1. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 31 | |
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2. | This is devcom Developer Conference 2023 | 23 | |
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3. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 12 | |
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4. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 15 | |
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5. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 12 | | Anno 1800
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6. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 9 | |
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7. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 13 | | The Turing Test
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8. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 10 | |
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9. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 9 | |
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10. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 6 | |
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11. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 7 | |
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12. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 6 | | MythForce
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13. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 5 | |
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14. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 10 | | Deathloop
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15. | Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022 | 10 | | Deathloop
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16. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 5 | |
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17. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 5 | |
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18. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 5 | | Total War Saga: Troy
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19. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 4 | |
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20. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 14 | | Baldur's Gate III
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21. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 4 | | TERRACOTTA
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22. | Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022 | 10 | | Horizon Forbidden West
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23. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 3 | | The Lord of the Rings Online
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24. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 3 | | Harmonia
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25. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 2 | | Lost Twins 2
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26. | Developers are human too - Tulay McNally at #ddc2023 | 3 | |
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27. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 3 | |
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28. | Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo | 2 | | You Suck at Parking
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29. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 2 | | The Alien Cube
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30. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 2 | |
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31. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 2 | |
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32. | Let's Play Pre-Release "Stargaze" by Played with Fire | devcom NRW Indie Expo | 2 | | Stargaze
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33. | Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo | 2 | |
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34. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 2 | | Ultimate ADOM - Caverns of Chaos
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35. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
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36. | Leadership and Business Skills for Building a Profitable Indie Studio | 3 | |
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37. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 2 | |
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38. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 3 | | Assassin's Creed
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39. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 2 | |
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40. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 1 | | Super Dungeon Maker
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41. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 1 | | M.O.O.D.S.
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42. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 3 | |
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43. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 1 | | Super Catboy
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44. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
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45. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
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46. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 1 | | Uninvited Guest
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47. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 15 | |
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48. | Introduction to the devcom developer conference & gamescom B2B networking platform | 1 | |
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49. | Let's Play Pre-Release "Trigon Space Story" by Sernur.Tech | devcom NRW Indie Expo | 1 | | Trigon: Space Story
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50. | Let's Play Pre-Release "Gatewalkers" by A2 Softworks | devcom Indie Expo 2021 | 1 | | Gatewalkers
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51. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 0 | | Diablo II
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52. | Let's Play: Cyber Ops | The GameDev Show | 0 | |
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53. | Let's Play: CAUSA Voices of the Dusk | The GameDev Show | 0 | | Causa, Voices of the Dusk
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54. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
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55. | Aquisition in the games industry with Chris Hewish, President of Xsolla | Industry Insiders | 0 | |
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56. | "Rough Justice '84" - Gamma Minus | NRW Green Virtual Indie Expo | 0 | | Rough Justice: '84
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57. | C# in Unity | Devcom Tutorials with @TheRealHellcat (2/7) | 0 | |
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58. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 0 | |
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59. | Let's Play PreRelease: "The Orphan A Pop-Up Book Adventure" by Besworn Games | devcom NRW Indie Expo | 0 | | The Orphan: A Pop-Up Book Adventure
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60. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 0 | | Project Xandata
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61. | Let's Play Pre-Release "The Fermi Paradox" by Anomaly Games | devcom Indie Expo | 1 | | The Fermi Paradox
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62. | How to change your Time Zone in Pine | devcom Developer Conference 2021 | 0 | |
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63. | AWARD SCORERS: Tiny Money & You Suck at Parking | Vertical Slice | 0 | | You Suck at Parking
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64. | "Festival Tycoon" - Dreihausstudio | NRW Green Virtual Indie Expo | 0 | | Festival Tycoon
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65. | Let's Play Pre-Release "Kamikaze Veggies" by Red Limb Studio | devcom NRW Indie Expo | 0 | | Kamikaze Veggies
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66. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
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67. | "A Juggler's Tale" - Let's Play with the Developer from kaleidoscube | Vertical Slice | 2 | | A Juggler's Tale
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68. | "Silicon Dreams" - James Patton Games | NRW Green Virtual Indie Expo | 0 | | Silicon Dreams
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69. | "Lord Winklebottom Investigates" - Cave Monsters | NRW Green Virtual Indie Expo | 0 | | Lord Winklebottom Investigates
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70. | Raul Aparicio: "Modular World Building" | devcom digital | 0 | |
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71. | "Tiny Money" - Clay Play Games | NRW Green Virtual Indie Expo | 0 | |
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72. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
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73. | Let's Play Pre-Release "In da Hoop!" by Realcast | devcom NRW Indie Expo | 0 | | In da Hoop!
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74. | DON DAGLOW on what makes games meaningful | The GameDev Show | 0 | |
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75. | "The Innsmouth Case" Robot Pumpkin Games | NRW Green Virtual Indie Expo | 0 | | The Innsmouth Case
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76. | UNREAL ENGINE: Pointers (2/2) | devcom Tutorials Ep.7 | 0 | |
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77. | "Urskog" - Plantus | NRW Green Virtual Indie Expo | 0 | | Dreams
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78. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
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79. | "Velvetist" - SiCzech Arts | NRW Green Virtual Indie Expo | 0 | |
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80. | SANDRO MANFREDINI on the characteristics of the Brazilian Games Industry | The GameDev Show | 0 | |
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81. | KRAKEN ACADEMY!! by Happy Broccoli Games - Let's Play with the Developer | Vertical Slice | 3 | | Kraken Academy!!
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82. | "Unparallel" Parenthesix | NRW Green Virtual Indie Expo | 0 | |
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83. | Let's Play Pre-Release: "The Magnificent Trufflepigs" by Thunkd | devcom NRW Indie Expo | 1 | | The Magnificent Trufflepigs
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84. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 0 | | Mi Mi Mi
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85. | Global Game Jam ONLINE with Kate Edwards (Exec. Director) | The GameDev Show | 0 | |
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86. | "Alpaca Ball: Allstars" - SaltCastle Studio | NRW Green Virtual Indie Expo | 0 | | Alpaca Ball: Allstars
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87. | "Autobahn Police Simulator 2" - Let's Play with the Developer from Z-Software | Vertical Slice | 1 | | Autobahn Police Simulator 2
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88. | PEDRO ZAMBON on the History of the Brazilian Games Industry | The GameDev Show | 0 | |
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89. | Let's Play Pre-Release "Midautumun" by Team Midautumun | devcom Indie Expo | 0 | | Midautumn
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90. | GUILLERMO GÓMEZ ZARÁ on the characteristics of the Chilean Games Industry | The GameDev Show | 0 | |
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91. | "Make Ends Meet" - Zwinzler Games | NRW Green Virtual Indie Expo | 0 | |
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92. | Dr. Courtney Cogburn: "Global Anti-Racism in XR" | devcom digital | 0 | |
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93. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 0 | |
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94. | Let's Play: CRIS TALES | The GameDev Show | 0 | | Cris Tales
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95. | Let's Play Pre-Release "The Gap" by LABEL THIS | devcom Indie Expo | 0 | | The Gap
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96. | Genvid Technologies: "Designing for Interactive Games" | devcom digital | 0 | |
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97. | Unreal Engine for Beginners (1/3) - devcom Tutorials | 0 | |
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98. | UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9 | 0 | |
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99. | Let's Play Pre-Release "Conscript" by Catchweight Studio | devcom Indie Expo 2021 | 1 | | CONSCRIPT
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100. | "Bämeräng" - Lululu Entertainment | NRW Green Virtual Indie Expo | 0 | | Bamerang
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