1. | The Hidden Music Mechanics of PAYDAY 2 | 367,506 | | Payday 2
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2. | Unvaulting the Original PAYDAY 2 (2013 ver.) | 112,877 | | Payday 2
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3. | The Last Days of The Crew | 101,629 | | The Crew 2
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4. | The Easiest Ways To Ruin PAYDAY 3 | 32,303 | | Payday 3
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5. | The Untapped Potential of PAYDAY 2 Builds | 21,255 | | Payday 2
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6. | How GTA Online Expects You To Play | 19,762 | | Grand Theft Auto V
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7. | How Payday: The Heist's ARG Was Solved - In~Flux Interim | 18,277 | | Payday: The Heist
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8. | Will PAYDAY 3 Successfully Replace PAYDAY 2? | 16,579 | | Payday 3
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9. | Hi-Rez's Reputation for 'Abandoning' Games - In~Flux Influx | 14,603 | | Global Agenda
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10. | Using Fan Games to Spark a Development Career | 11,187 | | Spark the Electric Jester 2
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11. | An Afternoon With... Modern PAYDAY 2 | 10,057 | | Payday 2
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12. | What is Ludonarrative Dissonance? | 9,472 | | Sleeping Dogs
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13. | How Sleeping Dogs Tackled Hong Kong Identity and Culture | 5,887 | | Sleeping Dogs
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14. | OutRun 2's Drift & Staying Relevant | 5,735 | | OutRun 2
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15. | Follow-Up: The Last Days of The Crew | 5,223 | | The Crew 2
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16. | Friday The 13th and the Importance of Betas | 4,432 | |
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17. | Interview with the Creator of 'Spark The Electric Jester 2' (LakeFeperd) | 4,027 | | Spark the Electric Jester 2
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18. | The Game that Disguised Itself as Call of Duty | 2,303 | | Singularity
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19. | A Concise Guide to Steam Sales | 2,292 | Guide | The Elder Scrolls Online
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20. | The Last City-Based Assassin's Creed | 2,216 | | Assassin's Creed Syndicate
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21. | Team Fortress 2's Changing Identity - In~Flux Influx | 2,100 | | Team Fortress 2
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22. | Titanfall 2 Is More Faithful to Mirror's Edge Than Mirror's Edge: Catalyst Is | 1,912 | | Mirror's Edge Catalyst
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23. | What Do Trains (Actually) Add to Games? | 1,871 | | Assassin's Creed Syndicate
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24. | Games Have Become Harder to Recommend | 1,640 | | Beat Saber
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25. | Activision is Worryingly Similar to THQ | 1,628 | | Call of Duty: Infinite Warfare
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26. | The Fact, the Fiction, and the Call of Juarez: Gunslinger | 1,363 | | Call of Juarez: Gunslinger
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27. | Gaming's Biggest Company Is Not American | 1,309 | | League of Legends
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28. | Interview with the Fan Who Made Tribes: Ascend Modding Possible | 1,234 | | Tribes: Ascend
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29. | An Afternoon With... Mirror's Edge | 1,186 | | Mirror's Edge
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30. | Great Games Writing Is Still Here - It’s in Magazines | 998 | |
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31. | Long Live 3-Player Co-op? | 883 | | Rainbow Six Extraction
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32. | "Do you remember where the thumbnail location was on the map?" | 734 | |
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33. | PAYDAY 2 and Power Creep | 720 | | Payday 2
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34. | When World Of Tanks Tested Its Fans' Commitment - In~Flux Influx | 683 | | World of Tanks
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35. | An Afternoon With... Journey | 669 | | Journey
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36. | The Decline of Pre-Release Hype | 589 | | Watch Dogs 2
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37. | How Updates Saved Battlefield 4 -- In~Flux Influx | 555 | Vlog | Battlefield 4
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38. | The Crew multiplayer is unhinged | 553 | | The Crew
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39. | Design In Music-Based Games | 534 | |
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40. | The One Button That Ruined Mirror's Edge: Catalyst (For Me) | 491 | | Mirror's Edge Catalyst
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41. | How Half-Life Can Be Warped Into Peak Comedy | 476 | | Half-Life
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42. | ARK's Rocky Relationship with Its Fans | 457 | | Ark: Survival Evolved
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43. | The Value In Video Game Escapism | 457 | | The Legend of Zelda: Twilight Princess
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44. | Splitgate Impressions - Halo, but with Portal guns | 457 | | Splitgate
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45. | Two Platforms In One Box - The Unique Case Of Rodea: The Sky Soldier | 362 | | Rodea the Sky Soldier
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46. | 1-2-Switch May Limit the Potential of the Switch | 337 | | 1-2-Switch
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47. | Interesting Health and Lives Systems | 288 | | Dark Souls
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48. | How Titanfall 2's Slidehop Changed the Campaign | 253 | | Titanfall 2
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49. | Games That Greatly Improved With Time | 231 | | Battlefield 3
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50. | Overwatch and Social Gaming | 203 | | Overwatch 2
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51. | The Last Days of the Wii U and 3DS | 191 | | Yoshi's Woolly World
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52. | When Game Assets Take Precedence | 160 | | Sleeping Dogs
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53. | Refined Vs Experimental; Mario Vs Sonic | 137 | | Sonic Forces
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54. | Breath of the Wild Thrives on Discomfort | 136 | | The Legend of Zelda: Breath of the Wild
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55. | How Poor Communication Can Kill Games | 132 | | No Man's Sky
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