101. | Making that Mudtest mod | 57:57 | |
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102. | Making Joe the cardboard cutout mod | 57:40 | |
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103. | How I made the Tornado Mod for BeamNG | 57:36 | |
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104. | Terrain Paint PBR - Base Macro Detail Explained | 57:23 | |
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105. | Some questions answered... from comments | 57:10 | |
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106. | Adding Scratches to Cars - How 2 - BeamNG | 57:09 | | BeamNG.drive
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107. | Got to be Even More Careful - A Different Pothole | 56:28 | | BeamNG.drive
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108. | Taking a 3d model from Sketchfab and making a terrain block from it. - No Audio | 56:25 | |
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109. | Gear That Brakes - Testing | 56:19 | | BeamNG.drive
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110. | Question - How do you make Water Portal ? | 56:10 | | BeamNG.drive
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111. | Making a Flood River in Blender for BeamNG | 56:04 | |
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112. | 6-2-21 - One Hour of working on Ukraine Rallycross | 55:20 | | BeamNG.drive
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113. | Adding this DJ to the Pickup - Not narrated. | 55:17 | |
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114. | Beach Work | 54:58 | |
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115. | Making the Mini Game - Ice Sheet Mod and Very Basic Track included seen in video | 54:42 | | BeamNG.drive
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116. | Working on Blender Mod - Adding a power cord with particles (cosmetic) | 54:33 | |
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117. | Baking High Poly Normals in Blender for Low Poly Objects in BeamNG | 54:09 | |
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118. | Making armature(bones) for a monster model in Blender to run in BeamNG - Part 1 | 53:58 | |
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119. | . | 53:39 | |
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120. | Test | 53:32 | |
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121. | Making TF2 Heavy - Adding Lower Arm and Hand - 4th Video | 53:23 | | Team Fortress 2
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122. | First attempt at remaking grass from other game | 52:46 | |
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123. | Animating simple objects for BeamNG and explanation to the collision mesh with them | 52:39 | |
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124. | New Slides - How to make in Blender | 52:29 | | BeamNG.drive
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125. | Making Cube Jbeam - W/Audio | 52:02 | |
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126. | Making Thomas the Train Mod for ATV - BeamNG | 51:46 | |
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127. | Hammer Time | 51:43 | | BeamNG.drive
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128. | How I made "Lava Blob/Lava2" Mod for BeamNG | 51:27 | |
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129. | Modeling a simple Bush - with link in description to the assets used | 51:10 | |
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130. | Photo to Blender to BeamNG - Modeling done in Blender | 51:06 | |
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131. | Twisted Metal Weapon - Emailed Question | 50:44 | |
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132. | Testing a Mod - It does suck for real... Not Robins Mod.. hehe, Mine. | 50:32 | | BeamNG.drive
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133. | Using Curves in Blender to make tubes to drive in for BeamNG | 50:17 | |
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134. | Adding Mario Driver to the Wendover - MOD | 50:07 | | BeamNG.drive
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135. | Making PBR Terrain Paints w/Textures to follow along with | 49:52 | |
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136. | Fixing Parsing Error & Making That Big Slab Rock Mod | 49:51 | |
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137. | Working on Particles - BeamNG | 49:05 | | BeamNG.drive
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138. | Donkey Kong - Creation - Part 2 | 48:57 | | Donkey Kong
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139. | How to cut the ground for the Wide Spinning Tire Mod - Tool Included in Description | 48:21 | Tutorial |
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140. | Jungle Rock Island - With a Tornado - Level - Video shows how I added it | 48:20 | | BeamNG.drive
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141. | Making a Lava Speedbump in Blender for BeamNG - Track Asset | 48:05 | |
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142. | How to Add Spiderman Dummy to a car's roof in BeamNG | 47:16 | | BeamNG.drive
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143. | How to make the most Basic Mod - Essential files included | 47:14 | | BeamNG.drive
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144. | Google Earth to BeamNG - Russia track WIP | 46:47 | | BeamNG.drive
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145. | Coping grass from one level to another - Read Description before watching | 46:09 | |
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146. | Making a Mod - BeamNG - Skyscraper | 45:56 | |
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147. | Making a decal, some terrain work. Decal Texture on Onedrive, see below | 45:54 | |
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148. | Working on a T-80 tank for someone - Replace Track and Wheels | 45:51 | | War Thunder
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149. | Making a Barrel Boat - BeamNG | 45:43 | |
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150. | Making TF2 Heavy - Head and Torso - First Video | 45:26 | | Team Fortress 2
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151. | Blending Waterfall from Blender to Terrain in BeamNG | 45:21 | |
