1. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 31 | |
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2. | This is devcom Developer Conference 2023 | 23 | |
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3. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 12 | |
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4. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 15 | |
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5. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 9 | |
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6. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 13 | | The Turing Test
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7. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 12 | | Anno 1800
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8. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 10 | |
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9. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 9 | |
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10. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 6 | |
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11. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 7 | |
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12. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 5 | | Total War Saga: Troy
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13. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 6 | | MythForce
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14. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 5 | |
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15. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 12 | | Deathloop
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16. | Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022 | 11 | | Deathloop
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17. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 5 | |
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18. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 5 | |
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19. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 4 | | TERRACOTTA
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20. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 4 | |
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21. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 14 | | Baldur's Gate III
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22. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 3 | | Harmonia
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23. | Developers are human too - Tulay McNally at #ddc2023 | 3 | |
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24. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 3 | | The Lord of the Rings Online
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25. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 3 | |
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26. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 2 | | Lost Twins 2
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27. | Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022 | 10 | | Horizon Forbidden West
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28. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 2 | |
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29. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 2 | |
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30. | Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo | 2 | |
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31. | Let's Play Pre-Release "Stargaze" by Played with Fire | devcom NRW Indie Expo | 2 | | Stargaze
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32. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 2 | |
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33. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 2 | | Ultimate ADOM - Caverns of Chaos
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34. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 2 | | The Alien Cube
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35. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 3 | | Assassin's Creed
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36. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 2 | |
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37. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
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38. | Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo | 2 | | You Suck at Parking
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39. | Leadership and Business Skills for Building a Profitable Indie Studio | 3 | |
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40. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 17 | |
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41. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
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42. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 1 | | Super Dungeon Maker
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43. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 1 | | Super Catboy
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44. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
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45. | Let's Play Pre-Release "Trigon Space Story" by Sernur.Tech | devcom NRW Indie Expo | 1 | | Trigon: Space Story
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46. | Introduction to the devcom developer conference & gamescom B2B networking platform | 1 | |
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47. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 1 | | Uninvited Guest
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48. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 3 | |
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49. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 1 | | M.O.O.D.S.
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50. | Let's Play Pre-Release "The Lightbringer" by Rock Square Thunder | devcom Indie Expo | 0 | | The Lightbringer
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51. | DORFROMANTIK - Let's Play with the Developer | Vertical Slice | 0 | | Dorfromantik
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52. | "Deathound" - Trialforge Studios | NRW Green Virtual Indie Expo | 0 | |
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53. | "Autobahn Police Simulator 2" - Let's Play with the Developer from Z-Software | Vertical Slice | 1 | | Autobahn Police Simulator 2
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54. | Let's Play Pre-Release "The Crackpet Show" by Vixa Games | devcom Indie Expo | 2 | | The Crackpet Show
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55. | DON DAGLOW on how he became a Game Developer by accident | The GameDev Show | 0 | |
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56. | "World Splitter" - NeoBird | NRW Green Virtual Indie Expo | 0 | | World Splitter
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57. | CARLOS ROCHAS SILVA on the concepts and ideas behind CRIS TALES | The GameDev Show | 0 | | Cris Tales
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58. | Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022 | 3 | |
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59. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 0 | |
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60. | "Beam" - Binary Impact | NRW Green Virtual Indie Expo | 0 | | Beam
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61. | HoverGrease - Let's Play with the developers! | Verticals Slice | 0 | | HoverGrease
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62. | Let'sPlay Pre-Release "Itorah" by Grimbart Tales | devcom Indie Expo 2021 | 2 | | ITORAH
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63. | HUNT: SHOWDOWN with lead game designer Dennis Schwarz and Fabian Siegismund | The GameDev Show | 0 | | Hunt: Showdown
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64. | "Critical Zone" - Korion Interactive | NRW Green Virtual Indie Expo | 0 | | Critical Zone
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65. | Let's Play Pre-Release "Conscript" by Catchweight Studio | devcom Indie Expo 2021 | 1 | | CONSCRIPT
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66. | IMAGINE EARTH by Serious Brothers - Let's Play with the Developer | Vertical Slice | 0 | | Imagine Earth
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67. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
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68. | CAN'T DRIVE THIS - Let's Play with the Developer | Vertical Slice | 0 | | Can't Drive This
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69. | "Pushy and Pully in Blockland" - Resistance Studio | NRW Green Virtual Indie Expo | 0 | | Pushy and Pully in Blockland
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70. | Let's Play Pre-Release "Slopecrashers" by byteparrot | devcom Indie Expo | 0 | | Slopecrashers
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71. | Let's Play Pre-Release "Backyard Pirates" by Cosmic Brew Studio | devcom NRW Indie Expo | 2 | |
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72. | "Ruin Raiders" - OverPowered Team | NRW Green Virtual Indie Expo | 0 | | Ruin Raiders
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73. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 0 | | Project Xandata
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74. | "You Suck at Parking" - Happy Volcano | NRW Green Virtual Indie Expo | 0 | | You Suck at Parking
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75. | HELL PIE - Let's Play with the Developer | Vertical Slice | 0 | | Hell Pie
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76. | Let's Play: ARIDA - Backland's Awakening | The GameDev Show | 0 | | Arida: Backland's Awakening
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77. | Collision in Unity | Devcom Tutorials with @TheRealHellcat (5/7) | 0 | |
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78. | Let's Play Pre-Release "Model Human" by Roberto Serrano | devcom Indie Expo | 0 | |
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79. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
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80. | "Hellcard" Thing Trunk | NRW Green Virtual Indie Expo | 0 | | HELLCARD
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81. | DOUGLAS OGETO on eSports in Kenia | The GameDev Show | 0 | |
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82. | Getting Started With Unity | Devcom Tutorials with @TheRealHellcat (1/7) | 0 | |
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83. | Jakub Stokalski: "The Unbearable Lightness of Ideas" | devcom digital | 0 | |
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84. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 0 | |
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85. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
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86. | Game On for Talent: Unleashing Hidden Potential in Gaming's Uncharted Talent Territories | 0 | |
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87. | "Make Ends Meet" - Zwinzler Games | NRW Green Virtual Indie Expo | 0 | |
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88. | PEDRO ZAMBON on the financial situation of the Brazilian Games Industry | The GameDev Show | 0 | |
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89. | That's a jumpscare | 0 | | Uninvited Guest
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90. | BATTLE BROTHERS - Games we like! Vol.1 | Vertical Slice | 0 | | Battle Brothers
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91. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
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92. | Aquisition in the games industry with Chris Hewish, President of Xsolla | Industry Insiders | 0 | |
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93. | Unreal Engine for Beginners (1/3) - devcom Tutorials | 0 | |
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94. | JESSE SCHELL and MICHA VELICHANSKY on VR and A.I. | The GameDev Show | 0 | | I Expect You To Die
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95. | "Gravitational" - Electric Monkeys | NRW Green Virtual Indie Expo | 0 | | Gravitational
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96. | EL HIJO - Let's Play with the Developer | Games We Like Vol. 2 | Vertical Slice | 0 | |
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97. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 0 | | Mi Mi Mi
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98. | Let's Play Pre-Release "The Fermi Paradox" by Anomaly Games | devcom Indie Expo | 1 | | The Fermi Paradox
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99. | Facebook metaverse & the recent changes in the Apple App Store guidelines | Industry Insiders | 1 | |
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100. | Unreal Engine for Beginners (3/3) | devcom Tutorials | 0 | |
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