2024-05-14 | Project GROT | Overview | 35:24 | 1,392 | |
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2024-05-14 | EPC Project GROT Procedural Ruins Part2 Flesh | 55:42 | 617 | |
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2024-05-14 | EPC | Project GROT | Rock Displacement | 34:59 | 291 | |
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2024-05-14 | EPC Project GROT Lava Terrains | 40:20 | 342 | |
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2024-05-14 | EPC Project GROT Procedural Ruins Part1 Fracturing | 36:39 | 1,217 | |
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2024-05-07 | 27. Wall Roto | 17:49 | 224 | |
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2024-05-07 | 21. Compositing: Setting Up | 12:08 | 370 | |
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2024-05-07 | 2. Project Folders & Files | 1:26 | 769 | |
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2024-05-07 | 22. Compositing: Shadows | 40:19 | 1,110 | |
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2024-05-07 | 7. Helicopter Fracturing Top Rotor | 12:19 | 560 | |
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2024-05-07 | 18. Dust From Falling Pieces | 19:34 | 1,118 | |
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2024-05-07 | 9. Helicopter Fracturing Metal | 15:22 | 422 | |
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2024-05-07 | 30. Rendered Comp | 0:47 | 3,027 | |
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2024-05-07 | 3. Project & Asset Walkthrough | 11:19 | 1,096 | Walkthrough |
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2024-05-07 | 11. RPG Motion Blur, RBD Constraints and Configure | 14:55 | 538 | |
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2024-05-07 | 29. Tech Fixes | 45:13 | 11 | |
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2024-05-07 | 16. Debris Fire & Smoke | 33:57 | 24 | |
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2024-05-07 | 8. Helicopter Fracturing Rear Rotor | 7:35 | 27 | |
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2024-05-07 | 4. RPG & Building Preparation | 13:49 | 41 | |
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2024-05-07 | 20. Rendering Setup | 9:44 | 35 | |
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2024-05-07 | 5. Lighting & LOPs Test | 4:31 | 35 | |
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2024-05-07 | 19. Dust From Building Impacts | 13:06 | 16 | |
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2024-05-07 | 28. Film Grain | 17:07 | 39 | |
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2024-05-07 | 15. Explosion: Pyro Solver & LOPs Test | 16:51 | 42 | |
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2024-05-07 | 12. Custom Velocity, RBD Solver & Caching | 24:48 | 16 | |
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2024-05-07 | 10. Helicopter Fracturing - Assembly & Motion Blur test | 10:05 | 34 | |
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2024-05-07 | 25. Compositing: Explosions | 4:08 | 13 | |
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2024-05-07 | 26. Lens Distortion | 19:49 | 17 | |
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2024-05-07 | 17. Helicopter Downwash & Dust | 26:02 | 72 | |
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2024-05-07 | 6. Helicopter Fracturing Glass | 11:44 | 34 | |
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2024-05-07 | 14. Explosion: Set Up | 15:50 | 223 | |
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2024-05-07 | 24. Compositing: Helicopter | 13:46 | 16 | |
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2024-05-07 | 23. Compositing: Pyro Renders | 19:04 | 31 | |
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2024-05-07 | 1. Shot Brief | 2:37 | 544 | |
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2024-05-07 | 13. PDG Wedging and LOPs Test | 5:52 | 30 | |
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2024-05-03 | Gone in 60 Frames - Condensed Storytelling using the power of Houdini | The Marmalade | FMX HIVE... | 50:42 | 1,816 | |
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2024-05-03 | Make Like A Tree & Leave - Crafting time-lapse VFX with Houdini | ETC | FMX HIVE 2024 | 43:03 | 1,157 | |
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2024-05-03 | AIAIAI - Don't You Worry (Yet) | Entagma | FMX HIVE 2024 | 56:39 | 962 | |
