301. | Project Pegasus | Architecture 6 | Placement Example | 10 | |
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302. | H20.5 Foundations | Solaris Market 5 | Add Props using the Stage Manager | 11 | |
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303. | Project Greylight Teaser | 176 | |
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304. | Project Pegasus | Roads, Tracks and Rivers 1.5 | Directional Costs | 6 | |
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305. | 5. Fiber Groom | 6 | |
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306. | PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon | 20 | |
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307. | Project Pegasus | Roads, Tracks and Rivers 2.1 | Unreal Landscape Splines | 3 | |
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308. | Project GROT Procedural Flesh | 03 | Polishing Visuals | 16 | |
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309. | MPM | H20.5 Masterclass | 639 | |
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310. | Project Pegasus | Architecture 2 | Placing an Object | 2 | |
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311. | Growing Pains: Procedural Cell Growth in Houdini for Halo S2 | Rafael Drelich & Mykyta Berezin |... | 17 | |
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312. | Project Pegasus | Roads, Tracks and Rivers 2.8 | Porting Tools and Materials | 2 | |
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313. | Project Pegasus | Create a Landscape Color Map 6.2 | Unreal - Importing The Color Map | 12 | |
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314. | Fender | ManvsMachine | Houdini Connect | 132 | |
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315. | How Curiousity Built Dododevs | Feike Postmes | Houdini Connect | 31 | |
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316. | Étoile | The Yard VFX | Houdini Connect | 165 | |
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317. | Houdini x ComfyUI (May 2025 THUG event) | 452 | |
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318. | Procedural Map Creation from Sensor Data | Paul Ambrosiussen / Joey Kowalewicz | EPC 2025 HIVE | 32 | |
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319. | Lenovo | Frame48 | Houdini Connect | 146 | |
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320. | 17. Muscle Solver Vellum - Parameter Overview | 8 | |
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321. | The Role of Karma in Dune: Prophecy | Rodeo FX | FMX HIVE 2025 | 109 | |
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322. | H20.5 Foundations | Model Render Animate 2 | Create a Soccerball | 6 | |
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323. | Project GROT Procedural Flesh | 05 | Unreal | 34 | |
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324. | H20.5 Foundations | Model Render Animate 10 | Set up a Rigid Body Simulation | 5 | |
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325. | Meta-Foam and More | Meta Meow | Houdini Connect | 98 | |
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326. | Project Greylight 6 | Layout | 12 | |
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327. | H20.5 Foundations | Nodes, Networks & Assets 4 | Create a Brickify Digital Asset | 17 | |
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328. | Turbulence - Animated Short Film | 782 | |
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329. | ntLib: Houdini Open-Source HDA Library | Nitzan Tregerman | Horizon HUG Tel Aviv | 18 | |
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330. | Project Pegasus | Create a Landscape Color Map 6.1 | Unreal - Creating The Landscape Material | 5 | |
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331. | Paris HUG Mikros Animation Presentation | 96 | |
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332. | Project Pegasus | Roads, Tracks and Rivers 1.8 | Iterations | 2 | |
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333. | H20.5 Foundations | Solaris Market | Introduction | 79 | |
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334. | From Idea to Insanity | Thomas Klyhn Christensen | SIGGRAPH Asia 2024 HIVE | 207 | |
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335. | Fast Houdini | Kai Stavginski | Horizon HUG Hamburg | 26 | |
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336. | Project Pegasus | Architecture 4 | Dividing Facades | 4 | |
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337. | Project Pegasus | Create a Landscape Color Map 5.2 | Texture Mask - Save As a Digital Asset | 1 | |
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338. | Project Pegasus | Create a Landscape Color Map 3.1 | Color Adjust - Setup | 1 | |
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339. | Project Pegasus | Landscape Material 1 | IDMap Authoring | 0 | |
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340. | 20. Rendering Setup | 0 | |
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341. | 11. RPG Motion Blur, RBD Constraints and Configure | 7 | |
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342. | Project Pegasus | Nanite Props | PDG 1 | Base Mesh Setup | 0 | |
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343. | Houdini Foundations | Overview 10 | Tool Workflow | 0 | |
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344. | 19. Dust From Building Impacts | 0 | |
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345. | Project Pegasus | Landscape Deep Dive 2 | Heightfield Advect Points | 0 | |
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346. | Project Pegasus | Landscape Workflow 8 | Procedural Trails | 0 | |
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347. | 6. Helicopter Fracturing Glass | 0 | |
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348. | Project Pegasus | Cliff Generation 2 | Extract Cliffs | 0 | |
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349. | Terrain Handbook 09 | Icy Biome | COPs Texture Breakdown | 0 | |
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350. | Feather Template From Shape | 0 | |
