1. | Virgin Media Whizzer | Untold Studios | Houdini Connect #houdini #vfx | 99 | |
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2. | Stroke-it | 03 | Freehand Explained 1 | 13 | |
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3. | Procedural City Generation | The Scope | Houdini Connect | 490 | |
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4. | H20.5 Foundations | Model a Revolver 6 | Model the Trigger Guard and Handle | 18 | |
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5. | Little Bot Part 2: Ragdoll Configuration | 25 | |
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6. | MARENOSTRUM 5 | Barcelona Supercomputing Centre | Houdini Connect | 299 | |
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7. | Houdini Labs for Games and Realtime FX | Meta Meow | SIGGRAPH Asia 2024 HIVE | 104 | |
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8. | Stop Worrying About APEX and Love the Scene Animate SOP | Saša Budimir | KineFEST 205 | 128 | |
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9. | Intro to Biome Toolset | SideFX Labs | 394 | |
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10. | Avatar: The Last Airbender | Framestore | Houdini Connect | 208 | | Avatar: The Last Airbender
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11. | HEX Biome Generator (Totally Not Catan) | Bailey Hogan - SideFX | EPC 2025 HIVE | 8 | |
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12. | LAHUG | Edward Chiu | ManvsMachine | 169 | |
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13. | Project Greylight 1 | Introduction | 67 | |
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14. | Export Splines between Houdini and Unreal | SideFX Labs | 94 | |
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15. | Fallout: Slow-Motion Water Simulation Breakdown | Lucas Stringhetti | Houdini Ho... | 340 | |
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16. | Project Elderwood and the State of Foliage Modelling with Natsura | Feike Postmes | SIGGRAPH As... | 102 | |
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17. | Leveraging generative AI for 3D content generation | Moritz Schwind | FMX HIVE 2025 | 123 | |
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18. | FX workflows in Solaris/USD | Crater Studio | FMX HIVE 2025 | 49 | |
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19. | Animation Workshop 3 | Global Transform and Channel Widget | 17 | |
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20. | H20.5 Foundations | Model Render Animate 5 | Layout: Cameras and Lights | 9 | |
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21. | USD in a Small Studio | Bogdan Amidzic | Horizon HUG Belgrade | 9 | |
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22. | 13. Muscle Paint | 5 | |
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23. | Different ways to deal with Rock Formations for Games | Sparx* Virtuous | SIGGRAPH Asia 2024 HIVE | 122 | | Kena: Bridge of Spirits
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24. | How To Use KineFX For Everything But Character Animation | Christopher Kopic | KineFEST 2025 | 139 | |
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25. | Animation Workshop 8 | Transient Constraints & Motion Paths | 9 | |
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26. | Mardini 2025 | Lights and Camera Tips | 216 | |
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27. | KineFX Rigging with APEX 2 | Minimal Workflow | FK Setup | 28 | |
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28. | H20.5 Foundations | Welcome 4 | Layout, Lookdev & Lighting | 5 | |
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29. | The Ultimate Copernicus Guide | Every COP Node Explained | 571 | |
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30. | Project Pegasus | Create a Landscape Color Map 2.2 | Color Layer - Setup | 5 | |
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31. | Mardini 2025 | Recipe Tips | 83 | |
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32. | Animation Workshop 13 | Ragdoll | Electra | 14 | |
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33. | Animation Workshop 14 | Ragdoll | Pool Shot | 9 | |
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34. | Project Pegasus | Roads, Tracks and Rivers 2.2 | Intro to Scriptable Tools | 2 | |
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35. | Project Pegasus | Utility Widgets 3 | Manipulating Inputs and Parameters of HDAs | 7 | |
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36. | Practicing a Procedural Pipeline for Dozens of Games | LightSpeed Studios | SIGGRAPH Asia 2024 ... | 59 | | Lightspeed
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37. | Creating 'Palia' | Jimmy Lane | Horizon HUG Austin | 14 | |
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38. | How the f*%# to Get Crowds from Houdini to Unreal | Alex Hamer | Houdini Horizon | 18 | |
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39. | Project Pegasus | Create a Landscape Color Map 4.2 | Occlusion Mask - Save As a Digital Asset | 1 | |
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40. | Little Bot Part 4: Ragdoll Pose | 17 | |
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41. | The Boy & The Octopus - CFX workflows | Untold Studios | FMX HIVE 2025 | 202 | |
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42. | 16. Muscle Flex | 5 | |
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43. | TOPs Masterclass | Matt Estela | CG Wiki | EPC 2025 HIVE | 102 | |
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44. | Project Pegasus | Roads, Tracks and Rivers 1.6 | Custom Costs | 4 | |
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45. | Digital Fabrication with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2024 HIVE | 197 | |
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46. | Fibric : Procedural Clothing Creation | Pepe Buendia Rubio & Agustin Gonzalez | FMX HIVE 2025 | 752 | |
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47. | Project Greylight 8 | FX | 12 | |
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48. | COPing Mechanisms and Experimental Detours | XK Studio | OFFF HIVE 2025 | 378 | |
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49. | Project Pegasus | Utility Widgets 1 | Editor Utility Widgets vs Scriptable Tools | 5 | |
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50. | Plug-in Mania - The Development of Gaea 2.0 & Perforce Plug-ins | Paul Ambrosiussen | Houdini Ho... | 24 | |
