2025-06-15 | Implementando um chat multithread com sockets e ANTLR em Java (material para aula) | 0:00 | 0 | |
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2025-06-14 | Gameplay - Elden Ring Nightreign | 0:00 | 15 | | Elden Ring Nightreign
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2025-06-13 | Implementando um chat multithread com sockets e ANTLR em Java (material para aula) | 0:00 | 114 | |
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2025-06-13 | Gameplay - Lies of P: Overture | 0:00 | 6 | |
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2025-06-12 | Gameplay - Lies of P: Overture | 0:00 | 35 | |
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2025-06-11 | Gameplay - Lies of P: Overture | 0:00 | 18 | |
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2025-06-09 | Gameplay - Lies of P: Overture | 0:00 | 17 | |
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2025-06-08 | Gameplay - Lies of P: Overture | 0:00 | 25 | |
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2025-06-08 | Gameplay - Elden Ring Nightreign | 0:00 | 32 | | Elden Ring Nightreign
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2025-06-08 | Gameplay - Lies of P: Overture | 0:00 | 35 | |
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2025-06-08 | Terminando a versão 2.0.0 do JJudge | 0:00 | 32 | |
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2025-06-07 | Gameplay - Lies of P: Overture | 0:00 | 29 | |
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2025-06-07 | Gameplay - Lies of P: Overture | 0:00 | 28 | |
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2025-06-07 | Resolvendo alguns problemas do InterIF | 0:00 | 36 | |
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2025-06-06 | Resolvendo alguns problemas do InterIF | 0:00 | 95 | |
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2025-06-06 | Gameplay: Elden Ring Nightreign | 0:00 | 21 | | Elden Ring Nightreign
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2025-06-04 | Gameplay: Elden Ring Nightreign | 0:00 | 14 | | Elden Ring Nightreign
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2025-06-03 | Gameplay: Elden Ring Nightreign | 0:00 | 17 | | Elden Ring Nightreign
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2025-06-03 | Gameplay: Elden Ring Nightreign | 0:00 | 20 | | Elden Ring Nightreign
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2025-06-02 | Implementando detector de plágio e verificador de estilo no JJudge | 0:00 | 24 | |
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2025-06-02 | Gameplay: Elden Ring Nightreign | 0:00 | 14 | | Elden Ring Nightreign
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2025-06-02 | Implementando detector de plágio e verificador de estilo no JJudge | 0:00 | 74 | |
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2025-06-01 | Gameplay: Elden Ring Nightreign | 0:00 | 8 | | Elden Ring Nightreign
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2025-06-01 | Gameplay: Elden Ring Nightreign | 0:00 | 13 | | Elden Ring Nightreign
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2025-05-31 | Implementando sistema detector de plágio no JJudge | 0:00 | 27 | |
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2025-05-31 | Gameplay: Elden Ring Nightreign | 0:00 | 23 | | Elden Ring Nightreign
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2025-05-31 | Gameplay: Elden Ring Nightreign | 0:00 | 27 | | Elden Ring Nightreign
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2025-05-29 | Implementando sistema detector de plágio no JJudge | 0:00 | 54 | |
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2025-05-28 | Implementando sistema detector de plágio no JJudge | 0:00 | 74 | |
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2025-05-27 | Automatizando diff de arquivos | 0:00 | 123 | |
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2025-05-26 | Preparando memorial (professor titular) | 0:00 | 48 | |
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2025-05-25 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 18 | | Clair Obscur: Expedition 33
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2025-05-24 | Preparando material (operadores de deslocamento de bits) | 0:00 | 85 | |
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2025-05-23 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 12 | | Clair Obscur: Expedition 33
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2025-05-22 | Preparando material (operadores de deslocamento de bits) | 0:00 | 29 | |
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2025-05-21 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 13 | |
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2025-05-20 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 8 | |
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2025-05-20 | Probleminhas no leetcode para passar o tempo... | 0:00 | 32 | |
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2025-05-18 | Probleminhas no leetcode para passar o tempo... | 0:00 | 91 | | Tempo
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2025-05-16 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 11 | |
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2025-05-15 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 6 | |
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2025-05-13 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 15 | | Clair Obscur: Expedition 33
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2025-05-13 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 1 | | Clair Obscur: Expedition 33
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2025-05-12 | Testando hacker rank | 0:00 | 73 | |
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2025-05-11 | Revisando TCCs | 0:00 | 40 | |
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2025-05-11 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 7 | |
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2025-05-10 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 14 | |
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2025-05-10 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 10 | | Clair Obscur: Expedition 33
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2025-05-08 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 9 | | Clair Obscur: Expedition 33
