1. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 109 | | Diablo II
|
2. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 7 | |
|
3. | HELL PIE - Let's Play with the Developer | Vertical Slice | 5 | | Hell Pie
|
4. | The Global Industry Game Awards 2021 | presented by IGDA and devcom | 4 | | Hades
|
5. | Raul Aparicio: "Modular World Building" | devcom digital | 4 | |
|
6. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 4 | |
|
7. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 4 | | Ultimate ADOM - Caverns of Chaos
|
8. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 3 | |
|
9. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 3 | | Anno 1800
|
10. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 3 | | Project Xandata
|
11. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 2 | |
|
12. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 2 | |
|
13. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
|
14. | Carlos Rocha Silva: "Cris Tales Design: Between Innovation and Nostalgia" | devcom digital | 2 | |
|
15. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 2 | |
|
16. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 2 | |
|
17. | Let's Play Pre-Release "Slopecrashers" by byteparrot | devcom Indie Expo | 2 | | Slopecrashers
|
18. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 2 | | Super Catboy
|
19. | This is devcom Developer Conference 2023 | 2 | |
|
20. | "Velvetist" - SiCzech Arts | NRW Green Virtual Indie Expo | 1 | |
|
21. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 1 | |
|
22. | HUNT: SHOWDOWN with lead game designer Dennis Schwarz and Fabian Siegismund | The GameDev Show | 1 | | Hunt: Showdown
|
23. | BATTLE BROTHERS - Games we like! Vol.1 | Vertical Slice | 1 | | Battle Brothers
|
24. | Intro to C++ for Unreal Engine with TheRealHellcat | Devcom Tutorials Ep.1 | 1 | |
|
25. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 1 | |
|
26. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 1 | | Mi Mi Mi
|
27. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 1 | |
|
28. | Getting Started With Unity | Devcom Tutorials with @TheRealHellcat (1/7) | 1 | |
|
29. | Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital | 1 | |
|
30. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 1 | | Harmonia
|
31. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 1 | |
|
32. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 1 | |
|
33. | Best INDIE GAMES of 2021 | #VerticalSlice | 1 | | Hell Pie
|
34. | This is devcom Developer Conference #ddc2024 | 1 | |
|
35. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
|
36. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 1 | |
|
37. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 1 | |
|
38. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
|
39. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 1 | | Deathloop
|
40. | Let's Talk About Crysis 2 Remastered with Steffen Halbig & Vladimir Kajalin | GameDev Show | 1 | | Crysis 2
|
41. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 1 | |
|
42. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 1 | | The Turing Test
|
43. | Celia Hodent: "Game UX & Ethics" | devcom digital conference | 1 | |
|
44. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 1 | | The Alien Cube
|
45. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 1 | |
|
46. | Channel Trailer | The GameDev Show | 1 | |
|
47. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 0 | | The Lord of the Rings Online
|
48. | Leet's Play Pre-Release "Orbital Bullet" by SmokeStab | devcom Indie Expo | 0 | | Orbital Bullet
|
49. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 0 | |
|
50. | "Pushy and Pully in Blockland" - Resistance Studio | NRW Green Virtual Indie Expo | 0 | | Pushy and Pully in Blockland
|
51. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 0 | | Assassin's Creed
|
52. | SNIPER GHOST WARRIOR CONTRACTS 2 by CI Games | CRYENGINE Game of the Year | #VerticalSlice | 0 | | Sniper Ghost Warrior Contracts 2
|
53. | Facebook metaverse & the recent changes in the Apple App Store guidelines | Industry Insiders | 0 | |
|
54. | Let's Play Pre-Release "Maniacs" by Achtung Autobahn Studios | devcom Indie Expo | 0 | |
