1. | Houdini HIVE Worldwide | Tuesday, May 19 | Full Day | 8:33:19 | |
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2. | Houdini HIVE Worldwide | Wednesday, May 20 | Full Day | 7:07:38 | |
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3. | Houdini 19 HIVE | 7:06:10 | |
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4. | Houdini HIVE GameDev - Day One (Wed, March 25) | 6:46:55 | |
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5. | Solaris Workshop | Magic Market | Houdini HIVE Worldwide | 6:40:49 | |
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6. | Houdini 20 HIVE | 6:11:17 | |
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7. | Houdini HIVE GameDev - Day Two (Thurs, March 26) | 5:58:52 | |
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8. | Houdini HIVE: Education/Studio Edition | 5:37:01 | |
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9. | Houdini 18.5 HIVE | Day Two | 5:08:30 | |
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10. | Houdini HIVE Worldwide | Thursday, May 21 | 5:02:39 | |
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11. | Houdini HIVE Japan | 5:00:12 | |
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12. | Houdini Hive Education Edition | 4:56:07 | |
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13. | Solaris Workshop | 4:17:37 | |
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14. | HIVE Workshop | Mastering Houdini Digital Assets for GameDev | 4:14:26 | |
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15. | Houdini HIVE: SIGGRAPH Asia 2021 | 4:13:04 | |
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16. | Houdini 18.5 HIVE | Day One | 4:02:04 | |
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17. | Mardini HIVE | 3:53:21 | |
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18. | Houdini HIVE GameDev | 3:39:35 | |
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19. | SESI-Snacks V2 | 02 Awesome Animatic | 3:24:37 | |
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20. | Rigging Series 2 | 3:13:05 | |
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21. | Massive Worlds – Crafting World Partition Landscapes using Houdini | Erwin Heyms | EPC 2023 | 2:57:34 | |
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22. | Advanced Vellum Workflows | John Lynch | H17 Masterclass | 2:56:23 | |
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23. | Worldwide HUG | Shenzhen | 2:47:33 | |
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24. | FLIP Fluids // Jeff Wagner // Houdini Illume Webinar | 2:29:46 | |
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25. | Flip Fluids Part 2 // Jeff Wagner // Houdini Illume Webinar | 2:28:32 | |
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26. | Jeff’s Top 10 Features of H17 | Jeff Wagner | Houdini Illume Webinar | 2:27:24 | |
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27. | SESI-Snacks V2 | 08 Assemble Mojito | 2:25:41 | |
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28. | It's All in the Name | Jeff Wagner | Houdini Illume | 2:20:24 | |
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29. | SESI-Snacks V2 | 15 Comping | 2:18:57 | |
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30. | KineFX Masterclass | Houdini Illume | Jeff Wagner | 2:15:37 | |
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31. | Learning Houdini // Jeff Wagner // Houdini Illume Webinar | 2:11:33 | |
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32. | Houdini 20 Keynote | 2:09:32 | |
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33. | USD Pipelines | Jeff Wagner | Houdini Illume | 2:08:53 | |
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34. | Webinar - Geometry Workflows in Houdini 16 (Wagner) | 2:08:21 | |
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35. | User-Friendly Production Tools for Procedural Pipelines | SideFX | HIVE Workshop | 2:07:35 | |
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36. | SESI-Snacks V2 | 07 Twirly Swirly | 2:07:31 | |
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37. | Houdini 16 Masterclass | Ocean Tools | 2:05:08 | |
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38. | SESI-Snacks 02 - Awesome Animatic | 2:01:47 | |
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39. | Particles: From the Emitter Up // Ari Danesh // Houdini Illume Webinar | 2:01:27 | |
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40. | Motion Design | Worldwide HUG | Beijing | 1:57:29 | |
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41. | Houdini 18.5 Keynote | 1:57:19 | |
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42. | Non-VFX VFX // Matt Estela // Houdini Illume Webinar | 1:55:59 | |
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43. | H17 Masterclass: Terrains (Ari Danesh) | 1:55:17 | |
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44. | Launch event: Houdini 16 Amarok | 1:54:58 | |
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45. | Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar - Halloween Edition | 1:54:57 | |
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46. | Realtime VFX for Games // Mike Lyndon // Houdini Illume Webinar | 1:54:39 | |
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47. | RBD Tools Update | H17 Masterclass | 1:54:16 | Vlog |
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48. | Houdini 16.5 Rigging Series - 04 - Left Hand & Left Arm Completion | 1:47:37 | |
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49. | SESI-Snacks 07 - 0% Sugar | 1:47:32 | |
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50. | Houdini 19 Launch Reveal | 1:45:08 | |
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51. | Houdini 18 Launch Presentation | 1:45:07 | |
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52. | Houdini 17.5 Launch Event | 1:43:07 | |
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53. | SESI-Snacks V2 | 04 Droplets | 1:40:39 | |
