201. | Family BASIC [Programming & Tech] | 6,730 | | Family BASIC
|
202. | Get the Sense of Scale Right [Graphics] | 6,740 | | Final Fantasy XV
|
203. | Put Parameters in Brackets [Programming & Tech] | 6,785 | |
|
204. | Learn to Count Frames! [Planning & Game Design] | 6,938 | | Super Smash Bros. for Wii U
|
205. | A Fight Between Live Action and Animation [Graphics] | 6,989 | | Bomb Rush Cyberfunk
|
206. | Don't Wait to Speak Your Mind [Team Management] | 7,116 | |
|
207. | Deconstruct, Analyze, and Rebuild [Planning & Game Design] | 7,133 | | Rebuild
|
208. | Making Lead-ins Instant and Impactful [Animation] | 7,147 | | Super Smash Bros. Ultimate
|
209. | Say No to Slow! [Design Specifics] | 7,374 | | Super Smash Bros. Ultimate
|
210. | Games During My Childhood [Grab Bag] | 7,393 | |
|
211. | Falling Sells the Feeling of Flight [Game Essence] | 7,403 | |
|
212. | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 7,484 | | Super Smash Bros. Ultimate
|
213. | Listen in Various Environments [Audio] | 7,660 | | Super Smash Bros. Ultimate
|
214. | Loading Screens [UI] | 7,670 | | Dx2 Shin Megami Tensei: Liberation
|
215. | Game Music and Ambient Sounds [Audio] | 7,751 | | Super Smash Bros. Ultimate
|
216. | Games and Eye Strain [Grab Bag] | 7,789 | |
|
217. | Canceled Games [Grab Bag] | 7,823 | | Super Smash Bros. Ultimate
|
218. | Attack Poses [Animation] | 8,002 | | Super Smash Bros. Ultimate
|
219. | The Potential of One Button [Planning & Game Design] | 8,014 | | Super Smash Bros. Ultimate
|
220. | The Shoryuken Command [Game Essence] | 10,000 | |
|
221. | Meteos [Game Concepts] | 8,150 | | Meteos
|
222. | The Family Computer (and the NES) [Grab Bag] | 8,165 | | Super Mario Bros.
|
223. | Competing with the Past [Grab Bag] | 8,350 | | Super Smash Bros. for Wii U
|
224. | Sharing Info Within a Team [Team Management] | 8,380 | | Super Smash Bros. Ultimate
|
225. | Distinguishing Between Major and Minor Elements [Graphics] | 8,384 | | Super Smash Bros. Ultimate
|
226. | The Basics of Pixel Art [Graphics] | 8,406 | |
|
227. | Good Errands and Bad Errands [Planning & Game Design] | 8,441 | |
|
228. | A Small Window Into the World [Planning & Game Design] | 8,605 | | Super Smash Bros. Ultimate
|
229. | Let Your Characters Shine [Effects] | 8,793 | | Super Smash Bros. Ultimate
|
230. | Modern Quality of Life Features [UI] | 8,828 | | The Last of Us Part I
|
231. | Jobs in Game Development [Team Management] | 8,942 | | Super Smash Bros. Ultimate
|
232. | Making Your Game Easy to Tune [Programming & Tech] | 9,103 | | Super Smash Bros. Ultimate
|
233. | Fighter Reveal Videos [Marketing] | 10,000 | | Super Smash Bros. Ultimate
|
234. | Eight Hit Stop Techniques [Design Specifics] | 9,918 | | Super Smash Bros. Ultimate
|
235. | Super Smash Bros. for 3DS / Wii U [Game Concepts] | 10,061 | | Super Smash Bros. for Wii U
|
236. | Text Size [UI] | 10,159 | | Super Smash Bros. Ultimate
|
237. | Writing Game Proposals [Work Ethic] | 10,202 | | Super Smash Bros. Ultimate
|
238. | Breaking Down Attack Animations [Animation] | 10,207 | | Super Smash Bros. Ultimate
|
239. | Do We Really Need Enemies? [Game Essence] | 10,388 | | Super Smash Bros. Ultimate
|
240. | Sora's Work-From-Home Strategies [Grab Bag] | 10,637 | |
|
241. | Storage Tips [Grab Bag] | 12,000 | |
|
242. | Emphasize Objects with Collision [Graphics] | 11,000 | |
|
243. | Kirby Air Ride [Game Concepts] | 11,600 | | Kirby Air Ride
|
244. | Let Players Cheat the System [Game Essence] | 11,877 | | Super Smash Bros. Ultimate
|
245. | Super Smash Bros. Brawl [Game Concepts] | 11,926 | | Super Smash Bros. Brawl
|
246. | Keeping Rewards in Sight [Planning & Game Design] | 12,052 | |
|
247. | Strike a Balance with Sound Effects [Audio] | 12,195 | | Super Smash Bros. for Wii U
|
248. | Kid Icarus: Uprising [Game Concepts] | 12,234 | | Kid Icarus: Uprising
|
249. | Make the Tempo Match the Game [Audio] | 12,240 | | Super Smash Bros. Ultimate
|
250. | The Fiend's Cauldron [Game Essence] | 12,345 | | Kid Icarus: Uprising
|
251. | Jump Physics [Design Specifics] | 12,474 | | Super Mario Bros.
