1. | EGX 2023 | Day Three | EGX Arena - Almost Pro £5K Street Fighter 6 Finals & Tekken 7 £5K Open | 8:41:01 | | Street Fighter 6
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2. | EGX 2023 | Day Two | EGX Arena - Almost Pro £5K Street Fighter 6 Open | 8:35:14 | | Street Fighter 6
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3. | EGX 2023 | Day One | EGX Arena Community Cups | 8:08:39 | | Street Fighter 6
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4. | EGX 2023 | Day Four | EGX Arena - Tekken 7 £5K Finals | 6:17:17 | | Tekken 7
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5. | Rezzed Digital | Day 2 | 15-18 July 2021 | 5:39:54 | |
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6. | Rezzed Digital 2021 - Day 3 Live Stream | 4:54:43 | |
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7. | Rezzed Digital 2021 - Day 4 Live Stream | 4:50:26 | |
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8. | Vampires, Wraith, and Werewolves - the next generation of indie World of Darkness games | 1:22:34 | |
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9. | Breaking into Games - The Routes into the Industry | 1:14:10 | |
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10. | The Creative Assembly GameJam | 1:13:06 | |
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11. | A fireside chat on diversity and inclusion | 1:05:30 | |
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12. | Eurogamer Presents: The Games of the Generation | 1:03:28 | |
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13. | Rezzed Digital | Heal thyself | 15-18 July 2021 | 1:00:36 | |
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14. | 25 Years of Goldeneye 007: Meet The Developers | 1:00:17 | | GoldenEye 007
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15. | Rezzed Digital | The Aha! Moment: What Makes a Satisfying Puzzle? | 15-18 July 2021 | 1:00:10 | | A Monster's Expedition
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16. | Rezzed Digital | Burnout... from games?!| 15-18 July 2021 | 59:38 | |
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17. | Special Edition of the Eurogamer Podcast Live from EGX 2015 | 59:35 | Show |
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18. | From Arx Fatalis to Dishonored: 20 years of Arkane Studios | 59:21 | | Arx Fatalis
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19. | Unionising the Games and Tech Industries | 59:20 | |
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20. | Rezzed Digital | Esports: College and Career Insights | 15-18 July 2021 | 59:09 | |
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21. | Rezzed Digital | Rock Paper Shotgun Indie Showcase | 15-18 July 2021 | 58:51 | Show |
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22. | The Secrets of Videogame Voice Acting | 58:44 | |
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23. | LoadingReadyRun Q&A Panel | 58:40 | |
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24. | Rezzed Digital | Leading The Way: What's Involved In Leading A Team | 15-18 July 2021 | 58:26 | |
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25. | EGX 2022 | Slope's Game Room: A Retro Gaming Quiz | 57:54 | |
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26. | Game devs versus morality | 57:19 | | Surgeon Simulator 2
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27. | Create a Video Game in a Day: Creative Assembly Game Jam - EGX Rezzed 2015 | 57:06 | |
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28. | Rezzed Digital | From Guild to Kickstarter | 15-18 July 2021 | 57:06 | |
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29. | id Software on Doom Eternal: The Ancient Gods and Beyond | 55:52 | | Doom Eternal
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30. | EGX 2022 - A Chat with the Sea of Thieves Team | 55:41 | | Sea of Thieves
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31. | 20 Years of PlayStation: Sony Boss Shuhei Yoshida Remembers - EGX 2015 Developer Session | 55:17 | Let's Play |
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32. | LGBTQ+ mental health in games | 55:08 | | If Found...
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33. | Freelancing For Games: Things You Should Know | 54:43 | |
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34. | Maestros and Sirens of Video Game Music | 54:37 | |
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35. | How To Get Into Games Journalism | Rezzed Sessions | EGX Rezzed 2019 | 54:37 | Guide |
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36. | Sony Reveals Development of PlayStation VR - EGX 2015 Developer Session | 54:34 | Let's Play | Creed: Rise to Glory
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37. | Eurogamer Interviews: Rhianna Pratchett | 53:55 | |
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38. | Lessons Learned From Running A Games Studio | Rezzed Sessions | EGX Rezzed 2019 | 53:49 | |
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39. | Destiny 2 - Building the Dreaming City | 53:46 | | Destiny 2
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40. | Game Design: Things You Should Know | 53:41 | |
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41. | Years of Game Development: From ZX Spectrum to Nintendo Switch | 53:31 | |
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42. | The Eurogamer Podcast | 53:20 | Show |
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43. | Digital storytellers | 53:05 | |
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44. | The End Is Nigh (And I Need It On My Desk First Thing Tuesday): How To Write Endings | 53:03 | Guide | The End Is Nigh
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45. | Building Better Worlds in Destiny with Bungie from EGX 2017 | 52:56 | | Destiny 2
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46. | How VR is the Future of Education | 52:30 | |
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47. | Into The Breach with Rock, Paper, Shotgun - EGX Rezzed 2018 | 52:28 | | Into the Breach
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48. | The Past, Present & Future of XCOM with Julian Gollop & Jake Solomon from EGX 2017 | 52:16 | | XCOM: Enemy Unknown
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49. | Mirror’s Edge Catalyst: Inspirations | 52:13 | | Mirror's Edge Catalyst
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50. | Getting into Games Journalism | 52:10 | |
