Creating a Minesweeper Game in Godot | Learning Game Dev Day 8 - Episode 20
In this video, I continue my journey of learning game development with Godot by building a Minesweeper game. This is Day 8 of the series, and we're diving into some interesting aspects of game design, including random map generation, mouse interaction with game objects, and implementable data structures to handle Minesweeper's game logic. Along the way, I reflect on learning techniques, coding motivation, and the challenges of picking up new tools and frameworks.
We start by reviewing progress made in previous sessions, including exploring Godot's scripting language (GD Script) and setting up a reusable project template you can find on my GitHub. I demonstrate creating tiles and textures using a tile map with Atlas Textures in Godot, as well as handling grid-based game mechanics.
Key discussion points:
Breaking down complex projects into manageable and goal-oriented learning exercises.
Comparing different programming languages compatible with Godot, including GD Script, C#, and even Rust for future projects.
Leveraging AI tools like GitHub Copilot cautiously for coding assistance.
Adding comments and crafting strategies to ensure future readability and maintainability of code.
Throughout the stream, I also answer questions from the chat about staying motivated as a developer, using AI-generated code, and the importance of iteration in personal projects. Additionally, I share tips on avoiding burnout, breaking projects into smaller pieces, and knowing when to set projects aside or revisit them later.
If you're curious about Minesweeper's inner workings, you'll enjoy watching me implement the game's logic, including:
Randomly placing mines across the grid while excluding specific tiles.
Setting up layers, tiles, and interactions to match Minesweeper's core mechanics.
Exploring design decisions like creating multi-dimensional arrays to store game data.
By the end of this session, you’ll see how far we've come in scaffolding Minesweeper as part of my structured approach to learning game development with Godot.
Feel free to follow along, ask questions, or contribute ideas as we build something fun together. Working on smaller, focused projects like this has been a great way to learn, and hopefully, this video inspires you to take on similar challenges.
🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs