1. | Turn a LEAF BLOWER into a sci-fi gun?! | 11 | |
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2. | stillalive Guest Talk with Sound Designer Robert Dudzic | 9 | |
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3. | Boost Your Sound Design Skills: Insights from Hyper Light Breaker Re-Designs with Akash Thakkar | 7 | |
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4. | We RE-DESIGNED some of Overwatch's sound! | 4 | |
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5. | We announce the WINNERS of our sound challenge with Robert Dudzic | 3 | |
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6. | We composed music for a Resident Evil Save Room | 2 | | Resident Evil 7
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7. | We KILLED IT at the Aftertouch Audio Challenge - Part 2 | 2 | |
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8. | We composed music for Elden Ring, BUT POSITIVE | 2 | | Elden Ring
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9. | Moody Music For A SPACESHIP BETWEEN PILLARS | 2 | |
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10. | Listen to different feelings a spaceship can evoke | 2 | | EVE Online
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11. | HYPER LIGHT BREAKER Music Challenge with Joel Corelitz | 2 | |
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12. | stillalive Guest Talk with Nikola LukicΜ (Ubisoft Paris) | 2 | |
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13. | How Bulkhead's Audio Team Hired Two Sound Designers | 2 | |
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14. | Sound Design For HYPER LIGHT BREAKER | 2 | |
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15. | We composed music for HYPER LIGHT BREAKER 2/5 | 2 | |
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16. | We made CULTY sounds for Cult of the Lamb! | 1 | | Cult of the Lamb
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17. | We created our own DOOM Door sounds! | 1 | | Doom
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18. | We composed music for a MYSTICAL sequence in JOURNEY (Part 1) | 1 | | Journey
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19. | We gave our beloved Hollow Knight new sounds for its Super Dash | 1 | | Hollow Knight
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20. | Great Sound Design Clips by Audio Professionals #1 | 1 | |
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21. | 12 sound versions of a METEOR IMPACT | 1 | | Dreams
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22. | Pro sound designer builds her own hydrophone for a sound challenge | 1 | |
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23. | We created a SHOP MUSIC THEME for Chiki's Chase | 1 | |
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24. | We composed music transitions for RAGE 2 | 0 | | Rage 2
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25. | This PRO sound designer did CREATURE sounds from office supplies | 0 | |
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26. | Sound Design for PixelArt Animations #2 | 0 | |
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27. | Indie Game Dev shows IMPORTANCE of Concept Art | 0 | Show |
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28. | This is how a Dimensional Gate sounds like, seriously | 0 | | EVE Online
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29. | Lights go down, knives come out | 0 | |
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30. | Pro sound designer creates sci-fi sounds from head massager | 0 | |
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31. | How would retro music for a Nemesis 2 bossfight sound like? | 0 | | Nemesis 2
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32. | We composed music for HYPER LIGHT BREAKER 1/5 | 0 | |
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33. | We composed music for a Pumpkin Festival π | 0 | |
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34. | We created relaxing sounds for a mesmerizing liquid animation | 0 | |
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35. | We trained the creation of retro sounds for retro classic LOOM | 0 | |
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36. | Why you should practice your cinematic hits! | 0 | |
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37. | We re-designed the sound of a cave in Skyrim with everyday items π¦ | 0 | |
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38. | We tried to learn how to write music for Diablo by imitation | 0 | Guide | Diablo II
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39. | This is how pro sound design works | 0 | |
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40. | Sound designer creates CINEMATIC sounds from a DRAWER | 0 | |
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41. | How does a sci-fi game tornado sound? | 0 | |
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42. | We tell stories with simple sound design methods | 0 | |
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43. | We tried to design sound for a giant mechanical snake and failed | 0 | | Horizon Forbidden West
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44. | We composed music for an Eve Online logo reveal. | 0 | Vlog | EVE Online
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45. | Use AI as source of inspiration for SOUND DESIGN | 0 | |
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46. | Great Sound Design Clips by Audio Professionals #2 | 0 | |
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47. | If you ever wondered how a replicating horror monster sounds like, wonder no more. | 0 | | Hunt: Showdown
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48. | We composed music for game classic Thief 3 | 0 | | Thief: Deadly Shadows
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49. | We explored musical stingers in Prince of Persia - Sands of Time | 0 | | Prince of Persia: The Sands of Time
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50. | How do Oddly Satisfying Balloon People sound? | 0 | |
