| 1. | Оптимизация не важна? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,318 | |
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| 2. | How Tanks Saturated the Industry (Saw, Scream. A Podcast on Game Development) | 1,369 | |
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| 3. | Where to find a team and money? (SAWING, THREATENING. A podcast about game development) | 1,660 | |
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| 4. | Does Giving Away Keys Help the Industry? (PILIM, TREM. A Game Dev Podcast) | 2,090 | |
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| 5. | Не слушайте игроков - смотрите! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,336 | |
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| 6. | Hozy - из дизайна в геймдев: 100000 копий за 4 дня! | 2,488 | |
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| 7. | What Determines a Publisher's Success? (Saw, Trem. Game Development Podcast) | 1,859 | |
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| 8. | Tricky Contracts with Publishers (SAW, THREE. A Podcast on Game Development) | 1,617 | |
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| 9. | Вы нужны издателям! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,779 | |
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| 10. | Does AI Help? (Saw, Trash. Game Development Podcast) | 1,323 | |
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| 11. | Are Specialized Publishers the Best Solution? (Saw, Scream. A Podcast on Game Development) | 1,502 | |
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| 12. | Как подписать игру с издателем? | 3,244 | |
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| 13. | Stages of Developer Evolution (SAWING, THREE. Game Development Podcast) | 2,887 | |
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| 14. | Keep an eye on your project! (SAW, THREE. A podcast about game development) | 2,211 | |
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| 15. | Don't start development without a game jam! (Saw, Scream. A podcast about game development) | 5,060 | |
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| 16. | Is Itch Better Than Steam? (We Saw and We Trash. A Game Development Podcast) | 7,106 | |
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| 17. | Игрокам не нужно новое? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,949 | |
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| 18. | Xkoster - как выбраться из геймдев андеграунда? | 10,558 | |
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| 19. | How Publishers Choose Projects (SAW, THREE. Game Development Podcast) | 1,610 | |
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| 20. | Идеальное время релиза (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,392 | |
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| 21. | Mentoring is underrated! (Saw, Scream. Game Development Podcast) | 1,608 | |
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| 22. | Как снизить негатив от игроков? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,048 | |
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| 23. | A New Audience on Steam! (Saw, Scream. Game Development Podcast) | 1,628 | |
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| 24. | What are the requirements for incremental games? (SAW, THREE. A podcast about game development) | 1,868 | |
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| 25. | Tutorials are driving everyone crazy (We saw and we squeal. A podcast about game development) | 2,418 | |
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| 26. | На ассеты с itch прилетают DMCA? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,340 | |
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| 27. | Отмечайте заслуги игроков на платину! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,622 | |
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| 28. | Игра - Zero Stress King! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,126 | |
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| 29. | Павел Снытко - сделал хит за 4 месяца (история подписчика) | 3,983 | |
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| 30. | Are Fewer Subscribers Better for Marketing? (Saw, Scream. Game Development Podcast) | 1,306 | |
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| 31. | The Biggest Mistake in Game Marketing (Saw, Scream. Game Development Podcast) | 1,747 | |
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| 32. | Учитесь маркетингу сами! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,398 | |
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| 33. | Издатели! Что на самом деле они делают? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,299 | |
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| 34. | Soulless Algorithms (SAW, THREE. A podcast about game development) | 2,195 | |
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| 35. | How to release a game without a publisher in 2026? | 2,570 | |
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| 36. | A simpler idea means easier sales? (We saw and we squeak. A podcast about game development) | 1,131 | |
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| 37. | Are development deadlines ever real? (SAWING, THRILLING. A podcast about game development) | 1,027 | |
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| 38. | Хороший маркетинг бесплатный? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,160 | |
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| 39. | AAA Разработчики в инди. Есть проблемы? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,124 | |
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| 40. | What are the trends in gaming? (SAW, THREE. A podcast about game development) | 36 | |
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| 41. | Is Fun in Games Easier Than It Seems? (Saw, Trash. A Game Development Podcast) | 923 | |
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| 42. | Даниил Лезов - открыли издательство и выпускаем супер хиты | 1,033 | |
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| 43. | Who's the Best Project Manager? (Saw, Trem. Game Development Podcast) | 1,308 | |
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| 44. | Какие гейм-джемы сейчас актуальны? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 993 | |
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| 45. | AI Can't Be Creative? (Saw, Scream. A podcast about game development) | 1,408 | |
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| 46. | Вайбкодинг жив? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,726 | |
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| 47. | Семён - продали полмиллиона копий игры в Steam | 2,535 | | The King is Watching
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| 48. | Мобильная аудитория и Steam (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 370 | |
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| 49. | Say goodbye to the player beautifully! (Saw, Trash. A podcast about game development) | 1,749 | |
