In this video, I dive into creating a Minesweeper clone using Godot, starting with a fresh template repository we set up earlier. We explore the process of building a functional 9x9 grid, laying the groundwork for basic gameplay mechanics, and brainstorming how Minesweeper's logic will come to life. This includes managing mine placement, handling user clicks, and clearing tiles effectively while adhering to the game's classic rules. Throughout, I share my thoughts on different methods for structuring the project and discuss the challenges of picking between UI-based approaches or sprite-based implementations for tiles.
I also touch on the benefits of implementing animations for dynamic feedback and how to leverage Godot's tools, such as tilemaps and sprite atlases, learning as I go. Expect experiments, insights, and plenty of trial and error as we make progress toward creating this iconic puzzle game.
Join me for some casual coding, creative problem-solving, and community discussions about game design. Have any thoughts or tips about Minesweeper or Godot development? Feel free to share them in the comments!