1. | Interview with the Creator of 'Spark The Electric Jester 2' (LakeFeperd) | 53:03 | | Spark the Electric Jester 2
|
2. | How Sleeping Dogs Tackled Hong Kong Identity and Culture | 41:00 | | Sleeping Dogs
|
3. | The Last Days of The Crew | 34:17 | | The Crew 2
|
4. | How Updates Saved Battlefield 4 -- In~Flux Influx | 33:34 | Vlog | Battlefield 4
|
5. | Hi-Rez's Reputation for 'Abandoning' Games - In~Flux Influx | 31:16 | | Global Agenda
|
6. | Team Fortress 2's Changing Identity - In~Flux Influx | 28:33 | | Team Fortress 2
|
7. | An Afternoon With... Journey | 28:23 | | Journey
|
8. | The Last City-Based Assassin's Creed | 28:06 | | Assassin's Creed Syndicate
|
9. | An Afternoon With... Modern PAYDAY 2 | 26:28 | | Payday 2
|
10. | Unvaulting the Original PAYDAY 2 (2013 ver.) | 25:42 | | Payday 2
|
11. | An Afternoon With... Mirror's Edge | 25:12 | | Mirror's Edge
|
12. | When World Of Tanks Tested Its Fans' Commitment - In~Flux Influx | 24:40 | | World of Tanks
|
13. | The Untapped Potential of PAYDAY 2 Builds | 21:10 | | Payday 2
|
14. | What Do Trains (Actually) Add to Games? | 18:34 | | Assassin's Creed Syndicate
|
15. | Follow-Up: The Last Days of The Crew | 16:47 | | The Crew 2
|
16. | The Fact, the Fiction, and the Call of Juarez: Gunslinger | 15:56 | | Call of Juarez: Gunslinger
|
17. | Using Fan Games to Spark a Development Career | 15:37 | | Spark the Electric Jester 2
|
18. | The Hidden Music Mechanics of PAYDAY 2 | 15:27 | | Payday 2
|
19. | The Easiest Ways To Ruin PAYDAY 3 | 15:23 | | Payday 3
|
20. | Friday The 13th and the Importance of Betas | 14:02 | |
|
21. | Breath of the Wild Thrives on Discomfort | 13:10 | | The Legend of Zelda: Breath of the Wild
|
22. | How GTA Online Expects You To Play | 12:41 | | Grand Theft Auto V
|
23. | Gaming's Biggest Company Is Not American | 12:39 | | League of Legends
|
24. | Will PAYDAY 3 Successfully Replace PAYDAY 2? | 12:28 | | Payday 3
|
25. | The Game that Disguised Itself as Call of Duty | 12:20 | | Singularity
|
26. | Titanfall 2 Is More Faithful to Mirror's Edge Than Mirror's Edge: Catalyst Is | 11:12 | | Mirror's Edge Catalyst
|
27. | Two Platforms In One Box - The Unique Case Of Rodea: The Sky Soldier | 10:23 | | Rodea the Sky Soldier
|
28. | How Poor Communication Can Kill Games | 10:21 | | No Man's Sky
|
29. | Overwatch and Social Gaming | 10:10 | | Overwatch 2
|
30. | Long Live 3-Player Co-op? | 10:08 | | Rainbow Six Extraction
|
31. | Interesting Health and Lives Systems | 9:57 | | Dark Souls
|
32. | Activision is Worryingly Similar to THQ | 9:41 | | Call of Duty: Infinite Warfare
|
33. | Design In Music-Based Games | 8:46 | |
|
34. | How Payday: The Heist's ARG Was Solved - In~Flux Interim | 8:41 | | Payday: The Heist
|
35. | Splitgate Impressions - Halo, but with Portal guns | 8:17 | | Splitgate
|
36. | Games Have Become Harder to Recommend | 8:15 | | Beat Saber
|
37. | Games That Greatly Improved With Time | 8:10 | | Battlefield 3
|
38. | The Last Days of the Wii U and 3DS | 8:06 | | Yoshi's Woolly World
|
39. | When Game Assets Take Precedence | 7:25 | | Sleeping Dogs
|
40. | The Decline of Pre-Release Hype | 6:54 | | Watch Dogs 2
|
41. | OutRun 2's Drift & Staying Relevant | 6:44 | | OutRun 2
|
42. | The One Button That Ruined Mirror's Edge: Catalyst (For Me) | 5:59 | | Mirror's Edge Catalyst
|
43. | 1-2-Switch May Limit the Potential of the Switch | 5:54 | | 1-2-Switch
|
44. | PAYDAY 2 and Power Creep | 5:46 | | Payday 2
|
45. | Interview with the Fan Who Made Tribes: Ascend Modding Possible | 5:32 | | Tribes: Ascend
|
46. | What is Ludonarrative Dissonance? | 5:28 | | Sleeping Dogs
|
47. | How Titanfall 2's Slidehop Changed the Campaign | 5:21 | | Titanfall 2
|
48. | ARK's Rocky Relationship with Its Fans | 4:55 | | Ark: Survival Evolved
|
49. | Refined Vs Experimental; Mario Vs Sonic | 4:28 | | Sonic Forces
|
50. | The Value In Video Game Escapism | 3:45 | | The Legend of Zelda: Twilight Princess
|
51. | A Concise Guide to Steam Sales | 3:33 | Guide | The Elder Scrolls Online
|
52. | The Crew multiplayer is unhinged | 0:56 | | The Crew
|
53. | How Half-Life Can Be Warped Into Peak Comedy | 0:00 | | Half-Life
|
54. | Great Games Writing Is Still Here - It’s in Magazines | 0:00 | |
|
55. | "Do you remember where the thumbnail location was on the map?" | 0:00 | |
|