1. | Emisión en directo de Crystal_ | 0 | |
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2. | Pokemon Pyrite - Virtual Trainers in the Trainer House | 16 | |
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3. | Pokemon Pyrite - Trainer Pokemon with EVs (sort of) | 18 | |
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4. | Pokemon Pyrite - Urkio and Raikou | 19 | |
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5. | Pokemon Pyrite - Money Lost and Experience | 19 | |
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6. | Pokemon Red - Map and event data glitching | 23 | | Pokémon Red and Blue
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7. | Pokemon Pyrite - Battle against rival (in Kanto) | 24 | |
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8. | Pokemon R/B/Y - Unused double / halve stats functions | 25 | |
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9. | Pokemon G/S/C - Damage Calculation with Critical Hits | 26 | |
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10. | Pokemon Pyrite - Locked in the Gym! | 28 | |
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11. | Pokemon Pyrite - Modified Obedience System | 32 | |
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12. | Super Mario Bros DX Corruption | 34 | | Super Mario Bros. Deluxe
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13. | Pokemon Script Epic Fail! | 35 | |
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14. | Pokemon Crystal - Number of signposts byte glitching | 35 | | Pokémon Crystal
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15. | Pokemon Red / Blue - Unused (Glitch) Move Effects | 36 | | Pokémon Red and Blue
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16. | Why the Kingdras and ?'s in the Bad Clone / Celebi glitch | 41 | |
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17. | Pokemon Red - Data Corruption (2) | 43 | | Pokémon Red and Blue
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18. | Pokemon Crystal - Random messing around with scripts | 43 | | Pokémon Crystal
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19. | Pokemon R/B/Y - Possible stat modifier AI oversight | 44 | |
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20. | Pokemon Pyrite - Badge Level Cap | 44 | |
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21. | Pokemon Red - Who is that Pokemon? (ASM hack) | 44 | | Pokémon Red and Blue
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22. | Pokemon G/S/C - Emergency Daylight Saving Time script | 44 | |
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23. | Pokemon Red/Blue - The curious case of Glitch Pokemon EA | 46 | | Pokémon Red and Blue
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24. | This is how Pokemon (asm) hacking looks like | 46 | |
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25. | [APRIL FOOLS] Pokemon R/B/Y - Bide + Attack Twice effect glitch | 47 | |
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26. | Pokemon Red - Some music I ran into... | 47 | | Pokémon Red and Blue
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27. | Pokemon Blue - Loading random glitched move data | 51 | | Pokémon Red and Blue
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28. | Pokemon Red/Blue - Bill's PC text delay oversight | 52 | | Pokémon Red and Blue
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29. | The glitched Pokemon League challenge (Part 3) | 52 | |
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30. | Pokemon 'Random Team Generator' Crystal 2.0 | 52 | |
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31. | Pokemon Pyrite - Seafoam Islands and a familiar Gym | 53 | |
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32. | Pokemon Pyrite - All shiny sprites | 54 | |
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33. | Pokemon G/S - Messing up the graphics; coin case arbitrary code execution | 55 | |
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34. | Pokemon Red/Blue - Arbitrary code execution with glitch move TM42 | 60 | | Pokémon Red and Blue
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35. | Pokemon R/B/Y - Haze + Sleep/Freeze + Multiple Turn Move glitch | 62 | |
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36. | Pokemon R/B/Y - Bide damage glitches | 63 | |
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37. | Pokemon R/B/Y - Rage and Thrash / Petal Dance accuracy bug | 64 | |
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38. | Pokemon Crystal - Randomizing attack's effect commands | 64 | | Pokémon Crystal
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39. | Pokemon G/S/C - Unused Status Prevention Item Effects | 67 | |
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40. | Pokemon R/B/Y - Paralysis / Freeze / Burn side effects immunities | 68 | |
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41. | Pokemon Crystal - Where are we traveling to? | 68 | | Pokémon Crystal
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42. | Pokemon G/S/C - Mean Look / Toxic AI oversight | 69 | |
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43. | Pokemon R/B/Y - Paralysis / Burn stat drops stacking glitch | 70 | | Pokémon Yellow
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44. | The glitched Pokemon League challenge (Part 2) | 76 | |
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45. | Pokemon R/B/Y - Dealing 0 damage | 78 | |
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46. | Pokemon R/B/Y - Over 511 Defense Reflect / Light Screen glitch | 78 | |
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47. | Pokemon Crystal - When names are too long | 79 | | Pokémon Crystal
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48. | Pokemon Blue - Random Memory Corruption 2 (ASM hack) | 84 | | Pokémon Red and Blue
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49. | Pokemon G/S/C - Substitute + Acid/Iron Tail/Rock Smash error | 87 | | Pokémon Crystal
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50. | Pokemon R/B/Y - Level 1 / 171 Psywave infinite loop | 92 | |
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51. | Pokemon Yellow - Data Corruption | 92 | | Pokémon Yellow
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52. | Pokemon Red - Data Corruption (1) | 93 | | Pokémon Red and Blue
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53. | MissingNo facts explained: Part 3; Old Man Glitch | 97 | |
