Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Most Liked Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
1.About This Channel95,000
2.Stop for Big Moments! [Design Specifics]55,139Super Smash Bros. Ultimate
3.My Feline Friend, Fukurashi [Grab Bag]49,112
4.Frame Rates [Planning & Game Design]47,699Super Smash Bros. for Wii U
5.Kirby's Dream Land [Game Concepts]42,747Kirby's Dream Land
6.Risk and Reward [Game Essence]36,733Super Mario Bros.
7.Down with Lag! [Grab Bag]34,361Super Smash Bros. Ultimate
8.Masahiro Sakurai's Creative Works34,000
9.Game Development Isn't a Game [Work Ethic]33,434
10.Super Smash Bros. [Game Concepts]32,900Super Smash Bros.
11.Assigning Animations [Animation]27,893Super Smash Bros. Ultimate
12.Presentations Are All About Speed! [Work Ethic]26,066
13.Clarity vs. Style [UI]24,322
14.Squeeze and Release [Game Essence]23,431Super Smash Bros. Ultimate
15.Draw the Light, Not the Asset [Graphics]22,483
16.Kirby's Adventure [Game Concepts]22,458Kirby's Adventure
17.Just Let Them Play! [Planning & Game Design]20,923Super Smash Bros. Ultimate
18.Game Awards [Grab Bag]20,023
19.Just Do It Already! [Work Ethic]19,508Super Smash Bros. Ultimate
20.Exercise While You Game! [Grab Bag]18,734
21.Try Telling That to the Player [Work Ethic]18,058
22.Make It "Pop" [Effects]18,046
23.Kirby Super Star [Game Concepts]17,996Kirby Super Star
24.The Team Behind Super Smash Bros. Brawl [Grab Bag]17,890Super Smash Bros. Brawl
25.Too Much is Just Right [Animation]17,259Super Smash Bros.
26.Super Smash Bros. Melee [Game Concepts]16,399Super Smash Bros. Melee
27.Game Essence in Role-Playing Games [Game Essence]16,064
28.Don't Anchor Your Center Point [Design Specifics]15,910Super Smash Bros. Ultimate
29.Name Files Logically [Programming & Tech]15,885Super Smash Bros. Ultimate
30.Giving "Weight" to Buttons [Design Specifics]15,495Super Smash Bros. Ultimate
31.Fun Beyond Game Essence [Game Essence]15,313
32.That Was Then, This Is Now [Grab Bag]15,166Super Smash Bros. Ultimate
33.The Price of Games [Grab Bag]15,000
34.Team Digital or Team Physical? [Grab Bag]14,906
35.Super Smash Bros. Ultimate [Game Concepts]17,000Super Smash Bros. Ultimate
36.Development Secrets of the Original Kirby [Grab Bag]14,474Kirby's Dream Land
37.Sora Ltd. [Grab Bag]13,227
38.Making a Living Making Games [Planning & Game Design]13,049
39.Jump Physics [Design Specifics]12,474Super Mario Bros.
