Archives DLTK Fast Animation 13:40

Channel:
Subscribers:
1,850
Published on ● Video Link: https://www.youtube.com/watch?v=ut2rGiQe9GQ



Duration: 0:00
65 views
3


Dark License to Kill Fast Animation (DLTK FA) is a step above DLTK in difficulty. As in regular DLTK, you maximize the enemy statistics in 007 mode:

Enemy health: 1000%
Enemy damage: 1000%
Enemy accuracy: 100%
Enemy reaction speed: 100%

In addition, you turn on the Fast Animation cheat. This cheat makes enemies move at several times their usual speed. Under these conditions, the game is much harder than in regular DLTK, and some levels seem nearly impossible.

Archives is one of the easiest levels to beat on DLTK, but with Fast Animation, the difficulty is considerably greater. Slapping guards to death is basically impossible because they can easily move away and shoot me between slaps. Shooting quickly enough to prevent counterattacks creates a lot of noise, which tends to result in a swarm of guards. The best way to kill guards, and the only way I do so in this run, is to blow up some of the many objects scattered throughout the level. Even then, I need to shoot slowly to avoid attracting attention. In some cases, luring a guard to an out-of-the-way location is easier than killing him, so I do that a few times. Starting at 5:28, I fire a bunch of shots to try to lure a guard who patrols downstairs. His route takes him quite far away, so depending on where he is, he may not be able to hear me. Thus, I stick around to see whether the lure was successful. For some reason, it can take a long time for him to show up, so I wait a while before deciding that the lure has failed and trying again. On the third try, I succeed in luring the guard. Note that it takes about 28 seconds after I fire the shots for him to appear; I don't know why it sometimes takes so long.

Near the end, there are a few guards that can kill me, but I usually survive just by moving quickly. The first is stationed near some double doors across from Natalya's room. It's possible for him to see me when I run there and back, but he typically doesn't. The second guard patrols the attic and briefly visits the second floor. Even with Fast Animation, his route takes a long time to traverse, and only a few seconds of that are spent on the second floor. So, I just hoped he wouldn't see me--and he didn't.