201. | Team Digital or Team Physical? [Grab Bag] | 14,906 | |
|
202. | The Price of Games [Grab Bag] | 15,000 | |
|
203. | That Was Then, This Is Now [Grab Bag] | 15,166 | | Super Smash Bros. Ultimate
|
204. | Fun Beyond Game Essence [Game Essence] | 15,313 | |
|
205. | Giving "Weight" to Buttons [Design Specifics] | 15,495 | | Super Smash Bros. Ultimate
|
206. | Name Files Logically [Programming & Tech] | 15,885 | | Super Smash Bros. Ultimate
|
207. | Don't Anchor Your Center Point [Design Specifics] | 15,910 | | Super Smash Bros. Ultimate
|
208. | Game Essence in Role-Playing Games [Game Essence] | 16,064 | |
|
209. | Super Smash Bros. Melee [Game Concepts] | 16,399 | | Super Smash Bros. Melee
|
210. | Too Much is Just Right [Animation] | 17,259 | | Super Smash Bros.
|
211. | The Team Behind Super Smash Bros. Brawl [Grab Bag] | 17,890 | | Super Smash Bros. Brawl
|
212. | Kirby Super Star [Game Concepts] | 17,996 | | Kirby Super Star
|
213. | Make It "Pop" [Effects] | 18,046 | |
|
214. | Try Telling That to the Player [Work Ethic] | 18,058 | |
|
215. | Exercise While You Game! [Grab Bag] | 18,734 | |
|
216. | Just Do It Already! [Work Ethic] | 19,508 | | Super Smash Bros. Ultimate
|
217. | Game Awards [Grab Bag] | 20,023 | |
|
218. | Just Let Them Play! [Planning & Game Design] | 20,923 | | Super Smash Bros. Ultimate
|
219. | Kirby's Adventure [Game Concepts] | 22,458 | | Kirby's Adventure
|
220. | Draw the Light, Not the Asset [Graphics] | 22,483 | |
|
221. | Squeeze and Release [Game Essence] | 23,431 | | Super Smash Bros. Ultimate
|
222. | Clarity vs. Style [UI] | 24,322 | |
|
223. | Presentations Are All About Speed! [Work Ethic] | 26,066 | |
|
224. | Assigning Animations [Animation] | 27,893 | | Super Smash Bros. Ultimate
|
225. | Super Smash Bros. [Game Concepts] | 32,900 | | Super Smash Bros.
|
226. | Game Development Isn't a Game [Work Ethic] | 33,434 | |
|
227. | Masahiro Sakurai's Creative Works | 34,000 | |
|
228. | Down with Lag! [Grab Bag] | 34,361 | | Super Smash Bros. Ultimate
|
229. | Risk and Reward [Game Essence] | 36,733 | | Super Mario Bros.
|
230. | Kirby's Dream Land [Game Concepts] | 42,747 | | Kirby's Dream Land
|
231. | Frame Rates [Planning & Game Design] | 47,699 | | Super Smash Bros. for Wii U
|
232. | My Feline Friend, Fukurashi [Grab Bag] | 49,112 | |
|
233. | Stop for Big Moments! [Design Specifics] | 55,139 | | Super Smash Bros. Ultimate
|
234. | About This Channel | 95,000 | |
|