1. | About This Channel | 95,000 | |
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2. | Stop for Big Moments! [Design Specifics] | 55,139 | | Super Smash Bros. Ultimate
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3. | My Feline Friend, Fukurashi [Grab Bag] | 49,112 | |
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4. | Frame Rates [Planning & Game Design] | 47,699 | | Super Smash Bros. for Wii U
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5. | Kirby's Dream Land [Game Concepts] | 42,747 | | Kirby's Dream Land
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6. | Risk and Reward [Game Essence] | 36,733 | | Super Mario Bros.
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7. | Down with Lag! [Grab Bag] | 34,361 | | Super Smash Bros. Ultimate
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8. | Masahiro Sakurai's Creative Works | 34,000 | |
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9. | Game Development Isn't a Game [Work Ethic] | 33,434 | |
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10. | Super Smash Bros. [Game Concepts] | 32,900 | | Super Smash Bros.
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11. | Assigning Animations [Animation] | 27,893 | | Super Smash Bros. Ultimate
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12. | Presentations Are All About Speed! [Work Ethic] | 26,066 | |
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13. | Clarity vs. Style [UI] | 24,322 | |
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14. | Squeeze and Release [Game Essence] | 23,431 | | Super Smash Bros. Ultimate
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15. | Draw the Light, Not the Asset [Graphics] | 22,483 | |
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16. | Kirby's Adventure [Game Concepts] | 22,458 | | Kirby's Adventure
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17. | Just Let Them Play! [Planning & Game Design] | 20,923 | | Super Smash Bros. Ultimate
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18. | Game Awards [Grab Bag] | 20,023 | |
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19. | Just Do It Already! [Work Ethic] | 19,508 | | Super Smash Bros. Ultimate
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20. | Exercise While You Game! [Grab Bag] | 18,734 | |
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21. | Try Telling That to the Player [Work Ethic] | 18,058 | |
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22. | Make It "Pop" [Effects] | 18,046 | |
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23. | Kirby Super Star [Game Concepts] | 17,996 | | Kirby Super Star
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24. | The Team Behind Super Smash Bros. Brawl [Grab Bag] | 17,890 | | Super Smash Bros. Brawl
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25. | Too Much is Just Right [Animation] | 17,259 | | Super Smash Bros.
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26. | Super Smash Bros. Melee [Game Concepts] | 16,399 | | Super Smash Bros. Melee
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27. | Game Essence in Role-Playing Games [Game Essence] | 16,064 | |
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28. | Don't Anchor Your Center Point [Design Specifics] | 15,910 | | Super Smash Bros. Ultimate
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29. | Name Files Logically [Programming & Tech] | 15,885 | | Super Smash Bros. Ultimate
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30. | Giving "Weight" to Buttons [Design Specifics] | 15,495 | | Super Smash Bros. Ultimate
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31. | Fun Beyond Game Essence [Game Essence] | 15,313 | |
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32. | That Was Then, This Is Now [Grab Bag] | 15,166 | | Super Smash Bros. Ultimate
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33. | The Price of Games [Grab Bag] | 15,000 | |
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34. | Team Digital or Team Physical? [Grab Bag] | 14,906 | |
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35. | Super Smash Bros. Ultimate [Game Concepts] | 17,000 | | Super Smash Bros. Ultimate
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36. | Development Secrets of the Original Kirby [Grab Bag] | 14,474 | | Kirby's Dream Land
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37. | Sora Ltd. [Grab Bag] | 13,227 | |
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38. | Making a Living Making Games [Planning & Game Design] | 13,049 | |
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39. | Jump Physics [Design Specifics] | 12,474 | | Super Mario Bros.