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| 50. | Theaters vs. AI! (Saw, Trash. A podcast about game development) | 1,959 | |
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| 51. | Мобильная аудитория и Steam (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,370 | |
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| 52. | Should dopamine be counted as calories? (Saw, Squeeze. A podcast about game development) | 2,105 | |
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| 53. | Наталья Попова - мислиды, онбординг, первый опыт в мобилках | 1,536 | |
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| 54. | Is it possible to make games accessible to everyone? (Saw, Trash. A podcast about game development) | 1,447 | |
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| 55. | Интересные игры - интересно делать (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,450 | |
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| 56. | Как не забывать идею игры? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,693 | |
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| 57. | Does gambling break up the routine? (Saw, Scream. A podcast about game development) | 1,355 | |
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| 58. | Высокие требования к синглплееру (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,303 | |
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| 59. | Очень важный выпуск! Делаем лучшие игры | 2,606 | |
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| 60. | Не платить блогерам за рекламу? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,893 | |
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| 61. | Ask the right questions! (Saw, Scream. A podcast about game development) | 1,799 | |
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| 62. | How to hook your audience? (Saw, Scream. A podcast about game development) | 1,638 | |
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| 63. | How to negotiate with Steam? (Saw, Scream. A podcast about game development) | 2,013 | |
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| 64. | Is Everyone Moving to Steam? (Saw, Scream. Game Development Podcast) | 5,185 | | The Elder Scrolls Online
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| 65. | Crytivo - запустили 20 успешных Kickstarter проектов! | 1,938 | |
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| 66. | The Dawn of Gameplay in Games! (Saw, Scream. A podcast about game development) | 1,501 | |
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| 67. | Секрет отличного френдслопа? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 806 | |
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| 68. | How to Make a Super Hit? (Saw, Smash. A Game Development Podcast) | 1,131 | |
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| 69. | Need to cut ideas? (Saw, Trim. Game Development Podcast) | 1,233 | |
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| 70. | Are Wishlists Useless? (Saw, Squeeze. A Game Development Podcast) | 1,910 | |
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| 71. | Александр Стягайло - Как довести разработку игры до конца? | 2,439 | |
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| 72. | Surprisingly Simple Marketing! (Saw, Scream. A Game Development Podcast) | 1,219 | |
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| 73. | How to Promote Co-ops? (Saw, Scream. A Game Development Podcast) | 1,490 | |
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| 74. | What servers should online games be made on? (Saw, Trash. A podcast about game development) | 2,092 | |
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| 75. | How to Work with Player Feedback? (Saw, Scream. A Game Development Podcast) | 1,185 | |
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| 76. | The Future of Rendering! (Saw, Scream. Game Development Podcast) | 1,942 | |
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| 77. | Is the tutorial interfering with the gameplay? (Saw, Scream. Game Development Podcast) | 339 | |
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| 78. | Дмитрий Качков - издатели игр не нужны! Делаем и издаем сами! | 2,870 | |
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| 79. | Как упростить разработку? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 1,110 | |
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| 80. | Complex mechanics are dangerous! (SAW, THRUST. A podcast about game development) | 1,691 | |
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| 81. | Быстрее начинайте игру! (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 2,182 | |
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| 82. | Does dying in a game break the game? (Saw, Scream. Game Development Podcast) | 420 | |
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| 83. | Смерть в играх, туториал и первые 5 минут геймплея | 1,856 | |
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| 84. | Why do I get motion sickness in VR? (Saw, Scream. Game Development Podcast) | 3,318 | |
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| 85. | Was Game Development's Golden Age 10 Years Ago? (Saw, Scream. A podcast about game development) | 1,358 | |
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| 86. | Andrey Kuzmin on games-as-services (SAW, THREE. A podcast about game development) | 1,187 | |
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| 87. | Andrey Kuzmin on game development education (SAWING, THREE. A podcast about game development) | 1,260 | |
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| 88. | Andrey Kuzmin on post-release development (SAWING, THREATENING. A podcast about game development) | 1,344 | |
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| 89. | Парадигмы Кранка. Памяти Андрея Кузьмина | 2,286 | |
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| 90. | Manage or create? | 1,535 | |
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| 91. | Balance in development | 1,065 | |
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| 92. | Are graphics more important than logic? | 340 | |
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| 93. | Respect burnout! | 1,655 | |
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| 94. | Is AI expanding the workforce? | 2,140 | |
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| 95. | Геймдев в 2026 году! А что с нашими играми? | 2,400 | |
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| 96. | The Secret to a Good Game 4.0 (Saw, Squeeze. Game Development Podcast) | 1,338 | |
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| 97. | Комьюнити делает игру? (ПИЛИМ, ТРЕМ. Подкаст о разработке игр) | 931 | |
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| 98. | Early Access in 2025? (Saw, Scream. Game Development Podcast) | 1,145 | |
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| 99. | Is RTS Dead or Alive? (Saw, Scream. Game Development Podcast) | 1,468 | |
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| 100. | От Mudrunner к RTS на своем движке | 2,173 | |
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