1. | Pokemon Yellow - All Pikachu emotions, and a look at Pikachu's friendship | 5,360 | | Pokémon Yellow
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2. | Pokemon G/S/C - HP bar animation delay glitch | 2,626 | | Glitch
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3. | Pokemon VC Red/Blue (UE) - Pokemon Bank compatible Mew & shiny Pokemon (8F arbitrary code execution) | 1,935 | Guide | Pokémon Red and Blue
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4. | Pokemon R/B/Y - Mechanics and hidden secrets of slot machines | 1,544 | |
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5. | Pokemon Red/Blue - Curiosities of battle transitions | 1,462 | | Pokémon Red and Blue
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6. | Pokemon R/B/Y/G/S/C - 20 little-known facts and curiosities | 1,448 | | Pokémon Red and Blue
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7. | Pokemon R/B/Y - Transform + Mirror Move / Metronome PP glitch | 1,355 | |
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8. | Pokemon R/B/Y/G/S/C - 20 (more) little-known facts and curiosities | 1,280 | | Pokémon Yellow
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9. | Pokemon R/B/Y - How to get stuck in an infinite battle | 1,144 | Guide |
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10. | Pokemon Gold/Silver - Generic Coin Case ACE setup for almost any purpose (no item list required) | 1,179 | | Pokémon Gold and Silver
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11. | Pokemon Red - When Prof. Oak forgets to remind us... | 1,116 | | Pokémon Red and Blue
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12. | Compilation of the best Pokemon corruptions! | 949 | | Pokémon Yellow
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13. | Pokemon R/B/Y/G/S/C - (Yet another) 20 little-known facts and curiosities | 812 | |
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14. | Pokemon Red/Blue - Executing arbitrary code in the opponent's game | 778 | | Pokémon Red and Blue
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15. | Three unexplained side effects of Pokemon glitches | 759 | |
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16. | Pokemon Red - Progressively glitching the game (ASM hack) | 720 | | Pokémon Red and Blue
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17. | Pokemon Gold/Silver - Inserting a custom map with arbitrary code execution | 673 | | Pokémon Gold and Silver
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18. | Pokemon G/S/C - A look at the inner-workings of slot machines | 667 | |
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19. | The Snake game in Pokemon Silver (arbitrary code execution) | 646 | | Pokémon Gold and Silver
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20. | Pokemon Red/Blue - Two-player game via remote arbitrary code execution | 646 | | Pokémon Red and Blue
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21. | Pokemon Crystal - What happens when...? | 631 | | Pokémon Crystal
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22. | Pokemon G/S/C - Effects of entering battle with over 6 party Pokemon | 632 | |
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23. | What about... double battles in Pokemon Red (CGB)? | 617 | | Pokémon Red and Blue
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24. | Pokemon Red/Blue - Three glitches with no apparent explanation | 613 | | Pokémon Red and Blue
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25. | Inside the Mew Glitch (Pokemon Red / Blue) | 596 | | Pokémon Red and Blue
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26. | Pokemon G/S/C - Beat Up glitch (link battle desynchronization) | 609 | |
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27. | Pokemon Red/Blue - Debugging through the mysterious Escape Rope 'ABCD' glitch | 564 | | Pokémon Red and Blue
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28. | Pokemon Red - Hyper Corruption | 541 | | Pokémon Red and Blue
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29. | Pokemon G/S/C - Mechanics and curiosities of phone calls | 513 | | Pokémon Crystal
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30. | Pokemon G/S - Get lv 100 Pokemon w/ perfect DVs & EVs: Coin Case arbitrary code execution | 481 | | Pokémon Gold and Silver
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31. | [APRIL FOOLS] How to transfer shiny MissingNo from Pokemon Red/Blue to the Pokebank | 452 | | Pokémon Red and Blue
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32. | Pokemon Red/Blue - Effects of triggering trainer battles with the Mew glitch | 429 | | Pokémon Red and Blue
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33. | Pokemon G/S - How to get any Pokemon (coin case arbitrary code execution) | 419 | Tutorial | Pokémon Gold and Silver
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34. | Pokemon Yellow - Hyper Corruption | 413 | | Pokémon Yellow
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35. | Pokemon R/B/Y - Counter glitches; Desyncing a Link Battle! | 409 | | Pokémon Red and Blue
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36. | Pokemon Gold/Silver - Create your own custom trainer with coin case | 409 | | Pokémon Gold and Silver
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37. | Pokemon R/B/Y - Stat down modifier overflow glitch (and a look at the quirks of stat modifiers) | 385 | |
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38. | Pokemon Crystal Randofuser - A unique randomizer tool for Pokemon Crystal! | 375 | | Pokémon Crystal
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39. | Sending flexible arbitrary code execution from Pokemon to other GB/C games | 375 | |
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40. | Pokemon Silver - Hyper Corruption | 365 | | Pokémon Gold and Silver
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41. | Pokemon G/S/C - Curioisities of battle transitions (and a bug!) | 347 | |
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42. | Pokemon G/S/C - Counter / Mirror Coat glitch | 344 | |
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43. | Pokemon G/S - Make any Pokemon shiny: Coin Case arbitrary code execution | 343 | Tutorial | Pokémon Gold and Silver
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44. | Pokemon G/S/C - A look at eight battle engine glitches | 342 | |
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45. | Pokemon Crystal - Arbitrary code execution: Programming a game from scratch! | 340 | | Pokémon Crystal
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46. | Pokemon Red/Blue - Generic attack animations | 338 | | Pokémon Red and Blue
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47. | Pokemon G/S/C - Some interesting facts | 334 | |
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48. | Pokemon Red/Blue - NPC movement curiosities and oversights | 329 | | Pokémon Red and Blue
