1. | stillalive Guest Talk with Sound Designer Robert Dudzic | 1:43:12 | |
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2. | stillalive Guest Talk with Nikola LukicΜ (Ubisoft Paris) | 1:34:19 | |
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3. | HYPER LIGHT BREAKER Music Challenge with Joel Corelitz | 1:24:59 | |
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4. | HYPER LIGHT BREAKER Sound Challenge with Troupe Gammage | 1:24:45 | |
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5. | How Bulkhead's Audio Team Hired Two Sound Designers | 1:16:51 | |
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6. | stillalive Guest Talk with Fabio Baumgartner (okomotive) | 1:11:44 | | FAR: Changing Tides
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7. | stillalive Guest Talk with Grace Docksey (Jagex, Cambridge) | 1:11:17 | | RuneScape
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8. | Exclusive Insights: Composer Feedbacks Hyper Light Breaker Music Challenge with Troupe Gammage | 52:48 | |
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9. | Boost Your Sound Design Skills: Insights from Hyper Light Breaker Re-Designs with Akash Thakkar | 39:22 | |
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10. | We announce the WINNERS of our sound challenge with Robert Dudzic | 30:50 | |
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11. | stillalive's Audio Director shows sound re-design techniques | 5:18 | |
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12. | This is how you can make Spaceship sounds on the cheap | 4:30 | | EVE Online
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13. | stillalive's Audio Director Chris breaks down Cyborg sound FX | 4:23 | |
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14. | We created music for serious relaxation π§ | 4:15 | |
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15. | Use AI as source of inspiration for SOUND DESIGN | 3:13 | |
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16. | We composed music for a Resident Evil Save Room | 2:20 | | Resident Evil 7
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17. | We composed music for a Hyperspace Jump β¨π | 2:19 | | Elite: Dangerous
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18. | We used sound to tell a horror story! | 2:17 | | Horror Stories
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19. | We tell stories with simple sound design methods | 2:02 | |
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20. | Watch Chris quickly break down his take on music for Diablo II Resurrected | 1:58 | | Diablo II
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21. | We composed music to bring drone footage to life! | 1:49 | |
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22. | We created our own DOOM INSTRUMENT | 1:44 | | Doom
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23. | How to tell stories through sound? | 1:43 | Guide |
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24. | We made CULTY sounds for Cult of the Lamb! | 1:39 | | Cult of the Lamb
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25. | Indie Game Dev shows IMPORTANCE of Concept Art | 1:39 | Show |
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26. | Creating sounds for a SNEAK ATTACK in Sekiro | 1:37 | | Sekiro: Shadows Die Twice
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27. | We used music to accompany a wild teardown escape! | 1:35 | | Teardown
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28. | How would retro music for a Nemesis 2 bossfight sound like? | 1:35 | | Nemesis 2
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29. | We made a coffee machine play BATMAN's title jingle | 1:34 | |
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30. | Moody Music For A SPACESHIP BETWEEN PILLARS | 1:31 | |
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31. | We composed music transitions for RAGE 2 | 1:30 | | Rage 2
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32. | How does a sci-fi game tornado sound? | 1:30 | |
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33. | We made catmazing music for this STRAY clip | 1:29 | | Stray
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34. | We composed music for a MYSTICAL sequence in JOURNEY (Part 1) | 1:28 | | Journey
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35. | Our security camera RECORDED THIS ππ»π± | 1:26 | |
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36. | We brought DRONE SWARM back for Halloween - AGAIN (aka Part 2) | 1:26 | | Drone Swarm
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37. | We composed our own music for indie game hit Celeste | 1:25 | | Celeste
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38. | This is a remix of one of our remixes π€ | 1:25 | |
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39. | We composed music for a MYSTICAL sequence in JOURNEY (Part 2) | 1:24 | | Journey
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40. | We RE-DESIGNED some of Overwatch's sound! | 1:24 | |
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41. | We trained the creation of retro sounds for retro classic LOOM | 1:23 | |
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42. | We gave Bbbn19's Mimic CREEPY movement sounds | 1:22 | |
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43. | We designed sounds for a VFX artist! | 1:20 | |
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44. | How different can SCI-FI GUNS sound? #2 | 1:19 | |
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45. | How different can SCI-FI GUNS sound? #1 | 1:19 | |
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46. | Journey - THE WRONG WAY | 1:19 | | Journey
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47. | This is what happens when you record random things and hope for a happy accident | 1:19 | |
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48. | 12 sound versions of a METEOR IMPACT | 1:14 | | Dreams
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49. | We tried to learn how to write music for Diablo by imitation | 1:14 | Guide | Diablo II
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50. | Game Exploration Music For WE KILL MONSTERS | 1:13 | | Dreams
