201. | 80 Level Creative Career Platform: Two great ways to hire and be hired | 12 | |
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202. | Houdini Engine 3ds Max Plugin | 12 | |
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203. | REALTIME RIVER EDITOR: Early Version Video Demo | 12 | |
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204. | 80 Level Round Table: PreviewLabs - Turning Game Ideas Into Playable Prototypes | 12 | Preview |
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205. | The Most Lucrative Gamedev Specialization 2023 | 12 | |
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206. | GDC 2023 Special: Future of Game Development | 12 | |
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207. | Latin America is the next outsourcing frontier | 12 | |
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208. | Houdini Banshee 17: Matbased Fracture Full Demo | 12 | |
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209. | Why Managers Fail? | 12 | |
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210. | Animating in Games and Movies - Workshop with Veara Suon | 12 | |
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211. | 80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile Gamedev | 13 | Vlog |
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212. | Houdini Banshee 17: Matbased Fracture Constraints | 13 | |
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213. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 13 | Show |
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214. | Techland, the Studio & Tools Behind Dying Light 2 Stay Human - 80 Level Round Table | 13 | | Dying Light 2
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215. | REALTIME RIVER EDITOR: Early Version Video Demo | 13 | |
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216. | Gun Animation by RenderDock Studio | 13 | |
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217. | The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser | 14 | Show |
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218. | 80 Level Round Table #5: Getting Started As A 3D Artist | 14 | |
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219. | 80 Level Round Table: Developing a Real-Life Mech Suit with Exosapien Technologies | 14 | Vlog |
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220. | Hiring a developer for VR shooter | 14 | |
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221. | 80 Level Round Table: The Company Man: Developing and Marketing an Indie Game | 14 | | The Company Man
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222. | The Safe House Scene by Alex Beddows | 14 | | Dishonored
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223. | "Identity Theft" Cyberpunk Scene by Jared Fischler | 15 | |
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224. | Houdini Banshee 17: Vellum Samba | 15 | |
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225. | The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast | 15 | Show |
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226. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast | 15 | Show |
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227. | 80lv - ROUNDTABLE Episode 2 | 16 | Show |
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228. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 16 | |
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229. | Saga Alayyoubi: Artistic Approach to Realistic 3D Interior Design | 16 | |
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230. | 80 Level Round Table: Discussing UE5 With Joe Garth | 16 | Discussion |
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231. | 80 Level Round Table: Black Matter | 16 | | Hell Let Loose
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232. | Developing VR Shooter - 80 Level Podcast | 16 | Show |
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233. | Dreamscaper PreAlpha Trailer | 17 | | Dreamscaper
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234. | Weapon Texturing Parse by RenderDock Studio | 17 | |
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235. | Playing Old Video Games in Modern Days | 17 | |
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236. | The Knight 3D Character by Mohammad Asraf | 17 | | Dragon Age: Inquisition
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237. | 80 Level Round Table #6: Education in Game Development | 17 | |
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238. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 17 | Show |
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239. | Stylized Sky Island by Stephan Spencer | 17 | |
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240. | Houdini Banshee 17: Whitewater | 18 | |
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241. | Houdini in Action - 80 Level Podcast | 34 | Show |
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242. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 18 | |
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243. | Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast | 18 | Show |
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244. | MagiMask AR headset | 18 | |
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245. | How to learn new gamedev software? | 21 | Tutorial |
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246. | Game Drive: AMA Session with MY.GAMES and Google | 19 | |
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247. | Navigating Mental Health in Gaming Industry - 80 Level Podcast | 19 | Show |
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248. | Software, Innovations, and The Future of Art - SIGGRAPH 2023 | 20 | |
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249. | GDC 2021 Talk: Equity and Transparency in Compensation | 20 | |
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250. | 80 Level Round Table: Ares Dragonis and THE SHORE | 20 | | The Shore
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251. | 80 Level 3D Gallery | 21 | | The Gallery
