Godot Game Development: Fixing Bugs and Adding Features - Breakout Clone Progress (Day 6, Ep 16)

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In this video, I continue building our breakout clone in Godot, refining its functionality and structure. We started the session by fixing signal connection issues and resolving a few errors using Godot's 'call_deferred' method. Then, I focused on improving the user interface by adjusting score labels, tweaking button behavior, and refining the layout for a better player experience.

One of the main challenges was resolving an issue where the 'Back to Main Menu' button wasn't working correctly. After debugging, diving into Godot's documentation, and reorganizing the signal connections, we successfully fixed it. Testing revealed an oversight where the game being paused affected the button's functionality, which was resolved by setting the button mode to always active during pause states.

We also revisited the gameplay logic to enhance the paddle-ball interaction, ensuring the ball's direction adjusts based on the paddle's velocity, adding a more dynamic feel to the game. By referencing past projects, like the Pong game, I incorporated player-controlled ball mechanics into this project.

In preparation for high scores and arcade-style gameplay, I began implementing a system to save and display high scores. I added placeholder logic to check if player scores qualify for the leaderboard and explored Godot's scripting options to define and manage custom structures for high score data. We'll later expand this to include functions for saving and loading scores for better persistence.

Towards the end, we revisited the level design, duplicating and arranging bricks to make gameplay more engaging. Adjustments to the game ball's speed, angles, and level progression mechanics brought the project closer to a polished state. While there are still features to refine, this session laid the foundations for a great player experience.

Stay tuned for future streams as I continue developing this game and learn more about Godot along the way. If you missed the live stream or want to join next time, check out the links below:

πŸ”— Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs

Thanks for watching, and don’t forget to like, comment, and subscribe for more game development sessions!




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