| 1. | Players feel the soul of the game (SAW, THREE. A podcast about game development) | 1,983 | |
|
| 2. | Unite in the studio! (Saw, Scream. A podcast about game development) | 1,488 | |
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| 3. | Connect with the community! (Saw, Scream. Game Development Podcast) | 1,400 | |
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| 4. | Как сделать игру по франшизе? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,229 | |
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| 5. | Ранний доступ уже другой? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 3,286 | |
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| 6. | Денис Федоров - кто создал новых героев? Как встретили игроки? | 2,958 | |
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| 7. | Is Time More Valuable Than Money? (PILING, TREM. Game Dev Podcast) | 2,064 | |
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| 8. | Should You Always Listen to Players? (GRINDING & POLISHING. Game Dev Podcast) | 1,243 | |
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| 9. | The New Audience on Steam (BUILDING, GRINDING. Game Dev Podcast) | 1,427 | |
|
| 10. | What is Meltopia? (PILIM, TREM. Game Dev Podcast) | 2,308 | |
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| 11. | Demo Feedback Is Priceless! (BUILDING, GRINDING. A Game Dev Podcast) | 4,094 | |
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| 12. | Евгений Гришаков - из мобилок в Steam, успех на Kickstarter | 3,286 | |
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| 13. | Оптимизация не важна? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,672 | |
|
| 14. | How Tanks Saturated the Industry (Saw, Scream. A Podcast on Game Development) | 1,471 | |
|
| 15. | Where to find a team and money? (SAWING, THREATENING. A podcast about game development) | 1,616 | |
|
| 16. | Does Giving Away Keys Help the Industry? (PILIM, TREM. A Game Dev Podcast) | 2,156 | |
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| 17. | Не слушайте игроков - смотрите! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,375 | |
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| 18. | Hozy - из дизайна в геймдев: 100000 копий за 4 дня! | 3,033 | |
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| 19. | What Determines a Publisher's Success? (Saw, Trem. Game Development Podcast) | 1,859 | |
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| 20. | Tricky Contracts with Publishers (SAW, THREE. A Podcast on Game Development) | 1,617 | |
|
| 21. | Вы нужны издателям! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,779 | |
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| 22. | Does AI Help? (Saw, Trash. Game Development Podcast) | 1,323 | |
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| 23. | Are Specialized Publishers the Best Solution? (Saw, Scream. A Podcast on Game Development) | 1,502 | |
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| 24. | Как подписать игру с издателем? | 3,244 | |
|
| 25. | Stages of Developer Evolution (SAWING, THREE. Game Development Podcast) | 2,887 | |
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| 26. | Keep an eye on your project! (SAW, THREE. A podcast about game development) | 2,211 | |
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| 27. | Don't start development without a game jam! (Saw, Scream. A podcast about game development) | 5,060 | |
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| 28. | Is Itch Better Than Steam? (We Saw and We Trash. A Game Development Podcast) | 7,106 | |
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| 29. | Игрокам не нужно новое? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,949 | |
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| 30. | Xkoster - как выбраться из геймдев андеграунда? | 10,558 | |
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| 31. | How Publishers Choose Projects (SAW, THREE. Game Development Podcast) | 1,610 | |
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| 32. | Идеальное время релиза (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,392 | |
|
| 33. | Mentoring is underrated! (Saw, Scream. Game Development Podcast) | 1,608 | |
|
| 34. | Как снизить негатив от игроков? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,048 | |
|
| 35. | A New Audience on Steam! (Saw, Scream. Game Development Podcast) | 1,628 | |
|
| 36. | What are the requirements for incremental games? (SAW, THREE. A podcast about game development) | 1,868 | |
|
| 37. | Tutorials are driving everyone crazy (We saw and we squeal. A podcast about game development) | 2,418 | |
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| 38. | На ассеты с itch прилетают DMCA? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,340 | |
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| 39. | Отмечайте заслуги игроков на платину! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,622 | |
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| 40. | Игра - Zero Stress King! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,126 | |
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| 41. | Павел Снытко - сделал хит за 4 месяца (история подписчика) | 3,983 | |
|
| 42. | Are Fewer Subscribers Better for Marketing? (Saw, Scream. Game Development Podcast) | 1,306 | |
|
| 43. | The Biggest Mistake in Game Marketing (Saw, Scream. Game Development Podcast) | 1,747 | |
|
| 44. | Учитесь маркетингу сами! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,398 | |
|
| 45. | Издатели! Что на самом деле они делают? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,299 | |
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| 46. | Soulless Algorithms (SAW, THREE. A podcast about game development) | 2,195 | |
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| 47. | How to release a game without a publisher in 2026? | 2,570 | |
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| 48. | A simpler idea means easier sales? (We saw and we squeak. A podcast about game development) | 1,131 | |
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| 49. | Are development deadlines ever real? (SAWING, THRILLING. A podcast about game development) | 1,027 | |
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| 50. | Хороший маркетинг бесплатный? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,160 | |
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| 51. | AAA Разработчики в инди. Есть проблемы? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,124 | |
