80 Level

80 Level

Views:
436,579
Subscribers:
20,700
Videos:
320
Duration:
3:00:30:21
United States
United States

80 Level is an American YouTube content creator with more than 20.7 thousand subscribers, with his content totaling more than 436.58 thousand views views across 320 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCI8IFlI7_0xU9Dc60xoZuiA





Top 300 Most Controversial Videos by 80 Level


Video TitleRatingCategoryGame
201.80 Level Creative Career Platform: Two great ways to hire and be hired12
202.Houdini Engine 3ds Max Plugin12
203.REALTIME RIVER EDITOR: Early Version Video Demo12
204.80 Level Round Table: PreviewLabs - Turning Game Ideas Into Playable Prototypes12Preview
205.The Most Lucrative Gamedev Specialization 202312
206.GDC 2023 Special: Future of Game Development12
207.Latin America is the next outsourcing frontier12
208.Houdini Banshee 17: Matbased Fracture Full Demo12
209.Why Managers Fail?12
210.Animating in Games and Movies - Workshop with Veara Suon12
211.80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile Gamedev13Vlog
212.Houdini Banshee 17: Matbased Fracture Constraints13
213.How to Make VFX for Big-Budget Films - 80 Level Podcast13Show
214.Techland, the Studio & Tools Behind Dying Light 2 Stay Human - 80 Level Round Table13Dying Light 2
215.REALTIME RIVER EDITOR: Early Version Video Demo13
216.Gun Animation by RenderDock Studio13
217.The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser14Show
218.80 Level Round Table #5: Getting Started As A 3D Artist14
219.80 Level Round Table: Developing a Real-Life Mech Suit with Exosapien Technologies14Vlog
220.Hiring a developer for VR shooter14
221.80 Level Round Table: The Company Man: Developing and Marketing an Indie Game14The Company Man
222.The Safe House Scene by Alex Beddows14Dishonored
223."Identity Theft" Cyberpunk Scene by Jared Fischler15
224.Houdini Banshee 17: Vellum Samba15
225.The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast15Show
226.From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast15Show
227.80lv - ROUNDTABLE Episode 216Show
228.80 Round Table: Alina Ivanchenko On Working As A Character Artist16
229.Saga Alayyoubi: Artistic Approach to Realistic 3D Interior Design16
230.80 Level Round Table: Discussing UE5 With Joe Garth16Discussion
231.80 Level Round Table: Black Matter16Hell Let Loose
232.Developing VR Shooter - 80 Level Podcast16Show
233.Dreamscaper PreAlpha Trailer17Dreamscaper
234.Weapon Texturing Parse by RenderDock Studio17
235.Playing Old Video Games in Modern Days17
236.The Knight 3D Character by Mohammad Asraf17Dragon Age: Inquisition
237.80 Level Round Table #6: Education in Game Development17
238.How to Make Mobile Games in Modern Years? - 80 Level Podcast17Show
239.Stylized Sky Island by Stephan Spencer17
240.Houdini Banshee 17: Whitewater18
241.Houdini in Action - 80 Level Podcast34Show
242.80 Level Round Table: Becoming the Art Director in a Huge Company18
243.Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast18Show
244.MagiMask AR headset18
245.How to learn new gamedev software?21Tutorial
246.Game Drive: AMA Session with MY.GAMES and Google19
247.Navigating Mental Health in Gaming Industry - 80 Level Podcast19Show
248.Software, Innovations, and The Future of Art - SIGGRAPH 202320
249.GDC 2021 Talk: Equity and Transparency in Compensation20
250.80 Level Round Table: Ares Dragonis and THE SHORE20The Shore
251.80 Level 3D Gallery21The Gallery
252.Making Clockwork Gears in Substance Designer 6 - Matt Parkin21
253.Cooking Food in 3D - 80 Level Podcast52Show
254.How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast21Show
255.All about Gamedev Outsourcing - 80 Level Podcast26Show
256.Revolutionizing VFX - 80 Level Podcast36Show
257.Houdini Banshee 17: Vellum Gangnam Dance22
258.Why Does Gunplay in Destiny and Halo Feel So Good?25
259.Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table22
260.80 Level Round Table: Caliber | Creating a Third-Person Shooter22Caliber
261.80 Level Round Table: Death Trash: Developing an Indie Game23Death Trash
262.Will AI Take Over 3D Art? - 80 Level Podcast Teaser23Show
263.80 Level Round Table #1: Coronavirus and GameDev24
264.UE4 Interactive Spruce Forest by Nils Arenz24
265.The 40 Second Rule for Game Worlds #gamedev #gamedesign25
266.80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant25
267.The Role of Technical Artists in Game Design - 80 Level Podcast25Show
268.Octopus Animation and Rigging with Masterpiece Motion and Tvori25
269.Artificial Glacier in #UE4 by Evgeniy Vegera25The Elder Scrolls V: Skyrim
270.Rainy Day Scene by Branimira Yordanova25
271.80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans26Farming Simulator 22
272.Blair Morgan Character Showcase by Aaron Rugama26Overwatch 2
273.Visual Language in Games with Massive Black - 80 Level Podcast26Show
274.Houdini Banshee 17: Whitewater26
275.World of Warcraft in VFX Software26
276.Elf Tree Scene by Arthur Sarah26My Singing Monsters
277.80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway27
278.Building a Strong Brand for Indie Games - 80 Level Podcast27Show
279.80 Level Talent Webinar: Finding Your Art Dream Job27
280.Unite LA 2018: Create massive game worlds with ECS27
281.Onneisha - Elf Commander Character by Julie Beliveau28
282.Gun Modelling with Booleans by RenderDock Studio28
283.REALTIME RIVER EDITOR: Early Version Video Demo28
284.Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers - 80 Level Round Table29
285.Ruined Lab Scene in UE4 by Cody Hewitt30
286.Remastering Classic Video Games - 80 Level Podcast34ShowSystem Shock
287.Growing Demand for VFX Artists in Games - 80 Level Podcast34Show
288.The Art of Lighting - 80 Level Podcast34Show
289.Creating Chernobolyte - 3D Scanning Technique36Chernobylite
290.Hexagonal Map Generator by Lucas DZIURA37
291.Present and Future of Game Studios - 80 Level Podcast37Show
292.Rules of Open World Game Design - 80 Level Podcast44Show
293.A Cinematic "Venture" by Michael Di Lonardo43
294.Stylized Floating Island "Paradiso Amissum" by Andre Felipe43
295.‘Bookworm’ library scene by Vladimir Lepotic43Bioshock Infinite
296.Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast44Show
297.Learning 3D on YouTube: How Does It Work? - 80 Level Round Table44
298.80 Level Round Table #9: Jasmin Habezai-Fekri45
299.Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast46Show
300.Developer’s Journey to Japan and Elden Ring - 80 Level Podcast50ShowElden Ring