Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,800,848
Subscribers:
654,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 654 thousand subscribers, publishing 289 videos which altogether total approximately 18.8 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 100 Most Viewed Videos by Masahiro Sakurai on Creating Games


Video TitleViewsCategoryGame
1.About This Channel735,200
2.Stop for Big Moments! [Design Specifics]431,631Super Smash Bros. Ultimate
3.Frame Rates [Planning & Game Design]365,836Super Smash Bros. for Wii U
4.Kirby's Dream Land [Game Concepts]334,271Kirby's Dream Land
5.Super Smash Bros. [Game Concepts]316,849Super Smash Bros.
6.My Feline Friend, Fukurashi [Grab Bag]312,217
7.Masahiro Sakurai's Creative Works309,668
8.Risk and Reward [Game Essence]299,356Super Mario Bros.
9.Down with Lag! [Grab Bag]287,005Super Smash Bros. Ultimate
10.Game Development Isn't a Game [Work Ethic]262,246
11.Assigning Animations [Animation]231,937Super Smash Bros. Ultimate
12.Clarity vs. Style [UI]217,038
13.Mr. Iwata [Grab Bag]214,878
14.Kirby's Adventure [Game Concepts]193,631Kirby's Adventure
15.The Team Behind Super Smash Bros. Brawl [Grab Bag]190,767Super Smash Bros. Brawl
16.Presentations Are All About Speed! [Work Ethic]184,715
17.Squeeze and Release [Game Essence]183,925Super Smash Bros. Ultimate
18.Draw the Light, Not the Asset [Graphics]181,923
19.Super Smash Bros. Ultimate [Game Concepts]167,009Super Smash Bros. Ultimate
20.Just Let Them Play! [Planning & Game Design]166,138Super Smash Bros. Ultimate
21.Game Awards [Grab Bag]164,324
22.Super Smash Bros. Melee [Game Concepts]163,723Super Smash Bros. Melee
23.Kirby Super Star [Game Concepts]155,604Kirby Super Star
24.Too Much is Just Right [Animation]155,477Super Smash Bros.
25.The Price of Games [Grab Bag]150,176
26.Try Telling That to the Player [Work Ethic]148,109
27.Fun Beyond Game Essence [Game Essence]146,417
28.Super Smash Bros. Brawl [Game Concepts]142,967Super Smash Bros. Brawl
29.Team Digital or Team Physical? [Grab Bag]138,650
30.Don't Anchor Your Center Point [Design Specifics]137,271Super Smash Bros. Ultimate
31.Make It "Pop" [Effects]136,411
32.Storage Tips [Grab Bag]133,813
33.Game Essence in Role-Playing Games [Game Essence]133,499
34.Exercise While You Game! [Grab Bag]130,366
35.Giving "Weight" to Buttons [Design Specifics]127,842Super Smash Bros. Ultimate
36.Just Do It Already! [Work Ethic]127,539Super Smash Bros. Ultimate
37.Name Files Logically [Programming & Tech]126,633Super Smash Bros. Ultimate
38.Development Secrets of the Original Kirby [Grab Bag]126,287Kirby's Dream Land
39.Sora Ltd. [Grab Bag]121,076
40.The Fiend's Cauldron [Game Essence]118,581Kid Icarus: Uprising
41.That Was Then, This Is Now [Grab Bag]117,430Super Smash Bros. Ultimate
42.Let Players Cheat the System [Game Essence]116,943Super Smash Bros. Ultimate
43.Kid Icarus: Uprising [Game Concepts]114,093Kid Icarus: Uprising
44.Kirby Air Ride [Game Concepts]110,882Kirby Air Ride
45.Jump Physics [Design Specifics]110,646Super Mario Bros.
