#136 BIOMETAL - FULL PLAYTHROUGH (Normal Mode) - Beating My Snes Game. Game
Here is my Full playthrough of BioMetal done, as always using original hardware on a Super Nintendo with no cheats or save states!
Follow me on instagram @Cabin_game_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW: (Posted originally on Instagram):
-Ah the relaxing return of hunching painfully on the absolute edge of my sofa, eyes glued so intensely to the screen it hurts to blink..... Yes its shooter time and with the surprise of the Activision logo at startup, you know you're in for a bumpy ride!
BioMetal was one of many system shumps I'd not heard before delving deeper into the library. A love affair with the genre was already enough to see its pricey inclusion on my wishlist and perhaps it was simply the artwork, but I've been genuinely excited to give it a go. Disappointed? Well lets say it failed to engage the wow factor!
The genre isnt one that demands greatness to produce enjoyable gameplay, and BioMetal certainly makes no attempt to deliver greatness. It delivers the basics, basically, while doing very little to stand out among system competitors. Levels design is kind of attractive but equally unimaginative. Enemy variety is a little more dynamic but again feels rather too soulless to be memorable the way the rolecall of enemies in great games like Super Aleste, R-Type or Axelay do.
Where any shump can make or break its fanbase is in firepower! Sadly this is where BioMetal barely makes a whimper. The 3 attacks of Spread, Laser & Wave are simply tired genre staples and their single upgrade mode; offering a 2nd backward stream of fire, is not even remotely close waking anyone up. The games only unique mechanic comes in the form of a shield that rotates around your ship and can be used to great effect offensively. Its limited power metre gives gameplay balance forcing you to think carefully about when it's used.
Bosses also appear rather tired in design (tho I did enjoy the Plant & Worm bosses).
Utilising shield tech carefully should render completing the 6 shortish stages fairly comfortably, were it not for the very steep difficulty curve in the later levels. The final stage and boss especially, for me demand the use of pause buffing to survive the seemingly infinite onslaught of indefenable projectiles
Maybe I've just played too many games to forgive imperfections, but it certainly feels generous to call BioMetal anything but distinctly average!
CHAPTERS:
00:00 STAGE ONE
04:02 STAGE TWO
08:02 STAGE THREE
12:06 STAGE FOUR
16:18 STAGE FIVE
28:54 STAGE SIX
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