1. | What's New in Houdini 17 Banshee | 1,661 | |
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2. | Houdini 18 Sneak Peek | 985 | |
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3. | Houdini 18.5 Sneak Peek | 804 | |
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4. | Frozen 2 - Houdini FX | 625 | |
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5. | Houdini 19 | Sneak Peek | 560 | |
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6. | Houdini 18.5 Keynote | 489 | |
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7. | Houdini 20 Sneak Peek | 434 | |
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8. | 2019 Houdini Film & TV Reel | 427 | |
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9. | Houdini 20.5 Sneak Peek | 423 | |
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10. | Houdini 19.5 Sneak Peek | 302 | |
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11. | Houdini 20 Keynote | 266 | |
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12. | Houdini 19 Launch Reveal | 221 | |
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13. | Houdini 20.5 Keynote | 212 | |
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14. | Houdini 18 Launch Presentation | 207 | |
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15. | SideFX Solaris Reveal | SIGGRAPH 2019 | 161 | |
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16. | Houdini 19.5 Launch | 136 | |
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17. | What's New in Houdini 16 Amarok | 131 | |
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18. | 2019 Houdini Community Reel | 126 | |
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19. | 2020 Houdini Film & TV Reel | 108 | |
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20. | 2018 Houdini Film & TV Reel | 105 | |
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21. | 2016 Houdini Film & TV Reel | 92 | |
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22. | 2021 Houdini Film & TV Reel | 91 | |
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23. | Abstract FX | Simon Holmedal | Procedural in Motion | 87 | |
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24. | The VFX of The Last of Us: Crafting a Post-Apocalyptic World | Melaina Mace | SIGGRAPH HIVE 2023 | 80 | | The Last of Us
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25. | Houdini 16.5 Launch Presentation | 80 | |
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26. | Project Titan | Trailer | 79 | |
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27. | Houdini is only Stupid if You Are | Simon Fiedler & Bastian Schiffer | FMX HIVE 2022 | 76 | |
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28. | Learning Houdini: You're Doing It Wrong and How to do it Right | Matt Estela | SIGGRAPH 2019 | 75 | Guide |
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29. | Houdini 17.5 Whats New | 74 | |
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30. | Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht | 71 | | Far Cry 5
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31. | Curated Motion Design with Houdini | Simon Holmedal | FMX 2019 | 65 | |
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32. | Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019 | 65 | | Sea of Thieves
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33. | SideFX Labs Installation | 64 | |
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34. | 2017 Houdini Film & TV Reel | 64 | |
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35. | Launch event: Houdini 16 Amarok | 61 | |
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36. | Luchador & Chicken | Rig & Network Walkthrough | 60 | Walkthrough |
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37. | 2023 Houdini Film & TV Reel | 57 | |
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38. | Simon Holmedal: Minimalism, Maximized | Forward Festival | 57 | |
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39. | Karma XPU | Highlights | 56 | |
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40. | Houdini HIVE Worldwide | Tuesday, May 19 | Full Day | 55 | |
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41. | Terrain Handbook 04 | Dusty Biome | Textures in COPs | 55 | |
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42. | Karma XPU: A Houdini 20 Preview | Brian Sharpe | SIGGRAPH HIVE 2023 | 53 | |
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43. | Magic Market | L-Systems | 53 | |
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44. | H17 Sneak Peek: PolyDraw | Fianna Wong (SideFX) | SIGGRAPH 2018 | 52 | |
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45. | Project Pegasus Trailer | 51 | |
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46. | Houdini 20 Feather Preview | SideFX | FMX HIVE 2023 | 50 | |
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47. | Fractals & Other Procedural Madness in 3D 360°VR | Adrian Meyer | 50 | |
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48. | ManvsMachine's Simon Holmedal // Houdini Connect | 49 | |
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49. | Houdini 17.5 Launch Event | 48 | |
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50. | Avatar 2 | WETA FX | Houdini Connect | 47 | |
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51. | Houdini 20 HIVE | 46 | |
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52. | Project Blue Book | Stormborn Studios | Houdini Connect | 46 | |