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| 52. | What are the trends in gaming? (SAW, THREE. A podcast about game development) | 36 | |
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| 53. | Is Fun in Games Easier Than It Seems? (Saw, Trash. A Game Development Podcast) | 923 | |
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| 54. | Даниил Лезов - открыли издательство и выпускаем супер хиты | 1,033 | |
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| 55. | Who's the Best Project Manager? (Saw, Trem. Game Development Podcast) | 1,308 | |
|
| 56. | Какие гейм-джемы сейчас актуальны? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 993 | |
|
| 57. | AI Can't Be Creative? (Saw, Scream. A podcast about game development) | 1,408 | |
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| 58. | Вайбкодинг жив? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,726 | |
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| 59. | Семён - продали полмиллиона копий игры в Steam | 2,535 | | The King is Watching
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| 60. | Мобильная аудитория и Steam (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 370 | |
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| 61. | Say goodbye to the player beautifully! (Saw, Trash. A podcast about game development) | 1,749 | |
|
| 62. | Theaters vs. AI! (Saw, Trash. A podcast about game development) | 1,959 | |
|
| 63. | Мобильная аудитория и Steam (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,370 | |
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| 64. | Should dopamine be counted as calories? (Saw, Squeeze. A podcast about game development) | 2,105 | |
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| 65. | Наталья Попова - мислиды, онбординг, первый опыт в мобилках | 1,536 | |
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| 66. | Is it possible to make games accessible to everyone? (Saw, Trash. A podcast about game development) | 1,447 | |
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| 67. | Интересные игры - интересно делать (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,450 | |
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| 68. | Как не забывать идею игры? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,693 | |
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| 69. | Does gambling break up the routine? (Saw, Scream. A podcast about game development) | 1,355 | |
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| 70. | Высокие требования к синглплееру (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,303 | |
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| 71. | Очень важный выпуск! Делаем лучшие игры | 2,606 | |
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| 72. | Не платить блогерам за рекламу? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,893 | |
|
| 73. | Ask the right questions! (Saw, Scream. A podcast about game development) | 1,799 | |
|
| 74. | How to hook your audience? (Saw, Scream. A podcast about game development) | 1,638 | |
|
| 75. | How to negotiate with Steam? (Saw, Scream. A podcast about game development) | 2,013 | |
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| 76. | Is Everyone Moving to Steam? (Saw, Scream. Game Development Podcast) | 5,185 | | The Elder Scrolls Online
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| 77. | Crytivo - запустили 20 успешных Kickstarter проектов! | 1,938 | |
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| 78. | The Dawn of Gameplay in Games! (Saw, Scream. A podcast about game development) | 1,501 | |
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| 79. | Секрет отличного френдслопа? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 806 | |
|
| 80. | How to Make a Super Hit? (Saw, Smash. A Game Development Podcast) | 1,131 | |
|
| 81. | Need to cut ideas? (Saw, Trim. Game Development Podcast) | 1,233 | |
|
| 82. | Are Wishlists Useless? (Saw, Squeeze. A Game Development Podcast) | 1,910 | |
|
| 83. | Александр Стягайло - Как довести разработку игры до конца? | 2,439 | |
|
| 84. | Surprisingly Simple Marketing! (Saw, Scream. A Game Development Podcast) | 1,219 | |
|
| 85. | How to Promote Co-ops? (Saw, Scream. A Game Development Podcast) | 1,490 | |
|
| 86. | What servers should online games be made on? (Saw, Trash. A podcast about game development) | 2,092 | |
|
| 87. | How to Work with Player Feedback? (Saw, Scream. A Game Development Podcast) | 1,185 | |
|
| 88. | The Future of Rendering! (Saw, Scream. Game Development Podcast) | 1,942 | |
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| 89. | Is the tutorial interfering with the gameplay? (Saw, Scream. Game Development Podcast) | 339 | |
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| 90. | Дмитрий Качков - издатели игр не нужны! Делаем и издаем сами! | 2,870 | |
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| 91. | Как упростить разработку? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,110 | |
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| 92. | Complex mechanics are dangerous! (SAW, THRUST. A podcast about game development) | 1,691 | |
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| 93. | Быстрее начинайте игру! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,182 | |
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| 94. | Does dying in a game break the game? (Saw, Scream. Game Development Podcast) | 420 | |
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| 95. | Смерть в играх, туториал и первые 5 минут геймплея | 1,856 | |
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| 96. | Why do I get motion sickness in VR? (Saw, Scream. Game Development Podcast) | 3,318 | |
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| 97. | Was Game Development's Golden Age 10 Years Ago? (Saw, Scream. A podcast about game development) | 1,358 | |
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| 98. | Andrey Kuzmin on games-as-services (SAW, THREE. A podcast about game development) | 1,187 | |
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| 99. | Andrey Kuzmin on game development education (SAWING, THREE. A podcast about game development) | 1,260 | |
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| 100. | Andrey Kuzmin on post-release development (SAWING, THREATENING. A podcast about game development) | 1,344 | |
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