46.Super Smash Bros. for 3DS / Wii U [Game Concepts]105,596Super Smash Bros. for Wii U
47.Fighter Reveal Videos [Marketing]103,996Super Smash Bros. Ultimate
48.Emphasize Objects with Collision [Graphics]102,684
49.Making a Living Making Games [Planning & Game Design]102,114
50.Make the Tempo Match the Game [Audio]101,562Super Smash Bros. Ultimate
51.Strike a Balance with Sound Effects [Audio]100,217Super Smash Bros. for Wii U
52.Keeping Rewards in Sight [Planning & Game Design]97,319
53.Modern Quality of Life Features [UI]93,248The Last of Us Part I
54.Text Size [UI]92,175Super Smash Bros. Ultimate
55.Breaking Down Attack Animations [Animation]89,177Super Smash Bros. Ultimate
56.The Shoryuken Command [Game Essence]88,407
57.Sora's Work-From-Home Strategies [Grab Bag]88,388
58.Writing Game Proposals [Work Ethic]86,956Super Smash Bros. Ultimate
59.Do We Really Need Enemies? [Game Essence]85,688Super Smash Bros. Ultimate
60.Eight Hit Stop Techniques [Design Specifics]82,384Super Smash Bros. Ultimate
61.Canceled Games [Grab Bag]79,950Super Smash Bros. Ultimate
62.Making Your Game Easy to Tune [Programming & Tech]79,511Super Smash Bros. Ultimate
63.Meteos [Game Concepts]78,340Meteos
64.Jobs in Game Development [Team Management]78,008Super Smash Bros. Ultimate
65.The Basics of Pixel Art [Graphics]74,489
66.Attack Poses [Animation]73,607Super Smash Bros. Ultimate
67.A Small Window Into the World [Planning & Game Design]73,425Super Smash Bros. Ultimate
68.The Potential of One Button [Planning & Game Design]73,246Super Smash Bros. Ultimate
69.Good Errands and Bad Errands [Planning & Game Design]72,529
70.The Family Computer (and the NES) [Grab Bag]71,845Super Mario Bros.
71.Distinguishing Between Major and Minor Elements [Graphics]71,448Super Smash Bros. Ultimate
72.Sharing Info Within a Team [Team Management]70,992Super Smash Bros. Ultimate
73.Let Your Characters Shine [Effects]69,478Super Smash Bros. Ultimate
74.An Up-Close Look at Smash Bros. Stages [Graphics]69,104Super Smash Bros. Ultimate
75.Say No to Slow! [Design Specifics]67,814Super Smash Bros. Ultimate
76.Loading Screens [UI]67,102Dx2 Shin Megami Tensei: Liberation
77.Do Competitive Games Have to Be Complex? [Game Essence]66,845Super Smash Bros. Ultimate
78.Falling Sells the Feeling of Flight [Game Essence]66,792
79.Avoiding Comparison [Planning & Game Design]65,869
80.Put Parameters in Brackets [Programming & Tech]65,021
81.Game Music and Ambient Sounds [Audio]64,805Super Smash Bros. Ultimate
82.Odds and Ends of Supervising: Sora Edition [Graphics]64,677
83.Up is Down, and Down is Up [Work Ethic]63,718
84.Making Lead-ins Instant and Impactful [Animation]63,324Super Smash Bros. Ultimate
85.Competing with the Past [Grab Bag]63,193Super Smash Bros. for Wii U
86.Learn to Count Frames! [Planning & Game Design]63,171Super Smash Bros. for Wii U
87.Games During My Childhood [Grab Bag]62,817
88.A Fight Between Live Action and Animation [Graphics]61,999Bomb Rush Cyberfunk
89.Listen in Various Environments [Audio]61,239Super Smash Bros. Ultimate
90.Don't Wait to Speak Your Mind [Team Management]60,599
91.Sodatete! Kouchuu Ouja Mushiking [Game Concepts]60,448
92.You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]60,399Super Smash Bros. Ultimate
93.Deconstruct, Analyze, and Rebuild [Planning & Game Design]59,929Rebuild
94.Games and Eye Strain [Grab Bag]59,488
95.Paint an Accurate Picture of Your Game [Marketing]59,467Super Smash Bros.
96.Family BASIC [Programming & Tech]58,640Family BASIC
97.Creators Change, Too [Grab Bag]58,295
98.Get the Sense of Scale Right [Graphics]58,230Final Fantasy XV
99.♪ PRESS START [Grab Bag]58,029
100.Faithfulness Comes First in Licensed Games [Game Essence]57,926