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53. | Directed Procedural Workflows with Houdini and Unity | 46 | |
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54. | Design Through FX | Ben Watts | SIGGRAPH 2018 | 45 | |
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55. | Design x Stimulation | Lukas Vojir & Alexa Sirbu | Houdini HIVE Worldwide | 43 | |
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56. | Tree Generator | Create a Tree Base | 43 | |
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57. | Stacking Experiments Up: From A Sphere to Animation | Rich Lord | SIGGRAPH HIVE 2023 | 42 | |
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58. | New RBD Workflow Tools in Houdini 18 | Nick Petit | SIGGRAPH Asia 2019 | 42 | |
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59. | VEX Isn't Scary | Part 1 | Basics | 42 | |
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60. | H17 Masterclass: Terrains (Ari Danesh) | 41 | |
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61. | H19 Nodes 01 | Vellum Fluid | 41 | |
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62. | Point by Point | Simon Fiedler | Houdini HIVE Utrecht | 41 | |
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63. | Hamster Attack!! | 40 | |
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64. | Smashing Glass of Water | 40 | |
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65. | 2019 Houdini Education Reel | 40 | |
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66. | 2022 Houdini Games Reel | 39 | |
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67. | Houdini 18.5 HIVE | Day One | 39 | |
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68. | VAT 5 | Fluids | Unreal | 39 | |
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69. | 2022 Houdini Film & TV Reel | 38 | |
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70. | Post Apocalyptic Ruins | Part 2 | Open Terrain in UE4 | 38 | |
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71. | City Building with OSM Data | Part 2 | Generate the Buildings | 38 | |
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72. | Animation in a Snap | 38 | |
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73. | 2021 Houdini Student Reel | 38 | |
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74. | Don't Run from COPs | Nikola Damjanov | Houdini 20.5 HIVE Paris | 37 | |
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75. | Motion Design Hacks | Mark Fancher | Houdini HIVE Worldwide | 37 | |
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76. | Building Generator | Simon Verstraete | Games Workshop | 37 | |
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77. | Intro to Houdini 18 | Part 1 | UI and Navigation | 37 | |
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78. | Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ... | 36 | |
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79. | H15 Distributed Simulations | 36 | |
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80. | Intro to Houdini 18 | Part 5 | Solaris & LOPS | 36 | |
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81. | 2021 Houdini Games Reel | 36 | |
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82. | Solaris Workshop | Magic Market | Houdini HIVE Worldwide | 36 | |
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83. | Houdini 19 HIVE | 35 | |
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84. | Houdini 20 | How to Pose and Animate Electra | 35 | Tutorial |
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85. | Launch Presentation - Houdini 17 Banshee | 35 | |
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86. | Karma XPU and MaterialX | Adam Swaab | Houdini 19 HIVE | 35 | |
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87. | 2016 Houdini Student Reel | 34 | |
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88. | Vellum Cloth Basics | Sara Rascon | Toronto Houdini User Group (THUG) | Nov 2018 | 34 | |
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89. | Advanced Vellum Workflows | John Lynch | H17 Masterclass | 34 | |
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90. | Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC ... | 33 | |
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91. | ATTRIBUTE PAINT | H18 MASTERCLASS | 33 | |
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92. | H17 Masterclass: Vellum Overview | 33 | |
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93. | Project Titan Building Tool | Part 1 | Use the Labs Building Tool | 33 | |
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94. | Animating Characters with Houdini | Christopher Rutledge | Houdini HIVE Annecy | 33 | |
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95. | XK - Studio Projects | XK Studio | OFFF 2023 | 32 | |
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96. | Leopard | 32 | |
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97. | Sexy Fires Will Not Burn Your Hands! | Attila Torok | SIGGRAPH HIVE 2022 | 32 | |
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98. | The Dawning | 31 | |
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99. | Nature/Code/Drawing | Junichiro Horikawa | Houdini Connect | 31 | |
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100. | MOPs - Motion Graphics Operators for Houdini | Entagma | Houdini HIVE Utrecht | 31 | |
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