101. | The future of VR | 3 | |
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102. | Growing Demand for VFX Artists in Games - 80 Level Podcast #visualart #gamedev | 3 | Show |
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103. | Creating sound for nonexistent | 3 | |
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104. | Storytelling through light - 80 Level Podcast | 2 | |
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105. | 80 Level Round Table: Arcturus on Volumetric Videos | 3 | |
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106. | 80 Level Round Table: ÜberStrategist’s COO Gareth Williams on Effective PR for Video Games | 3 | |
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107. | The phenomena of Sweden’s game industry - 80 Level Podcast Teaser | 4 | Show |
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108. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 4 | Show |
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109. | 80 Level Round Table: Shil Bose | 4 | |
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110. | Is VR technology successful? | 4 | |
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111. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast Teaser #shorts #gamedev | 4 | Show |
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112. | 80 Level Round Table: Improbable Multiplayer Services With Lincoln Wallen | 4 | |
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113. | REALTIME RIVER EDITOR: Solver Video Demo | 4 | |
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114. | REALTIME RIVER EDITOR: Stable Fluid Video Demo | 4 | |
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115. | What does game development industry really need? | 4 | |
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116. | WHAT DOES GAME PRODUCER DO? Watch full interview on our channel | 4 | |
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117. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast #shorts #theboys | 4 | Show |
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118. | 80 Level Round Table #10: 3D Printing | 4 | |
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119. | Perpetual license model for digital art software? | 5 | |
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120. | How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser | 5 | Show |
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121. | 80 Level Round Table #7: Publishing Art Books | 5 | |
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122. | 80 Level Community Metasites Challenge | 6 | | Unreal
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123. | REALTIME RIVER EDITOR: Video Demo | 5 | |
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124. | Mind blowing VFX software | 5 | |
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125. | Artstation Masterclasses for Gamedev 2018 | 5 | |
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126. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 5 | Show |
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127. | 80LV Round Table Podcast Teaser - Watch full interview on our channel #shorts #podcast #3dart | 5 | Show |
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128. | 80 Level Round Table: Scott Denton | 5 | |
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129. | Learning 3D Art with Adobe Substance - SIGGRAPH 2023 | 5 | |
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130. | Unite LA 2018: Build on top of our first game project – FPS Sample | 5 | |
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131. | Game Deep Dive x Indie Cup: Shores Unknown | 5 | | Shores Unknown
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132. | Tutorials in games? What do you think? | 5 | |
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133. | 80 Level Round Table: Lori Plager | 5 | |
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134. | Epitasis Cutscene | 5 | | Epitasis
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135. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 7 | | Death Stranding
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136. | 80 Level Round Table: Creating XR Experiences with Theia Interactive | 6 | |
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137. | Made for VFX | 7 | |
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138. | The World of AR Technology - 80 Level Podcast | 6 | Vlog |
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139. | 80 Level Round Table: Slava Smirnov and Gleb Sterkin | 6 | |
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140. | Learning Blender on YouTube | 6 | |
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141. | REALTIME RIVER EDITOR: Video Demo | 6 | |
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142. | Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace | 7 | |
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143. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 8 | Tutorial | Kick Off
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144. | 80 Level Round Table: The Cooperation of Kevuru Games and Lucasfilm | 6 | | Star Wars: Tales from the Galaxy's Edge
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145. | Systematic approach to game design #gamedev #videogames | 7 | |
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146. | Native Art Meets AR | 6 | |
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147. | How to Make Addictive Mobile Games in Modern Years? - 80 Level Podcast Teaser #shorts #gamedev | 6 | Show |
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148. | Time Travel with VFX - 80 Level Podcast | 9 | Show |
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149. | Early adoption barriers for Blender | 7 | |
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150. | Why is Unreal Engine so important for the industry? - 80 Level Podcast Teaser | 7 | Show |
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151. | 80 Level Round Table: Porting Skyforge for Nintendo Switch | 7 | | Skyforge
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152. | 3D Video Conferencing AI Tech by NVIDIA - SIGGRAPH 2023 | 7 | |
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153. | Who do game studios want to hire? | 7 | |
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154. | Is gaming market facing recession? | 6 | |
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155. | 80 Level Round Table #8: Aaron Sims Creative | 7 | |
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156. | Is gameplay more important than graphics? #gameplay #gamedev #videogames | 7 | | Minecraft
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157. | Houdini 17: Matbased Fracture Turntable | 7 | |
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158. | How to make great indie game? | 7 | |
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159. | How to manage a huge company - 80 Level Podcast | Watch full interview on our channel | 7 | Show |
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160. | Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel | 7 | |
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161. | 3D Fishing Crane by Marco Manola | 7 | |
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162. | What Does Game Producer Do? - 80 Level Round Table | 7 | |
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163. | 80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games | 7 | |
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164. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 7 | Show |
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165. | 80 Level Round Table: Switching From Finance To GameDev | 7 | |
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166. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast | 8 | Show |
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167. | Remastering Classic Games | 8 | |
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168. | From traditional VFX to Unreal | 12 | |
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169. | Suki and the Shadow Klaw by Feline Arts | 8 | | Ori and the Blind Forest
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170. | 80 Level Round Table #4: User-Generated Content | 8 | |
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171. | Making Darkest Dungeon 2 | 8 | | Darkest Dungeon II
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172. | From maxed credit cards to self-sufficiency - EmberGen story | 8 | |
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173. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart | 8 | Show |
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174. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 9 | |
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175. | Houdini Banshee 17: Matbased Fracture of Concrete | 9 | |
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176. | DARKNESS PARADOX - Reveal Teaser | 9 | |
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177. | 80 Level at SIGGRAPH 2023 | 12 | |
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178. | Art vs. Technology? - 80 Level Podcast | 14 | Show |
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179. | 80 Level Round Table: Zoic Studios: Creating VFX for Movies & Series | 9 | |
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180. | 80 Level Round Table: Virtual Influencers With FFFACE | 9 | |
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181. | Houdini Banshee 17: Animation UI | 10 | |
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182. | Houdini Banshee 17: Vellum Salsa | 10 | |
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183. | 3D Modeling in Star Citizen | 10 | | Star Citizen
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184. | From Burnout to Balance - 80 Level Research Talk at Gamescom Asia 2023 | 15 | |
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185. | Feardemic’s Scott Millard on Developing and Publishing Horror Games - 80 Level Round Table | 10 | | Darkest Dungeon
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186. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 10 | Show |
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187. | 80 Level Round Table: Procedural Simulation Systems for Games | 10 | |
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188. | Embrace the cringe for the sake of passion | 10 | |
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189. | 80 Level Round Table #3: Ziva Dynamics | 10 | |
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190. | Houdini Engine Unity Plugin | 11 | |
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191. | WoW Inspired Diorama by Thais Del Rey | 11 | | World of WarCraft
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192. | Unreal's unlimited potential | 12 | |
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193. | AR in Everyday Life | 11 | |
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194. | REALTIME RIVER EDITOR: Early version | 11 | |
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195. | 80 Level 3D Gallery | 11 | | The Gallery
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196. | David Ventura on the Peculiarities of Japanese Gamedev - 80 Level Round Table | 11 | | Backbeat
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197. | Realistic Renders with Unreal Engine - SIGGRAPH 2023 | 11 | |
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198. | Mystic Portal in Epitasis: Exploration Indie Game | 11 | | Epitasis
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199. | 80 Level Round Table: Victor Perez | 11 | |
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200. | Inside Atari's VR Journey: Nostalgia Meets Innovation - 80 Level Podcast | 12 | Show |
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