1. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 31 | |
|
2. | This is devcom Developer Conference 2023 | 23 | |
|
3. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 12 | |
|
4. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 15 | |
|
5. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 13 | | The Turing Test
|
6. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 9 | |
|
7. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 12 | | Anno 1800
|
8. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 9 | |
|
9. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 10 | |
|
10. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 6 | |
|
11. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 7 | |
|
12. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 5 | |
|
13. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 5 | | Total War Saga: Troy
|
14. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 12 | | Deathloop
|
15. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 6 | | MythForce
|
16. | Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022 | 11 | | Deathloop
|
17. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 5 | |
|
18. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 5 | |
|
19. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 4 | |
|
20. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 4 | | TERRACOTTA
|
21. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 14 | | Baldur's Gate III
|
22. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 3 | | Harmonia
|
23. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 3 | |
|
24. | Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022 | 10 | | Horizon Forbidden West
|
25. | Developers are human too - Tulay McNally at #ddc2023 | 3 | |
|
26. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 2 | | Lost Twins 2
|
27. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 3 | | The Lord of the Rings Online
|
28. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 3 | | Assassin's Creed
|
29. | Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo | 2 | |
|
30. | Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo | 2 | | You Suck at Parking
|
31. | Leadership and Business Skills for Building a Profitable Indie Studio | 3 | |
|
32. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 2 | |
|
33. | Let's Play Pre-Release "Stargaze" by Played with Fire | devcom NRW Indie Expo | 2 | | Stargaze
|
34. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 2 | | Ultimate ADOM - Caverns of Chaos
|
35. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 2 | | The Alien Cube
|
36. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 2 | |
|
37. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 2 | |
|
38. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
|
39. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 2 | |
|
40. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 1 | | M.O.O.D.S.
|
41. | Let's Play Pre-Release "Trigon Space Story" by Sernur.Tech | devcom NRW Indie Expo | 1 | | Trigon: Space Story
|
42. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 1 | | Super Dungeon Maker
|
43. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
|
44. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 1 | | Uninvited Guest
|
45. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 1 | | Super Catboy
|
46. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 3 | |
|
47. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 17 | |
|
48. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
|
49. | Introduction to the devcom developer conference & gamescom B2B networking platform | 1 | |
|
50. | DORFROMANTIK - Let's Play with the Developer | Vertical Slice | 0 | | Dorfromantik
|
51. | Let's Play Pre-Release: "The Magnificent Trufflepigs" by Thunkd | devcom NRW Indie Expo | 1 | | The Magnificent Trufflepigs
|
52. | Let's Play: Cyber Ops | The GameDev Show | 0 | |
|
53. | JOSEPH OLIN on the Global Game Jam | The GameDev Show | 0 | |
|
54. | "Autobahn Police Simulator 2" - Let's Play with the Developer from Z-Software | Vertical Slice | 1 | | Autobahn Police Simulator 2