40.The Fiend's Cauldron [Game Essence]12,345Kid Icarus: Uprising
41.Make the Tempo Match the Game [Audio]12,240Super Smash Bros. Ultimate
42.Kid Icarus: Uprising [Game Concepts]12,234Kid Icarus: Uprising
43.Strike a Balance with Sound Effects [Audio]12,195Super Smash Bros. for Wii U
44.Keeping Rewards in Sight [Planning & Game Design]12,052
45.Super Smash Bros. Brawl [Game Concepts]11,926Super Smash Bros. Brawl
46.Let Players Cheat the System [Game Essence]11,877Super Smash Bros. Ultimate
47.Kirby Air Ride [Game Concepts]11,600Kirby Air Ride
48.Emphasize Objects with Collision [Graphics]11,000
49.Storage Tips [Grab Bag]12,000
50.Sora's Work-From-Home Strategies [Grab Bag]10,637
51.Do We Really Need Enemies? [Game Essence]10,388Super Smash Bros. Ultimate
52.Breaking Down Attack Animations [Animation]10,207Super Smash Bros. Ultimate
53.Writing Game Proposals [Work Ethic]10,202Super Smash Bros. Ultimate
54.Text Size [UI]10,159Super Smash Bros. Ultimate
55.Super Smash Bros. for 3DS / Wii U [Game Concepts]10,061Super Smash Bros. for Wii U
56.Eight Hit Stop Techniques [Design Specifics]9,918Super Smash Bros. Ultimate
57.Fighter Reveal Videos [Marketing]10,000Super Smash Bros. Ultimate
58.Making Your Game Easy to Tune [Programming & Tech]9,103Super Smash Bros. Ultimate
59.Jobs in Game Development [Team Management]8,942Super Smash Bros. Ultimate
60.Modern Quality of Life Features [UI]8,828The Last of Us Part I
61.Let Your Characters Shine [Effects]8,793Super Smash Bros. Ultimate
62.A Small Window Into the World [Planning & Game Design]8,605Super Smash Bros. Ultimate
63.Good Errands and Bad Errands [Planning & Game Design]8,441
64.The Basics of Pixel Art [Graphics]8,406
65.Distinguishing Between Major and Minor Elements [Graphics]8,384Super Smash Bros. Ultimate
66.Sharing Info Within a Team [Team Management]8,380Super Smash Bros. Ultimate
67.Competing with the Past [Grab Bag]8,350Super Smash Bros. for Wii U
68.The Family Computer (and the NES) [Grab Bag]8,165Super Mario Bros.
69.Meteos [Game Concepts]8,150Meteos
70.The Shoryuken Command [Game Essence]10,000
71.The Potential of One Button [Planning & Game Design]8,014Super Smash Bros. Ultimate
72.Attack Poses [Animation]8,002Super Smash Bros. Ultimate
73.Canceled Games [Grab Bag]7,823Super Smash Bros. Ultimate
74.Games and Eye Strain [Grab Bag]7,789
75.Game Music and Ambient Sounds [Audio]7,751Super Smash Bros. Ultimate
76.Loading Screens [UI]7,670Dx2 Shin Megami Tensei: Liberation
77.Listen in Various Environments [Audio]7,660Super Smash Bros. Ultimate
78.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]7,484Super Smash Bros. Ultimate
79.Falling Sells the Feeling of Flight [Game Essence]7,403
80.Games During My Childhood [Grab Bag]7,393
81.Say No to Slow! [Design Specifics]7,374Super Smash Bros. Ultimate
82.Making Lead-ins Instant and Impactful [Animation]7,147Super Smash Bros. Ultimate
83.Deconstruct, Analyze, and Rebuild [Planning & Game Design]7,133Rebuild
84.Don't Wait to Speak Your Mind [Team Management]7,116
85.A Fight Between Live Action and Animation [Graphics]6,989Bomb Rush Cyberfunk
86.Learn to Count Frames! [Planning & Game Design]6,938Super Smash Bros. for Wii U
87.Put Parameters in Brackets [Programming & Tech]6,785
88.Get the Sense of Scale Right [Graphics]6,740Final Fantasy XV
89.Family BASIC [Programming & Tech]6,730Family BASIC
90.Supervising Art Through Retouches [Graphics]6,712
91.Flash, Blast, and Smoke [Effects]6,704Super Smash Bros. Ultimate
92.Do Competitive Games Have to Be Complex? [Game Essence]6,676Super Smash Bros. Ultimate
93.How I Stuck With My Column [Work Ethic]6,583
94.Keep Your Internal Pressure High [Work Ethic]6,499
95.Prep Your Proposals Hot and Fast [Work Ethic]6,359Super Smash Bros. Ultimate
96.Bug Testing Never Ends [Team Management]6,145Super Smash Bros. Ultimate
97.Ten People Can Produce Seven People's Work [Team Management]6,075
98.An Up-Close Look at Smash Bros. Stages [Graphics]6,068Super Smash Bros. Ultimate
99.Marketing is Multiplicative [Marketing]6,046Super Smash Bros. Ultimate
100.Directors Need to Be Unique [Work Ethic]6,041Super Smash Bros. Ultimate