Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 200 Most Controversial Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
101.Game Essence in Falling-Block Puzzle Games [Game Essence]4,457Meteos
102.Let Them Skip, Let Them Pause [UI]5,200
103.Damage Animations [Animation]4,595Super Smash Bros. Ultimate
104.Flipped Animation [Animation]5,200
105.Arranging Music [Audio]4,635Super Smash Bros. Ultimate
106.Screen Shake [Effects]4,716Super Smash Bros. Ultimate
107.Motion Sickness in 3D Games [Planning & Game Design]4,721
108.Don't Be Unresponsive [Planning & Game Design]4,723Super Smash Bros. Ultimate
109.Using Tickets to Manage Tasks [Programming & Tech]4,819
110.Emphasizing Text [UI]4,869
111.Behavior at Ledges [Design Specifics]4,985Super Smash Bros. Ultimate
112.Don't Rely on a "Plan B" [Work Ethic]5,017
113.Faithfulness Comes First in Licensed Games [Game Essence]6,100
114.Making Tutorials Feel Natural [Planning & Game Design]5,073TutorialSuper Smash Bros. Ultimate
115.Game Writing is Unique [Planning & Game Design]5,107Kid Icarus
116.Praise the Player! [Planning & Game Design]5,126Super Smash Bros. Ultimate
117.Posing Suggestions [Animation]5,143Super Smash Bros. Ultimate
118.The Majority Shouldn't Always Rule [Work Ethic]6,000
119.Audio as Fiction and Non-Fiction [Audio]5,244Minecraft
120.Consider Rewards First [Game Essence]5,300Pikmin
121.Voice Recording [Audio]5,327Super Smash Bros. Ultimate
122.Dying Comes as a Relief? [Game Essence]5,371Super Smash Bros. Ultimate
123.Mastering Up [Grab Bag]5,459
124.Creators Change, Too [Grab Bag]6,400
125.The Original Piece is Always Right [Audio]5,765Psycho Soldier
126.Visual Effects in Slow Motion [Effects]5,609Super Smash Bros. Ultimate
127.Exaggerate to Make Up for Information Loss [Animation]5,672
128.Follow-Throughs Make the Impact [Animation]5,673Wii Fit
129.Paint an Accurate Picture of Your Game [Marketing]5,687Super Smash Bros.
130.Sodatete! Kouchuu Ouja Mushiking [Game Concepts]5,723
131.Masahiro Sakurai on Creating Games Introduction Video5,959Super Smash Bros. Ultimate
132.Avoiding Comparison [Planning & Game Design]6,800
133.♪ PRESS START [Grab Bag]5,960
134.Units of Speed [Design Specifics]5,968Super Smash Bros. Ultimate
135.Directors Need to Be Unique [Work Ethic]6,041Super Smash Bros. Ultimate
136.Marketing is Multiplicative [Marketing]6,046Super Smash Bros. Ultimate
137.An Up-Close Look at Smash Bros. Stages [Graphics]6,068Super Smash Bros. Ultimate
138.Ten People Can Produce Seven People's Work [Team Management]6,075
139.Bug Testing Never Ends [Team Management]6,145Super Smash Bros. Ultimate
140.Prep Your Proposals Hot and Fast [Work Ethic]6,359Super Smash Bros. Ultimate
141.Keep Your Internal Pressure High [Work Ethic]6,499
142.How I Stuck With My Column [Work Ethic]6,583
143.Do Competitive Games Have to Be Complex? [Game Essence]6,676Super Smash Bros. Ultimate
144.Flash, Blast, and Smoke [Effects]6,704Super Smash Bros. Ultimate
145.Supervising Art Through Retouches [Graphics]6,712
146.Family BASIC [Programming & Tech]6,730Family BASIC
147.Get the Sense of Scale Right [Graphics]6,740Final Fantasy XV
148.Put Parameters in Brackets [Programming & Tech]6,785
149.Learn to Count Frames! [Planning & Game Design]6,938Super Smash Bros. for Wii U
150.A Fight Between Live Action and Animation [Graphics]6,989Bomb Rush Cyberfunk