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51. | AI powered character animation web service powered by Houdini | Hristo Velev | FMX HIVE 2025 | 36 | |
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52. | Animation Workshop 7 | Animation Layers & Mirroring | 7 | |
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53. | H20.5 Foundations | Nodes, Networks & Assets 1 | Create a Single Brick | 16 | |
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54. | Worlds From Words | Thomas Tobin - Supermodel | EPC 2025 HIVE | 16 | |
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55. | Stroke-It | 05 | Autotrace Tutorial | 20 | |
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56. | OFFF Titles - Reimagined | Paul Esteves | OFFF HIVE 2025 | 463 | |
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57. | KineFX | APEX Graph and Script 3 | Graph Basics | 7 | |
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58. | Project Pegasus | Create a Landscape Color Map 2.3 | Color Layer - Writing VEX | 2 | |
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59. | 7. Muscle Sim Properties Interface | 7 | |
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60. | Manifold Realities | Panoply | OFFF HIVE 2025 | 186 | |
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61. | Compositing Props for World Partition with Houdini & PCG | Erwin Heyms & Oscar Cerro | EPC 2025 HIVE | 24 | |
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62. | Project Violet: From Rig to Ragdoll | Sam Taylor - REALTIME | KineFEST 2025 | 38 | |
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63. | 3. Target Shapes for Flexed muscles | 12 | |
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64. | Project Pegasus | Create a Landscape Color Map 4.1 | Occlusion Mask - Setup | 1 | |
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65. | KineFX Rigging with APEX 9 | Final Rig and Resources | 23 | |
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66. | Model, Rig, Animate! Houdini a Procedural Character Powerhouse! | Roy Kristoffersen | KineFEST 2025 | 28 | | Powerhouse
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67. | Civil War | Framestore | Houdini Connect | 97 | |
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68. | H20.5 Foundations | Nodes, Networks & Assets | Introduction | 73 | |
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69. | 9. Muscle Constraint Properties - Muscle Ends | 3 | |
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70. | The Future of Houdini, the Industry, and Careers | Panel Discussion | Gnomon HIVE 2025 | 33 | |
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71. | Animation Workshop 10 | Dynamic Motion | Adjust Animation | 18 | |
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72. | 4. Non-muscle Shapes | 8 | |
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73. | Hello in Houdini UE | Ben Christensen | Houdini Horizon | 12 | |
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74. | 3. Geometry Preparation for Muscle Sims | 15 | |
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75. | 1. Introduction to Houdini Muscles | 128 | |
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76. | H20.5 Foundations | Solaris Market 1 | The Component Builder | 51 | |
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77. | How to use Slap Comps 3 | Still Image Compositing | 47 | |
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78. | H20.5 Foundations | Solaris Market 5 | Add Props using the Stage Manager | 11 | |
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79. | Animation Workshop 11 | Dynamic Motion | Examples | 31 | |
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80. | H20.5 Foundations | Welcome 2 | Work with Nodes | 21 | |
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81. | The What and Why of Optimizing Solaris Performance | Mark Tucker | Houdini Horizon | 25 | |
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82. | Project GROT Procedural Ruins | 02 | Edge Damage | 40 | |
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83. | 5. Fiber Groom | 6 | |
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84. | Project Pegasus | Roads, Tracks and Rivers 2.6 | Gizmos! | 2 | |
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85. | Animation Workshop 4 | Handles, Locators & Animation Sliders | 11 | |
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86. | How NASA Uses VFX Tools for Scientific Data Visualization | AJ Christensen | Houdini Horizon | 25 | |
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87. | Project Pegasus | Roads, Tracks and Rivers 2.3 | Debugging and Scheduling | 6 | |
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88. | Project GROT Procedural Flesh | 03 | Polishing Visuals | 16 | |
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89. | Project Pegasus | Architecture 1 | Overview | 8 | |
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90. | Adventures in MPM-land: the Fine Art of Balancing Numbers | Anse Vandevelde | Houdini Horizon | 15 | |
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91. | Solving Plants in Houdini | George Hulm | Houdini Horizon | 31 | |
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92. | FX Simulations Deep Under The Mountains And Above | The Yard VFX | FMX HIVE 2025 | 30 | |
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93. | H20.5 Foundations | Nodes, Networks & Assets 5 | Animate the Bricks | 10 | |
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94. | Growing Pains: Procedural Cell Growth in Houdini for Halo S2 | Rafael Drelich & Mykyta Berezin |... | 17 | |
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95. | Project Pegasus | Roads, Tracks and Rivers 2.10 | Advanced River Tool | 3 | |
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96. | From Concept to Realization | Daniel Lee | Horizon HUG Los Angeles | 20 | |
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97. | Project GROT Procedural Ruins | 04 | Vertex Color Masks | 15 | |
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98. | Create a Realistic Biped Rig in Houdini's KineFX | Bogdan Lazar | KineFEST 2025 | 81 | |
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99. | Deutsche Telekom | Absolute Post | Houdini | 92 | |
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100. | Lego Horizon Adventures: Procedural Optimization | Simon Verstraete - Studio Gobo | EPC 2025 HIVE | 34 | |
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