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2024-05-03 | KineFX - APEX Rigging and Skinning with ML Deformer | Wave VFX | FMX HIVE 2024 | 39:26 | 3,846 | |
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2024-05-03 | Creating Large-Scale Bespoke FXs at Volume for Destiny 2 Lightfall | AXIS Studios | FMX HIVE 2024 | 44:26 | 468 | |
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2024-05-03 | Crossing the Andes | El Ranchito | FMX HIVE 2024 | 44:44 | 594 | |
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2024-05-03 | USD Rendertime Procedurals in Production | RISE Visual Effects Studios | FMX HIVE 2024 | 36:29 | 797 | |
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2024-05-03 | Get Sh** Done : How to nail Commercial Product Ads | Baked Creative | FMX HIVE 2024 | 36:34 | 1,371 | |
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2024-05-03 | Houdini, an Ecosystem to Nurture Creativity and Knowledge | DNEG | FMX HIVE 2024 | 37:58 | 599 | |
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2024-05-03 | KineFX - Rigging and Animation in Turbulence | Tumblehead | FMX HIVE 2024 | 39:40 | 971 | |
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2024-05-03 | Crowd Dynamics Unleashed: Behind the scenes of Asterix with USD | Superprod | FMX HIVE 2024 | 28:37 | 418 | |
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2024-05-03 | Building Natural and Controllable Decay Maps | DoubleJump Academy | FMX HIVE 2024 | 48:33 | 531 | | Tales of Kenzera: ZAU
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2024-05-03 | Integrating Virtual and Post Production in 'Comandante' | Bottleship | FMX HIVE 2024 | 53:40 | 221 | | Tales of Kenzera: ZAU
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2024-05-03 | RenderMan: The Latest and Greatest from Pixar | Pixar | FMX HIVE 2024 | 28:02 | 907 | |
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2024-05-03 | Houdini Hustle: Delivering VFX shots as an Generalist Duo | Stereocolor | FMX HIVE 2024 | 31:08 | 993 | |
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2024-05-03 | Bending the Elements: The Making Of Avatar The Last Airbender | Untold Studios | FMX HIVE 2024 | 41:52 | 469 | | Final Fantasy XIV
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2024-05-02 | Infected and Cordyceps - CFX for The Last Of Us | Storm Studios | FMX HIVE 2024 | 51:06 | 2,323 | |
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2024-04-17 | From Vision to Visualization: Human-Centric Tools in Houdini | SAUVAGE.TV | OFFF HIVE 2024 | 33:36 | 1,723 | |
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2024-04-17 | Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024 | 32:06 | 4,369 | |
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2024-04-17 | USD and Solaris in a Real-time Pipeline for Indie Studios and Freelancers| Paul Booth | OFFF HIV... | 32:58 | 1,569 | |
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2024-04-17 | Building Complexity from Simplicity | Marco Rossi | OFFF HIVE 2024 | 33:28 | 2,204 | |
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2024-04-17 | Really Short Bits & Very Large Pieces| Jakub Spacek | OFFF HIVE 2024 | 44:16 | 2,043 | |
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2024-04-17 | Take Your Renders to the Next Level! | Bastian J. Schiffer | OFFF HIVE 2024 | 44:54 | 3,024 | |
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2024-04-17 | XK studio: Morphing Reality | XK studio | OFFF HIVE 2024 | 57:41 | 17,075 | |
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2024-04-17 | Natural Materials in Houdini | Brickland | OFFF HIVE 2024 | 35:51 | 3,451 | |
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2024-04-10 | Caelus | SideFX Labs | 06 | Terrain | 20:43 | 1,331 | |
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2024-04-10 | Caelus | SideFX Labs | 03 | Towers | 35:30 | 728 | |
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2024-04-10 | Caelus | SideFX Labs | 05 | Buildings 2 | 28:26 | 1,075 | |
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2024-04-10 | Caelus | SideFX Labs | 04 | Buildings 1 | 38:42 | 1,060 | |
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2024-04-10 | Caelus | SideFX Labs | 01 | Introduction | 1:35 | 3,379 | |
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2024-04-10 | Caelus | SideFX Labs | 02 | Aqueducts | 29:18 | 2,022 | |
