1. | Turn a LEAF BLOWER into a sci-fi gun?! | 141 | |
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2. | We RE-DESIGNED some of Overwatch's sound! | 45 | |
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3. | Boost Your Sound Design Skills: Insights from Hyper Light Breaker Re-Designs with Akash Thakkar | 47 | |
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4. | We composed music for a Pumpkin Festival π | 42 | |
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5. | How Bulkhead's Audio Team Hired Two Sound Designers | 27 | |
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6. | stillalive Guest Talk with Nikola LukicΜ (Ubisoft Paris) | 22 | |
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7. | We created a SHOP MUSIC THEME for Chiki's Chase | 19 | |
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8. | Exclusive Insights: Composer Feedbacks Hyper Light Breaker Music Challenge with Troupe Gammage | 20 | |
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9. | Lights go down, knives come out | 19 | |
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10. | HUGE sounds from a HAIR CLIP | 18 | |
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11. | Indie Game Dev shows IMPORTANCE of Concept Art | 27 | Show |
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12. | stillalive Guest Talk with Sound Designer Robert Dudzic | 16 | |
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13. | Sound designer creates CINEMATIC sounds from a DRAWER | 16 | |
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14. | We brought DRONE SWARM back for Halloween - Part 1 | 15 | | Drone Swarm
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15. | We announce the WINNERS of our sound challenge with Robert Dudzic | 15 | |
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16. | We KILLED IT at the Aftertouch Audio Challenge - Part 2 | 13 | |
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17. | Sound Design For HYPER LIGHT BREAKER | 12 | |
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18. | We KILLED IT at the Aftertouch Audio Challenge - Part 1 | 11 | |
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19. | The secret ART of creating CINEMATIC sounds | 14 | |
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20. | HYPER LIGHT BREAKER Music Challenge with Joel Corelitz | 10 | |
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21. | Sound Design for PixelArt Animations #1 | 10 | |
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22. | Award winning sound designer creates HUGE sounds | 13 | |
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23. | This is how pro sound design works | 11 | |
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24. | stillalive Guest Talk with Grace Docksey (Jagex, Cambridge) | 8 | | RuneScape
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25. | We made CULTY sounds for Cult of the Lamb! | 8 | | Cult of the Lamb
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26. | THIS ingredient makes huge GOD OF WAR sounds | 15 | | God of War
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27. | Use AI as source of inspiration for SOUND DESIGN | 7 | |
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28. | 12 sound versions of a METEOR IMPACT | 6 | | Dreams
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29. | Using plants to create GIANT sounds | 8 | |
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30. | stillalive Guest Talk with Fabio Baumgartner (okomotive) | 5 | | FAR: Changing Tides
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31. | How different can SCI-FI GUNS sound? #2 | 5 | |
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32. | Sound Design for PixelArt Animations #2 | 5 | |
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33. | How was the sound for Oddly Satisfying Balloon People made? | 5 | |
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34. | Pro sound designer uses these 6 things to create sci-fi sounds | 5 | |
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35. | This is how you can make Spaceship sounds on the cheap | 5 | | EVE Online
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36. | Pro sound designer creates sci-fi sounds from head massager | 4 | |
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37. | Creating sounds for a SNEAK ATTACK in Sekiro | 4 | | Sekiro: Shadows Die Twice
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38. | Great Sound Design Clips by Audio Professionals #2 | 4 | |
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39. | Amazing Sound Design for "Tales of Arise" Pixel Animation | 4 | | Tales of Arise
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40. | How different can SCI-FI GUNS sound? #1 | 4 | |
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41. | We took part in a crowdsourced CREATURE library. | 4 | |
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42. | We composed music for Elden Ring, BUT POSITIVE | 4 | | Elden Ring
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43. | HYPER LIGHT BREAKER Sound Challenge with Troupe Gammage | 4 | |
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44. | Listen to different feelings a spaceship can evoke | 3 | | EVE Online
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45. | Our security camera RECORDED THIS ππ»π± | 3 | |
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46. | We composed music for HYPER LIGHT BREAKER 5/5 | 3 | |
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47. | Pro sound designer builds her own hydrophone for a sound challenge | 4 | |
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48. | Great Sound Design Clips by Audio Professionals #1 | 3 | |
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49. | We composed music for an Eve Online logo reveal. | 3 | Vlog | EVE Online
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50. | How does a sci-fi game tornado sound? | 2 | |
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51. | We made catmazing music for this STRAY clip | 2 | | Stray
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52. | We designed sounds for a VFX artist! | 2 | |
