In this video, I continue building a Breakout-inspired game using the Godot game engine. This is the seventh session in our ongoing series where we're learning and improving our game dev skills by creating small starter games. Today, I focused on making our Breakout clone more dynamic and polished by adding new features and functionalities. Here's what we covered:
*High Score System Enhancements:* I showcased how I implemented a system to save and display player high scores. Using Godot's scripting tools, I set up functionality to enter initials if a score lands in the top 10 and ensured the scores were saved persistently using a config file.
*Improving User Experience:* We debugged the high score submission screen, refining elements like input fields, labels, and buttons to create a smoother experience for players.
*Mouse Input for Paddle Control:* I started exploring how to enable paddle movement using mouse input, experimenting with adjusting sensitivity and responsiveness for intuitive gameplay.
*Technical Challenges & Solutions:* Along the way, I shared some insights and problem-solving approaches to issues like UI alignment, sorting lists properly in GDScript, and managing game state updates.
This session was packed with both hands-on coding and learning moments that highlight not just the technical aspects of game development but also the thought process behind creating better user experiences. If you're interested in Godot, GDScript, or simply improving your coding skills, join me on this journey!
Catch the live streams and follow along with real-time coding: