1. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 27,838 | | Diablo II
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2. | Raul Aparicio: "Modular World Building" | devcom digital | 3,944 | |
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3. | The Global Industry Game Awards 2021 | presented by IGDA and devcom | 2,170 | | Hades
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4. | This is devcom Developer Conference 2023 | 1,182 | |
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5. | HELL PIE - Let's Play with the Developer | Vertical Slice | 1,133 | | Hell Pie
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6. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 908 | | The Turing Test
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7. | This is devcom Developer Conference #ddc2024 | 876 | |
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8. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 811 | |
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9. | "Autobahn Police Simulator 2" - Let's Play with the Developer from Z-Software | Vertical Slice | 760 | | Autobahn Police Simulator 2
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10. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 703 | |
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11. | "The Harvest" - The Breach Studios | NRW Green Virtual Indie Expo | 667 | | The Harvest
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12. | NRW Indie Expo - Games Reel | devcom Developers Conference 2021 | 665 | |
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13. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 642 | |
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14. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 604 | |
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15. | Intro to C++ for Unreal Engine with TheRealHellcat | Devcom Tutorials Ep.1 | 575 | |
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16. | Let's Play Pre-Release "Beat Slayer" by ByteRockers' Games | devcom Indie Expo 2021 | 565 | | Beat Slayer
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17. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 521 | |
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18. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 502 | |
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19. | Jakub Stokalski: "The Unbearable Lightness of Ideas" | devcom digital | 496 | |
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20. | Dr. Courtney Cogburn: "Global Anti-Racism in XR" | devcom digital | 485 | |
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21. | "Killer Combat Design" - Eric Jacobus, Joe Quadara, Jason de Heras, Mihir Sheth | devcom digital | 483 | |
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22. | Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022 | 474 | | Horizon Forbidden West
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23. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 443 | | Anno 1800
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24. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 427 | | Baldur's Gate III
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25. | How to set up your Profile in Pine | devcom Developer Conference 2021 | 414 | |
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26. | UNREAL ENGINE: Game Of Life (3/3) | devcom Tutorials Ep.5 | 412 | |
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27. | Introduction to the devcom developer conference & gamescom B2B networking platform | 399 | |
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28. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 391 | | Harmonia
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29. | Celia Hodent: "Game UX & Ethics" | devcom digital conference | 382 | |
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30. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 351 | |
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31. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 332 | |
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32. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 319 | | The Lord of the Rings Online
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33. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 312 | |
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34. | Channel Trailer | The GameDev Show | 312 | |
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35. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 308 | |
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36. | HUNT: SHOWDOWN with lead game designer Dennis Schwarz and Fabian Siegismund | The GameDev Show | 308 | | Hunt: Showdown
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37. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 298 | |
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38. | UNREAL ENGINE: Game of Life (2/3) | devcom Tutorials Ep.4 | 284 | |
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39. | Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022 | 282 | | Deathloop
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40. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 274 | | Deathloop
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41. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 267 | |
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42. | "OddBallers" - GameSwing | NRW Green Virtual Indie Expo | 267 | |
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43. | KRAKEN ACADEMY!! by Happy Broccoli Games - Let's Play with the Developer | Vertical Slice | 257 | | Kraken Academy!!
