Craig Perko

Craig Perko

Views:
2,341,345
Subscribers:
15,400
Videos:
1,483
Duration:
13:14:09:49

Craig Perko is a content creator on YouTube with approximately 15.4 thousand subscribers, publishing over 1.48 thousand videos which altogether total around 2.34 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCFL6-QAPmuin1iXUY1MEe0g





Top 200 Most Liked Videos by Craig Perko


Video TitleRatingCategoryGame
101.Let's Mod Space Engineers: Block Mod #185Space Engineers
102.What's an Interactive Narrative?85
103.Using and Misusing Existing Assets85
104.Game Engineering: Scoping Issues84
105.Mission Design83
106.City Building Techniques (Watch_Dogs 2)82Watch Dogs 2
107.Procgen Foundations82
108.Mulaka: Designing Wilderness Levels81Mulaka
109.Anticipating Introductions81
110.Stormworks: Advanced Submarines81Stormworks: Build and Rescue
111.Creating in Unity #1: Controls and Levels80Unreal
112.ZBrush to Unity 3: Advanced Retopo80
113.Player Agency and Narratives80
114.Photorealism vs Art Direction79
115.Switching Engines86
116.Skyrim: Heightmaps and Meshes78The Elder Scrolls V: Skyrim
117.Program Your Game: Control Stacks78
118.Hardspace: Shipbreaker and Game Dev78Hardspace: Shipbreaker
119.Dragon Quest 11 Level Design: Cobblestone77Dragon Quest XI
120.UI Lists #3: Let's Program Unity77
121.Heaven's Vault #0177Heaven's Vault
122.Learn to Play Amazing Cultivation Simulator76Amazing Cultivation Simulator
123.Concrete Play: Health76
124.Planning RPG Stories with Arcs76
125.Concrete Play #9: Writing Basics76
126.Lighting problems in Unreal and their fixes76Unreal
127.Detailed Analysis: Life Is Strange 0375Life Is Strange
128.Creating in Unity #2: Interactive Objects Intro75
129.Developing in Unreal75Unreal
130.Dragon Quest 11 Level Design: Setting Out75Dragon Quest XI
131.Concrete Play #6: Level Planning75
132.Variation Basics!74
133.Minecraft Mech #7: Let's Program74Minecraft
134.Basic Pacing!80
135.RPG Writing: Chapters72
136.Narrative Structure for Games72
137.Lessons Are Strange: Dialog Blocking72Vlog
138.Unity UI: The Nine Slice72
139.The Pokemon Problem: Making Content Matter72
140.RPG Town Design featuring Outer Worlds71The Outer Worlds
141.Minecraft Mech #6: Let's Program71Minecraft
142.Open World RPG Quest Design71
143.Build Levels out of Other People's Stuff71
144.Concrete Play #4: Conceits71
145.Game Design: Choices Aren't Choices71
146.UI Lists #5: Let's Program Unity70
147.Oldschool RPG Lessons: Numbers Go Up70
148.Minecraft Mech #8: Let's Program70Minecraft
149.XPAR Modular Energy Mod (Space Engineers)68Space Engineers
150.Tutorial: Minecraft in Unity #2 (Player IO)68TutorialMinecraft
151.Babar (Multiplayer Survival Space Engineers)68Space Engineers
152.Voxel Optimization, The Space Engineers Way67Space Engineers
153.Unity UI: Highlander Menus67
154.How to Make Players Care67
155.Avoiding Fiat Writing75
156.Constructive Choices67
157.Space Engineers Ultra-Long-Range Communications66Space Engineers
158.Stanley's Parables (Intro)66
159.Dialog Is Strange 01: Time-less Writing66Vlog
160.Woah Neva- ?!?!? WHAT?! WHAT?!!?!66Fallout 4
161.The "Vignettepunk" Microgenre (featuring Sludge Life)66
162.Layered Complexity66
163.Creating in Unity #6: Advanced UnityEventing65
164.Designing Numbers-Go-Up Games65Discussion
165.Let's Program RPG #28: ScriptableObjects65
166.Manga Studio 5 Brush Guide64Guide
167.Context Planning as Gameplay64
168.The Hihat (Weird Thruster Tricks in Space Engineers)63Space Engineers
169.Making Visual Novels: IDE Ideas63
170.Dialog Is Strange 2: The Big Lesson63Vlog
171.Heliodor's Design and Reusable Assets: Dragon Quest 11 Level Design63Dragon Quest XI
172.Playing with Villains63
173.Minecraft Mech #11: Let's Program63Minecraft
174.Minecraft Mech #9: Let's Program62Minecraft
175.UI Lists #4: Let's Program Unity62
176.Let's Analyze Control! 0162
177.Perception of Progression61
178.Stormworks: Hydra Skyfortress60Stormworks: Build and Rescue
179.Introducing Introductions!60
180.Designing RPGs: Selling the Adventure60
181.Elea: How Not To Write60
182.Walking Sims vs Visual Novels59
183.Echoes of the Eye Tips (Spoiler-Lite)59
184.Detailed Analysis: Life Is Strange 0459Life Is Strange
185.Deep & Wide Gameplay59
186.Concrete Play: Framing Devices59
187.Minecraft Mech #13: Let's Program59Minecraft
188.Particle Hair Pipeline Tips58
189.Cyberpunk 2077 Analysis: City Assets58Cyberpunk 2077
190.Crafting Minigames58
191.Let's Program an RPG #158
192.Building Beautiful Bases57
193.What's a Context Engine?57
194.Structuring Travel in RPGs71
195.Minecraft Mech #10: Let's Program57Minecraft
196.Skill Checks and Role Playing58
197.Themes Are Strange56
198.Concrete Play #10: Pacing56
199.Putting People Into Unreal56Unreal
200.Unity Memory Leak56