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49. | In progress Pokemon Red/Blue hack - Update #3 | 323 | Vlog | Pokémon Red and Blue
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50. | Pokemon R/B/Y/G/S/C - Influence of HP on animations and battle messages | 320 | |
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51. | Pokemon Red/Blue - The four Glitch Pokemon of desynchronization errors | 311 | | Pokémon Red and Blue
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52. | Pokemon R/B/Y - Non-arbitrary code execution glitch item effects | 295 | | Glitch
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53. | Pokemon G/S/C - Magikarp length calculation and mechanics | 278 | |
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54. | Pokemon Red/Blue - RNG and the impossible DV combinations | 275 | | Pokémon Red and Blue
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55. | Pokemon Crystal - Using Pokeballs outside of battle | 270 | | Pokémon Crystal
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56. | Pokemon R/B/Y - Three minor oversights/flaws | 264 | |
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57. | Pokemon Crystal - Taking control of DUDE's catching tutorial | 261 | | Pokémon Crystal
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58. | Pokemon Blue - Hacking stuff in battle | 248 | | Pokémon Red and Blue
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59. | Pokemon G/S/C - Using Surf in the limit between two maps | 247 | |
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60. | Pokemon Crystal - Remote code execution (sort of) through link trades | 248 | | Pokémon Crystal
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61. | MissingNo facts explained (Pokemon Red/Blue): Part 1 | 229 | | Pokémon Red and Blue
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62. | Pokemon TCG - Glitching and hacking | 221 | | Pokémon Trading Card Game
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63. | Pokemon R/B/Y - Psywave desync glitch | 220 | | DESYNC
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64. | Pokemon Blue - Using all kinds of items in a Link Battle! | 217 | | Pokémon Red and Blue
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65. | Pokemon Crystal - "Slowing down" the CPU | 188 | | Pokémon Crystal
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66. | Pokemon Crystal - Unused move index numbers | 180 | | Pokémon Crystal
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67. | RNG plays against Twitch Plays Pokemon's RED | 171 | Let's Play |
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68. | Pokemon G/S/C - Unused (beta) maps | 170 | |
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69. | Pokemon G/S - Walk through walls & more with "real time" arbitrary code execution | 170 | Walkthrough | Glitch
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70. | The glitched Pokemon League challenge (Part 1) | 170 | |
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71. | Pokemon Blue - Random Memory Corruption (ASM hack) | 169 | | Pokémon Red and Blue
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72. | Pokemon Crystal - Loading random glitched move data | 163 | | Pokémon Crystal
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73. | Pokemon Gold/Silver - Arbitrary code execution in non-english european versions | 172 | | Pokémon Gold and Silver
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74. | Pokemon Gold - Random Memory Corruption (ASM hack) | 161 | | Pokémon Gold and Silver
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75. | Pokemon Blue - Colosseum vs Trade Center | 159 | | Pokémon Red and Blue
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76. | The exact point when MissingNo. corrupts the save file | 156 | |
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77. | Pokemon Red - Toying with glitch Pokedex numbers (beyond 151) | 149 | | Pokémon Red and Blue
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78. | Pokemon Crystal - Unused Title Screen | 147 | | Pokémon Crystal
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79. | Pokemon Red/Blue - Vermillion Gym Trash Can glitches | 146 | | Pokémon Red and Blue
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80. | Pokemon Red - Progressively glitching the game 2 (asm hack) | 138 | | Pokémon Red and Blue
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81. | Pokemon G/S - Turn Coin Case into a memory editor (arbitrary code execution) | 138 | Tutorial | Glitch
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82. | Pokemon R/B/Y - Attack higher than 255 & Defense lower than 4 glitch | 137 | |
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83. | Pokemon R/B/Y - Substitute + Confusion Glitch | 136 | |
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84. | Inside the Bad Clone / Celebi glitch (Pokemon Gold/Silver/Crystal) | 134 | Tutorial | Pokémon Gold and Silver
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85. | Pokemon G/S/C - Delayed HP display oversight | 128 | |
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86. | Pokemon R/B/Y - Hyper Beam + Sleep glitch | 127 | | Beam
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87. | Pokemon Crystal - Arbitrary Code Execution with Bad Clones | 125 | | Pokémon Crystal
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88. | Pokemon Crystal - Random Memory Corruption (ASM hack) | 116 | | Pokémon Crystal
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89. | Pokemon R/B/Y - Badly burned? | 111 | |
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90. | Update on my progressing Red/Blue hack | 108 | Vlog | Pokémon Red and Blue
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91. | Pokemon Crystal - Hyper Corruption | 105 | | Pokémon Crystal
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92. | MissingNo facts explained: Part 2; Side effects | 103 | |
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93. | Pokemon R/B/Y - Desync glitches triggered by thawing | 103 | | Pokémon Yellow
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94. | Pokemon G/S - Get (almost) infinite Items: Coin Case arbitrary code execution | 101 | |
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95. | Pokemon R/B/Y/G/S - Reflect/Light Screen defensive stat overflow | 100 | |
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96. | Pokemon Red/Blue - Minor Bug In Cinnabar Island | 99 | | Pokémon Red and Blue
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97. | Pokemon Silver - Data corruption | 99 | | Pokémon Gold and Silver
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98. | Pokemon G/S/C - Disable move selection glitch | 99 | | Glitch
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99. | MissingNo facts explained: Part 3; Old Man Glitch | 97 | |
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100. | Pokemon Red - Data Corruption (1) | 93 | | Pokémon Red and Blue
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