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2025-05-07 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 10 | |
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2025-05-07 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 18 | |
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2025-05-06 | Color Sorting with Raylib - Ordenação de Cores com Raylib | 0:00 | 49 | |
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2025-05-05 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 17 | |
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2025-05-04 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 8 | |
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2025-05-04 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 13 | |
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2025-05-03 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 10 | |
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2025-05-03 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 11 | |
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2025-05-02 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 14 | | Clair Obscur: Expedition 33
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2025-05-01 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 24 | |
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2025-04-30 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 24 | |
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2025-04-29 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 12 | |
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2025-04-28 | Manutenção no simulador de autômatos (YAAS) | 0:00 | 56 | |
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2025-04-28 | Gameplay: Clair Obscur: Expedition 33 | 0:00 | 18 | |
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2025-04-27 | Gameplay: Lords of the Fallen | 0:00 | 9 | |
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2025-04-26 | Gameplay: Lords of the Fallen | 0:00 | 21 | |
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2025-04-26 | Gameplay: Lords of the Fallen | 0:00 | 46 | |
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2025-04-25 | Gameplay: Lords of the Fallen | 0:00 | 13 | |
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2025-04-25 | Gameplay: Lords of the Fallen | 0:00 | 32 | |
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2025-04-24 | Gameplay: Lords of the Fallen | 0:00 | 25 | |
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2025-04-22 | Mais testes com box2d | 0:00 | 14 | |
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2025-04-21 | Gameplay: Lords of the Fallen | 0:00 | 34 | |
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2025-04-20 | Gameplay: Lords of the Fallen | 0:00 | 27 | |
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2025-04-20 | Gameplay: Lords of the Fallen | 0:00 | 47 | |
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2025-04-19 | Implementando notificações em Java (Swing) e plantão de dúvidas de C | 0:00 | 98 | |
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2025-04-19 | Gameplay: Apex Legends | 0:00 | 18 | | Apex Legends
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2025-04-19 | Implementando funções para desenho de formas geométricas na Raylib | 0:00 | 40 | |
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2025-04-18 | Implementando funções para desenho de formas geométricas na Raylib | 0:00 | 39 | |
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2025-04-17 | Gameplay: Apex Legends | 0:00 | 18 | | Apex Legends
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2025-04-17 | Trabalhando em várias coisas... | 0:00 | 48 | |
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2025-04-16 | Explorando a API do Mercado Livre (sem IA!) | 0:00 | 90 | |
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2025-04-16 | Gameplay: Apex Legends | 0:00 | 18 | | Apex Legends
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2025-04-14 | Protótipo de jogo Plataforma com Box2D e Raylib | 0:00 | 0 | |
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2025-04-14 | Gameplay: Apex Legends | 0:00 | 5 | | Apex Legends
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2025-04-13 | Protótipo de jogo Plataforma com Box2D e Raylib | 0:00 | 22 | |
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2025-04-13 | Gameplay: Apex Legends | 0:00 | 10 | | Apex Legends
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2025-04-13 | Tutorial: Como Utilizar o JJudge | 0:00 | 25 | |
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2025-04-13 | Gameplay: Apex Legends | 0:00 | 9 | | Apex Legends
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2025-04-12 | Plantão de dúvidas - Exercícios de Introdução à Análise de Algoritmos | 0:00 | 49 | |
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2025-04-12 | Vibe coding - Box2D e Marathon | 0:00 | 21 | |
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2025-04-12 | Gameplay: Apex Legends | 0:00 | 12 | | Apex Legends
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2025-04-11 | Vibe coding - Explorando a engine de física para jogos Box2D | 0:00 | 34 | |
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2025-04-10 | Explorando a engine de física para jogos Box2D | 0:00 | 43 | |
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2025-04-09 | Gameplay: Apex Legends | 0:00 | 5 | | Apex Legends
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2025-04-09 | Ajustando o canal e criando projeto para disciplina de algoritmos | 0:00 | 35 | |
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2025-04-08 | Como rodar o JJudge no Linux (Ubuntu) | 0:00 | 48 | | Counter-Strike: Source
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2025-04-07 | Box2D + Raylib, a missão! + Plantão de dúvidas da disciplina de algoritmos! | 0:00 | 61 | |
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2025-04-07 | Gameplay: Apex Legends | 0:00 | 8 | | Apex Legends
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2025-04-07 | Ajustando o canal e criando projeto para disciplina de algoritmos | 0:00 | 32 | |
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2025-04-06 | Gameplay: Apex Legends | 0:00 | 4 | | Apex Legends
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2025-04-06 | Plantão de dúvidas de algoritmos e desenvolvimento com Box2D + Raylib! | 0:00 | 90 | |
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