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152. | How to add Mater to BeamNG - Using Agent_Y's Resizable ETK Mod | 45:12 | | BeamNG.drive
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153. | Decorating the cake 🎂 | 44:50 | |
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154. | Understanding Decals in BeamNG | 44:31 | | BeamNG.drive
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155. | Moving Roads in BeamNG - Question from Comments | 44:28 | | BeamNG.drive
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156. | Bridge That Breaks - Mod - Adding road to steel support beams | 44:22 | |
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157. | "Help, my level wont load!" - Question from Email - BeamNG - Free Starter Map | 44:16 | | BeamNG.drive
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158. | Real Rock to BeamNG | 44:12 | |
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159. | Cheese Wheel Cart - Part 1 - BeamNG | 44:08 | | BeamNG.drive
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160. | Deep Dive into Level Packing with Props that load in Freeroam - 1/2 way figured it out | 43:45 | | BeamNG.drive
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161. | How I made the Distorted Reality (moving road) Mod | 43:41 | |
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162. | Adding 4 pieces to destruction bridge | 43:39 | |
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163. | Making a Cattle Gate in Blender for BeamNG - Track Asset/DAE | 43:23 | |
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164. | Some of the testing and tweaking of new particles | 43:22 | |
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165. | Tirewall attempt - It's not good | 43:18 | | BeamNG.drive
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166. | The only 2 ways I know to make a city for BeamNG - For Distant Scenery. | 43:12 | |
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167. | How to make Basic Jbeam for Mater | 42:44 | |
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168. | Working on this Dummy Mod - BeamNG | 42:24 | |
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169. | The ramblings of Mesh Road vs Painting Terrain, a crappy loop, Ai Traffic where you want it. | 42:13 | |
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170. | Catapult - Day 2 | 42:09 | | BeamNG.drive
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171. | Had this idea for Volcano Smoke - Early testing of idea | 42:04 | |
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172. | PBR Terrain Paint - From Quixel Megascans | 41:58 | |
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173. | How to make a Windmill in Blender for BeamNG - see description | 41:47 | Guide |
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174. | This is why I decided not to merge two levels. This is just the decals | 41:36 | |
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175. | Make obect in Blender for BeamNG | 41:26 | |
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176. | Making a Chain Jbeam Mod - BeamNG | 41:11 | |
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177. | Describe and show 3 animation types, textures, track objects, mods | 40:44 | Show |
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178. | Working on Walters Arena... | 40:39 | | Unreal
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179. | Editing the Dummy UV's for Re-Texture - The way I know of - BeamNG | 40:30 | |
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180. | Making TF2 Heavy - Pelvis, Upper, Lower Leg - 4th Video | 40:26 | | Team Fortress 2
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181. | Making a Spike Strip Mod for BeamNG - Part 1 | 40:13 | |
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182. | Making a loop in Blender for BeamNG - see description | 40:13 | |
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183. | Slide Creation....Track Asset 3 DAE's in link of various track pieces | 40:11 | | Creation
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184. | Making a Comet Mod | 39:50 | |
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185. | Funny Money - How I made it - Start to Finish - BeamNG | 39:48 | |
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186. | Cop Driver added to Hopper - No talking your volume is okay :D | 39:21 | |
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187. | Emailed Question - How can I make this slide... - Water Slide - Track Asset | 39:12 | |
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188. | Testing "CrashGrounds 1.5" | 39:09 | | BeamNG.drive
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189. | Logs on Flatbed - Testing | 39:08 | Vlog |
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190. | Unedited raw tutorial -Google to Beam and everything in-between - Including problems along the way | 39:02 | |
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191. | Making Different Engine Colors - For Props - Question from Comments - BeamNG | 39:00 | |
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192. | Making TF2 Heavy - Adding Left Arm - 2nd Video | 38:56 | | Team Fortress 2
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193. | Making a Speedbump in Blender for BeamNG | 38:28 | |
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194. | How to make 3d Normals for Tire Track Decals with Blender for BeamNG | 38:03 | |
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195. | Solution to Changing Wheel/Tire Size - Jbeam and Mesh/DAE | 38:02 | | BeamNG.drive
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196. | Making a Duck Mod - Sorry Mic went out | 38:01 | |
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197. | Two ways that work for animating people and not deforming in game. | 37:56 | |
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198. | Human Dummy Mod - Adding more parts - | 37:49 | |
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199. | How I made Log Loops in Blender for BeamNG | 37:28 | |
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200. | Making TF2 Heavy - Adding Right Upper Arm - 3rd Video | 37:17 | | Team Fortress 2
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