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53. | We gave Bbbn19's Mimic CREEPY movement sounds | 2 | |
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54. | stillalive's Audio Director re-designs a Skyrim cave ambience in 1 minute | 2 | |
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55. | We tried to learn how to write music for Diablo by imitation | 2 | Guide | Diablo II
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56. | This PRO sound designer did CREATURE sounds from office supplies | 3 | |
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57. | Journey - THE WRONG WAY | 1 | | Journey
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58. | CINEMATIC sounds from FOOD BOWLS? | 4 | |
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59. | We explored musical stingers in Prince of Persia - Sands of Time | 1 | | Prince of Persia: The Sands of Time
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60. | We gave our beloved Hollow Knight new sounds for its Super Dash | 1 | | Hollow Knight
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61. | We composed music transitions for RAGE 2 | 1 | | Rage 2
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62. | How to tell stories through sound? | 1 | Guide |
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63. | Moody Music For A SPACESHIP BETWEEN PILLARS | 1 | |
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64. | This is what happens when you record random things and hope for a happy accident | 1 | |
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65. | We explored the sound of moving Laser Beams | 1 | |
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66. | stillalive's Audio Director Chris breaks down Cyborg sound FX | 1 | |
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67. | We composed music for HYPER LIGHT BREAKER 2/5 | 1 | |
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68. | Game Exploration Music For WE KILL MONSTERS | 1 | | Dreams
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69. | We created our own DOOM Door sounds! | 1 | | Doom
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70. | Intricate Spell Sound Re-Design for Genshin Impact | 1 | | Genshin Impact
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71. | We composed music for a MYSTICAL sequence in JOURNEY (Part 1) | 1 | | Journey
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72. | We created music for serious relaxation π§ | 1 | |
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73. | This is the sweet sound of a Hyperspace Jump | 1 | | EVE Online
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74. | We came up with sound for a Purple Cube Magic Spell | 0 | | Genshin Impact
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75. | We pushed DISTORTION to 11 | 0 | |
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76. | How would retro music for a Nemesis 2 bossfight sound like? | 0 | | Nemesis 2
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77. | How do Oddly Satisfying Balloon People sound? | 0 | |
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78. | We composed hilarious victory stingers for Far Cry 5 | 0 | | Far Cry 5
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79. | We re-interpreted the sound for indie game hit Celeste | 0 | | Celeste
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80. | We created our own DOOM INSTRUMENT | 0 | | Doom
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81. | stillalive's Audio Director shows sound re-design techniques | 0 | |
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82. | We re-designed the sound of a cave in Skyrim with everyday items π¦ | 0 | |
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83. | We composed music for a skating game. | 0 | | Session: Skate Sim
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84. | Watch Chris quickly break down his take on music for Diablo II Resurrected | 0 | | Diablo II
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85. | We created beautiful music for an Elden Ring map reveal | 0 | | Elden Ring
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86. | Everybody created 1 sound for this clip of Nemesis 2 | 0 | | Nemesis 2
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87. | We used sound to tell a horror story! | 0 | | Horror Stories
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88. | If a cyborg could fight like a ninja, this is how it would sound | 0 | |
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89. | What is an oddly satisfying sound? | 0 | |
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90. | We made music for a fight with a cloning horror monster | 0 | | Hunt: Showdown
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91. | This is how a ship crash could sound like in Jedi Fallen Order | 0 | | Star Wars Jedi: Fallen Order
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92. | This is a remix of one of our remixes π€ | 0 | |
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93. | We tried to design sound for a giant mechanical snake and failed | 0 | | Horizon Forbidden West
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94. | We created horror ambiences with everyday things in 1h | 0 | | Amnesia: The Dark Descent
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95. | We made a coffee machine play BATMAN's title jingle | 0 | |
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96. | If you ever wondered how a replicating horror monster sounds like, wonder no more. | 0 | | Hunt: Showdown
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97. | We composed music for game classic Thief 3 | 0 | | Thief: Deadly Shadows
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98. | We composed music for a MYSTICAL sequence in JOURNEY (Part 2) | 0 | | Journey
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99. | We created dynamic DASH ABILITY SOUNDS for Dandy Ace | 0 | | Dandy Ace
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100. | These re-designed Dandy Ace punches sound so juicy! | 0 | | Dandy Ace
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