151.Don't Wait to Speak Your Mind [Team Management]7,116
152.Deconstruct, Analyze, and Rebuild [Planning & Game Design]7,133Rebuild
153.Making Lead-ins Instant and Impactful [Animation]7,147Super Smash Bros. Ultimate
154.Say No to Slow! [Design Specifics]7,374Super Smash Bros. Ultimate
155.Games During My Childhood [Grab Bag]7,393
156.Falling Sells the Feeling of Flight [Game Essence]7,403
157.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]7,484Super Smash Bros. Ultimate
158.Listen in Various Environments [Audio]7,660Super Smash Bros. Ultimate
159.Loading Screens [UI]7,670Dx2 Shin Megami Tensei: Liberation
160.Game Music and Ambient Sounds [Audio]7,751Super Smash Bros. Ultimate
161.Games and Eye Strain [Grab Bag]7,789
162.Canceled Games [Grab Bag]7,823Super Smash Bros. Ultimate
163.Attack Poses [Animation]8,002Super Smash Bros. Ultimate
164.The Potential of One Button [Planning & Game Design]8,014Super Smash Bros. Ultimate
165.The Shoryuken Command [Game Essence]10,000
166.Meteos [Game Concepts]8,150Meteos
167.The Family Computer (and the NES) [Grab Bag]8,165Super Mario Bros.
168.Competing with the Past [Grab Bag]8,350Super Smash Bros. for Wii U
169.Sharing Info Within a Team [Team Management]8,380Super Smash Bros. Ultimate
170.Distinguishing Between Major and Minor Elements [Graphics]8,384Super Smash Bros. Ultimate
171.The Basics of Pixel Art [Graphics]8,406
172.Good Errands and Bad Errands [Planning & Game Design]8,441
173.A Small Window Into the World [Planning & Game Design]8,605Super Smash Bros. Ultimate
174.Let Your Characters Shine [Effects]8,793Super Smash Bros. Ultimate
175.Modern Quality of Life Features [UI]8,828The Last of Us Part I
176.Jobs in Game Development [Team Management]8,942Super Smash Bros. Ultimate
177.Making Your Game Easy to Tune [Programming & Tech]9,103Super Smash Bros. Ultimate
178.Fighter Reveal Videos [Marketing]10,000Super Smash Bros. Ultimate
179.Eight Hit Stop Techniques [Design Specifics]9,918Super Smash Bros. Ultimate
180.Super Smash Bros. for 3DS / Wii U [Game Concepts]10,061Super Smash Bros. for Wii U
181.Text Size [UI]10,159Super Smash Bros. Ultimate
182.Writing Game Proposals [Work Ethic]10,202Super Smash Bros. Ultimate
183.Breaking Down Attack Animations [Animation]10,207Super Smash Bros. Ultimate
184.Do We Really Need Enemies? [Game Essence]10,388Super Smash Bros. Ultimate
185.Sora's Work-From-Home Strategies [Grab Bag]10,637
186.Storage Tips [Grab Bag]12,000
187.Emphasize Objects with Collision [Graphics]11,000
188.Kirby Air Ride [Game Concepts]11,600Kirby Air Ride
189.Let Players Cheat the System [Game Essence]11,877Super Smash Bros. Ultimate
190.Super Smash Bros. Brawl [Game Concepts]11,926Super Smash Bros. Brawl
191.Keeping Rewards in Sight [Planning & Game Design]12,052
192.Strike a Balance with Sound Effects [Audio]12,195Super Smash Bros. for Wii U
193.Kid Icarus: Uprising [Game Concepts]12,234Kid Icarus: Uprising
194.Make the Tempo Match the Game [Audio]12,240Super Smash Bros. Ultimate
195.The Fiend's Cauldron [Game Essence]12,345Kid Icarus: Uprising
196.Jump Physics [Design Specifics]12,474Super Mario Bros.
197.Making a Living Making Games [Planning & Game Design]13,049
198.Sora Ltd. [Grab Bag]13,227
199.Development Secrets of the Original Kirby [Grab Bag]14,474Kirby's Dream Land
200.Super Smash Bros. Ultimate [Game Concepts]17,000Super Smash Bros. Ultimate