Houdini

Houdini

Views:
21,757,138
Subscribers:
140,000
Videos:
2,284
Duration:
35:13:09:30
Canada
Canada

Houdini is a Canadian content creator on YouTube with approximately 140 thousand subscribers. He published approximately 2.28 thousand videos which altogether total more than 21.76 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCegWLyW4CYzph4dYW-gYy0g





Top 100 Most Controversial Videos by Houdini


Video TitleRatingCategoryGame
1.Virgin Media Whizzer | Untold Studios | Houdini Connect #houdini #vfx99
2.Stroke-it | 03 | Freehand Explained 113
3.Procedural City Generation | The Scope | Houdini Connect490
4.H20.5 Foundations | Model a Revolver 6 | Model the Trigger Guard and Handle18
5.Little Bot Part 2: Ragdoll Configuration25
6.MARENOSTRUM 5 | Barcelona Supercomputing Centre | Houdini Connect299
7.Houdini Labs for Games and Realtime FX | Meta Meow | SIGGRAPH Asia 2024 HIVE104
8.Stop Worrying About APEX and Love the Scene Animate SOP | Saša Budimir | KineFEST 205128
9.Intro to Biome Toolset | SideFX Labs394
10.Avatar: The Last Airbender | Framestore | Houdini Connect208Avatar: The Last Airbender
11.HEX Biome Generator (Totally Not Catan) | Bailey Hogan - SideFX | EPC 2025 HIVE8
12.LAHUG | Edward Chiu | ManvsMachine169
13.Project Greylight 1 | Introduction67
14.Export Splines between Houdini and Unreal | SideFX Labs94
15.Fallout: Slow-Motion Water Simulation Breakdown | Lucas Stringhetti | Houdini Ho...340
16.Project Elderwood and the State of Foliage Modelling with Natsura | Feike Postmes | SIGGRAPH As...102
17.Leveraging generative AI for 3D content generation | Moritz Schwind | FMX HIVE 2025123
18.FX workflows in Solaris/USD | Crater Studio | FMX HIVE 202549
19.Animation Workshop 3 | Global Transform and Channel Widget17
20.H20.5 Foundations | Model Render Animate 5 | Layout: Cameras and Lights9
21.USD in a Small Studio | Bogdan Amidzic | Horizon HUG Belgrade9
22.13. Muscle Paint5
23.Different ways to deal with Rock Formations for Games | Sparx* Virtuous | SIGGRAPH Asia 2024 HIVE122Kena: Bridge of Spirits
24.How To Use KineFX For Everything But Character Animation | Christopher Kopic | KineFEST 2025139
25.Animation Workshop 8 | Transient Constraints & Motion Paths9
26.Mardini 2025 | Lights and Camera Tips216
27.KineFX Rigging with APEX 2 | Minimal Workflow | FK Setup28
28.H20.5 Foundations | Welcome 4 | Layout, Lookdev & Lighting5
29.The Ultimate Copernicus Guide | Every COP Node Explained571
30.Project Pegasus | Create a Landscape Color Map 2.2 | Color Layer - Setup5
31.Mardini 2025 | Recipe Tips83
32.Animation Workshop 13 | Ragdoll | Electra14
33.Animation Workshop 14 | Ragdoll | Pool Shot9
34.Project Pegasus | Roads, Tracks and Rivers 2.2 | Intro to Scriptable Tools2
35.Project Pegasus | Utility Widgets 3 | Manipulating Inputs and Parameters of HDAs7
36.Practicing a Procedural Pipeline for Dozens of Games | LightSpeed Studios | SIGGRAPH Asia 2024 ...59Lightspeed
37.Creating 'Palia' | Jimmy Lane | Horizon HUG Austin14
38.How the f*%# to Get Crowds from Houdini to Unreal | Alex Hamer | Houdini Horizon18
39.Project Pegasus | Create a Landscape Color Map 4.2 | Occlusion Mask - Save As a Digital Asset1
40.Little Bot Part 4: Ragdoll Pose17
41.The Boy & The Octopus - CFX workflows | Untold Studios | FMX HIVE 2025202
42.16. Muscle Flex5
43.TOPs Masterclass | Matt Estela | CG Wiki | EPC 2025 HIVE102
44.Project Pegasus | Roads, Tracks and Rivers 1.6 | Custom Costs4
45.Digital Fabrication with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2024 HIVE197
46.Fibric : Procedural Clothing Creation | Pepe Buendia Rubio & Agustin Gonzalez | FMX HIVE 2025752
