301. | Designing The City of Kings, a MMORPG inspired board game with Frank West at EGX 2017 | 1 | |
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302. | Game devs versus morality | 1 | | Surgeon Simulator 2
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303. | Evolve Live Demonstration - EGX 2014 | 1 | | Evolve
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304. | An Indie Dev Survival Guide | 1 | |
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305. | Announcing Willowbrooke Post – Animal Crossing meets Papers, Please | 1 | | Animal Crossing
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306. | Friendship Club Devs & Designers Talk EGX Rezzed 2015 | 1 | |
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307. | How to Start an Indie Company and Not Starve | Rezzed Sessions | EGX Rezzed 2019 | 1 | Guide |
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308. | Can playing games help you get into space? (Mars Horizon) | 1 | Let's Play | Mars Horizon
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309. | Peter Molyneux Plays Godus | 1 | | GODUS
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310. | The History of Esports - The Virgin Media Gaming Hexathlon | 1 | | StarCraft
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311. | Storytelling in video games | 1 | |
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312. | DF Retro: 8-bit micros and the quest for 'Arcade Perfect' | Rezzed sessions | EGX 2019 | 1 | |
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313. | Mastering User Generated Content: How To Make Huge Games With Tiny Teams. | 1 | |
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314. | Ink Fusion are heading to EGX | 1 | |
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315. | The Technology Behind Dying Light | 1 | Vlog | Dying Light
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316. | Digital Foundry Retro: Making a Mega Drive Game in 2018 | 1 | | Drive
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317. | Assassin's Creed Odyssey - Playable at #EGX2018 | 1 | | Assassin's Creed Odyssey
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318. | Getting Funding Through Tax Relief | 1 | |
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319. | Rezzed Digital | Rock Paper Shotgun Indie Showcase - Saturday | 15-18 July 2021 | 0 | Show |
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320. | Non-violent game design | EGX Theatre | EGX 2019 | 0 | | Fall Guys
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321. | Rezzed Digital | How To Be A Games Developer | 15-18 July 2021 | 0 | Guide |
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322. | The Next Indie Game Revolution is Now | 0 | | Revolution
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323. | Rezzed Digital | The Aha! Moment: What Makes a Satisfying Puzzle? | 15-18 July 2021 | 0 | | A Monster's Expedition
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324. | The Making of... Overcooked | 0 | | Overcooked
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325. | Programming For Games: Things You Should Know | 0 | |
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326. | The trials and tribulations of designing asymmetric multiplayer | 0 | |
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327. | Esports within Education | 0 | |
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328. | Virgin Media's Big Boss Battle with Allan Mustafa | 0 | |
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329. | Horror games and anxiety | 0 | | Five Nights at Freddy's: Security Breach
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330. | EGX 2023 | Day Two | EGX Arena - Almost Pro £5K Street Fighter 6 Open | 0 | | Street Fighter 6
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331. | EGX 2020 | 17th - 20th September | 0 | |
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332. | Heroes Of The Storm - 7 tips to be HOT at HotS! | 0 | | Heroes of the Storm
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333. | Day 3 of #EGX2019 - World-renowned creators & exclusive content across SO many stages! | 0 | |
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334. | Virgin Media’s Big Boss Battle with Nicola Adams OBE | 0 | |
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335. | TOHU - Gameplay Walkthrough | 0 | Walkthrough |
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336. | LoadingReadyRun Q&A Panel | 0 | |
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337. | Level Design Mysteries Panel | EGX Theatre | EGX 2019 | 0 | |
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338. | LGBTQ+ mental health in games | 0 | | If Found...
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339. | Rezzed Digital | Learning Throughout Esports | 15-18 July 2021 | 0 | |
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340. | Here’s One I Made Earlier: Monster of the Day Mask Making | 0 | |
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341. | Head Cook and Pot Washer - Being an Artist in an Indie Games Company | Rezzed Sessions | EGX 2019 | 0 | |
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342. | Play your way – Planet Zoo’s Endless Opportunities | EGX Theatre | EGX 2019 | 0 | | Planet Zoo
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343. | How to Better a Strategy Classic: The Making of Frozen Synapse 2 | 0 | | Frozen Synapse 2
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344. | Cosplay recycling | 0 | |
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345. | Freelancing For Games: Things You Should Know | 0 | |
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346. | Rock Paper Shotgun: Live | 0 | |
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347. | Augmented Empire - Storytelling in Virtual Reality | 0 | | Augmented Empire
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348. | Fortnite vs PUBG and the future of battle royale - a Eurogamer debate | 0 | | PLAYERUNKNOWN'S Battlegrounds
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349. | Deceive. Ambush. Extract: Discover the world of deceit & espionage in Deceive Inc.! | 0 | | Deceive Inc.
