101. | Let's Mod Space Engineers: Block Mod #1 | 85 | | Space Engineers
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102. | What's an Interactive Narrative? | 85 | |
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103. | Using and Misusing Existing Assets | 85 | |
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104. | Game Engineering: Scoping Issues | 84 | |
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105. | Mission Design | 83 | |
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106. | City Building Techniques (Watch_Dogs 2) | 82 | | Watch Dogs 2
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107. | Procgen Foundations | 82 | |
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108. | Mulaka: Designing Wilderness Levels | 81 | | Mulaka
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109. | Anticipating Introductions | 81 | |
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110. | Stormworks: Advanced Submarines | 81 | | Stormworks: Build and Rescue
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111. | Creating in Unity #1: Controls and Levels | 80 | | Unreal
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112. | ZBrush to Unity 3: Advanced Retopo | 80 | |
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113. | Player Agency and Narratives | 80 | |
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114. | Photorealism vs Art Direction | 79 | |
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115. | Switching Engines | 86 | |
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116. | Skyrim: Heightmaps and Meshes | 78 | | The Elder Scrolls V: Skyrim
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117. | Program Your Game: Control Stacks | 78 | |
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118. | Hardspace: Shipbreaker and Game Dev | 78 | | Hardspace: Shipbreaker
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119. | Dragon Quest 11 Level Design: Cobblestone | 77 | | Dragon Quest XI
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120. | UI Lists #3: Let's Program Unity | 77 | |
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121. | Heaven's Vault #01 | 77 | | Heaven's Vault
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122. | Learn to Play Amazing Cultivation Simulator | 76 | | Amazing Cultivation Simulator
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123. | Concrete Play: Health | 76 | |
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124. | Planning RPG Stories with Arcs | 76 | |
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125. | Concrete Play #9: Writing Basics | 76 | |
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126. | Lighting problems in Unreal and their fixes | 76 | | Unreal
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127. | Detailed Analysis: Life Is Strange 03 | 75 | | Life Is Strange
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128. | Creating in Unity #2: Interactive Objects Intro | 75 | |
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129. | Developing in Unreal | 75 | | Unreal
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130. | Dragon Quest 11 Level Design: Setting Out | 75 | | Dragon Quest XI
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131. | Concrete Play #6: Level Planning | 75 | |
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132. | Variation Basics! | 74 | |
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133. | Minecraft Mech #7: Let's Program | 74 | | Minecraft
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134. | Basic Pacing! | 80 | |
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135. | RPG Writing: Chapters | 72 | |
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136. | Narrative Structure for Games | 72 | |
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137. | Lessons Are Strange: Dialog Blocking | 72 | Vlog |
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138. | Unity UI: The Nine Slice | 72 | |
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139. | The Pokemon Problem: Making Content Matter | 72 | |
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140. | RPG Town Design featuring Outer Worlds | 71 | | The Outer Worlds
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141. | Minecraft Mech #6: Let's Program | 71 | | Minecraft
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142. | Open World RPG Quest Design | 71 | |
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143. | Build Levels out of Other People's Stuff | 71 | |
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144. | Concrete Play #4: Conceits | 71 | |
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145. | Game Design: Choices Aren't Choices | 71 | |
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146. | UI Lists #5: Let's Program Unity | 70 | |
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147. | Oldschool RPG Lessons: Numbers Go Up | 70 | |
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148. | Minecraft Mech #8: Let's Program | 70 | | Minecraft
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149. | XPAR Modular Energy Mod (Space Engineers) | 68 | | Space Engineers
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150. | Tutorial: Minecraft in Unity #2 (Player IO) | 68 | Tutorial | Minecraft
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151. | Babar (Multiplayer Survival Space Engineers) | 68 | | Space Engineers
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152. | Voxel Optimization, The Space Engineers Way | 67 | | Space Engineers
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153. | Unity UI: Highlander Menus | 67 | |
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154. | How to Make Players Care | 67 | |
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155. | Avoiding Fiat Writing | 75 | |
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156. | Constructive Choices | 67 | |
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157. | Space Engineers Ultra-Long-Range Communications | 66 | | Space Engineers
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158. | Stanley's Parables (Intro) | 66 | |
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159. | Dialog Is Strange 01: Time-less Writing | 66 | Vlog |
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160. | Woah Neva- ?!?!? WHAT?! WHAT?!!?! | 66 | | Fallout 4
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161. | The "Vignettepunk" Microgenre (featuring Sludge Life) | 66 | |
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162. | Layered Complexity | 66 | |
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163. | Creating in Unity #6: Advanced UnityEventing | 65 | |
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164. | Designing Numbers-Go-Up Games | 65 | Discussion |
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165. | Let's Program RPG #28: ScriptableObjects | 65 | |
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166. | Manga Studio 5 Brush Guide | 64 | Guide |
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167. | Context Planning as Gameplay | 64 | |
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168. | The Hihat (Weird Thruster Tricks in Space Engineers) | 63 | | Space Engineers
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169. | Making Visual Novels: IDE Ideas | 63 | |
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170. | Dialog Is Strange 2: The Big Lesson | 63 | Vlog |
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171. | Heliodor's Design and Reusable Assets: Dragon Quest 11 Level Design | 63 | | Dragon Quest XI
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172. | Playing with Villains | 63 | |
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173. | Minecraft Mech #11: Let's Program | 63 | | Minecraft
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174. | Minecraft Mech #9: Let's Program | 62 | | Minecraft
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175. | UI Lists #4: Let's Program Unity | 62 | |
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176. | Let's Analyze Control! 01 | 62 | |
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177. | Perception of Progression | 61 | |
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178. | Stormworks: Hydra Skyfortress | 60 | | Stormworks: Build and Rescue
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179. | Introducing Introductions! | 60 | |
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180. | Designing RPGs: Selling the Adventure | 60 | |
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181. | Elea: How Not To Write | 60 | |
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182. | Walking Sims vs Visual Novels | 59 | |
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183. | Echoes of the Eye Tips (Spoiler-Lite) | 59 | |
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184. | Detailed Analysis: Life Is Strange 04 | 59 | | Life Is Strange
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185. | Deep & Wide Gameplay | 59 | |
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186. | Concrete Play: Framing Devices | 59 | |
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187. | Minecraft Mech #13: Let's Program | 59 | | Minecraft
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188. | Particle Hair Pipeline Tips | 58 | |
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189. | Cyberpunk 2077 Analysis: City Assets | 58 | | Cyberpunk 2077
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190. | Crafting Minigames | 58 | |
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191. | Let's Program an RPG #1 | 58 | |
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192. | Building Beautiful Bases | 57 | |
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193. | What's a Context Engine? | 57 | |
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194. | Structuring Travel in RPGs | 71 | |
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195. | Minecraft Mech #10: Let's Program | 57 | | Minecraft
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196. | Skill Checks and Role Playing | 58 | |
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197. | Themes Are Strange | 56 | |
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198. | Concrete Play #10: Pacing | 56 | |
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199. | Putting People Into Unreal | 56 | | Unreal
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200. | Unity Memory Leak | 56 | |
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