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51. | This is how a ship crash could sound like in Jedi Fallen Order | 1:12 | | Star Wars Jedi: Fallen Order
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52. | What is an oddly satisfying sound? | 1:07 | |
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53. | We composed music for game classic Thief 3 | 1:07 | | Thief: Deadly Shadows
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54. | We created horror ambiences with everyday things in 1h | 1:06 | | Amnesia: The Dark Descent
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55. | We gave our beloved Hollow Knight new sounds for its Super Dash | 1:05 | | Hollow Knight
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56. | We created beautiful music for an Elden Ring map reveal | 1:05 | | Elden Ring
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57. | Everybody created 1 sound for this clip of Nemesis 2 | 1:04 | | Nemesis 2
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58. | This is how a Dimensional Gate sounds like, seriously | 1:04 | | EVE Online
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59. | We composed music for HYPER LIGHT BREAKER 1/5 | 1:02 | |
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60. | We re-designed the sound of a cave in Skyrim with everyday items π¦ | 1:02 | |
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61. | We pushed DISTORTION to 11 | 1:01 | |
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62. | This PRO sound designer did CREATURE sounds from office supplies | 1:00 | |
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63. | We composed music for a skating game. | 1:00 | | Session: Skate Sim
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64. | This is how pro sound design works | 1:00 | |
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65. | We took part in a crowdsourced CREATURE library. | 1:00 | |
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66. | Sound Design For HYPER LIGHT BREAKER | 1:00 | |
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67. | Award winning sound designer creates HUGE sounds | 1:00 | |
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68. | Pro sound designer builds her own hydrophone for a sound challenge | 1:00 | |
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69. | The secret ART of creating CINEMATIC sounds | 0:59 | |
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70. | We created new sci-fi UI sounds for DOOM | 0:59 | | Doom
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71. | Pro sound designer uses these 6 things to create sci-fi sounds | 0:59 | |
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72. | We composed music for a Pumpkin Festival π | 0:58 | |
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73. | Pro sound designer creates sci-fi sounds from head massager | 0:58 | |
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74. | We composed music for Elden Ring, BUT POSITIVE | 0:58 | | Elden Ring
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75. | We created relaxing sounds for a mesmerizing liquid animation | 0:57 | |
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76. | CINEMATIC sounds from FOOD BOWLS? | 0:57 | |
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77. | We explored the sound of moving Laser Beams | 0:57 | |
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78. | We made music for a fight with a cloning horror monster | 0:56 | | Hunt: Showdown
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79. | We KILLED IT at the Aftertouch Audio Challenge - Part 2 | 0:56 | |
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80. | We tried to design sound for a giant mechanical snake and failed | 0:55 | | Horizon Forbidden West
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81. | We KILLED IT at the Aftertouch Audio Challenge - Part 1 | 0:55 | |
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82. | How was the sound for Oddly Satisfying Balloon People made? | 0:55 | |
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83. | Sound designer creates CINEMATIC sounds from a DRAWER | 0:54 | |
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84. | HUGE sounds from a HAIR CLIP | 0:54 | |
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85. | This is the sweet sound of a Hyperspace Jump | 0:53 | | EVE Online
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86. | Turn a LEAF BLOWER into a sci-fi gun?! | 0:52 | |
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87. | We composed music for HYPER LIGHT BREAKER 5/5 | 0:52 | |
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88. | We composed music for HYPER LIGHT BREAKER 3/5 | 0:52 | |
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89. | We composed music for HYPER LIGHT BREAKER 2/5 | 0:52 | |
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90. | We composed music for HYPER LIGHT BREAKER 4/5 | 0:52 | |
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91. | We brought DRONE SWARM back for Halloween - Part 1 | 0:51 | | Drone Swarm
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92. | Amazing Sound Design for "Tales of Arise" Pixel Animation | 0:50 | | Tales of Arise
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93. | Using plants to create GIANT sounds | 0:49 | |
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94. | We explored musical stingers in Prince of Persia - Sands of Time | 0:49 | | Prince of Persia: The Sands of Time
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95. | stillalive's Audio Director re-designs a Skyrim cave ambience in 1 minute | 0:49 | |
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96. | We created dynamic DASH ABILITY SOUNDS for Dandy Ace | 0:49 | | Dandy Ace
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97. | We created our own DOOM Door sounds! | 0:46 | | Doom
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98. | THIS ingredient makes huge GOD OF WAR sounds | 0:45 | | God of War
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99. | If a cyborg could fight like a ninja, this is how it would sound | 0:44 | |
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100. | We composed music for an Eve Online logo reveal. | 0:44 | Vlog | EVE Online
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