”? [Game Essence]3:49
82.Learn to Count Frames! [Planning & Game Design]3:49Super Smash Bros. for Wii U
83.Game Demos [Marketing]3:44
84.Don't Wait to Speak Your Mind [Team Management]3:40
85.Game Writing is Unique [Planning & Game Design]3:40Kid Icarus
86.Screen Shake [Effects]3:40Super Smash Bros. Ultimate
87.Making Games as Part of a Company [Team Management]3:39
88.Handicap Systems [Design Specifics]3:38
89.Explain Ideas to Everyone at Once [Team Management]3:37
90.Using Parameters to Establish Characters [Planning & Game Design]3:36
91.Making "Work" Games Fun [Game Essence]3:35
92.Breaking Down Attack Animations [Animation]3:35Super Smash Bros. Ultimate
93.Average and Mediocre Are the Same Thing [Design Specifics]3:35
94.Good Errands and Bad Errands [Planning & Game Design]3:34
95.Draw the Light, Not the Asset [Graphics]3:32
96.Play Testing Keeps Going [Team Management]3:31
97.Customization Lets Your Imagination Play [Planning & Game Design]3:31
98.Deconstruct, Analyze, and Rebuild [Planning & Game Design]3:29Rebuild
99.That Was Then, This Is Now [Grab Bag]3:29Super Smash Bros. Ultimate
100.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]3:28Super Smash Bros. Ultimate