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350. | Tackling big issues in games | 0 | | Beyond Blue
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351. | EGX Rezzed 2020 | GamesIndustry.biz Career Fair | Tickets On Sale | 0 | |
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352. | The state of VR in 2018 | 0 | |
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353. | EGX 2023 | Day Three | EGX Arena - Almost Pro £5K Street Fighter 6 Finals & Tekken 7 £5K Open | 0 | | Street Fighter 6
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354. | Publishers speak: does your game need to be streamable? | 0 | |
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355. | Rezzed Digital 2021 - Day 4 Live Stream | 0 | |
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356. | How music helps tell the stories in the games we play | 0 | | Horizon Zero Dawn
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357. | Rezzed Digital | Tentacle Zone Incubator 2021 | 15-18 July 2021 | 0 | | Tentacles
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358. | Wolfenstein II: The New Colossus at EGX 2017 | 0 | | Wolfenstein II: The New Colossus
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359. | Drone Swarm | 0 | | Drone Swarm
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360. | Knights & Bikes with Rock, Paper, Shotgun | 0 | | Knights and Bikes
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361. | Rezzed Digital | Rock Paper Shotgun Indie Showcase | 15-18 July 2021 | 0 | Show |
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362. | The Rat Brigade: Dissecting a distinctly Failbettery story | Rezzed sessions | EGX 2019 | 0 | | Sunless Skies
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363. | Lessons Learned From Running A Games Studio | Rezzed Sessions | EGX Rezzed 2019 | 0 | |
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364. | Destiny - The Crux of the Crucible - EGX 2015 Virgin Media Gaming Hexathlon | 0 | | Destiny 2
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365. | Masterminding Tactical Strategy with Peaky Blinders: Mastermind, Space Crew and Partisans 1941 | 0 | | Peaky Blinders: Mastermind
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366. | Destiny - Tips and Tactics - EGX 2015 Virgin Media Gaming Hexathlon | 0 | | Destiny 2
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367. | Designing via Game Jams | Rezzed sessions | EGX 2019 | 0 | | Snake Pass
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368. | AI and games panel | EGX Theatre | EGX 2019 | 0 | |
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369. | Developing Universal Space Station Inc. | Developer Sessions | EGX Rezzed 2019 | 0 | |
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370. | Smite - Getting Perspective - EGX 2015 Virgin Media Gaming Hexathlon | 0 | | Smite
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371. | SMITE - Tips and Tactics - EGX 2015 Virgin Media Gaming Hexathlon | 0 | | Smite
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372. | FIFA 15 - The Beautiful (Video) Game - The Virgin Media Gaming Hexathlon | 0 | | FIFA 15
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373. | Vermintide 2: Art of creating Chaos - EGX Rezzed 2018 | 0 | | Warhammer: Vermintide 2
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374. | Years of Game Development: From ZX Spectrum to Nintendo Switch | 0 | |
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375. | SEGA / ATLUS Game Showcase | 0 | Show | Persona 5
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376. | EGX 2023 | Day One | EGX Arena Community Cups | 0 | | Street Fighter 6
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377. | EGX Rezzed | A-Z Of Rezzed | Tickets On Sale | 0 | |
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378. | Why aren't there more part time positions in the games industry? | 0 | |
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379. | Indie Games on Nintendo Switch | 0 | |
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380. | The Future Of Adventure Games | Rezzed Sessions | EGX Rezzed 2019 | 0 | | Castlevania: Symphony of the Night
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381. | What Publishers Can Do For You | 0 | |
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382. | Levelling Up in Games | EGX Theatre | EGX 2019 | 0 | |
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383. | Hearthstone - Tips and Tactics - The Virgin Media Gaming Hexathlon | 0 | | Hearthstone
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384. | Beyond Blue Planet II – How Do You Make A Game About Earth’s Last Uncharted Frontier? | 0 | | Beyond Blue
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385. | Indies Speak: Game subscription services | Rezzed sessions | EGX 2019 | 0 | |
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386. | RPS Podcast Live! | Rezzed sessions | EGX 2019 | 0 | Show |
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387. | Want to be the first to explore BRAND NEW Dazy Terrain?!? | 0 | |
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388. | Until Dawn - Developer Session EGX 2014 | 0 | | Until Dawn
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389. | Exploring Entertainment in Augmented Reality | EGX Theatre | EGX 2019 | 0 | |
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390. | Working Together Best Practices for Cross-Discipline Development | 0 | |
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391. | Growing Pains: Surviving Two Early Access Launches in Four Years | 0 | | Day of Infamy
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392. | EGX Rezzed | What is EGX Rezzed | Tickets On-Sale Thursday | 0 | |
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393. | A Taxing Conversation with… Jennifer Schneidereit | Rezzed sessions | EGX 2019 | 0 | | Astrologaster
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394. | Rezzed Digital | What it Takes to Become a Good Designer | 15-18 July 2021 | 0 | |
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395. | Level design secrets | 0 | |
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396. | Rezzed Digital | Leading The Way: What's Involved In Leading A Team | 15-18 July 2021 | 0 | |
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397. | From startup to small: The culture of a growing studio ~ Rezzed sessions 2019 | 0 | |
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398. | Haven - Discover the demo with the team! | 0 | |
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399. | Peeker's Advantage: Latency and Fairness in Gaming | 0 | |
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400. | Rezzed Digital | From Guild to Kickstarter | 15-18 July 2021 | 0 | |
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