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51. | Ken Levine talks about his career and new game | 52:04 | | Bioshock Infinite
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52. | EGX Digital - RPS Presents: A Complete and True History of Jason Statham in Videogames | 51:52 | |
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53. | Controller Fu: Self Guided At Home Restorative Bodywork | 51:38 | |
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54. | Horror games and anxiety | 51:22 | | Five Nights at Freddy's: Security Breach
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55. | Rezzed Digital | The Last 10%: Getting A Game Out Into The World | 15-18 July 2021 | 51:21 | |
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56. | Storytelling in video games | 51:05 | |
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57. | Keeping An Open Mind | 50:43 | |
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58. | Gear up. Speed up – Team racing at sonic speed! | 50:42 | | Team Sonic Racing
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59. | EGX Digital - Should You Go Indie Straight After Uni? - Mike Bithell | 50:41 | |
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60. | Discord Metagames: Marketing, Community & Escape Rooms | 50:39 | |
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61. | Here’s One I Made Earlier: Monster of the Day Mask Making | 50:39 | |
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62. | EGX 2022 | Call of Duty Voice Actor Q+A | 50:29 | |
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63. | Introduction to Cosplay Performance | 50:20 | |
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64. | Rezzed Digital | Rock Paper Shotgun Indie Showcase - Saturday | 15-18 July 2021 | 50:16 | Show |
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65. | Rezzed Digital | What it Takes to Become a Good Designer | 15-18 July 2021 | 50:16 | |
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66. | Storming the Castle! Total War: WARHAMMER | 50:16 | | Total War: Warhammer II
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67. | Rock Paper Shotgun: Live | 49:46 | |
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68. | Career Paths: Different Roles in the Industry | 49:46 | |
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69. | Powered by VR and Streaming - The Future of Digital Gaming Events | 49:45 | |
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70. | My First Year: What To Expect | 49:11 | |
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71. | Valve's Chet Faliszek Reveals the Year Ahead for HTC Vive Steam VR - EGX 2015 Developer Session | 48:58 | | Job Simulator
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72. | Mario Maker Workshop Crash Course | 48:07 | | Super Mario Maker
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73. | How to make an RPG like Disco Elysium | Rezzed sessions | EGX 2019 | 48:05 | | Disco Elysium
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74. | EGX Digital - GamesIndustry.biz Podcast LIVE | 47:56 | Show |
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75. | Tales from the Creation of Sea of Thieves | 47:47 | | Sea of Thieves
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76. | Programming For Games: Things You Should Know | 47:28 | |
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77. | EGX Digital - Becoming A Video Games Writer - Panel | 47:24 | |
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78. | Level design secrets | 47:22 | |
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79. | EGX Digital - How to Get Into Games Journalism | 47:10 | Guide |
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80. | Why Salmon Run is the Best Part Time Job | 47:03 | | Splatoon 2
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81. | Prison Architect Devs Reveal Secret Features - EGX 2015 Developer Session | 47:02 | | Prison Architect
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82. | Blockbuster | 46:53 | |
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83. | Dying Light 2 – Official Gameplay Reveal Deep Dive | EGX Theatre | EGX 2019 | 46:53 | | Dying Light 2
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84. | Rezzed Digital | Unconscious Bias and the Changing Face of gaming | 15-18 July 2021 | 46:50 | |
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85. | Warhammer: Chaosbane – Fight Evil In The Old World | Rezzed Sessions | EGX Rezzed 2019 | 46:49 | | Warhammer: Chaosbane
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86. | Telling Stories Through Voice Acting | Rezzed Sessions | EGX Rezzed 2019 | 46:33 | |
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87. | Creating the Epic Total War: ARENA - EGX 2015 Developer Session | 46:21 | | Total War: Arena
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88. | Mental Health and Tabletop | 46:17 | |
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89. | EGX Digital - New Studio Announcement | 46:10 | |
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90. | The Future Of Adventure Games | Rezzed Sessions | EGX Rezzed 2019 | 45:59 | | Castlevania: Symphony of the Night
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91. | Audience Expectation vs Developer Goals: When to Tell and How to Show | 45:54 | |
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92. | Röki - Holistic Storytelling | 45:47 | |
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93. | A Bullfrog and Lionhead retrospective | 45:39 | |
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94. | The Right Way to Market PC and Console Games in 2020 | 45:32 | |
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95. | EGX 2022 | How to Level Up and Value Your Content | 45:30 | Guide |
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96. | Gary Penn’s 35 Years in the Gaming Industry | Rezzed sessions | EGX 2019 | 45:25 | |
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97. | LEGO DC Super-Villains with TT Games | 45:21 | | Lego DC Super-Villains
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98. | Hitman 20th Anniversary: Talking to Agent 47 | 45:19 | |
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99. | How To Reboot a Game Franchise - Homefront: The Revolution - EGX 2015 Developer Session | 45:11 | | Homefront: The Revolution
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100. | Rezzed Digital | How To Be A Games Developer | 15-18 July 2021 | 45:09 | Guide |
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