1. | About This Channel | 735,200 | |
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2. | Stop for Big Moments! [Design Specifics] | 431,631 | | Super Smash Bros. Ultimate
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3. | Frame Rates [Planning & Game Design] | 365,836 | | Super Smash Bros. for Wii U
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4. | Kirby's Dream Land [Game Concepts] | 334,271 | | Kirby's Dream Land
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5. | Super Smash Bros. [Game Concepts] | 316,849 | | Super Smash Bros.
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6. | My Feline Friend, Fukurashi [Grab Bag] | 312,217 | |
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7. | Masahiro Sakurai's Creative Works | 309,668 | |
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8. | Risk and Reward [Game Essence] | 299,356 | | Super Mario Bros.
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9. | Down with Lag! [Grab Bag] | 287,005 | | Super Smash Bros. Ultimate
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10. | Game Development Isn't a Game [Work Ethic] | 262,246 | |
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11. | Assigning Animations [Animation] | 231,937 | | Super Smash Bros. Ultimate
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12. | Clarity vs. Style [UI] | 217,038 | |
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13. | Mr. Iwata [Grab Bag] | 214,878 | |
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14. | Kirby's Adventure [Game Concepts] | 193,631 | | Kirby's Adventure
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15. | The Team Behind Super Smash Bros. Brawl [Grab Bag] | 190,767 | | Super Smash Bros. Brawl
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16. | Presentations Are All About Speed! [Work Ethic] | 184,715 | |
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17. | Squeeze and Release [Game Essence] | 183,925 | | Super Smash Bros. Ultimate
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18. | Draw the Light, Not the Asset [Graphics] | 181,923 | |
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19. | Super Smash Bros. Ultimate [Game Concepts] | 167,009 | | Super Smash Bros. Ultimate
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20. | Just Let Them Play! [Planning & Game Design] | 166,138 | | Super Smash Bros. Ultimate
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21. | Game Awards [Grab Bag] | 164,324 | |
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22. | Super Smash Bros. Melee [Game Concepts] | 163,723 | | Super Smash Bros. Melee
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23. | Kirby Super Star [Game Concepts] | 155,604 | | Kirby Super Star
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24. | Too Much is Just Right [Animation] | 155,477 | | Super Smash Bros.
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25. | The Price of Games [Grab Bag] | 150,176 | |
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26. | Try Telling That to the Player [Work Ethic] | 148,109 | |
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27. | Fun Beyond Game Essence [Game Essence] | 146,417 | |
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28. | Super Smash Bros. Brawl [Game Concepts] | 142,967 | | Super Smash Bros. Brawl
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29. | Team Digital or Team Physical? [Grab Bag] | 138,650 | |
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30. | Don't Anchor Your Center Point [Design Specifics] | 137,271 | | Super Smash Bros. Ultimate
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31. | Make It "Pop" [Effects] | 136,411 | |
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32. | Storage Tips [Grab Bag] | 133,813 | |
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33. | Game Essence in Role-Playing Games [Game Essence] | 133,499 | |
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34. | Exercise While You Game! [Grab Bag] | 130,366 | |
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35. | Giving "Weight" to Buttons [Design Specifics] | 127,842 | | Super Smash Bros. Ultimate
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36. | Just Do It Already! [Work Ethic] | 127,539 | | Super Smash Bros. Ultimate
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37. | Name Files Logically [Programming & Tech] | 126,633 | | Super Smash Bros. Ultimate
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38. | Development Secrets of the Original Kirby [Grab Bag] | 126,287 | | Kirby's Dream Land
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39. | Sora Ltd. [Grab Bag] | 121,076 | |
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40. | The Fiend's Cauldron [Game Essence] | 118,581 | | Kid Icarus: Uprising
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41. | That Was Then, This Is Now [Grab Bag] | 117,430 | | Super Smash Bros. Ultimate
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42. | Let Players Cheat the System [Game Essence] | 116,943 | | Super Smash Bros. Ultimate
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43. | Kid Icarus: Uprising [Game Concepts] | 114,093 | | Kid Icarus: Uprising
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44. | Kirby Air Ride [Game Concepts] | 110,882 | | Kirby Air Ride
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45. | Jump Physics [Design Specifics] | 110,646 | | Super Mario Bros.