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54. | SESI-Snacks V2 | 05 Resolving Rain | 1:39:13 | |
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55. | Houdini for Games // Houdini Illume Webinar // Luiz Kruel | 1:38:44 | |
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56. | Destruction FX | 1 | Fracture the Geometry | 1:38:24 | |
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57. | Project Pegasus HIVE | 1:36:50 | |
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58. | SESI-Snacks V2 | 09 Solaris | 1:35:48 | | Solaris
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59. | HEX | Episode 2 | 1:35:17 | Show |
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60. | Vellum Constraint Features | John Lynch | H18 Masterclass | 1:34:40 | |
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61. | Solaris Workshop - Asset Prep for Solaris | Jeff Wagner | Houdini HIVE Worldwide | 1:33:43 | |
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62. | The VFX Industry in Cairo | Worldwide HUG | Cairo | 1:31:50 | Discussion |
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63. | Houdini 19.5 Launch | 1:31:16 | |
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64. | Imaginary Colour, Clinical Hypnosis and Quasi-Monte Carlo | Worldwide HUG | London | 1:31:04 | |
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65. | Applications of Houdini in Game Production Workflow | Worldwide HUG | Beijing | 1:30:58 | |
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66. | Houdini Water FX | Stormy Seas | 2 | Main Flip Simulation | 1:27:46 | |
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67. | It Just Needs to Work On Paper - Houdini R&D for Real-time | Mai Ao | HOUDINI HIVE GAMEDEV | 1:27:34 | |
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68. | CHOPs for Music and Constraints | Worldwide HUG | São Paulo | 1:27:27 | |
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69. | Launch Presentation - Houdini 17 Banshee | 1:25:22 | |
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70. | Destruction FX | 3 | Pyro FX | Burst Source & Solver | 1:25:02 | |
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71. | How to Simulate a Small Fountain 9 | Rendering in Solaris [1:24:51] | 1:24:51 | Guide |
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72. | Destruction FX | 4 | Mantra Render | Shaders & ACES | 1:24:00 | |
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73. | SideFX Labs Tech Art Challenge | 1:22:26 | |
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74. | Magic Market | Waterfall | 1:21:48 | |
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75. | Mardini Highlights | Worldwide HUG | Los Angeles | 1:20:56 | |
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76. | Fast Game World Prototyping | Thomas Tobin | EPC 2023 | 1:20:50 | |
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77. | Character Animation in Houdini | Worldwide HUG | Los Angeles | 1:19:59 | |
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78. | Houdini Pyro FX | Fire & Flames | Part 3 | 1:19:22 | |
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79. | Abstract Hydrodynamics with Houdini | Worldwide HUG | New York | 1:19:11 | |
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80. | USD Basics with Houdini Solaris | 1:18:37 | |
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81. | Houdini Water FX | Stormy Seas | 15 | Set up the Third Close Up Shot | 1:18:22 | |
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82. | Houdini 16.5 Rigging Series - 02 - Head, Eyes, & Neck | 1:18:11 | |
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83. | Houdini 15 Masterclass | Mantra Rendering and Texture Baking | 1:17:21 | |
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84. | SESI-Snacks V2 | 03 Lime Splash | 1:17:06 | |
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85. | Building Game Friendly Assets | SideFX | HIVE Workshop | 1:17:02 | |
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86. | Houdini Data Pipeline Integration | Paul Ambrosiussen | EPC 2023 | 1:16:54 | |
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87. | Houdini Pyro FX | Fire & Flames | Part 2 | 1:15:28 | |
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88. | Rigging and Animating Trees with KineFX and Vellum | Worldwide HUG | São Paolo | 1:14:28 | |
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89. | Solaris at Digital Domain | Bob White and David Cunningham | SIGGRAPH HIVE 2022 | 1:14:20 | |
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90. | Intro to Crowds | 8b | Follow Path | 1:14:18 | |
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91. | VELLUM: Workflow Concepts | 1:14:15 | |
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92. | Houdini 16 Masterclass | Hair & Fur | 1:13:47 | |
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93. | Solaris Workshop - Solaris and Pipelines | Jeff Wagner | Houdini HIVE Worldwide | 1:13:39 | |
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94. | Houdini 16.5 Launch Presentation | 1:13:32 | |
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95. | Houdini Water FX | Stormy Seas | 1 | Base Simulation | 1:13:29 | |
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96. | Advanced Road Generation | Erwin Heyms | Games Workshop | 1:13:03 | |
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97. | Houdini Water FX | Stormy Seas | 4 | Main Whitewater Simulation | 1:12:31 | |
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98. | Whitewater System | Omar Zarifi | H17 Masterclass | 1:11:52 | |
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99. | APEX Rigging | H20 MASTERCLASS | 1:11:35 | |
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100. | ONI: Thunder God Tales - A Young Studio’s Adventure with Solaris | Megalis | Annecy HIVE 2023 | 1:11:22 | |
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