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44. | Let's Talk About Crysis 2 Remastered with Steffen Halbig & Vladimir Kajalin | GameDev Show | 248 | | Crysis 2
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45. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 238 | |
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46. | SNIPER GHOST WARRIOR CONTRACTS 2 by CI Games | CRYENGINE Game of the Year | #VerticalSlice | 228 | | Sniper Ghost Warrior Contracts 2
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47. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 226 | | Mi Mi Mi
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48. | "Terra Alia" - 30 Parallel Games | NRW Green Virtual Indie Expo | 219 | | Terra Alia
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49. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 209 | | MythForce
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50. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 205 | |
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51. | Let's Play Pre-Release "Deck RX" by Meteorbyte Studios | devcom Indie Expo 2021 | 197 | |
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52. | "Bloom" - Studio Fawn | NRW Green Virtual Indie Expo | 192 | |
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53. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 191 | | Total War Saga: Troy
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54. | Career Challenges in the Games Industry in Numbers and Research | feat. Values Value | 187 | |
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55. | "Bämeräng" - Lululu Entertainment | NRW Green Virtual Indie Expo | 178 | | Bamerang
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56. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 177 | |
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57. | "Duru" - Twisted Ramble Games | NRW Green Virtual Indie Expo | 172 | |
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58. | Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022 | 171 | |
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59. | Developers are human too - Tulay McNally at #ddc2023 | 165 | |
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60. | The Emotional Journey of Games - About Mole Rats, Depression & the Road to Release | Featured by GGJ | 159 | |
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61. | "Citiy of Beats" - Torched Hill | NRW Green Virtual Indie Expo | 158 | | City of Beats
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62. | "Knights of Fortune" - Flying Sheep Studios | NRW Green Virtual Indie Expo | 156 | |
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63. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 154 | | Assassin's Creed
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64. | Unreal Engine for Beginners (1/3) - devcom Tutorials | 145 | |
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65. | DORFROMANTIK - Let's Play with the Developer | Vertical Slice | 141 | | Dorfromantik
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66. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 134 | | Model Builder
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67. | UNREAL ENGINE: Actors and Components in C++ | Devcom Tutorials Ep.2 | 133 | |
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68. | PEDRO ZAMBON on the History of the Brazilian Games Industry | The GameDev Show | 131 | |
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69. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 130 | |
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70. | Let's Play Pre-Release: "Epic Guardian" by Quantumfrog | devcom NRW Indie Expo | 124 | |
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71. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 114 | |
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72. | Best INDIE GAMES of 2021 | #VerticalSlice | 113 | | Hell Pie
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73. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 113 | |
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74. | How to change your Time Zone in Pine | devcom Developer Conference 2021 | 110 | |
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75. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 106 | |
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76. | "Tiny Money" - Clay Play Games | NRW Green Virtual Indie Expo | 105 | |
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77. | UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9 | 105 | |
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78. | Carlos Rocha Silva: "Cris Tales Design: Between Innovation and Nostalgia" | devcom digital | 105 | |
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79. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 104 | |
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80. | Succesful Games Studio Kickstarter campaigns with Philomena Schwab & Jan Theysen | Vertical Slice | 104 | | SLICE
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81. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 102 | | The Alien Cube
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82. | Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital | 100 | |
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83. | "Velvetist" - SiCzech Arts | NRW Green Virtual Indie Expo | 98 | |
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84. | Games Industry Insiders - Weekly talk show about the games industry - Today with Renee Gittins, Leah | 96 | |
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85. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 93 | | Uninvited Guest
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86. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 90 | |
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87. | Game On for Talent: Unleashing Hidden Potential in Gaming's Uncharted Talent Territories | 90 | |
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88. | "Colorful: Project INFINITO 2" with Goichi Suda, Hiromi Ishikawa and Marco Accordi Rickards | #ddc | 90 | |
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89. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 86 | | Super Dungeon Maker
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90. | UNREAL ENGINE: Actor Components | devcom Tutorial Ep. 8 | 82 | |
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91. | Aquisition in the games industry with Chris Hewish, President of Xsolla | Industry Insiders | 81 | |
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92. | Leadership and Business Skills for Building a Profitable Indie Studio | 81 | |
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93. | DON DAGLOW on what makes games meaningful | The GameDev Show | 81 | |
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94. | Let's Play Pre-Release "The Great Ocean" by Actrio Studio | devcom NRW Indie Expo | 80 | |
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95. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 77 | | The Alien Cube
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96. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 76 | | Lost Twins 2
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97. | Let's Play Pre-Release "Atom RPG: Trudograd" by Atom Team | devcom Indie Expo 2021 | 75 | | Atom RPG: Trudograd
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98. | Let's Play Pre-Release "Gatewalkers" by A2 Softworks | devcom Indie Expo 2021 | 75 | | Gatewalkers
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99. | UNREAL ENGINE: Pointers (1/2) | devcom Tutorials Ep.6 | 74 | |
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100. | Let's Play Pre-Release "The Crackpet Show" by Vixa Games | devcom Indie Expo | 73 | | The Crackpet Show
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