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46. | Super Smash Bros. for 3DS / Wii U [Game Concepts] | 105,596 | | Super Smash Bros. for Wii U
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47. | Fighter Reveal Videos [Marketing] | 103,996 | | Super Smash Bros. Ultimate
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48. | Emphasize Objects with Collision [Graphics] | 102,684 | |
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49. | Making a Living Making Games [Planning & Game Design] | 102,114 | |
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50. | Make the Tempo Match the Game [Audio] | 101,562 | | Super Smash Bros. Ultimate
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51. | Strike a Balance with Sound Effects [Audio] | 100,217 | | Super Smash Bros. for Wii U
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52. | Keeping Rewards in Sight [Planning & Game Design] | 97,319 | |
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53. | Modern Quality of Life Features [UI] | 93,248 | | The Last of Us Part I
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54. | Text Size [UI] | 92,175 | | Super Smash Bros. Ultimate
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55. | Breaking Down Attack Animations [Animation] | 89,177 | | Super Smash Bros. Ultimate
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56. | The Shoryuken Command [Game Essence] | 88,407 | |
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57. | Sora's Work-From-Home Strategies [Grab Bag] | 88,388 | |
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58. | Writing Game Proposals [Work Ethic] | 86,956 | | Super Smash Bros. Ultimate
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59. | Do We Really Need Enemies? [Game Essence] | 85,688 | | Super Smash Bros. Ultimate
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60. | Eight Hit Stop Techniques [Design Specifics] | 82,384 | | Super Smash Bros. Ultimate
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61. | Canceled Games [Grab Bag] | 79,950 | | Super Smash Bros. Ultimate
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62. | Making Your Game Easy to Tune [Programming & Tech] | 79,511 | | Super Smash Bros. Ultimate
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63. | Meteos [Game Concepts] | 78,340 | | Meteos
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64. | Jobs in Game Development [Team Management] | 78,008 | | Super Smash Bros. Ultimate
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65. | The Basics of Pixel Art [Graphics] | 74,489 | |
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66. | Attack Poses [Animation] | 73,607 | | Super Smash Bros. Ultimate
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67. | A Small Window Into the World [Planning & Game Design] | 73,425 | | Super Smash Bros. Ultimate
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68. | The Potential of One Button [Planning & Game Design] | 73,246 | | Super Smash Bros. Ultimate
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69. | Good Errands and Bad Errands [Planning & Game Design] | 72,529 | |
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70. | The Family Computer (and the NES) [Grab Bag] | 71,845 | | Super Mario Bros.
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71. | Distinguishing Between Major and Minor Elements [Graphics] | 71,448 | | Super Smash Bros. Ultimate
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72. | Sharing Info Within a Team [Team Management] | 70,992 | | Super Smash Bros. Ultimate
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73. | Let Your Characters Shine [Effects] | 69,478 | | Super Smash Bros. Ultimate
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74. | An Up-Close Look at Smash Bros. Stages [Graphics] | 69,104 | | Super Smash Bros. Ultimate
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75. | Say No to Slow! [Design Specifics] | 67,814 | | Super Smash Bros. Ultimate
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76. | Loading Screens [UI] | 67,102 | | Dx2 Shin Megami Tensei: Liberation
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77. | Do Competitive Games Have to Be Complex? [Game Essence] | 66,845 | | Super Smash Bros. Ultimate
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78. | Falling Sells the Feeling of Flight [Game Essence] | 66,792 | |
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79. | Avoiding Comparison [Planning & Game Design] | 65,869 | |
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80. | Put Parameters in Brackets [Programming & Tech] | 65,021 | |
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81. | Game Music and Ambient Sounds [Audio] | 64,805 | | Super Smash Bros. Ultimate
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82. | Odds and Ends of Supervising: Sora Edition [Graphics] | 64,677 | |
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83. | Up is Down, and Down is Up [Work Ethic] | 63,718 | |
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84. | Making Lead-ins Instant and Impactful [Animation] | 63,324 | | Super Smash Bros. Ultimate
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85. | Competing with the Past [Grab Bag] | 63,193 | | Super Smash Bros. for Wii U
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86. | Learn to Count Frames! [Planning & Game Design] | 63,171 | | Super Smash Bros. for Wii U
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87. | Games During My Childhood [Grab Bag] | 62,817 | |
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88. | A Fight Between Live Action and Animation [Graphics] | 61,999 | | Bomb Rush Cyberfunk
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89. | Listen in Various Environments [Audio] | 61,239 | | Super Smash Bros. Ultimate
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90. | Don't Wait to Speak Your Mind [Team Management] | 60,599 | |
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91. | Sodatete! Kouchuu Ouja Mushiking [Game Concepts] | 60,448 | |
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92. | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 60,399 | | Super Smash Bros. Ultimate
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93. | Deconstruct, Analyze, and Rebuild [Planning & Game Design] | 59,929 | | Rebuild
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94. | Games and Eye Strain [Grab Bag] | 59,488 | |
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95. | Paint an Accurate Picture of Your Game [Marketing] | 59,467 | | Super Smash Bros.
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96. | Family BASIC [Programming & Tech] | 58,640 | | Family BASIC
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97. | Creators Change, Too [Grab Bag] | 58,295 | |
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98. | Get the Sense of Scale Right [Graphics] | 58,230 | | Final Fantasy XV
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99. | ♪ PRESS START [Grab Bag] | 58,029 | |
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100. | Faithfulness Comes First in Licensed Games [Game Essence] | 57,926 | |
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