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351. | Project Pegasus | Landscape Workflow 9 | Custom Paths | 0 | Tutorial |
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352. | Project Pegasus | Building a Collaborative Pipeline 2 | Folder Structure | 0 | |
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353. | Project Pegasus | Cliff Generation 4 | Placeholder Material | 0 | |
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354. | Feather Deintersect | 0 | |
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355. | Karma 05 | Solaris Scene Setup and Lighting | 0 | |
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356. | Project Pegasus | Landscape Workflow 7 | Material Setup | 0 | |
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357. | Houdini Foundations | Rig Fur Dude with KineFX 14 | Promote the Leg and Spine Controls | 0 | |
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358. | Houdini HIVE: SIGGRAPH Asia 2021 | 0 | |
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359. | Feather Clump | 0 | |
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360. | Terrain Handbook 12 | Fiery Biome | Shaders & Rendering | 0 | |
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361. | Project Pegasus | Cliff Generation | Overview | 0 | |
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362. | Terrain Handbook 05 -|Dusty Biome | Scattering Details | 0 | |
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363. | Terrain Handbook 07 | Fiery Biome | COPs Texture Breakdown | 0 | |
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364. | Terrain Handbook 06 | Fiery Biome | HF Breakdown | 0 | |
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365. | Project Pegasus | Landscape Creation 3 | Landscape Digital Asset | 0 | |
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366. | Project Pegasus | Landscape Deep Dive 1 | RGB Heightfields | 0 | |
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367. | Getting Over the Fear of Asking Questions Comes with Time | Klaudia Kowalczuk | Houdini Educatio... | 0 | |
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368. | Project Pegasus | Landscape Material 2 | Reading the ID Map in Unreal | 0 | |
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369. | 27. Wall Roto | 3 | |
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370. | Making the Most of your Education | Folks VFX & Ecole NAD | Houdini Education/Studio HIVE | 0 | |
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371. | Houdini Foundations | Overview 6 | Parameters | 0 | |
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372. | Project Pegasus | Landscape Workflow 3 | Pegasus Heightfield Materials | 0 | |
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373. | AXIS Studios | 15 Years of Houdini | Houdini Connect | 0 | |
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374. | Project Pegasus | Landscape Creation 2 | Building the Landscape | 0 | |
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375. | Project Pegasus | Cliff Generation 7 | Creating TOP Network | 0 | |
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376. | Karma 01 | Overview | 0 | |
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377. | Project Pegasus | Building a Collaborative Pipeline 3 | Version Control | 0 | |
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378. | Project Pegasus | Landscape Workflow 12 | Woodland Material Layer | 0 | |
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379. | Terrain Handbook 02 | Heightfields | Basics | 0 | |
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380. | Luma Pictures | Using Acceleration For Smoother Particle Simulations | Houdini HIVE SIGGRAPH... | 0 | |
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381. | Houdini Fur Lookdev | 08 Scene Setup and Layout | 0 | |
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382. | 8. Helicopter Fracturing Rear Rotor | 0 | |
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383. | 4. RPG & Building Preparation | 0 | |
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384. | Project Pegasus | Landscape Workflow 1 | Preamble | 0 | |
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385. | Balancing the Education of Soft and Hard Skills in a Houdini-Centered Production | BYU | Houdini... | 0 | |
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386. | Terrain Handbook 10 | Icy Biome | Scattered Trees | 0 | |
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387. | Houdini Fur Lookdev | 09 Rendering Properties and Camera Setup | 0 | |
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388. | How to Simulate a Small Fountain 8 | Adding Bubbles to the Sim [43:23] | 0 | Tutorial |
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389. | Project Pegasus | Pile Tool 1 | Create Simulation | 0 | |
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390. | 29. Tech Fixes | 0 | |
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391. | Houdini Fur Lookdev | 04 Melanin Node Setup | 0 | |
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392. | 5. Lighting & LOPs Test | 0 | |
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393. | Project Pegasus | Nanite Props | PDG 7 | Setting Up TOPs Network | 0 | |
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394. | How to Simulate a Small Fountain | Introduction | 0 | |
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395. | Project Pegasus | Cliff Generation 14 | Conclusion | 0 | |
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396. | 25. Compositing: Explosions | 0 | |
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397. | Project Pegasus | Cliff Generation 5 | Tile Split | 0 | |
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398. | Feather Resample | 0 | |
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399. | Feather Match Uncondensed | 0 | |
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400. | Houdini Foundations | Rig Fur Dude with KineFX 13 | Reverse Foot Setup | 0 | |
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