|
252. | Making a Living Making Games [Planning & Game Design] | 13,049 | |
|
253. | Sora Ltd. [Grab Bag] | 13,227 | |
|
254. | Development Secrets of the Original Kirby [Grab Bag] | 14,474 | | Kirby's Dream Land
|
255. | Super Smash Bros. Ultimate [Game Concepts] | 17,000 | | Super Smash Bros. Ultimate
|
256. | Team Digital or Team Physical? [Grab Bag] | 14,906 | |
|
257. | The Price of Games [Grab Bag] | 15,000 | |
|
258. | That Was Then, This Is Now [Grab Bag] | 15,166 | | Super Smash Bros. Ultimate
|
259. | Fun Beyond Game Essence [Game Essence] | 15,313 | |
|
260. | Giving "Weight" to Buttons [Design Specifics] | 15,495 | | Super Smash Bros. Ultimate
|
261. | Name Files Logically [Programming & Tech] | 15,885 | | Super Smash Bros. Ultimate
|
262. | Don't Anchor Your Center Point [Design Specifics] | 15,910 | | Super Smash Bros. Ultimate
|
263. | Game Essence in Role-Playing Games [Game Essence] | 16,064 | |
|
264. | Super Smash Bros. Melee [Game Concepts] | 16,399 | | Super Smash Bros. Melee
|
265. | Too Much is Just Right [Animation] | 17,259 | | Super Smash Bros.
|
266. | The Team Behind Super Smash Bros. Brawl [Grab Bag] | 17,890 | | Super Smash Bros. Brawl
|
267. | Kirby Super Star [Game Concepts] | 17,996 | | Kirby Super Star
|
268. | Make It "Pop" [Effects] | 18,046 | |
|
269. | Try Telling That to the Player [Work Ethic] | 18,058 | |
|
270. | Exercise While You Game! [Grab Bag] | 18,734 | |
|
271. | Just Do It Already! [Work Ethic] | 19,508 | | Super Smash Bros. Ultimate
|
272. | Game Awards [Grab Bag] | 20,023 | |
|
273. | Just Let Them Play! [Planning & Game Design] | 20,923 | | Super Smash Bros. Ultimate
|
274. | Kirby's Adventure [Game Concepts] | 22,458 | | Kirby's Adventure
|
275. | Draw the Light, Not the Asset [Graphics] | 22,483 | |
|
276. | Squeeze and Release [Game Essence] | 23,431 | | Super Smash Bros. Ultimate
|
277. | Clarity vs. Style [UI] | 24,322 | |
|
278. | Presentations Are All About Speed! [Work Ethic] | 26,066 | |
|
279. | Assigning Animations [Animation] | 27,893 | | Super Smash Bros. Ultimate
|
280. | Super Smash Bros. [Game Concepts] | 32,900 | | Super Smash Bros.
|
281. | Game Development Isn't a Game [Work Ethic] | 33,434 | |
|
282. | Masahiro Sakurai's Creative Works | 34,000 | |
|
283. | Down with Lag! [Grab Bag] | 34,361 | | Super Smash Bros. Ultimate
|
284. | Risk and Reward [Game Essence] | 36,733 | | Super Mario Bros.
|
285. | Kirby's Dream Land [Game Concepts] | 42,747 | | Kirby's Dream Land
|
286. | Frame Rates [Planning & Game Design] | 47,699 | | Super Smash Bros. for Wii U
|
287. | My Feline Friend, Fukurashi [Grab Bag] | 49,112 | |
|
288. | Stop for Big Moments! [Design Specifics] | 55,139 | | Super Smash Bros. Ultimate
|
289. | About This Channel | 95,000 | |
|