|
55. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
|
56. | CARLOS ROCHAS SILVA on the concepts and ideas behind CRIS TALES | The GameDev Show | 0 | | Cris Tales
|
57. | Let's Play Pre-Release "Midautumun" by Team Midautumun | devcom Indie Expo | 0 | | Midautumn
|
58. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 0 | |
|
59. | "Conscript" - Catchweight Studio | NRW Green Virtual Indie Expo | 0 | | CONSCRIPT
|
60. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 0 | |
|
61. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 0 | | Project Xandata
|
62. | "Deathound" - Trialforge Studios | NRW Green Virtual Indie Expo | 0 | |
|
63. | Genvid Technologies: "Designing for Interactive Games" | devcom digital | 0 | |
|
64. | "Festival Tycoon" - Dreihausstudio | NRW Green Virtual Indie Expo | 0 | | Festival Tycoon
|
65. | Let's Play Pre-Release "Kamikaze Veggies" by Red Limb Studio | devcom NRW Indie Expo | 0 | | Kamikaze Veggies
|
66. | Let's Play Pre-Release "Conscript" by Catchweight Studio | devcom Indie Expo 2021 | 1 | | CONSCRIPT
|
67. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
|
68. | Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022 | 3 | |
|
69. | Let's Play Pre-Release "The Crackpet Show" by Vixa Games | devcom Indie Expo | 2 | | The Crackpet Show
|
70. | Raul Aparicio: "Modular World Building" | devcom digital | 0 | |
|
71. | AWARD SCORERS: Tiny Money & You Suck at Parking | Vertical Slice | 0 | | You Suck at Parking
|
72. | Let's Play Pre-Release "Backyard Pirates" by Cosmic Brew Studio | devcom NRW Indie Expo | 2 | |
|
73. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
|
74. | "Gravitational" - Electric Monkeys | NRW Green Virtual Indie Expo | 0 | | Gravitational
|
75. | "Beam" - Binary Impact | NRW Green Virtual Indie Expo | 0 | | Beam
|
76. | UNREAL ENGINE: Pointers (2/2) | devcom Tutorials Ep.7 | 0 | |
|
77. | Let's Play: CRIS TALES | The GameDev Show | 0 | | Cris Tales
|
78. | Collision in Unity | Devcom Tutorials with @TheRealHellcat (5/7) | 0 | |
|
79. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
|
80. | "The Harvest" - The Breach Studios | NRW Green Virtual Indie Expo | 0 | | The Harvest
|
81. | IMAGINE EARTH by Serious Brothers - Let's Play with the Developer | Vertical Slice | 0 | | Imagine Earth
|
82. | "Unparallel" Parenthesix | NRW Green Virtual Indie Expo | 0 | |
|
83. | "Bämeräng" - Lululu Entertainment | NRW Green Virtual Indie Expo | 0 | | Bamerang
|
84. | Jakub Stokalski: "The Unbearable Lightness of Ideas" | devcom digital | 0 | |
|
85. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 0 | | Mi Mi Mi
|
86. | Let's Play Pre-Release "DURU" by Twisted Ramble | devcom Indie Expo 2021 | 3 | | Duru
|
87. | "Ruin Raiders" - OverPowered Team | NRW Green Virtual Indie Expo | 0 | | Ruin Raiders
|
88. | PEDRO ZAMBON on the History of the Brazilian Games Industry | The GameDev Show | 0 | |
|
89. | King Art Games and their award-winning game IRON HARVEST | Interview with the developers | 0 | | Iron Harvest
|
90. | That's a jumpscare | 0 | | Uninvited Guest
|
91. | GUILLERMO GÓMEZ ZARÁ on the characteristics of the Chilean Games Industry | The GameDev Show | 0 | |
|
92. | "Detective Case and Clown Bot" - Nerd Monkeys | NRW Green Virtual Indie Expo | 0 | | Detective Case and Clown Bot in: Murder in the Hotel Lisbon
|
93. | Let's Play Pre-Release "Model Human" by Roberto Serrano | devcom Indie Expo | 0 | |
|
94. | SANDRO MANFREDINI on the characteristics of the Brazilian Games Industry | The GameDev Show | 0 | |
|
95. | JOSEPH OLIN on the the education of young Game Developers in Colombia | The GameDev Show | 0 | |
|
96. | Let's Play Pre-Release "Gatewalkers" by A2 Softworks | devcom Indie Expo 2021 | 1 | | Gatewalkers
|
97. | "Forge and Fight!" - Flamebait Games | NRW Green Virtual Indie Expo | 0 | | Forge and Fight!
|
98. | "A Leap Forward" - Georg Luif | NRW Green Virtual Indie Expo | 0 | |
|
99. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 0 | |
|
100. | "Alpaca Ball: Allstars" - SaltCastle Studio | NRW Green Virtual Indie Expo | 0 | | Alpaca Ball: Allstars
|