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51. | We composed music for HYPER LIGHT BREAKER 4/5 | 0 | |
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52. | stillalive Guest Talk with Fabio Baumgartner (okomotive) | 0 | | FAR: Changing Tides
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53. | Sound Design for PixelArt Animations #1 | 0 | |
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54. | We created horror ambiences with everyday things in 1h | 0 | | Amnesia: The Dark Descent
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55. | stillalive's Audio Director re-designs a Skyrim cave ambience in 1 minute | 0 | |
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56. | We composed music for HYPER LIGHT BREAKER 3/5 | 0 | |
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57. | We created music for serious relaxation π§ | 0 | |
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58. | We took part in a crowdsourced CREATURE library. | 0 | |
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59. | We brought DRONE SWARM back for Halloween - Part 1 | 0 | | Drone Swarm
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60. | What is an oddly satisfying sound? | 0 | |
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61. | We KILLED IT at the Aftertouch Audio Challenge - Part 1 | 0 | |
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62. | We re-interpreted the sound for indie game hit Celeste | 0 | | Celeste
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63. | HYPER LIGHT BREAKER Sound Challenge with Troupe Gammage | 0 | |
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64. | stillalive Guest Talk with Grace Docksey (Jagex, Cambridge) | 0 | | RuneScape
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65. | HUGE sounds from a HAIR CLIP | 0 | |
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66. | If a cyborg could fight like a ninja, this is how it would sound | 0 | |
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67. | Watch Chris quickly break down his take on music for Diablo II Resurrected | 0 | | Diablo II
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68. | Creating sounds for a SNEAK ATTACK in Sekiro | 0 | | Sekiro: Shadows Die Twice
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69. | This is how a ship crash could sound like in Jedi Fallen Order | 0 | | Star Wars Jedi: Fallen Order
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70. | We composed music for a Hyperspace Jump β¨π | 0 | | Elite: Dangerous
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71. | Using plants to create GIANT sounds | 0 | |
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72. | Exclusive Insights: Composer Feedbacks Hyper Light Breaker Music Challenge with Troupe Gammage | 0 | |
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73. | We used sound to tell a horror story! | 0 | | Horror Stories
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74. | stillalive's Audio Director Chris breaks down Cyborg sound FX | 0 | |
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75. | We composed music to bring drone footage to life! | 0 | |
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76. | We created new sci-fi UI sounds for DOOM | 0 | | Doom
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77. | This is how you can make Spaceship sounds on the cheap | 0 | | EVE Online
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78. | This is a remix of one of our remixes π€ | 0 | |
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79. | The secret ART of creating CINEMATIC sounds | 0 | |
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80. | Our security camera RECORDED THIS ππ»π± | 0 | |
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81. | We composed music for a skating game. | 0 | | Session: Skate Sim
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82. | We composed music for HYPER LIGHT BREAKER 5/5 | 0 | |
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83. | Pro sound designer uses these 6 things to create sci-fi sounds | 0 | |
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84. | How different can SCI-FI GUNS sound? #2 | 0 | |
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85. | Award winning sound designer creates HUGE sounds | 0 | |
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86. | These re-designed Dandy Ace punches sound so juicy! | 0 | | Dandy Ace
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87. | We came up with sound for a Purple Cube Magic Spell | 0 | | Genshin Impact
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88. | We explored the sound of moving Laser Beams | 0 | |
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89. | Game Exploration Music For WE KILL MONSTERS | 0 | | Dreams
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90. | Journey - THE WRONG WAY | 0 | | Journey
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91. | We composed music for a MYSTICAL sequence in JOURNEY (Part 2) | 0 | | Journey
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92. | Intricate Spell Sound Re-Design for Genshin Impact | 0 | | Genshin Impact
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93. | THIS ingredient makes huge GOD OF WAR sounds | 0 | | God of War
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94. | CINEMATIC sounds from FOOD BOWLS? | 0 | |
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95. | How different can SCI-FI GUNS sound? #1 | 0 | |
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96. | We created alternative takes on the bow attack sound in indie game hit Hades | 0 | |
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97. | We designed sounds for a VFX artist! | 0 | |
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98. | Everybody created 1 sound for this clip of Nemesis 2 | 0 | | Nemesis 2
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99. | How was the sound for Oddly Satisfying Balloon People made? | 0 | |
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100. | How to tell stories through sound? | 0 | Guide |
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