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54. | Pokemon Silver - Data corruption | 99 | | Pokémon Gold and Silver
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55. | Pokemon Red/Blue - Minor Bug In Cinnabar Island | 99 | | Pokémon Red and Blue
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56. | Pokemon G/S/C - Disable move selection glitch | 99 | | Glitch
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57. | Pokemon R/B/Y/G/S - Reflect/Light Screen defensive stat overflow | 100 | |
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58. | Pokemon G/S - Get (almost) infinite Items: Coin Case arbitrary code execution | 101 | |
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59. | Pokemon R/B/Y - Desync glitches triggered by thawing | 103 | | Pokémon Yellow
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60. | MissingNo facts explained: Part 2; Side effects | 103 | |
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61. | Pokemon Crystal - Hyper Corruption | 105 | | Pokémon Crystal
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62. | Update on my progressing Red/Blue hack | 108 | Vlog | Pokémon Red and Blue
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63. | Pokemon R/B/Y - Badly burned? | 111 | |
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64. | Pokemon Crystal - Random Memory Corruption (ASM hack) | 116 | | Pokémon Crystal
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65. | Pokemon Crystal - Arbitrary Code Execution with Bad Clones | 125 | | Pokémon Crystal
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66. | Pokemon R/B/Y - Hyper Beam + Sleep glitch | 127 | | Beam
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67. | Pokemon G/S/C - Delayed HP display oversight | 128 | |
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68. | Inside the Bad Clone / Celebi glitch (Pokemon Gold/Silver/Crystal) | 134 | Tutorial | Pokémon Gold and Silver
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69. | Pokemon R/B/Y - Substitute + Confusion Glitch | 136 | |
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70. | Pokemon R/B/Y - Attack higher than 255 & Defense lower than 4 glitch | 137 | |
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71. | Pokemon Red - Progressively glitching the game 2 (asm hack) | 138 | | Pokémon Red and Blue
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72. | Pokemon G/S - Turn Coin Case into a memory editor (arbitrary code execution) | 138 | Tutorial | Glitch
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73. | Pokemon Red/Blue - Vermillion Gym Trash Can glitches | 146 | | Pokémon Red and Blue
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74. | Pokemon Crystal - Unused Title Screen | 147 | | Pokémon Crystal
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75. | Pokemon Red - Toying with glitch Pokedex numbers (beyond 151) | 149 | | Pokémon Red and Blue
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76. | The exact point when MissingNo. corrupts the save file | 156 | |
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77. | Pokemon Blue - Colosseum vs Trade Center | 159 | | Pokémon Red and Blue
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78. | Pokemon Gold - Random Memory Corruption (ASM hack) | 161 | | Pokémon Gold and Silver
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79. | Pokemon Crystal - Loading random glitched move data | 163 | | Pokémon Crystal
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80. | Pokemon Gold/Silver - Arbitrary code execution in non-english european versions | 172 | | Pokémon Gold and Silver
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81. | Pokemon Blue - Random Memory Corruption (ASM hack) | 169 | | Pokémon Red and Blue
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82. | Pokemon G/S/C - Unused (beta) maps | 170 | |
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83. | Pokemon G/S - Walk through walls & more with "real time" arbitrary code execution | 170 | Walkthrough | Glitch
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84. | The glitched Pokemon League challenge (Part 1) | 170 | |
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85. | RNG plays against Twitch Plays Pokemon's RED | 171 | Let's Play |
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86. | Pokemon Crystal - Unused move index numbers | 180 | | Pokémon Crystal
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87. | Pokemon Crystal - "Slowing down" the CPU | 188 | | Pokémon Crystal
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88. | Pokemon Blue - Using all kinds of items in a Link Battle! | 217 | | Pokémon Red and Blue
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89. | Pokemon R/B/Y - Psywave desync glitch | 220 | | DESYNC
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90. | Pokemon TCG - Glitching and hacking | 221 | | Pokémon Trading Card Game
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91. | MissingNo facts explained (Pokemon Red/Blue): Part 1 | 229 | | Pokémon Red and Blue
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92. | Pokemon Crystal - Remote code execution (sort of) through link trades | 248 | | Pokémon Crystal
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93. | Pokemon G/S/C - Using Surf in the limit between two maps | 247 | |
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94. | Pokemon Blue - Hacking stuff in battle | 248 | | Pokémon Red and Blue
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95. | Pokemon Crystal - Taking control of DUDE's catching tutorial | 261 | | Pokémon Crystal
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96. | Pokemon R/B/Y - Three minor oversights/flaws | 264 | |
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97. | Pokemon Crystal - Using Pokeballs outside of battle | 270 | | Pokémon Crystal
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98. | Pokemon Red/Blue - RNG and the impossible DV combinations | 275 | | Pokémon Red and Blue
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99. | Pokemon G/S/C - Magikarp length calculation and mechanics | 278 | |
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100. | Pokemon R/B/Y - Non-arbitrary code execution glitch item effects | 295 | | Glitch
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