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2024-04-02 | Avatar 2 | WETA FX | Houdini Connect | 4:14 | 29,095 | |
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2024-04-01 | Mardini 2024 Highlights | Week 5 | SideFX Labs | 2:30 | 1,823 | |
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2024-03-30 | Mardini 2024 | Day 31 | SideFX Labs | Edge Smooth | 4:55 | 2,464 | |
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2024-03-29 | Mardini 2024 | Day 30 | SideFX Labs | Regions From Image | 3:29 | 2,174 | |
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2024-03-29 | Mardini 2024 Highlights | Week 4 | Character | 2:35 | 1,206 | |
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2024-03-28 | Mardini 2024 | Day 29 | SideFX Labs | Lot Subdivision | 5:57 | 2,387 | |
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2024-03-27 | Mardini 2024 | Day 28 | SideFX Labs | Simple Rope Wrap | 5:31 | 2,368 | |
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2024-03-26 | Mardini 2024 | Day 27 | SideFX Labs | Chaotic Shapes | 3:32 | 2,313 | |
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2024-03-26 | Mardini 2024 | Day 26 | SideFX Labs | Edge Damage | 5:43 | 2,299 | |
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2024-03-25 | Mardini 2024 Highlights | Week 3 | VFX | 2:39 | 1,734 | |
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2024-03-25 | Mardini 2024 | Day 25 | Simple Shapes node | 5:46 | 2,204 | |
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2024-03-23 | Mardini 2024 | Day 24 | Crowd Motion Path | 13:18 | 2,239 | |
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2024-03-22 | Mardini 2024 | Day 23 | Feather Template | 11:39 | 1,980 | |
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2024-03-21 | Mardini 2024 | Day 22 | Hair Generation | 10:43 | 2,196 | |
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2024-03-20 | Mardini 2024 | Day 21 | Vellum Configure Cloth | 10:35 | 2,014 | |
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2024-03-19 | Mardini 2024 | Day 20 | Ragdoll Solver SOP | 9:52 | 2,457 | |
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2024-03-18 | Mardini 2024 | Day 19 | Joint Capture Biharmonic | 8:07 | 1,836 | |
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2024-03-17 | Mardini 2024 | Day 18 | APEX Scene Animate | 9:03 | 2,370 | |
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2024-03-16 | Mardini 2024 | Day 17 | FLIP Solver SOP | 9:40 | 2,614 | |
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2024-03-15 | Mardini 2024 | Day 15 | Pyro Burst Source | 10:00 | 2,499 | |
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2024-03-14 | Mardini 2024 | Day 16 | Ocean Spectrum | 10:42 | 2,618 | |
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2024-03-13 | Mardini 2024 | Day 14 | Cloud Shape Generate | 10:32 | 2,394 | |
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2024-03-12 | Mardini 2024 Highlights | Week 2 | Lookdev | 2:35 | 1,739 | |
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2024-03-12 | Mardini 2024 | Day 13 | RBD Material Fracture | 11:06 | 2,294 | |
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2024-03-11 | Mardini 2024 | Day 12 | Vellum Configure Grains | 9:07 | 2,660 | |
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2024-03-10 | Mardini 2024 | Day 11 | Vellum Brush | 7:39 | 2,679 | |
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2024-03-10 | Mardini 2024 | Day 10 | Karma Physical Sky | 7:34 | 2,485 | |
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2024-03-09 | Mardini 2024 | Day 9 | Background Plate | 8:38 | 3,201 | |
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2024-03-07 | Mardini 2024 | Day 8 | Karma Fog Box | 5:42 | 2,867 | |
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2024-03-06 | Mardini 2024 | Day 7 | Karma Material Builder | 8:08 | 3,099 | |
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2024-03-06 | Mardini 2024 | Day 6 | Material Linker | 6:24 | 1,568 | |
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2024-03-06 | Mardini 2024 Highlights | Week 1 | Geometry | 1:15 | 1,731 | |
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2024-03-04 | Mardini 2024 | Day 5 | Light Mixer | 6:47 | 3,044 | |
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2024-03-03 | Mardini 2024 | Day 4 | Layout Node | 7:38 | 5,279 | |
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