Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,800,848
Subscribers:
654,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 654 thousand subscribers, publishing 289 videos which altogether total approximately 18.8 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 200 Most Controversial Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
101.A World with Less Color [Planning & Game Design]3,300
102.Motion Blur [Graphics]3,300
103.Randomness Spices Games Up [Design Specifics]3,300
104.The Power of Suggestion [Work Ethic]3,500
105.Giving Feedback for Sound Effects [Audio]3,400
106.Portraying Fingers [Animation]3,500
107.Don’t Put Decisions Off [Team Management]3,300
108.Turning Gift-Giving Into a Game [Grab Bag]3,500
109.Echo Chambers [Work Ethic]3,500
110.Making Sequels [Planning & Game Design]3,800
111.Game Essence in Shooting Games [Game Essence]3,234
112.Making "Work" Games Fun [Game Essence]3,600
113.Directors and Producers [Team Management]3,618
114.I Want to Choose Fast! [UI]4,000Super Smash Bros. Melee
115.The Limitations of Skeletons [Animation]3,610
116.How Multiple People Work on One File [Programming & Tech]4,000
117.1986: The Year of Legend [Grab Bag]3,700
118.Using Other Songs for Audio Reference [Audio]3,700
119.The Fun in Picking Sides [Planning & Game Design]3,448Super Smash Bros. for Wii U
120.Official Websites [Marketing]3,469Super Smash Bros. Ultimate
121.Staying True to Your Concept [Work Ethic]3,900
122.What is “Play”? [Game Essence]4,400
123.Unifying Visual Style [Graphics]3,610Super Smash Bros. Ultimate
124.Say It, and It Might Come True [Work Ethic]4,400
125.Daily Report Suggestions [Team Management]3,647Super Smash Bros. Ultimate
126.Knockback in Super Smash Bros. [Programming & Tech]3,674Super Smash Bros.
127.Hit Marks [Effects]3,765Super Smash Bros. Ultimate
128.Odds and Ends of Supervising [Graphics]4,800
129.Game & Watch Designs [Grab Bag]4,200
130.Make Retries Quick [Game Essence]3,837Super Smash Bros. Ultimate
131.Staying Organized with Hierarchical Outlines [Planning & Game Design]3,863
132.Unexpected Results [Design Specifics]4,349
133.Flick Input [Design Specifics]4,300
134.Dealing With Color Disparity [Graphics]4,600
135.Manga-like Visuals [Graphics]4,300
136.Color-Coding Your Game [UI]4,008Super Smash Bros. Ultimate
137.Blade Trails [Effects]4,500
138.A World Without Footprints [Grab Bag]4,500
139.When Ideas Won't Come [Work Ethic]4,579
140.Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]4,500
141.Branching Tastes [Work Ethic]4,053
142.Is Your Game Appealing Enough to Start Over? [Game Essence]4,094Dark Souls
143.Guidelines [Grab Bag]4,406GuideTetris
144.Finish Everything Within the Day [Team Management]4,900
145.Game Demos [Marketing]4,212
146.Maps Are Game Screens, Too [Design Specifics]4,212The Legend of Zelda: Breath of the Wild
147.Show the Actual Game! [Marketing]5,000
148.Menus Define Your World [UI]4,281
149.Broad Input, Broad Output [Work Ethic]4,301Super Smash Bros. Ultimate
150.Mountain Climbing Is More Than Just Climbing [Game Essence]4,320Super Smash Bros. Ultimate
151.Billboards [Effects]4,600
152.Average and Mediocre Are the Same Thing [Design Specifics]4,700
153.Squashing and Scaling [Animation]4,348
154.Facial Animations [Animation]5,100Super Smash Bros. Ultimate
155.Explain Ideas to Everyone at Once [Team Management]4,405
156.Game Essence in Falling-Block Puzzle Games [Game Essence]4,457Meteos
157.Let Them Skip, Let Them Pause [UI]5,200
158.Damage Animations [Animation]4,595Super Smash Bros. Ultimate
159.Flipped Animation [Animation]5,200
160.Arranging Music [Audio]4,635Super Smash Bros. Ultimate
161.Screen Shake [Effects]4,716Super Smash Bros. Ultimate
162.Motion Sickness in 3D Games [Planning & Game Design]4,721
163.Don't Be Unresponsive [Planning & Game Design]4,723Super Smash Bros. Ultimate
164.Using Tickets to Manage Tasks [Programming & Tech]4,819
165.Emphasizing Text [UI]4,869
166.Behavior at Ledges [Design Specifics]4,985Super Smash Bros. Ultimate
167.Don't Rely on a "Plan B" [Work Ethic]5,017
168.Faithfulness Comes First in Licensed Games [Game Essence]6,100
169.Making Tutorials Feel Natural [Planning & Game Design]5,073TutorialSuper Smash Bros. Ultimate
170.Game Writing is Unique [Planning & Game Design]5,107Kid Icarus
171.Praise the Player! [Planning & Game Design]5,126Super Smash Bros. Ultimate
172.Posing Suggestions [Animation]5,143Super Smash Bros. Ultimate
173.The Majority Shouldn't Always Rule [Work Ethic]6,000
174.Audio as Fiction and Non-Fiction [Audio]5,244Minecraft
175.Consider Rewards First [Game Essence]5,300Pikmin
176.Voice Recording [Audio]5,327Super Smash Bros. Ultimate
177.Dying Comes as a Relief? [Game Essence]5,371Super Smash Bros. Ultimate
178.Mastering Up [Grab Bag]5,459
179.Creators Change, Too [Grab Bag]6,400
180.The Original Piece is Always Right [Audio]5,765Psycho Soldier
181.Visual Effects in Slow Motion [Effects]5,609Super Smash Bros. Ultimate
182.Exaggerate to Make Up for Information Loss [Animation]5,672
183.Follow-Throughs Make the Impact [Animation]5,673Wii Fit
184.Paint an Accurate Picture of Your Game [Marketing]5,687Super Smash Bros.
185.Sodatete! Kouchuu Ouja Mushiking [Game Concepts]5,723
186.Masahiro Sakurai on Creating Games Introduction Video5,959Super Smash Bros. Ultimate
187.Avoiding Comparison [Planning & Game Design]6,800
188.♪ PRESS START [Grab Bag]5,960
189.Units of Speed [Design Specifics]5,968Super Smash Bros. Ultimate
190.Directors Need to Be Unique [Work Ethic]6,041Super Smash Bros. Ultimate
191.Marketing is Multiplicative [Marketing]6,046Super Smash Bros. Ultimate
192.An Up-Close Look at Smash Bros. Stages [Graphics]6,068Super Smash Bros. Ultimate
193.Ten People Can Produce Seven People's Work [Team Management]6,075
194.Bug Testing Never Ends [Team Management]6,145Super Smash Bros. Ultimate
195.Prep Your Proposals Hot and Fast [Work Ethic]6,359Super Smash Bros. Ultimate
196.Keep Your Internal Pressure High [Work Ethic]6,499
197.How I Stuck With My Column [Work Ethic]6,583
198.Do Competitive Games Have to Be Complex? [Game Essence]6,676Super Smash Bros. Ultimate
199.Flash, Blast, and Smoke [Effects]6,704Super Smash Bros. Ultimate
200.Supervising Art Through Retouches [Graphics]6,712