|
55. | "Hitchhiker" Let's Play with the Developer from Mad About Pandas | Vertical Slice | 0 | | Hitchhiker
|
56. | DOUGLAS OGETO on eSports in Kenia | The GameDev Show | 0 | |
|
57. | "Unparallel" Parenthesix | NRW Green Virtual Indie Expo | 0 | |
|
58. | Cooldown & "Despawn" in Unity | Devcom Tutorials with @TheRealHellcat (4/7) | 0 | |
|
59. | How to set up your Profile in Pine | devcom Developer Conference 2021 | 0 | |
|
60. | Let's Play Pre-Release "Deck RX" by Meteorbyte Studios | devcom Indie Expo 2021 | 0 | |
|
61. | "Tropf" - epicsauerkraut | NRW Green Virtual Indie Expo | 0 | |
|
62. | Introduction to the devcom developer conference & gamescom B2B networking platform | 0 | |
|
63. | "Festival Tycoon" - Dreihausstudio | NRW Green Virtual Indie Expo | 0 | | Festival Tycoon
|
64. | "Way o Rhea" - Anthropic Studios |NRW Green Virtual Indie Expo | 0 | |
|
65. | "Knights of Fortune" - Flying Sheep Studios | NRW Green Virtual Indie Expo | 0 | |
|
66. | Let's talk funding with today's guest studios Real Human Games and Torpor Games | Vertical Slice | 0 | | Suzerain
|
67. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 0 | | Super Dungeon Maker
|
68. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 0 | | Total War Saga: Troy
|
69. | UNREAL ENGINE: Pointers (2/2) | devcom Tutorials Ep.7 | 0 | |
|
70. | Games Industry Insiders - today with Chris Hewish, President of Xsolla, and we talk about "Developin | 0 | |
|
71. | "HoverGrease" - Altergaze | NRW Green Virtual Indie Expo | 0 | | HoverGrease
|
72. | DON DAGLOW on the challenges of the Games Industry today | The GameDev Show | 0 | |
|
73. | Let's Play PreRelease: "The Orphan A Pop-Up Book Adventure" by Besworn Games | devcom NRW Indie Expo | 0 | | The Orphan: A Pop-Up Book Adventure
|
74. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
|
75. | Let's Play: Cyber Ops | The GameDev Show | 0 | |
|
76. | Don Daglow: "Next Gen Lessons: Learning from Past Console Wars" | devcom digital | 0 | |
|
77. | "Make Ends Meet" - Zwinzler Games | NRW Green Virtual Indie Expo | 0 | |
|
78. | "Gamedec" - Anshar Studios | NRW Green Virtual Indie Expo | 0 | | Gamedec
|
79. | Let's Play: CAUSA Voices of the Dusk | The GameDev Show | 0 | | Causa, Voices of the Dusk
|
80. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
|
81. | PEDRO ZAMBON on the History of the Brazilian Games Industry | The GameDev Show | 0 | |
|
82. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 0 | |
|
83. | Unreal Engine for Beginners (1/3) - devcom Tutorials | 0 | |
|
84. | Let's Play Pre-Release "Gatewalkers" by A2 Softworks | devcom Indie Expo 2021 | 0 | | Gatewalkers
|
85. | Game On for Talent: Unleashing Hidden Potential in Gaming's Uncharted Talent Territories | 0 | |
|
86. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
|
87. | Let's Play Pre-Release "Leif's Adventure Netherworld Hero" by OneManOnMars | devcom Indie Expo 2021 | 0 | | Leif's Adventure: Netherworld Hero
|
88. | Let's Play Pre-Release "The Crackpet Show" by Vixa Games | devcom Indie Expo | 0 | | The Crackpet Show
|
89. | "A Leap Forward" - Georg Luif | NRW Green Virtual Indie Expo | 0 | |
|
90. | How to change your Time Zone in Pine | devcom Developer Conference 2021 | 0 | |
|
91. | Let's Play Pre-Release "The Lightbringer" by Rock Square Thunder | devcom Indie Expo | 0 | | The Lightbringer
|
92. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
|
93. | NRW Indie Expo - Games Reel | devcom Developers Conference 2021 | 0 | |
|
94. | Let's Play Pre-Release "Model Human" by Roberto Serrano | devcom Indie Expo | 0 | |
|
95. | UNREAL ENGINE: Actors and Components in C++ | Devcom Tutorials Ep.2 | 0 | |
|
96. | "Silicon Dreams" - James Patton Games | NRW Green Virtual Indie Expo | 0 | | Silicon Dreams
|
97. | Let'sPlay Pre-Release "Itorah" by Grimbart Tales | devcom Indie Expo 2021 | 0 | | ITORAH
|
98. | GUILLERMO GÓMEZ ZARÁ on the characteristics of the Chilean Games Industry | The GameDev Show | 0 | |
|
99. | "Where is Eleanor Rose?" - Team KDG | NRW Green Virtual Indie Expo | 0 | |
|
100. | IMAGINE EARTH by Serious Brothers - Let's Play with the Developer | Vertical Slice | 0 | | Imagine Earth
|