47.Project Greylight 8 | FX12
48.COPing Mechanisms and Experimental Detours | XK Studio | OFFF HIVE 2025378
49.Project Pegasus | Utility Widgets 1 | Editor Utility Widgets vs Scriptable Tools5
50.Plug-in Mania - The Development of Gaea 2.0 & Perforce Plug-ins | Paul Ambrosiussen | Houdini Ho...24
51.AI powered character animation web service powered by Houdini | Hristo Velev | FMX HIVE 202536
52.Animation Workshop 7 | Animation Layers & Mirroring7
53.H20.5 Foundations | Nodes, Networks & Assets 1 | Create a Single Brick16
54.Worlds From Words | Thomas Tobin - Supermodel | EPC 2025 HIVE16
55.Stroke-It | 05 | Autotrace Tutorial20
56.OFFF Titles - Reimagined | Paul Esteves | OFFF HIVE 2025463
57.KineFX | APEX Graph and Script 3 | Graph Basics7
58.Project Pegasus | Create a Landscape Color Map 2.3 | Color Layer - Writing VEX2
59.7. Muscle Sim Properties Interface7
60.Manifold Realities | Panoply | OFFF HIVE 2025186
61.Compositing Props for World Partition with Houdini & PCG | Erwin Heyms & Oscar Cerro | EPC 2025 HIVE24
62.Project Violet: From Rig to Ragdoll | Sam Taylor - REALTIME | KineFEST 202538
63.3. Target Shapes for Flexed muscles12
64.Project Pegasus | Create a Landscape Color Map 4.1 | Occlusion Mask - Setup1
65.KineFX Rigging with APEX 9 | Final Rig and Resources23
66.Model, Rig, Animate! Houdini a Procedural Character Powerhouse! | Roy Kristoffersen | KineFEST 202528Powerhouse
67.Civil War | Framestore | Houdini Connect97
68.H20.5 Foundations | Nodes, Networks & Assets | Introduction73
69.9. Muscle Constraint Properties - Muscle Ends3
70.The Future of Houdini, the Industry, and Careers | Panel Discussion | Gnomon HIVE 202533
71.Animation Workshop 10 | Dynamic Motion | Adjust Animation18
72.4. Non-muscle Shapes8
73.Hello in Houdini UE | Ben Christensen | Houdini Horizon12
74.3. Geometry Preparation for Muscle Sims15
75.1. Introduction to Houdini Muscles128
76.H20.5 Foundations | Solaris Market 1 | The Component Builder51
77.How to use Slap Comps 3 | Still Image Compositing47
78.H20.5 Foundations | Solaris Market 5 | Add Props using the Stage Manager11
79.Animation Workshop 11 | Dynamic Motion | Examples31
80.H20.5 Foundations | Welcome 2 | Work with Nodes21
81.The What and Why of Optimizing Solaris Performance | Mark Tucker | Houdini Horizon25
82.Project GROT Procedural Ruins | 02 | Edge Damage40
83.5. Fiber Groom6
84.Project Pegasus | Roads, Tracks and Rivers 2.6 | Gizmos!2
85.Animation Workshop 4 | Handles, Locators & Animation Sliders11
86.How NASA Uses VFX Tools for Scientific Data Visualization | AJ Christensen | Houdini Horizon25
87.Project Pegasus | Roads, Tracks and Rivers 2.3 | Debugging and Scheduling6
88.Project GROT Procedural Flesh | 03 | Polishing Visuals16
89.Project Pegasus | Architecture 1 | Overview8
90.Adventures in MPM-land: the Fine Art of Balancing Numbers | Anse Vandevelde | Houdini Horizon15
91.Solving Plants in Houdini | George Hulm | Houdini Horizon31
92.FX Simulations Deep Under The Mountains And Above | The Yard VFX | FMX HIVE 202530
93.H20.5 Foundations | Nodes, Networks & Assets 5 | Animate the Bricks10
94.Growing Pains: Procedural Cell Growth in Houdini for Halo S2 | Rafael Drelich & Mykyta Berezin |...17
95.Project Pegasus | Roads, Tracks and Rivers 2.10 | Advanced River Tool3
96.From Concept to Realization | Daniel Lee | Horizon HUG Los Angeles20
97.Project GROT Procedural Ruins | 04 | Vertex Color Masks15
98.Create a Realistic Biped Rig in Houdini's KineFX | Bogdan Lazar | KineFEST 202581
99.Deutsche Telekom | Absolute Post | Houdini92
100.Lego Horizon Adventures: Procedural Optimization | Simon Verstraete - Studio Gobo | EPC 2025 HIVE34