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40. | The Fiend's Cauldron [Game Essence] | 12,345 | | Kid Icarus: Uprising
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41. | Make the Tempo Match the Game [Audio] | 12,240 | | Super Smash Bros. Ultimate
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42. | Kid Icarus: Uprising [Game Concepts] | 12,234 | | Kid Icarus: Uprising
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43. | Strike a Balance with Sound Effects [Audio] | 12,195 | | Super Smash Bros. for Wii U
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44. | Keeping Rewards in Sight [Planning & Game Design] | 12,052 | |
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45. | Super Smash Bros. Brawl [Game Concepts] | 11,926 | | Super Smash Bros. Brawl
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46. | Let Players Cheat the System [Game Essence] | 11,877 | | Super Smash Bros. Ultimate
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47. | Kirby Air Ride [Game Concepts] | 11,600 | | Kirby Air Ride
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48. | Emphasize Objects with Collision [Graphics] | 11,000 | |
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49. | Storage Tips [Grab Bag] | 12,000 | |
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50. | Sora's Work-From-Home Strategies [Grab Bag] | 10,637 | |
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51. | Do We Really Need Enemies? [Game Essence] | 10,388 | | Super Smash Bros. Ultimate
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52. | Breaking Down Attack Animations [Animation] | 10,207 | | Super Smash Bros. Ultimate
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53. | Writing Game Proposals [Work Ethic] | 10,202 | | Super Smash Bros. Ultimate
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54. | Text Size [UI] | 10,159 | | Super Smash Bros. Ultimate
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55. | Super Smash Bros. for 3DS / Wii U [Game Concepts] | 10,061 | | Super Smash Bros. for Wii U
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56. | Eight Hit Stop Techniques [Design Specifics] | 9,918 | | Super Smash Bros. Ultimate
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57. | Fighter Reveal Videos [Marketing] | 10,000 | | Super Smash Bros. Ultimate
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58. | Making Your Game Easy to Tune [Programming & Tech] | 9,103 | | Super Smash Bros. Ultimate
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59. | Jobs in Game Development [Team Management] | 8,942 | | Super Smash Bros. Ultimate
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60. | Modern Quality of Life Features [UI] | 8,828 | | The Last of Us Part I
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61. | Let Your Characters Shine [Effects] | 8,793 | | Super Smash Bros. Ultimate
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62. | A Small Window Into the World [Planning & Game Design] | 8,605 | | Super Smash Bros. Ultimate
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63. | Good Errands and Bad Errands [Planning & Game Design] | 8,441 | |
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64. | The Basics of Pixel Art [Graphics] | 8,406 | |
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65. | Distinguishing Between Major and Minor Elements [Graphics] | 8,384 | | Super Smash Bros. Ultimate
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66. | Sharing Info Within a Team [Team Management] | 8,380 | | Super Smash Bros. Ultimate
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67. | Competing with the Past [Grab Bag] | 8,350 | | Super Smash Bros. for Wii U
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68. | The Family Computer (and the NES) [Grab Bag] | 8,165 | | Super Mario Bros.
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69. | Meteos [Game Concepts] | 8,150 | | Meteos
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70. | The Shoryuken Command [Game Essence] | 10,000 | |
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71. | The Potential of One Button [Planning & Game Design] | 8,014 | | Super Smash Bros. Ultimate
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72. | Attack Poses [Animation] | 8,002 | | Super Smash Bros. Ultimate
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73. | Canceled Games [Grab Bag] | 7,823 | | Super Smash Bros. Ultimate
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74. | Games and Eye Strain [Grab Bag] | 7,789 | |
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75. | Game Music and Ambient Sounds [Audio] | 7,751 | | Super Smash Bros. Ultimate
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76. | Loading Screens [UI] | 7,670 | | Dx2 Shin Megami Tensei: Liberation
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77. | Listen in Various Environments [Audio] | 7,660 | | Super Smash Bros. Ultimate
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78. | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 7,484 | | Super Smash Bros. Ultimate
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79. | Falling Sells the Feeling of Flight [Game Essence] | 7,403 | |
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80. | Games During My Childhood [Grab Bag] | 7,393 | |
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81. | Say No to Slow! [Design Specifics] | 7,374 | | Super Smash Bros. Ultimate
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82. | Making Lead-ins Instant and Impactful [Animation] | 7,147 | | Super Smash Bros. Ultimate
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83. | Deconstruct, Analyze, and Rebuild [Planning & Game Design] | 7,133 | | Rebuild
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84. | Don't Wait to Speak Your Mind [Team Management] | 7,116 | |
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85. | A Fight Between Live Action and Animation [Graphics] | 6,989 | | Bomb Rush Cyberfunk
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86. | Learn to Count Frames! [Planning & Game Design] | 6,938 | | Super Smash Bros. for Wii U
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87. | Put Parameters in Brackets [Programming & Tech] | 6,785 | |
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88. | Get the Sense of Scale Right [Graphics] | 6,740 | | Final Fantasy XV
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89. | Family BASIC [Programming & Tech] | 6,730 | | Family BASIC
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90. | Supervising Art Through Retouches [Graphics] | 6,712 | |
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91. | Flash, Blast, and Smoke [Effects] | 6,704 | | Super Smash Bros. Ultimate
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92. | Do Competitive Games Have to Be Complex? [Game Essence] | 6,676 | | Super Smash Bros. Ultimate
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93. | How I Stuck With My Column [Work Ethic] | 6,583 | |
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94. | Keep Your Internal Pressure High [Work Ethic] | 6,499 | |
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95. | Prep Your Proposals Hot and Fast [Work Ethic] | 6,359 | | Super Smash Bros. Ultimate
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96. | Bug Testing Never Ends [Team Management] | 6,145 | | Super Smash Bros. Ultimate
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97. | Ten People Can Produce Seven People's Work [Team Management] | 6,075 | |
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98. | An Up-Close Look at Smash Bros. Stages [Graphics] | 6,068 | | Super Smash Bros. Ultimate
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99. | Marketing is Multiplicative [Marketing] | 6,046 | | Super Smash Bros. Ultimate
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100. | Directors Need to Be Unique [Work Ethic] | 6,041 | | Super Smash Bros. Ultimate
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