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252. | Making Clockwork Gears in Substance Designer 6 - Matt Parkin | 21 | |
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253. | Cooking Food in 3D - 80 Level Podcast | 52 | Show |
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254. | How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast | 21 | Show |
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255. | All about Gamedev Outsourcing - 80 Level Podcast | 26 | Show |
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256. | Revolutionizing VFX - 80 Level Podcast | 36 | Show |
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257. | Houdini Banshee 17: Vellum Gangnam Dance | 22 | |
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258. | Why Does Gunplay in Destiny and Halo Feel So Good? | 25 | |
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259. | Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table | 22 | |
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260. | 80 Level Round Table: Caliber | Creating a Third-Person Shooter | 22 | | Caliber
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261. | 80 Level Round Table: Death Trash: Developing an Indie Game | 23 | | Death Trash
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262. | Will AI Take Over 3D Art? - 80 Level Podcast Teaser | 23 | Show |
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263. | 80 Level Round Table #1: Coronavirus and GameDev | 24 | |
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264. | UE4 Interactive Spruce Forest by Nils Arenz | 24 | |
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265. | The 40 Second Rule for Game Worlds #gamedev #gamedesign | 25 | |
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266. | 80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant | 25 | |
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267. | The Role of Technical Artists in Game Design - 80 Level Podcast | 25 | Show |
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268. | Octopus Animation and Rigging with Masterpiece Motion and Tvori | 25 | |
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269. | Artificial Glacier in #UE4 by Evgeniy Vegera | 25 | | The Elder Scrolls V: Skyrim
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270. | Rainy Day Scene by Branimira Yordanova | 25 | |
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271. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 26 | | Farming Simulator 22
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272. | Blair Morgan Character Showcase by Aaron Rugama | 26 | | Overwatch 2
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273. | Visual Language in Games with Massive Black - 80 Level Podcast | 26 | Show |
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274. | Houdini Banshee 17: Whitewater | 26 | |
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275. | World of Warcraft in VFX Software | 26 | |
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276. | Elf Tree Scene by Arthur Sarah | 26 | | My Singing Monsters
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277. | 80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway | 27 | |
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278. | Building a Strong Brand for Indie Games - 80 Level Podcast | 27 | Show |
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279. | 80 Level Talent Webinar: Finding Your Art Dream Job | 27 | |
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280. | Unite LA 2018: Create massive game worlds with ECS | 27 | |
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281. | Onneisha - Elf Commander Character by Julie Beliveau | 28 | |
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282. | Gun Modelling with Booleans by RenderDock Studio | 28 | |
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283. | REALTIME RIVER EDITOR: Early Version Video Demo | 28 | |
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284. | Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers - 80 Level Round Table | 29 | |
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285. | Ruined Lab Scene in UE4 by Cody Hewitt | 30 | |
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286. | Remastering Classic Video Games - 80 Level Podcast | 34 | Show | System Shock
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287. | Growing Demand for VFX Artists in Games - 80 Level Podcast | 34 | Show |
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288. | The Art of Lighting - 80 Level Podcast | 34 | Show |
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289. | Creating Chernobolyte - 3D Scanning Technique | 36 | | Chernobylite
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290. | Hexagonal Map Generator by Lucas DZIURA | 37 | |
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291. | Present and Future of Game Studios - 80 Level Podcast | 37 | Show |
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292. | Rules of Open World Game Design - 80 Level Podcast | 44 | Show |
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293. | A Cinematic "Venture" by Michael Di Lonardo | 43 | |
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294. | Stylized Floating Island "Paradiso Amissum" by Andre Felipe | 43 | |
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295. | ‘Bookworm’ library scene by Vladimir Lepotic | 43 | | Bioshock Infinite
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296. | Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast | 44 | Show |
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297. | Learning 3D on YouTube: How Does It Work? - 80 Level Round Table | 44 | |
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298. | 80 Level Round Table #9: Jasmin Habezai-Fekri | 45 | |
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299. | Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast | 46 | Show |
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300. | Developer’s Journey to Japan and Elden Ring - 80 Level Podcast | 50 | Show | Elden Ring
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