#9 JURASSIC PARK - PLAYTHROUGH (Final hour of Gameplay) - Beating My Snes Games
Here is my playthrough of Jurrasic Park on done live on IGTV. Due to space restrictions I was only able to record the final part of the playthrough.
Follow me on instagram @CabinSNES_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW:
-More like Jurassic 'pain in the ass!'
Nostalgia holds an especially strong grip over this for me, not only did I own it as a kid, it became my only game after our house was burgled and 10 year old Cabisnes lost the SNES and all its games. The burglars left this game! I think that paints it's own picture!
Its fair to say I've been looking forward to playing through this again. It's been many years since I beat it, tho how I had the patience back then amazes me! After what was a very enjoyable time beating the NES game last year(bar the stupid T-Rex), expectations were high.
Graphically the game does little too offend, with colourful & detailed sprites helping bring the park to life. As with the NES game, the music is an absolute triumph, possibly Ocean's best scores, it's just odd how the music is tied to regions of the map, resulting in disappointingly short teases as you travel quickly through areas.
Besides the giant Raptor Easter Egg hunt, most objectives take place inside buildings. Here the gameplay replaces the now delightfully retro 2D birdseye view, for a 3D 1st person perspective, which while at the time highly impressive, now proves painfully dated, clunky to control and often very hard to navigate. The upside is item respawn manipulation inside buildings (including 1ups), allows for nearly infinite Rockets & Bolos making for a much easier playthrough overall.
It's a shame you need to spend the majority of the game in this motion sickness inducing 3D mode, with the endless merry-go-round of ID card foraging, locating the correct computer terminals and simply remembering what locked doors were in which building? It makes up far too much of the gameplay and since unforgivably there's no save or password, it's an incredibly long grind for one sitting. I thought I left all this behind with 8-bit?
Tho painful to play, the interiors are far easier than the overworld. Surprise Raptor ambushes outside are the most troublesome tho they're not the only danger! Tho aided with a strong history in this, it still took around 4hrs to beat. While nostalgia still plays its part, I think the NES version is the considerably more enjoyable game.